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kc3-lang/angle/src/compiler/translator/TranslatorHLSL.h

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  • Author : Xinghua Cao
    Date : 2020-11-20 12:24:41
    Hash : 378653f8
    Message : D3D: throw a perf warning for uniform block We had translated an uniform block only containing a large array member into StructuredBuffer instead of cbuffer on D3D backend for slow fxc compile performance issue with dynamic uniform indexing. This patch throw a warning if a uniform block containing a large array member fails to hit the optimization. Bug: angleproject:3682 Change-Id: I33459b559923f16a8dfb70c6f46ec52f68d96e06 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2552365 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jiajia Qin <jiajia.qin@intel.com>

  • src/compiler/translator/TranslatorHLSL.h
  • //
    // Copyright 2002 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #ifndef COMPILER_TRANSLATOR_TRANSLATORHLSL_H_
    #define COMPILER_TRANSLATOR_TRANSLATORHLSL_H_
    
    #include "compiler/translator/Compiler.h"
    
    namespace sh
    {
    
    class TranslatorHLSL : public TCompiler
    {
      public:
        TranslatorHLSL(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output);
        TranslatorHLSL *getAsTranslatorHLSL() override { return this; }
    
        bool hasShaderStorageBlock(const std::string &interfaceBlockName) const;
        unsigned int getShaderStorageBlockRegister(const std::string &interfaceBlockName) const;
    
        bool hasUniformBlock(const std::string &interfaceBlockName) const;
        unsigned int getUniformBlockRegister(const std::string &interfaceBlockName) const;
        bool shouldUniformBlockUseStructuredBuffer(const std::string &uniformBlockName) const;
        const std::set<std::string> *getSlowCompilingUniformBlockSet() const;
    
        const std::map<std::string, unsigned int> *getUniformRegisterMap() const;
        unsigned int getReadonlyImage2DRegisterIndex() const;
        unsigned int getImage2DRegisterIndex() const;
        const std::set<std::string> *getUsedImage2DFunctionNames() const;
    
      protected:
        ANGLE_NO_DISCARD bool translate(TIntermBlock *root,
                                        ShCompileOptions compileOptions,
                                        PerformanceDiagnostics *perfDiagnostics) override;
        bool shouldFlattenPragmaStdglInvariantAll() override;
    
        // collectVariables needs to be run always so registers can be assigned.
        bool shouldCollectVariables(ShCompileOptions compileOptions) override { return true; }
    
        std::map<std::string, unsigned int> mShaderStorageBlockRegisterMap;
        std::map<std::string, unsigned int> mUniformBlockRegisterMap;
        std::map<std::string, bool> mUniformBlockUseStructuredBufferMap;
        std::map<std::string, unsigned int> mUniformRegisterMap;
        unsigned int mReadonlyImage2DRegisterIndex;
        unsigned int mImage2DRegisterIndex;
        std::set<std::string> mUsedImage2DFunctionNames;
        std::map<int, const TInterfaceBlock *> mUniformBlockOptimizedMap;
        std::set<std::string> mSlowCompilingUniformBlockSet;
    };
    
    }  // namespace sh
    
    #endif  // COMPILER_TRANSLATOR_TRANSLATORHLSL_H_