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kc3-lang/angle/src/compiler/translator/Compiler.h

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  • Author : Shahbaz Youssefi
    Date : 2021-08-04 10:07:47
    Hash : 061188a7
    Message : Translator: General clean up General clean up done as part of other changes, split to simplify review. Bug: angleproject:4889 Bug: angleproject:6132 Change-Id: Iade9954d187a759be9edd0e3754be007f4133c56 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3071598 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>

  • src/compiler/translator/Compiler.h
  • //
    // Copyright 2002 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #ifndef COMPILER_TRANSLATOR_COMPILER_H_
    #define COMPILER_TRANSLATOR_COMPILER_H_
    
    //
    // Machine independent part of the compiler private objects
    // sent as ShHandle to the driver.
    //
    // This should not be included by driver code.
    //
    
    #include <GLSLANG/ShaderVars.h>
    
    #include "common/PackedEnums.h"
    #include "compiler/translator/BuiltInFunctionEmulator.h"
    #include "compiler/translator/CallDAG.h"
    #include "compiler/translator/Diagnostics.h"
    #include "compiler/translator/ExtensionBehavior.h"
    #include "compiler/translator/HashNames.h"
    #include "compiler/translator/InfoSink.h"
    #include "compiler/translator/Pragma.h"
    #include "compiler/translator/SymbolTable.h"
    #include "compiler/translator/ValidateAST.h"
    
    namespace sh
    {
    
    class TCompiler;
    class TParseContext;
    #ifdef ANGLE_ENABLE_HLSL
    class TranslatorHLSL;
    #endif  // ANGLE_ENABLE_HLSL
    #ifdef ANGLE_ENABLE_METAL
    class TranslatorMetalDirect;
    #endif  // ANGLE_ENABLE_METAL
    
    using SpecConstUsageBits = angle::PackedEnumBitSet<vk::SpecConstUsage, uint32_t>;
    
    //
    // Helper function to check if the shader type is GLSL.
    //
    bool IsGLSL130OrNewer(ShShaderOutput output);
    bool IsGLSL420OrNewer(ShShaderOutput output);
    bool IsGLSL410OrOlder(ShShaderOutput output);
    
    //
    // Helper function to check if the invariant qualifier can be removed.
    //
    bool RemoveInvariant(sh::GLenum shaderType,
                         int shaderVersion,
                         ShShaderOutput outputType,
                         ShCompileOptions compileOptions);
    
    //
    // The base class used to back handles returned to the driver.
    //
    class TShHandleBase
    {
      public:
        TShHandleBase();
        virtual ~TShHandleBase();
        virtual TCompiler *getAsCompiler() { return 0; }
    #ifdef ANGLE_ENABLE_HLSL
        virtual TranslatorHLSL *getAsTranslatorHLSL() { return 0; }
    #endif  // ANGLE_ENABLE_HLSL
    #ifdef ANGLE_ENABLE_METAL
        virtual TranslatorMetalDirect *getAsTranslatorMetalDirect() { return nullptr; }
    #endif  // ANGLE_ENABLE_METAL
    
      protected:
        // Memory allocator. Allocates and tracks memory required by the compiler.
        // Deallocates all memory when compiler is destructed.
        angle::PoolAllocator allocator;
    };
    
    //
    // The base class for the machine dependent compiler to derive from
    // for managing object code from the compile.
    //
    class TCompiler : public TShHandleBase
    {
      public:
        TCompiler(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output);
        ~TCompiler() override;
        TCompiler *getAsCompiler() override { return this; }
    
        bool Init(const ShBuiltInResources &resources);
    
        // compileTreeForTesting should be used only when tests require access to
        // the AST. Users of this function need to manually manage the global pool
        // allocator. Returns nullptr whenever there are compilation errors.
        TIntermBlock *compileTreeForTesting(const char *const shaderStrings[],
                                            size_t numStrings,
                                            ShCompileOptions compileOptions);
    
        bool compile(const char *const shaderStrings[],
                     size_t numStrings,
                     ShCompileOptions compileOptions);
    
        // Get results of the last compilation.
        int getShaderVersion() const { return mShaderVersion; }
        TInfoSink &getInfoSink() { return mInfoSink; }
    
        bool isEarlyFragmentTestsSpecified() const { return mEarlyFragmentTestsSpecified; }
        bool isEarlyFragmentTestsOptimized() const { return mEarlyFragmentTestsOptimized; }
        SpecConstUsageBits getSpecConstUsageBits() const { return mSpecConstUsageBits; }
    
        bool isComputeShaderLocalSizeDeclared() const { return mComputeShaderLocalSizeDeclared; }
        const sh::WorkGroupSize &getComputeShaderLocalSize() const { return mComputeShaderLocalSize; }
        int getNumViews() const { return mNumViews; }
    
        // Clears the results from the previous compilation.
        void clearResults();
    
        const std::vector<sh::ShaderVariable> &getAttributes() const { return mAttributes; }
        const std::vector<sh::ShaderVariable> &getOutputVariables() const { return mOutputVariables; }
        const std::vector<sh::ShaderVariable> &getUniforms() const { return mUniforms; }
        const std::vector<sh::ShaderVariable> &getInputVaryings() const { return mInputVaryings; }
        const std::vector<sh::ShaderVariable> &getOutputVaryings() const { return mOutputVaryings; }
        const std::vector<sh::InterfaceBlock> &getInterfaceBlocks() const { return mInterfaceBlocks; }
        const std::vector<sh::InterfaceBlock> &getUniformBlocks() const { return mUniformBlocks; }
        const std::vector<sh::InterfaceBlock> &getShaderStorageBlocks() const
        {
            return mShaderStorageBlocks;
        }
    
        ShHashFunction64 getHashFunction() const { return mResources.HashFunction; }
        NameMap &getNameMap() { return mNameMap; }
        TSymbolTable &getSymbolTable() { return mSymbolTable; }
        ShShaderSpec getShaderSpec() const { return mShaderSpec; }
        ShShaderOutput getOutputType() const { return mOutputType; }
        const std::string &getBuiltInResourcesString() const { return mBuiltInResourcesString; }
    
        bool isHighPrecisionSupported() const;
    
        bool shouldRunLoopAndIndexingValidation(ShCompileOptions compileOptions) const;
        bool shouldLimitTypeSizes() const;
    
        // Get the resources set by InitBuiltInSymbolTable
        const ShBuiltInResources &getResources() const;
    
        const TPragma &getPragma() const { return mPragma; }
    
        int getGeometryShaderMaxVertices() const { return mGeometryShaderMaxVertices; }
        int getGeometryShaderInvocations() const { return mGeometryShaderInvocations; }
        TLayoutPrimitiveType getGeometryShaderInputPrimitiveType() const
        {
            return mGeometryShaderInputPrimitiveType;
        }
        TLayoutPrimitiveType getGeometryShaderOutputPrimitiveType() const
        {
            return mGeometryShaderOutputPrimitiveType;
        }
    
        unsigned int getStructSize(const ShaderVariable &var) const;
    
        int getTessControlShaderOutputVertices() const { return mTessControlShaderOutputVertices; }
        TLayoutTessEvaluationType getTessEvaluationShaderInputPrimitiveType() const
        {
            return mTessEvaluationShaderInputPrimitiveType;
        }
        TLayoutTessEvaluationType getTessEvaluationShaderInputVertexSpacingType() const
        {
            return mTessEvaluationShaderInputVertexSpacingType;
        }
        TLayoutTessEvaluationType getTessEvaluationShaderInputOrderingType() const
        {
            return mTessEvaluationShaderInputOrderingType;
        }
        TLayoutTessEvaluationType getTessEvaluationShaderInputPointType() const
        {
            return mTessEvaluationShaderInputPointType;
        }
    
        bool hasAnyPreciseType() const { return mHasAnyPreciseType; }
    
        unsigned int getSharedMemorySize() const;
    
        sh::GLenum getShaderType() const { return mShaderType; }
    
        // Validate the AST and produce errors if it is inconsistent.
        bool validateAST(TIntermNode *root);
        // Some transformations may need to temporarily disable validation until they are complete.  A
        // set of disable/enable helpers are used for this purpose.
        bool disableValidateFunctionCall();
        void restoreValidateFunctionCall(bool enable);
        bool disableValidateVariableReferences();
        void restoreValidateVariableReferences(bool enable);
        // When the AST is post-processed (such as to determine precise-ness of intermediate nodes),
        // it's expected to no longer transform.
        void enableValidateNoMoreTransformations();
    
      protected:
        // Add emulated functions to the built-in function emulator.
        virtual void initBuiltInFunctionEmulator(BuiltInFunctionEmulator *emu,
                                                 ShCompileOptions compileOptions)
        {}
        // Translate to object code. May generate performance warnings through the diagnostics.
        ANGLE_NO_DISCARD virtual bool translate(TIntermBlock *root,
                                                ShCompileOptions compileOptions,
                                                PerformanceDiagnostics *perfDiagnostics) = 0;
        // Get built-in extensions with default behavior.
        const TExtensionBehavior &getExtensionBehavior() const;
        const char *getSourcePath() const;
        // Relies on collectVariables having been called.
        bool isVaryingDefined(const char *varyingName);
    
        const BuiltInFunctionEmulator &getBuiltInFunctionEmulator() const;
    
        virtual bool shouldFlattenPragmaStdglInvariantAll() = 0;
        virtual bool shouldCollectVariables(ShCompileOptions compileOptions);
    
        bool wereVariablesCollected() const;
        std::vector<sh::ShaderVariable> mAttributes;
        std::vector<sh::ShaderVariable> mOutputVariables;
        std::vector<sh::ShaderVariable> mUniforms;
        std::vector<sh::ShaderVariable> mInputVaryings;
        std::vector<sh::ShaderVariable> mOutputVaryings;
        std::vector<sh::ShaderVariable> mSharedVariables;
        std::vector<sh::InterfaceBlock> mInterfaceBlocks;
        std::vector<sh::InterfaceBlock> mUniformBlocks;
        std::vector<sh::InterfaceBlock> mShaderStorageBlocks;
    
        // Track what should be validated given passes currently applied.
        ValidateASTOptions mValidateASTOptions;
    
        // Specialization constant usage bits
        SpecConstUsageBits mSpecConstUsageBits;
    
      private:
        // Initialize symbol-table with built-in symbols.
        bool initBuiltInSymbolTable(const ShBuiltInResources &resources);
        // Compute the string representation of the built-in resources
        void setResourceString();
        // Return false if the call depth is exceeded.
        bool checkCallDepth();
        // Insert statements to reference all members in unused uniform blocks with standard and shared
        // layout. This is to work around a Mac driver that treats unused standard/shared
        // uniform blocks as inactive.
        ANGLE_NO_DISCARD bool useAllMembersInUnusedStandardAndSharedBlocks(TIntermBlock *root);
        // Insert statements to initialize output variables in the beginning of main().
        // This is to avoid undefined behaviors.
        ANGLE_NO_DISCARD bool initializeOutputVariables(TIntermBlock *root);
        // Insert gl_Position = vec4(0,0,0,0) to the beginning of main().
        // It is to work around a Linux driver bug where missing this causes compile failure
        // while spec says it is allowed.
        // This function should only be applied to vertex shaders.
        ANGLE_NO_DISCARD bool initializeGLPosition(TIntermBlock *root);
        // Return true if the maximum expression complexity is below the limit.
        bool limitExpressionComplexity(TIntermBlock *root);
        // Creates the function call DAG for further analysis, returning false if there is a recursion
        bool initCallDag(TIntermNode *root);
        // Return false if "main" doesn't exist
        bool tagUsedFunctions();
        void internalTagUsedFunction(size_t index);
    
        void collectInterfaceBlocks();
    
        bool mVariablesCollected;
    
        bool mGLPositionInitialized;
    
        // Removes unused function declarations and prototypes from the AST
        class UnusedPredicate;
        void pruneUnusedFunctions(TIntermBlock *root);
    
        TIntermBlock *compileTreeImpl(const char *const shaderStrings[],
                                      size_t numStrings,
                                      const ShCompileOptions compileOptions);
    
        // Fetches and stores shader metadata that is not stored within the AST itself, such as shader
        // version.
        void setASTMetadata(const TParseContext &parseContext);
    
        // Check if shader version meets the requirement.
        bool checkShaderVersion(TParseContext *parseContext);
    
        // Does checks that need to be run after parsing is complete and returns true if they pass.
        bool checkAndSimplifyAST(TIntermBlock *root,
                                 const TParseContext &parseContext,
                                 ShCompileOptions compileOptions);
    
        sh::GLenum mShaderType;
        ShShaderSpec mShaderSpec;
        ShShaderOutput mOutputType;
    
        struct FunctionMetadata
        {
            FunctionMetadata() : used(false) {}
            bool used;
        };
    
        CallDAG mCallDag;
        std::vector<FunctionMetadata> mFunctionMetadata;
    
        ShBuiltInResources mResources;
        std::string mBuiltInResourcesString;
    
        // Built-in symbol table for the given language, spec, and resources.
        // It is preserved from compile-to-compile.
        TSymbolTable mSymbolTable;
        // Built-in extensions with default behavior.
        TExtensionBehavior mExtensionBehavior;
    
        BuiltInFunctionEmulator mBuiltInFunctionEmulator;
    
        // Results of compilation.
        int mShaderVersion;
        TInfoSink mInfoSink;  // Output sink.
        TDiagnostics mDiagnostics;
        const char *mSourcePath;  // Path of source file or NULL
    
        // fragment shader early fragment tests
        bool mEarlyFragmentTestsSpecified;
        bool mEarlyFragmentTestsOptimized;
    
        // compute shader local group size
        bool mComputeShaderLocalSizeDeclared;
        sh::WorkGroupSize mComputeShaderLocalSize;
    
        // GL_OVR_multiview num_views.
        int mNumViews;
    
        // geometry shader parameters.
        int mGeometryShaderMaxVertices;
        int mGeometryShaderInvocations;
        TLayoutPrimitiveType mGeometryShaderInputPrimitiveType;
        TLayoutPrimitiveType mGeometryShaderOutputPrimitiveType;
    
        // tesssellation shader parameters
        int mTessControlShaderOutputVertices;
        TLayoutTessEvaluationType mTessEvaluationShaderInputPrimitiveType;
        TLayoutTessEvaluationType mTessEvaluationShaderInputVertexSpacingType;
        TLayoutTessEvaluationType mTessEvaluationShaderInputOrderingType;
        TLayoutTessEvaluationType mTessEvaluationShaderInputPointType;
    
        bool mHasAnyPreciseType;
    
        // name hashing.
        NameMap mNameMap;
    
        TPragma mPragma;
    
        ShCompileOptions mCompileOptions;
    };
    
    //
    // This is the interface between the machine independent code
    // and the machine dependent code.
    //
    // The machine dependent code should derive from the classes
    // above. Then Construct*() and Delete*() will create and
    // destroy the machine dependent objects, which contain the
    // above machine independent information.
    //
    TCompiler *ConstructCompiler(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output);
    void DeleteCompiler(TCompiler *);
    
    }  // namespace sh
    
    #endif  // COMPILER_TRANSLATOR_COMPILER_H_