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kc3-lang/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h

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  • Author : Stuart Morgan
    Date : 2019-08-14 12:25:12
    Hash : 9d737966
    Message : Standardize copyright notices to project style For all "ANGLE Project" copyrights, standardize to the format specified by the style guide. Changes: - "Copyright (c)" and "Copyright(c)" changed to just "Copyright". - Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1"). - Fixed a small number of files that had no copyright date using the initial commit year from the version control history. - Fixed one instance of copyright being "The ANGLE Project" rather than "The ANGLE Project Authors" These changes are applied both to the copyright of source file, and where applicable to copyright statements that are generated by templates. BUG=angleproject:3811 Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/compiler/translator/BuiltInFunctionEmulatorGLSL.h
  • //
    // Copyright 2011 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #ifndef COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORGLSL_H_
    #define COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORGLSL_H_
    
    #include "GLSLANG/ShaderLang.h"
    
    namespace sh
    {
    class BuiltInFunctionEmulator;
    
    //
    // This works around bug in Intel Mac drivers.
    //
    void InitBuiltInAbsFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu,
                                                          sh::GLenum shaderType);
    
    //
    // This works around isnan() bug in Intel Mac drivers
    //
    void InitBuiltInIsnanFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu,
                                                            int targetGLSLVersion);
    //
    // This works around atan(y, x) bug in NVIDIA drivers.
    //
    void InitBuiltInAtanFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu);
    
    //
    // This function is emulating built-in functions missing from GLSL 1.30 and higher.
    //
    void InitBuiltInFunctionEmulatorForGLSLMissingFunctions(BuiltInFunctionEmulator *emu,
                                                            sh::GLenum shaderType,
                                                            int targetGLSLVersion);
    }  // namespace sh
    
    #endif  // COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORGLSL_H_