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  • Hash : fdba40fe
    Author : Doug Horn
    Date : 2021-03-31T12:52:00

    Reland "Fix multithreaded crash on draw commands on D3D11 backend."
    
    This is a reland of 8b9889bf62272fea2495331b622bde1f7c781bd0
    
    The previous CL relied on a define which now only exists in
    a specific gn configuration. This reland removes D3D11 as a
    multithread-supported platform in the test configuration.
    
    Original change's description:
    > Fix multithreaded crash on draw commands on D3D11 backend.
    >
    > A crash can occur if thread A is executing eglDestroyContext while
    > thread B issues a draw call, if the threads are interleaved in such a
    > manner that a makeCurrent occurs without triggering a change to the
    > global context and a dirtyAllState call. We handle that case by
    > explicitly making current the proper contexts in the eglDestroyContext
    > call.
    >
    > A test has been added that triggers a crash without this fix when
    > running on the D3D11 backend. In addition, all of MultithreadingTest
    > is enabled for the D3D11 backend.
    >
    > Test: Ran MultithreadingTest. Test exhibits a crash before this
    > change, and does not after this change. Also ran:
    >     dEQP-EGL.functional.sharing.gles2.multithread.*
    >     dEQP-EGL.functional.multithread.*
    >
    > Bug: b/183756357
    > Change-Id: Ic6f76a062868b2f3b4e60d29dc087ec180bfb7cd
    > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2798591
    > Reviewed-by: Geoff Lang <geofflang@chromium.org>
    > Reviewed-by: Jamie Madill <jmadill@chromium.org>
    > Commit-Queue: Doug Horn <doughorn@google.com>
    
    Bug: b/183756357
    Change-Id: I5be9a011ea99a69730eddc9e4da23bcf92ed3bf2
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2815243
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Commit-Queue: Doug Horn <doughorn@google.com>
    

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