Hash :
1d672749
Author :
Date :
2019-07-08T15:42:05
WGL implemetation for OpenGL tutorial Fixes to make WGL implementation work with OpenGL tutorial - Give directive parser the correct shader spec when on Desktop GL - Minor changes to parse Desktop GL shaders - Moved clientType parameter from Context to Context->mState - Minor fixes to WGL functions Bug: angleproject:3666 Change-Id: I01ddb828f6d581ad445f49942589436849eae5d9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1693244 Commit-Queue: Clemen Deng <clemendeng@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef PREPROCESSOR_TESTS_MOCK_DIRECTIVE_HANDLER_H_
#define PREPROCESSOR_TESTS_MOCK_DIRECTIVE_HANDLER_H_
#include "compiler/preprocessor/DirectiveHandlerBase.h"
#include "gmock/gmock.h"
namespace angle
{
class MockDirectiveHandler : public pp::DirectiveHandler
{
public:
MOCK_METHOD2(handleError, void(const pp::SourceLocation &loc, const std::string &msg));
MOCK_METHOD4(handlePragma,
void(const pp::SourceLocation &loc,
const std::string &name,
const std::string &value,
bool stdgl));
MOCK_METHOD3(handleExtension,
void(const pp::SourceLocation &loc,
const std::string &name,
const std::string &behavior));
MOCK_METHOD3(handleVersion,
void(const pp::SourceLocation &loc, int version, ShShaderSpec spec));
};
} // namespace angle
#endif // PREPROCESSOR_TESTS_MOCK_DIRECTIVE_HANDLER_H_