Hash :
9d737966
Author :
Date :
2019-08-14T12:25:12
Standardize copyright notices to project style
For all "ANGLE Project" copyrights, standardize to the format specified
by the style guide. Changes:
- "Copyright (c)" and "Copyright(c)" changed to just "Copyright".
- Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1").
- Fixed a small number of files that had no copyright date using the
initial commit year from the version control history.
- Fixed one instance of copyright being "The ANGLE Project" rather than
"The ANGLE Project Authors"
These changes are applied both to the copyright of source file, and
where applicable to copyright statements that are generated by
templates.
BUG=angleproject:3811
Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RecordConstantPrecision_test.cpp:
// Test for recording constant variable precision when it affects consuming expression.
//
#include "GLSLANG/ShaderLang.h"
#include "angle_gl.h"
#include "gtest/gtest.h"
#include "tests/test_utils/compiler_test.h"
using namespace sh;
class RecordConstantPrecisionTest : public MatchOutputCodeTest
{
public:
RecordConstantPrecisionTest() : MatchOutputCodeTest(GL_FRAGMENT_SHADER, 0, SH_ESSL_OUTPUT) {}
};
// The constant cannot be folded if its precision is higher than the other operands, since it
// increases the precision of the consuming expression.
TEST_F(RecordConstantPrecisionTest, HigherPrecisionConstantAsParameter)
{
const std::string &shaderString =
"uniform mediump float u;"
"void main()\n"
"{\n"
" const highp float a = 4096.5;\n"
" mediump float b = fract(a + u);\n"
" gl_FragColor = vec4(b);\n"
"}\n";
compile(shaderString);
ASSERT_TRUE(foundInCode("const highp float s"));
ASSERT_FALSE(foundInCode("fract(4096.5"));
ASSERT_FALSE(foundInCode("fract((4096.5"));
}
// The constant can be folded if its precision is equal to the other operands, as it does not
// increase the precision of the consuming expression.
TEST_F(RecordConstantPrecisionTest, EqualPrecisionConstantAsParameter)
{
const std::string &shaderString =
"uniform mediump float u;"
"void main()\n"
"{\n"
" const mediump float a = 4096.5;\n"
" mediump float b = fract(a + u);\n"
" gl_FragColor = vec4(b);\n"
"}\n";
compile(shaderString);
ASSERT_FALSE(foundInCode("const mediump float s"));
ASSERT_TRUE(foundInCode("fract((4096.5"));
}
// The constant cannot be folded if its precision is higher than the other operands, since it
// increases the precision of the consuming expression. This applies also when the constant is
// part of a constant expression that can be folded.
TEST_F(RecordConstantPrecisionTest, FoldedBinaryConstantPrecisionIsHigher)
{
const std::string &shaderString =
"uniform mediump float u;"
"void main()\n"
"{\n"
" const highp float a = 4095.5;\n"
" mediump float b = fract((a + 1.0) + u);\n"
" gl_FragColor = vec4(b);\n"
"}\n";
compile(shaderString);
ASSERT_TRUE(foundInCode("const highp float s"));
ASSERT_FALSE(foundInCode("fract(4096.5"));
ASSERT_FALSE(foundInCode("fract((4096.5"));
}
// The constant cannot be folded if its precision is higher than the other operands, since it
// increases the precision of the consuming expression. This applies also when the constant is
// part of a constant expression that can be folded.
TEST_F(RecordConstantPrecisionTest, FoldedUnaryConstantPrecisionIsHigher)
{
const std::string &shaderString =
"uniform mediump float u;"
"void main()\n"
"{\n"
" const highp float a = 0.5;\n"
" mediump float b = sin(fract(a) + u);\n"
" gl_FragColor = vec4(b);\n"
"}\n";
compile(shaderString);
ASSERT_TRUE(foundInCode("const highp float s"));
ASSERT_FALSE(foundInCode("sin(0.5"));
ASSERT_FALSE(foundInCode("sin((0.5"));
}