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kc3-lang/angle/src/compiler/translator/TranslatorMetalDirect/ProgramPrelude.h

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  • Author : Kyle Piddington
    Date : 2021-04-26 16:56:15
    Hash : d7aa0130
    Message : Upstream Apple's direct-to-Metal backend: compile translator. This change is meant to merge the translator changes from Apple's direct-to-Metal backend. Taken from Kyle Piddington's CL: https://chromium-review.googlesource.com/c/angle/angle/+/2857366/ The goal of this CL is to merge the translator code in a state that compiles, but not to switch the Metal backend over to use this translator backend yet. Bug: angleproject:5505 Change-Id: I68a6354604498cd5fd1eb96c13fc56f3b38f2bd0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2897536 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>

  • src/compiler/translator/TranslatorMetalDirect/ProgramPrelude.h
  • //
    // Copyright 2020 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #ifndef COMPILER_TRANSLATOR_TRANSLATORMETALDIRECT_PROGRAMPRELUDE_H_
    #define COMPILER_TRANSLATOR_TRANSLATORMETALDIRECT_PROGRAMPRELUDE_H_
    
    #include <unordered_set>
    
    #include "common/angleutils.h"
    
    namespace sh
    {
    
    class TInfoSinkBase;
    class TIntermBlock;
    
    enum class MetalShaderType
    {
        None,
        Vertex,
        Fragment,
        Compute,  // Unused currently
        Count,
    };
    
    struct ProgramPreludeConfig
    {
      public:
        ProgramPreludeConfig() {}
        explicit ProgramPreludeConfig(MetalShaderType shaderType) : shaderType(shaderType) {}
        bool hasStructEq           = false;
        MetalShaderType shaderType = MetalShaderType::None;
    };
    
    // This emits fixed helper Metal code directly without adding code to the AST. This walks the AST to
    // figure out the required what prelude MSL code is needed for various things in the AST. You can
    // think of this as effectively inlining various portions of a helper library into the emitted
    // Metal program.
    ANGLE_NO_DISCARD bool EmitProgramPrelude(TIntermBlock &root,
                                             TInfoSinkBase &out,
                                             const ProgramPreludeConfig &ppc);
    
    }  // namespace sh
    
    #endif  // COMPILER_TRANSLATOR_TRANSLATORMETALDIRECT_PROGRAMPRELUDE_H_