Hash :
9d737966
Author :
Date :
2019-08-14T12:25:12
Standardize copyright notices to project style
For all "ANGLE Project" copyrights, standardize to the format specified
by the style guide. Changes:
- "Copyright (c)" and "Copyright(c)" changed to just "Copyright".
- Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1").
- Fixed a small number of files that had no copyright date using the
initial commit year from the version control history.
- Fixed one instance of copyright being "The ANGLE Project" rather than
"The ANGLE Project Authors"
These changes are applied both to the copyright of source file, and
where applicable to copyright statements that are generated by
templates.
BUG=angleproject:3811
Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Color.h : Defines the Color type used throughout the ANGLE libraries
#ifndef COMMON_COLOR_H_
#define COMMON_COLOR_H_
#include <cstdint>
namespace angle
{
template <typename T>
struct Color
{
Color();
constexpr Color(T r, T g, T b, T a);
const T *data() const { return &red; }
T *ptr() { return &red; }
static Color fromData(const T *data) { return Color(data[0], data[1], data[2], data[3]); }
void writeData(T *data) const
{
data[0] = red;
data[1] = green;
data[2] = blue;
data[3] = alpha;
}
T red;
T green;
T blue;
T alpha;
};
template <typename T>
bool operator==(const Color<T> &a, const Color<T> &b);
template <typename T>
bool operator!=(const Color<T> &a, const Color<T> &b);
typedef Color<float> ColorF;
typedef Color<int> ColorI;
typedef Color<unsigned int> ColorUI;
struct ColorGeneric
{
inline ColorGeneric();
inline ColorGeneric(const ColorF &color);
inline ColorGeneric(const ColorI &color);
inline ColorGeneric(const ColorUI &color);
enum class Type : uint8_t
{
Float = 0,
Int = 1,
UInt = 2
};
union
{
ColorF colorF;
ColorI colorI;
ColorUI colorUI;
};
Type type;
};
inline bool operator==(const ColorGeneric &a, const ColorGeneric &b);
inline bool operator!=(const ColorGeneric &a, const ColorGeneric &b);
struct DepthStencil
{
DepthStencil() : depth(0), stencil(0) {}
// Double is needed to represent the 32-bit integer range of GL_DEPTH_COMPONENT32.
double depth;
uint32_t stencil;
};
} // namespace angle
// TODO: Move this fully into the angle namespace
namespace gl
{
template <typename T>
using Color = angle::Color<T>;
using ColorF = angle::ColorF;
using ColorI = angle::ColorI;
using ColorUI = angle::ColorUI;
using ColorGeneric = angle::ColorGeneric;
} // namespace gl
#include "Color.inc"
#endif // COMMON_COLOR_H_