Author :
Cody Northrop
Date :
2021-10-27 22:57:34
Hash :2091451e Message :GLES1: Create multiple shaders based on state
This CL introduces the concept of having optimized shaders for given
state combinations. In this first pass, all uniform bools have been
moved to hard coded values in the GLES1 ubershader.
Frame times on Android ARM with locked GPU clocks:
Trace Before After
dr_driving: 27.8145 -> 4.2986
sonic_the_hedgehog: 17.9779 -> 2.8223
summoners_war: 93.2040 -> 15.9810
wordscapes: 53.9227 -> 7.6167
zillow: 15.0323 -> 2.9368
Bug: angleproject:6644
Bug: angleproject:6652
Change-Id: I548bc5c6aa24bad5fbd740b9552c4a703ae41354
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3251688
Reviewed-by: Lingfeng Yang <lfy@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>