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kc3-lang/angle/src/compiler/translator/ShaderStorageBlockOutputHLSL.h

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  • Author : Stephen White
    Date : 2021-03-20 11:29:50
    Hash : ac8e1196
    Message : SSBO handling rewrite. The basic idea is to replace the current SSBO output traversal by build a new AST for the Load and Store subtrees, then traverse that AST with the regular OutputHLSL traversal. This way, all the paren balancing and state management can go away. BUG: angleproject:5734 Change-Id: I14d2fecd724d7419fbc9315fad4e9202a741b03f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2773401 Commit-Queue: Stephen White <senorblanco@chromium.org> Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/compiler/translator/ShaderStorageBlockOutputHLSL.h
  • //
    // Copyright 2018 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // ShaderStorageBlockOutputHLSL: A traverser to translate a buffer variable of shader storage block
    // to an offset of RWByteAddressBuffer.
    //
    
    #ifndef COMPILER_TRANSLATOR_SHADERSTORAGEBLOCKOUTPUTHLSL_H_
    #define COMPILER_TRANSLATOR_SHADERSTORAGEBLOCKOUTPUTHLSL_H_
    
    #include "compiler/translator/IntermNode.h"
    #include "compiler/translator/ShaderStorageBlockFunctionHLSL.h"
    #include "compiler/translator/blocklayout.h"
    
    namespace sh
    {
    class ResourcesHLSL;
    class OutputHLSL;
    class TSymbolTable;
    
    struct TReferencedBlock : angle::NonCopyable
    {
        POOL_ALLOCATOR_NEW_DELETE
        TReferencedBlock(const TInterfaceBlock *block, const TVariable *instanceVariable);
        const TInterfaceBlock *block;
        const TVariable *instanceVariable;  // May be nullptr if the block is not instanced.
    };
    
    // Maps from uniqueId to a variable.
    using ReferencedInterfaceBlocks = std::map<int, const TReferencedBlock *>;
    
    // Used to save shader storage block field member information.
    using BlockMemberInfoMap = std::map<const TField *, BlockMemberInfo>;
    
    using ShaderVarToFieldMap = std::map<std::string, const TField *>;
    
    class ShaderStorageBlockOutputHLSL
    {
      public:
        ShaderStorageBlockOutputHLSL(OutputHLSL *outputHLSL,
                                     ResourcesHLSL *resourcesHLSL,
                                     const std::vector<InterfaceBlock> &shaderStorageBlocks);
    
        ~ShaderStorageBlockOutputHLSL();
    
        // This writes part of the function call to store a value to a SSBO to the output stream. After
        // calling this, ", <stored value>)" should be written to the output stream to complete the
        // function call.
        void outputStoreFunctionCallPrefix(TIntermTyped *node);
        // This writes the function call to load a SSBO value to the output stream.
        void outputLoadFunctionCall(TIntermTyped *node);
        // This writes the function call to get the lengh of unsized array member of SSBO.
        void outputLengthFunctionCall(TIntermTyped *node);
        // Writes the atomic memory function calls for SSBO.
        void outputAtomicMemoryFunctionCallPrefix(TIntermTyped *node, TOperator op);
    
        void writeShaderStorageBlocksHeader(TInfoSinkBase &out) const;
    
      private:
        void traverseSSBOAccess(TIntermTyped *node, SSBOMethod method);
        TIntermTyped *traverseNode(TInfoSinkBase &out,
                                   TIntermTyped *node,
                                   BlockMemberInfo *blockMemberInfo);
        int getMatrixStride(TIntermTyped *node,
                            TLayoutBlockStorage storage,
                            bool rowMajor,
                            bool *isRowMajor) const;
        TIntermTyped *writeEOpIndexDirectOrIndirectOutput(TInfoSinkBase &out,
                                                          TIntermBinary *node,
                                                          BlockMemberInfo *blockMemberInfo);
        // Common part in dot operations.
        TIntermTyped *createFieldOffset(const TField *field, BlockMemberInfo *blockMemberInfo);
        void collectShaderStorageBlocks(TIntermTyped *node);
        OutputHLSL *mOutputHLSL;
        ShaderStorageBlockFunctionHLSL *mSSBOFunctionHLSL;
        ResourcesHLSL *mResourcesHLSL;
        ReferencedInterfaceBlocks mReferencedShaderStorageBlocks;
    
        BlockMemberInfoMap mBlockMemberInfoMap;
        const std::vector<InterfaceBlock> &mShaderStorageBlocks;
    };
    }  // namespace sh
    
    #endif  // COMPILER_TRANSLATOR_SHADERSTORAGEBLOCKOUTPUTHLSL_H_