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kc3-lang/angle/src/compiler/translator/tree_ops/gl/RegenerateStructNames.cpp

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  • Author : Shahbaz Youssefi
    Date : 2021-01-06 14:13:29
    Hash : 5e280545
    Message : Move RegenerateStructNames AST transformation to gl/ This AST transformation is used by the chromium validating command decoder on Linux/AMD/GL as well as MacOS. Bug: chromium:1161513 Change-Id: I67e40215ae5576819ba5a58987ceb1776c86c731 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2613195 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>

  • src/compiler/translator/tree_ops/gl/RegenerateStructNames.cpp
  • //
    // Copyright 2002 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #include "compiler/translator/tree_ops/gl/RegenerateStructNames.h"
    
    #include "common/debug.h"
    #include "compiler/translator/Compiler.h"
    #include "compiler/translator/ImmutableStringBuilder.h"
    #include "compiler/translator/SymbolTable.h"
    #include "compiler/translator/tree_util/IntermTraverse.h"
    
    #include <set>
    
    namespace sh
    {
    
    namespace
    {
    constexpr const ImmutableString kPrefix("_webgl_struct_");
    }  // anonymous namespace
    
    class RegenerateStructNamesTraverser : public TIntermTraverser
    {
      public:
        RegenerateStructNamesTraverser(TSymbolTable *symbolTable)
            : TIntermTraverser(true, false, false, symbolTable), mScopeDepth(0)
        {}
    
      protected:
        void visitSymbol(TIntermSymbol *) override;
        bool visitBlock(Visit, TIntermBlock *block) override;
    
      private:
        // Indicating the depth of the current scope.
        // The global scope is 1.
        int mScopeDepth;
    
        // If a struct is declared globally, push its ID in this set.
        std::set<int> mDeclaredGlobalStructs;
    };
    
    void RegenerateStructNamesTraverser::visitSymbol(TIntermSymbol *symbol)
    {
        ASSERT(symbol);
        const TType &type          = symbol->getType();
        const TStructure *userType = type.getStruct();
        if (!userType)
            return;
    
        if (userType->symbolType() == SymbolType::BuiltIn ||
            userType->symbolType() == SymbolType::Empty)
        {
            // Built-in struct or nameless struct, do not touch it.
            return;
        }
    
        int uniqueId = userType->uniqueId().get();
    
        ASSERT(mScopeDepth > 0);
        if (mScopeDepth == 1)
        {
            // If a struct is defined at global scope, we don't map its name.
            // This is because at global level, the struct might be used to
            // declare a uniform, so the same name needs to stay the same for
            // vertex/fragment shaders. However, our mapping uses internal ID,
            // which will be different for the same struct in vertex/fragment
            // shaders.
            // This is OK because names for any structs defined in other scopes
            // will begin with "_webgl", which is reserved. So there will be
            // no conflicts among unmapped struct names from global scope and
            // mapped struct names from other scopes.
            // However, we need to keep track of these global structs, so if a
            // variable is used in a local scope, we don't try to modify the
            // struct name through that variable.
            mDeclaredGlobalStructs.insert(uniqueId);
            return;
        }
        if (mDeclaredGlobalStructs.count(uniqueId) > 0)
            return;
        // Map {name} to _webgl_struct_{uniqueId}_{name}.
        if (userType->name().beginsWith(kPrefix))
        {
            // The name has already been regenerated.
            return;
        }
        ImmutableStringBuilder tmp(kPrefix.length() + sizeof(uniqueId) * 2u + 1u +
                                   userType->name().length());
        tmp << kPrefix;
        tmp.appendHex(uniqueId);
        tmp << '_' << userType->name();
    
        // TODO(oetuaho): Add another mechanism to change symbol names so that the const_cast is not
        // needed.
        const_cast<TStructure *>(userType)->setName(tmp);
    }
    
    bool RegenerateStructNamesTraverser::visitBlock(Visit, TIntermBlock *block)
    {
        ++mScopeDepth;
        TIntermSequence &sequence = *(block->getSequence());
        for (TIntermNode *node : sequence)
        {
            node->traverse(this);
        }
        --mScopeDepth;
        return false;
    }
    
    bool RegenerateStructNames(TCompiler *compiler, TIntermBlock *root, TSymbolTable *symbolTable)
    {
        RegenerateStructNamesTraverser traverser(symbolTable);
        root->traverse(&traverser);
        return compiler->validateAST(root);
    }
    
    }  // namespace sh