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kc3-lang/angle/gni

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  • Author : Tobin Ehlis
    Date : 2018-03-06 17:02:47
    Hash : da6dd738
    Message : Roll (2/2) to latest LVL as of 3/6/18 Bug: angleproject:2393 Moving to HEAD of LVL master on afternoon of 3/6/18. Made some updates to BUILD.gn to add args to spirv tools external_revision_generator.py script. Re-enable ANGLE Vulkan build. Change-Id: I1705d7a2acae578bab9bbd8bb93176107e0e21dc Reviewed-on: https://chromium-review.googlesource.com/952547 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • angle.gni
  • # Copyright 2015 The Chromium Authors. All rights reserved.
    # Use of this source code is governed by a BSD-style license that can be
    # found in the LICENSE file.
    
    import("//build_overrides/build.gni")
    import("//build/config/ui.gni")  # import the use_x11 variable
    if (is_android) {
      import("//build/config/android/config.gni")
    }
    
    if (build_with_chromium) {
      angle_root = "//third_party/angle"
    
      import("//ui/ozone/ozone.gni")
    } else {
      angle_root = "//"
    
      declare_args() {
        ozone_platform_gbm = false
      }
    }
    
    # Subdirectory to place data files (e.g. layer JSON files).
    data_dir = "angledata"
    
    declare_args() {
      if (!is_android) {
        ndk_supports_vulkan = false
      } else {
        ndk_supports_vulkan =
            (current_cpu == "arm" && android32_ndk_api_level >= 24) ||
            (current_cpu == "arm64" && android64_ndk_api_level >= 24)
      }
    }
    
    declare_args() {
      angle_enable_d3d9 = is_win
      angle_enable_d3d11 = is_win
      angle_enable_gl = ozone_platform_gbm || !is_linux || (use_x11 && !is_chromeos)
    
      angle_enable_vulkan = is_win || (is_linux && use_x11 && !is_chromeos) ||
                            (is_android && ndk_supports_vulkan)
      angle_enable_null = true
      angle_enable_essl = true
      angle_enable_glsl = true
    }
    
    declare_args() {
      angle_enable_gl_null = angle_enable_gl
      angle_enable_hlsl = angle_enable_d3d9 || angle_enable_d3d11
    }
    
    if (is_win) {
      import("//build/config/win/visual_studio_version.gni")
    }