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kc3-lang/angle/src/compiler/translator/tree_util/DriverUniform.cpp

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  • Author : Shahbaz Youssefi
    Date : 2021-08-05 10:41:59
    Hash : 210773db
    Message : Translator: Be more explicit about precisions GLSL ES requires that every symbol (variable, block member, function parameter and return value) is appropriately qualified with a precision, either individually or through the global precision specifier. Some tree transformations however produced symbols with EbpUndefined precision. In text GLSL output, these would produce unqualified symbols which was often incorrect. In this change, the transformations are made to produce explicit / more consistent precisions. The validation (that caught these issues) is not included in this change as there are still a few corner cases left to address. Bug: angleproject:4889 Bug: angleproject:6132 Change-Id: Icca8a0a5476f8646226e7243aa8f501f44acc164 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3075127 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>

  • src/compiler/translator/tree_util/DriverUniform.cpp
  • //
    // Copyright 2020 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // DriverUniform.cpp: Add code to support driver uniforms
    //
    
    #include "compiler/translator/tree_util/DriverUniform.h"
    
    #include "compiler/translator/Compiler.h"
    #include "compiler/translator/IntermNode.h"
    #include "compiler/translator/StaticType.h"
    #include "compiler/translator/SymbolTable.h"
    #include "compiler/translator/tree_util/FindMain.h"
    #include "compiler/translator/tree_util/IntermNode_util.h"
    #include "compiler/translator/tree_util/IntermTraverse.h"
    #include "compiler/translator/util.h"
    
    namespace sh
    {
    
    namespace
    {
    constexpr ImmutableString kEmulatedDepthRangeParams = ImmutableString("ANGLEDepthRangeParams");
    
    constexpr const char kViewport[]               = "viewport";
    constexpr const char kClipDistancesEnabled[]   = "clipDistancesEnabled";
    constexpr const char kXfbActiveUnpaused[]      = "xfbActiveUnpaused";
    constexpr const char kXfbVerticesPerInstance[] = "xfbVerticesPerInstance";
    constexpr const char kXfbBufferOffsets[]       = "xfbBufferOffsets";
    constexpr const char kAcbBufferOffsets[]       = "acbBufferOffsets";
    constexpr const char kDepthRange[]             = "depthRange";
    constexpr const char kNumSamples[]             = "numSamples";
    constexpr const char kHalfRenderArea[]         = "halfRenderArea";
    constexpr const char kFlipXY[]                 = "flipXY";
    constexpr const char kNegFlipXY[]              = "negFlipXY";
    constexpr const char kPreRotation[]            = "preRotation";
    constexpr const char kFragRotation[]           = "fragRotation";
    constexpr const char kEmulatedInstanceId[]     = "emulatedInstanceID";
    constexpr const char kCoverageMask[]           = "coverageMask";
    
    }  // anonymous namespace
    
    // Class DriverUniform
    bool DriverUniform::addComputeDriverUniformsToShader(TIntermBlock *root, TSymbolTable *symbolTable)
    {
        constexpr size_t kNumComputeDriverUniforms                                               = 1;
        constexpr std::array<const char *, kNumComputeDriverUniforms> kComputeDriverUniformNames = {
            {kAcbBufferOffsets}};
    
        ASSERT(!mDriverUniforms);
        // This field list mirrors the structure of ComputeDriverUniforms in ContextVk.cpp.
        TFieldList *driverFieldList = new TFieldList;
    
        const std::array<TType *, kNumComputeDriverUniforms> kDriverUniformTypes = {{
            new TType(EbtUInt, EbpHigh, EvqGlobal, 4),
        }};
    
        for (size_t uniformIndex = 0; uniformIndex < kNumComputeDriverUniforms; ++uniformIndex)
        {
            TField *driverUniformField =
                new TField(kDriverUniformTypes[uniformIndex],
                           ImmutableString(kComputeDriverUniformNames[uniformIndex]), TSourceLoc(),
                           SymbolType::AngleInternal);
            driverFieldList->push_back(driverUniformField);
        }
    
        // Define a driver uniform block "ANGLEUniformBlock" with instance name "ANGLEUniforms".
        TLayoutQualifier layoutQualifier = TLayoutQualifier::Create();
        layoutQualifier.blockStorage     = EbsStd140;
    
        mDriverUniforms = DeclareInterfaceBlock(root, symbolTable, driverFieldList, EvqUniform,
                                                layoutQualifier, TMemoryQualifier::Create(), 0,
                                                ImmutableString(vk::kDriverUniformsBlockName),
                                                ImmutableString(vk::kDriverUniformsVarName));
        return mDriverUniforms != nullptr;
    }
    
    TFieldList *DriverUniform::createUniformFields(TSymbolTable *symbolTable)
    {
        constexpr size_t kNumGraphicsDriverUniforms                                                = 8;
        constexpr std::array<const char *, kNumGraphicsDriverUniforms> kGraphicsDriverUniformNames = {
            {kViewport, kClipDistancesEnabled, kXfbActiveUnpaused, kXfbVerticesPerInstance, kNumSamples,
             kXfbBufferOffsets, kAcbBufferOffsets, kDepthRange}};
    
        // This field list mirrors the structure of GraphicsDriverUniforms in ContextVk.cpp.
        TFieldList *driverFieldList = new TFieldList;
    
        const std::array<TType *, kNumGraphicsDriverUniforms> kDriverUniformTypes = {{
            new TType(EbtFloat, EbpHigh, EvqGlobal, 4),
            new TType(EbtUInt, EbpHigh,
                      EvqGlobal),  // uint clipDistancesEnabled;  // 32 bits for 32 clip distances max
            new TType(EbtUInt, EbpLow, EvqGlobal),  // uint xfbActiveUnpaused;  // 1 bit
            new TType(EbtInt, EbpHigh, EvqGlobal),
            new TType(EbtInt, EbpLow, EvqGlobal),  // uint numSamples;         // Up to 16
            new TType(EbtInt, EbpHigh, EvqGlobal, 4),
            new TType(EbtUInt, EbpHigh, EvqGlobal, 4),
            createEmulatedDepthRangeType(symbolTable),
        }};
    
        for (size_t uniformIndex = 0; uniformIndex < kNumGraphicsDriverUniforms; ++uniformIndex)
        {
            TField *driverUniformField =
                new TField(kDriverUniformTypes[uniformIndex],
                           ImmutableString(kGraphicsDriverUniformNames[uniformIndex]), TSourceLoc(),
                           SymbolType::AngleInternal);
            driverFieldList->push_back(driverUniformField);
        }
    
        return driverFieldList;
    }
    
    TType *DriverUniform::createEmulatedDepthRangeType(TSymbolTable *symbolTable)
    {
        // If already defined, return it immediately.
        if (mEmulatedDepthRangeType != nullptr)
        {
            return mEmulatedDepthRangeType;
        }
    
        // Create the depth range type.
        TFieldList *depthRangeParamsFields = new TFieldList();
        TType *floatType                   = new TType(EbtFloat, EbpHigh, EvqGlobal, 1, 1);
        depthRangeParamsFields->push_back(
            new TField(floatType, ImmutableString("near"), TSourceLoc(), SymbolType::AngleInternal));
        depthRangeParamsFields->push_back(
            new TField(floatType, ImmutableString("far"), TSourceLoc(), SymbolType::AngleInternal));
        depthRangeParamsFields->push_back(
            new TField(floatType, ImmutableString("diff"), TSourceLoc(), SymbolType::AngleInternal));
        // This additional field might be used by subclass such as TranslatorMetal.
        depthRangeParamsFields->push_back(new TField(floatType, ImmutableString("reserved"),
                                                     TSourceLoc(), SymbolType::AngleInternal));
    
        TStructure *emulatedDepthRangeParams = new TStructure(
            symbolTable, kEmulatedDepthRangeParams, depthRangeParamsFields, SymbolType::AngleInternal);
    
        mEmulatedDepthRangeType = new TType(emulatedDepthRangeParams, false);
    
        // Note: this should really return a const TType *, but one of its uses is with TField who takes
        // a non-const TType.  See comment on that class.
        return mEmulatedDepthRangeType;
    }
    
    // The Add*DriverUniformsToShader operation adds an internal uniform block to a shader. The driver
    // block is used to implement Vulkan-specific features and workarounds. Returns the driver uniforms
    // variable.
    //
    // There are Graphics and Compute variations as they require different uniforms.
    bool DriverUniform::addGraphicsDriverUniformsToShader(TIntermBlock *root, TSymbolTable *symbolTable)
    {
        ASSERT(!mDriverUniforms);
    
        // Declare the depth range struct type.
        TType *emulatedDepthRangeType     = createEmulatedDepthRangeType(symbolTable);
        TType *emulatedDepthRangeDeclType = new TType(emulatedDepthRangeType->getStruct(), true);
    
        TVariable *depthRangeVar =
            new TVariable(symbolTable->nextUniqueId(), kEmptyImmutableString, SymbolType::Empty,
                          TExtension::UNDEFINED, emulatedDepthRangeDeclType);
    
        DeclareGlobalVariable(root, depthRangeVar);
    
        TFieldList *driverFieldList = createUniformFields(symbolTable);
        if (mMode == DriverUniformMode::InterfaceBlock)
        {
            // Define a driver uniform block "ANGLEUniformBlock" with instance name "ANGLEUniforms".
            TLayoutQualifier layoutQualifier = TLayoutQualifier::Create();
            layoutQualifier.blockStorage     = EbsStd140;
    
            mDriverUniforms = DeclareInterfaceBlock(root, symbolTable, driverFieldList, EvqUniform,
                                                    layoutQualifier, TMemoryQualifier::Create(), 0,
                                                    ImmutableString(vk::kDriverUniformsBlockName),
                                                    ImmutableString(vk::kDriverUniformsVarName));
        }
        else
        {
            // Declare a structure "ANGLEUniformBlock" with instance name "ANGLE_angleUniforms".
            // This code path is taken only by the direct-to-Metal backend, and the assumptions
            // about the naming conventions of ANGLE-internal variables run too deeply to rename
            // this one.
            auto varName    = ImmutableString("ANGLE_angleUniforms");
            auto result     = DeclareStructure(root, symbolTable, driverFieldList, EvqUniform,
                                           TMemoryQualifier::Create(), 0,
                                           ImmutableString(vk::kDriverUniformsBlockName), &varName);
            mDriverUniforms = result.second;
        }
    
        return mDriverUniforms != nullptr;
    }
    
    TIntermBinary *DriverUniform::createDriverUniformRef(const char *fieldName) const
    {
        size_t fieldIndex = 0;
        if (mMode == DriverUniformMode::InterfaceBlock)
        {
            fieldIndex =
                FindFieldIndex(mDriverUniforms->getType().getInterfaceBlock()->fields(), fieldName);
        }
        else
        {
            fieldIndex = FindFieldIndex(mDriverUniforms->getType().getStruct()->fields(), fieldName);
        }
    
        TIntermSymbol *angleUniformsRef = new TIntermSymbol(mDriverUniforms);
        TConstantUnion *uniformIndex    = new TConstantUnion;
        uniformIndex->setIConst(static_cast<int>(fieldIndex));
        TIntermConstantUnion *indexRef =
            new TIntermConstantUnion(uniformIndex, *StaticType::GetBasic<EbtInt, EbpLow>());
        if (mMode == DriverUniformMode::InterfaceBlock)
        {
            return new TIntermBinary(EOpIndexDirectInterfaceBlock, angleUniformsRef, indexRef);
        }
        return new TIntermBinary(EOpIndexDirectStruct, angleUniformsRef, indexRef);
    }
    
    TIntermBinary *DriverUniform::getViewportRef() const
    {
        return createDriverUniformRef(kViewport);
    }
    
    TIntermBinary *DriverUniform::getAbcBufferOffsets() const
    {
        return createDriverUniformRef(kAcbBufferOffsets);
    }
    
    TIntermBinary *DriverUniform::getXfbActiveUnpaused() const
    {
        return createDriverUniformRef(kXfbActiveUnpaused);
    }
    
    TIntermBinary *DriverUniform::getXfbVerticesPerInstance() const
    {
        return createDriverUniformRef(kXfbVerticesPerInstance);
    }
    
    TIntermBinary *DriverUniform::getXfbBufferOffsets() const
    {
        return createDriverUniformRef(kXfbBufferOffsets);
    }
    
    TIntermBinary *DriverUniform::getClipDistancesEnabled() const
    {
        return createDriverUniformRef(kClipDistancesEnabled);
    }
    
    TIntermBinary *DriverUniform::getDepthRangeRef() const
    {
        return createDriverUniformRef(kDepthRange);
    }
    
    TIntermBinary *DriverUniform::getDepthRangeReservedFieldRef() const
    {
        TIntermBinary *depthRange = createDriverUniformRef(kDepthRange);
    
        return new TIntermBinary(EOpIndexDirectStruct, depthRange, CreateIndexNode(3));
    }
    
    TIntermBinary *DriverUniform::getNumSamplesRef() const
    {
        return createDriverUniformRef(kNumSamples);
    }
    
    //
    // Class DriverUniformExtended
    //
    TFieldList *DriverUniformExtended::createUniformFields(TSymbolTable *symbolTable)
    {
        TFieldList *driverFieldList = DriverUniform::createUniformFields(symbolTable);
    
        constexpr size_t kNumGraphicsDriverUniformsExt = 7;
        constexpr std::array<const char *, kNumGraphicsDriverUniformsExt>
            kGraphicsDriverUniformNamesExt = {{kHalfRenderArea, kFlipXY, kNegFlipXY,
                                               kEmulatedInstanceId, kCoverageMask, kFragRotation,
                                               kPreRotation}};
    
        const std::array<TType *, kNumGraphicsDriverUniformsExt> kDriverUniformTypesExt = {{
            new TType(EbtFloat, EbpHigh, EvqGlobal, 2),
            new TType(EbtFloat, EbpLow, EvqGlobal, 2),
            new TType(EbtFloat, EbpLow, EvqGlobal, 2),
            new TType(EbtUInt, EbpHigh, EvqGlobal),
            new TType(EbtUInt, EbpHigh, EvqGlobal),
            new TType(EbtFloat, EbpLow, EvqGlobal, 2, 2),
            new TType(EbtFloat, EbpLow, EvqGlobal, 2, 2),
        }};
    
        for (size_t uniformIndex = 0; uniformIndex < kNumGraphicsDriverUniformsExt; ++uniformIndex)
        {
            TField *driverUniformField =
                new TField(kDriverUniformTypesExt[uniformIndex],
                           ImmutableString(kGraphicsDriverUniformNamesExt[uniformIndex]), TSourceLoc(),
                           SymbolType::AngleInternal);
            driverFieldList->push_back(driverUniformField);
        }
    
        return driverFieldList;
    }
    
    TIntermBinary *DriverUniformExtended::getFlipXYRef() const
    {
        return createDriverUniformRef(kFlipXY);
    }
    
    TIntermBinary *DriverUniformExtended::getNegFlipXYRef() const
    {
        return createDriverUniformRef(kNegFlipXY);
    }
    
    TIntermSwizzle *DriverUniformExtended::getNegFlipYRef() const
    {
        // Create a swizzle to "negFlipXY.y"
        TIntermBinary *negFlipXY    = createDriverUniformRef(kNegFlipXY);
        TVector<int> swizzleOffsetY = {1};
        TIntermSwizzle *negFlipY    = new TIntermSwizzle(negFlipXY, swizzleOffsetY);
        return negFlipY;
    }
    
    TIntermBinary *DriverUniformExtended::getPreRotationMatrixRef() const
    {
        return createDriverUniformRef(kPreRotation);
    }
    
    TIntermBinary *DriverUniformExtended::getFragRotationMatrixRef() const
    {
        return createDriverUniformRef(kFragRotation);
    }
    
    TIntermBinary *DriverUniformExtended::getHalfRenderAreaRef() const
    {
        return createDriverUniformRef(kHalfRenderArea);
    }
    
    TIntermBinary *DriverUniformExtended::getEmulatedInstanceId() const
    {
        return createDriverUniformRef(kEmulatedInstanceId);
    }
    
    TIntermBinary *DriverUniformExtended::getCoverageMask() const
    {
        return createDriverUniformRef(kCoverageMask);
    }
    
    }  // namespace sh