Hash :
45965e72
Author :
Date :
2021-06-17T10:21:26
Vulkan: Translate border color's channel by image view format ANGLE implementes some formats as other formats,such as ALPHA8 to R8, this caused some tests failed due to missing border color's channel translation,this change add a new textureBorderLoadFunction to translate channels of border color by image view format. Bug: angleproject:6046 Change-Id: I94ce719b4db3724ffd3dc862b51a412b5d9f3cce Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2972328 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// vk_format_utils:
// Helper for Vulkan format code.
#ifndef LIBANGLE_RENDERER_VULKAN_VK_FORMAT_UTILS_H_
#define LIBANGLE_RENDERER_VULKAN_VK_FORMAT_UTILS_H_
#include "common/vulkan/vk_headers.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/Format.h"
#include "libANGLE/renderer/copyvertex.h"
#include "libANGLE/renderer/renderer_utils.h"
#include "platform/FeaturesVk.h"
#include <array>
namespace gl
{
struct SwizzleState;
class TextureCapsMap;
} // namespace gl
namespace rx
{
class RendererVk;
class ContextVk;
namespace vk
{
// VkFormat values in range [0, kNumVkFormats) are used as indices in various tables.
constexpr uint32_t kNumVkFormats = 185;
struct ImageFormatInitInfo final
{
angle::FormatID format;
InitializeTextureDataFunction initializer;
};
struct BufferFormatInitInfo final
{
angle::FormatID format;
bool vkFormatIsPacked;
VertexCopyFunction vertexLoadFunction;
bool vertexLoadRequiresConversion;
};
VkFormat GetVkFormatFromFormatID(angle::FormatID formatID);
angle::FormatID GetFormatIDFromVkFormat(VkFormat vkFormat);
// Describes a Vulkan format. For more information on formats in the Vulkan back-end please see
// https://chromium.googlesource.com/angle/angle/+/master/src/libANGLE/renderer/vulkan/doc/FormatTablesAndEmulation.md
struct Format final : private angle::NonCopyable
{
Format();
bool valid() const { return intendedGLFormat != 0; }
// The intended format is the front-end format. For Textures this usually correponds to a
// GLenum in the headers. Buffer formats don't always have a corresponding GLenum type.
// Some Surface formats and unsized types also don't have a corresponding GLenum.
const angle::Format &intendedFormat() const { return angle::Format::Get(intendedFormatID); }
// The actual Image format is used to implement the front-end format for Texture/Renderbuffers.
const angle::Format &actualImageFormat() const
{
return angle::Format::Get(actualImageFormatID);
}
VkFormat actualImageVkFormat() const { return GetVkFormatFromFormatID(actualImageFormatID); }
// The actual Buffer format is used to implement the front-end format for Buffers. This format
// is used by vertex buffers as well as texture buffers. Note that all formats required for
// GL_EXT_texture_buffer have mandatory support for vertex buffers in Vulkan, so they won't be
// using an emulated format.
const angle::Format &actualBufferFormat(bool compressed) const
{
return angle::Format::Get(compressed ? actualCompressedBufferFormatID
: actualBufferFormatID);
}
VkFormat actualBufferVkFormat(bool compressed) const
{
return GetVkFormatFromFormatID(compressed ? actualCompressedBufferFormatID
: actualBufferFormatID);
}
VertexCopyFunction getVertexLoadFunction(bool compressed) const
{
return compressed ? compressedVertexLoadFunction : vertexLoadFunction;
}
bool getVertexLoadRequiresConversion(bool compressed) const
{
return compressed ? compressedVertexLoadRequiresConversion : vertexLoadRequiresConversion;
}
// |intendedGLFormat| always correponds to a valid GLenum type. For types that don't have a
// corresponding GLenum we do our best to specify a GLenum that is "close".
const gl::InternalFormat &getInternalFormatInfo(GLenum type) const
{
return gl::GetInternalFormatInfo(intendedGLFormat, type);
}
// Returns buffer alignment for image-copy operations (to or from a buffer).
size_t getImageCopyBufferAlignment() const;
size_t getValidImageCopyBufferAlignment() const;
// Returns true if the image format has more channels than the ANGLE format.
bool hasEmulatedImageChannels() const;
// Returns true if the image has a different image format than intended.
bool hasEmulatedImageFormat() const { return actualImageFormatID != intendedFormatID; }
// This is an auto-generated method in vk_format_table_autogen.cpp.
void initialize(RendererVk *renderer, const angle::Format &angleFormat);
// These are used in the format table init.
void initImageFallback(RendererVk *renderer, const ImageFormatInitInfo *info, int numInfo);
void initBufferFallback(RendererVk *renderer,
const BufferFormatInitInfo *fallbackInfo,
int numInfo,
int compressedStartIndex);
angle::FormatID intendedFormatID;
GLenum intendedGLFormat;
angle::FormatID actualImageFormatID;
angle::FormatID actualBufferFormatID;
angle::FormatID actualCompressedBufferFormatID;
InitializeTextureDataFunction imageInitializerFunction;
LoadFunctionMap textureLoadFunctions;
LoadTextureBorderFunctionMap textureBorderLoadFunctions;
VertexCopyFunction vertexLoadFunction;
VertexCopyFunction compressedVertexLoadFunction;
bool vertexLoadRequiresConversion;
bool compressedVertexLoadRequiresConversion;
bool vkBufferFormatIsPacked;
bool vkCompressedBufferFormatIsPacked;
bool vkFormatIsInt;
bool vkFormatIsUnsigned;
};
bool operator==(const Format &lhs, const Format &rhs);
bool operator!=(const Format &lhs, const Format &rhs);
class FormatTable final : angle::NonCopyable
{
public:
FormatTable();
~FormatTable();
// Also initializes the TextureCapsMap and the compressedTextureCaps in the Caps instance.
void initialize(RendererVk *renderer,
gl::TextureCapsMap *outTextureCapsMap,
std::vector<GLenum> *outCompressedTextureFormats);
ANGLE_INLINE const Format &operator[](GLenum internalFormat) const
{
angle::FormatID formatID = angle::Format::InternalFormatToID(internalFormat);
return mFormatData[static_cast<size_t>(formatID)];
}
ANGLE_INLINE const Format &operator[](angle::FormatID formatID) const
{
return mFormatData[static_cast<size_t>(formatID)];
}
private:
// The table data is indexed by angle::FormatID.
std::array<Format, angle::kNumANGLEFormats> mFormatData;
};
// This will return a reference to a VkFormatProperties with the feature flags supported
// if the format is a mandatory format described in section 31.3.3. Required Format Support
// of the Vulkan spec. If the vkFormat isn't mandatory, it will return a VkFormatProperties
// initialized to 0.
const VkFormatProperties &GetMandatoryFormatSupport(angle::FormatID formatID);
VkImageUsageFlags GetMaximalImageUsageFlags(RendererVk *renderer, angle::FormatID formatID);
} // namespace vk
// Checks if a Vulkan format supports all the features needed to use it as a GL texture format.
bool HasFullTextureFormatSupport(RendererVk *renderer, angle::FormatID formatID);
// Checks if a Vulkan format supports all the features except rendering.
bool HasNonRenderableTextureFormatSupport(RendererVk *renderer, angle::FormatID formatID);
// Returns the alignment for a buffer to be used with the vertex input stage in Vulkan. This
// calculation is listed in the Vulkan spec at the end of the section 'Vertex Input Description'.
size_t GetVertexInputAlignment(const vk::Format &format, bool compressed);
// Get the swizzle state based on format's requirements and emulations.
gl::SwizzleState GetFormatSwizzle(const ContextVk *contextVk,
const vk::Format &format,
const bool sized);
// Apply application's swizzle to the swizzle implied by format as received from GetFormatSwizzle.
gl::SwizzleState ApplySwizzle(const gl::SwizzleState &formatSwizzle,
const gl::SwizzleState &toApply);
} // namespace rx
#endif // LIBANGLE_RENDERER_VULKAN_VK_FORMAT_UTILS_H_