Hash :
05ba83a0
Author :
Date :
2019-06-13T13:26:58
Refactor DrawCallPerfParams. Makes it a bit easier to work with. In prep for adding offscreen configs. Bug: angleproject:3117 Change-Id: Ie2497574b2687592b7b3df2f7b933a19e83b6d16 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1650784 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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//
// Copyright (c) 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DispatchComputePerf:
// Performance tests for ANGLE DispatchCompute call overhead.
//
#include "ANGLEPerfTest.h"
#include "util/shader_utils.h"
namespace
{
unsigned int kIterationsPerStep = 50;
struct DispatchComputePerfParams final : public RenderTestParams
{
DispatchComputePerfParams()
{
iterationsPerStep = kIterationsPerStep;
majorVersion = 3;
minorVersion = 1;
}
std::string suffix() const override;
unsigned int localSizeX = 16;
unsigned int localSizeY = 16;
unsigned int textureWidth = 32;
unsigned int textureHeight = 32;
};
std::string DispatchComputePerfParams::suffix() const
{
std::stringstream suffixStr;
suffixStr << RenderTestParams::suffix();
if (eglParameters.deviceType == EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE)
{
suffixStr << "_null";
}
return suffixStr.str();
}
std::ostream &operator<<(std::ostream &os, const DispatchComputePerfParams ¶ms)
{
os << params.suffix().substr(1);
return os;
}
class DispatchComputePerfBenchmark : public ANGLERenderTest,
public ::testing::WithParamInterface<DispatchComputePerfParams>
{
public:
DispatchComputePerfBenchmark();
void initializeBenchmark() override;
void destroyBenchmark() override;
void drawBenchmark() override;
private:
void initComputeShader();
void initTextures();
GLuint mProgram = 0;
GLuint mReadTexture = 0;
GLuint mWriteTexture = 0;
GLuint mDispatchX = 0;
GLuint mDispatchY = 0;
};
DispatchComputePerfBenchmark::DispatchComputePerfBenchmark()
: ANGLERenderTest("DispatchComputePerf", GetParam())
{}
void DispatchComputePerfBenchmark::initializeBenchmark()
{
const auto ¶ms = GetParam();
initComputeShader();
initTextures();
glUseProgram(mProgram);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, mReadTexture);
glUniform1i(glGetUniformLocation(mProgram, "readTexture"), 0);
glBindImageTexture(4, mWriteTexture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32F);
mDispatchX = params.textureWidth / params.localSizeX;
mDispatchY = params.textureHeight / params.localSizeY;
ASSERT_GL_NO_ERROR();
}
void DispatchComputePerfBenchmark::initComputeShader()
{
constexpr char kCS[] = R"(#version 310 es
#define LOCAL_SIZE_X 16
#define LOCAL_SIZE_Y 16
layout(local_size_x=LOCAL_SIZE_X, local_size_y=LOCAL_SIZE_Y) in;
precision highp float;
uniform sampler2D readTexture;
layout(r32f, binding = 4) writeonly uniform highp image2D outImage;
void main() {
float sum = 0.;
sum += texelFetch(readTexture, ivec2(gl_GlobalInvocationID.xy), 0).r;
imageStore(outImage, ivec2(gl_GlobalInvocationID.xy), vec4(sum));
})";
mProgram = CompileComputeProgram(kCS, false);
ASSERT_NE(0u, mProgram);
}
void DispatchComputePerfBenchmark::initTextures()
{
const auto ¶ms = GetParam();
unsigned int textureDataSize = params.textureWidth * params.textureHeight;
std::vector<GLfloat> textureInputData(textureDataSize, 0.2f);
std::vector<GLfloat> textureOutputData(textureDataSize, 0.1f);
glGenTextures(1, &mReadTexture);
glBindTexture(GL_TEXTURE_2D, mReadTexture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_R32F, params.textureWidth, params.textureHeight, 0, GL_RED,
GL_FLOAT, textureInputData.data());
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glGenTextures(1, &mWriteTexture);
glBindTexture(GL_TEXTURE_2D, mWriteTexture);
glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32F, params.textureWidth, params.textureHeight);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, params.textureWidth, params.textureHeight, GL_RED,
GL_FLOAT, textureOutputData.data());
ASSERT_GL_NO_ERROR();
}
void DispatchComputePerfBenchmark::destroyBenchmark()
{
glDeleteProgram(mProgram);
glDeleteTextures(1, &mReadTexture);
glDeleteTextures(1, &mWriteTexture);
}
void DispatchComputePerfBenchmark::drawBenchmark()
{
const auto ¶ms = GetParam();
for (unsigned int it = 0; it < params.iterationsPerStep; it++)
{
glDispatchCompute(mDispatchX, mDispatchY, 1);
glMemoryBarrier(GL_TEXTURE_UPDATE_BARRIER_BIT);
}
ASSERT_GL_NO_ERROR();
}
DispatchComputePerfParams DispatchComputePerfOpenGLOrGLESParams(bool useNullDevice)
{
DispatchComputePerfParams params;
params.eglParameters = useNullDevice ? angle::egl_platform::OPENGL_OR_GLES_NULL()
: angle::egl_platform::OPENGL_OR_GLES();
return params;
}
TEST_P(DispatchComputePerfBenchmark, Run)
{
run();
}
ANGLE_INSTANTIATE_TEST(DispatchComputePerfBenchmark,
DispatchComputePerfOpenGLOrGLESParams(true),
DispatchComputePerfOpenGLOrGLESParams(false));
} // namespace