Hash :
35fd3063
        
        Author :
  
        
        Date :
2018-11-20T10:02:48
        
      
Use xxHash for faster hash map lookups. This most strongly affects the Vulkan back-end which uses a hash map to cache VkPipelines. It also should speed up some parts of the D3D11 back-end. Bug: angleproject:2522 Change-Id: I10801654f043abce17339c30d7bf62bc8644e49c Reviewed-on: https://chromium-review.googlesource.com/c/1316889 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// hash_utils.h: Hashing based helper functions.
#ifndef COMMON_HASHUTILS_H_
#define COMMON_HASHUTILS_H_
#include "common/debug.h"
#include "common/third_party/xxhash/xxhash.h"
namespace angle
{
// Computes a hash of "key". Any data passed to this function must be multiples of
// 4 bytes, since the PMurHash32 method can only operate increments of 4-byte words.
inline std::size_t ComputeGenericHash(const void *key, size_t keySize)
{
    static constexpr unsigned int kSeed = 0xABCDEF98;
    // We can't support "odd" alignments.  ComputeGenericHash requires aligned types
    ASSERT(keySize % 4 == 0);
#if defined(ANGLE_IS_64_BIT_CPU)
    return XXH64(key, keySize, kSeed);
#else
    return XXH32(key, keySize, kSeed);
#endif  // defined(ANGLE_IS_64_BIT_CPU)
}
template <typename T>
std::size_t ComputeGenericHash(const T &key)
{
    static_assert(sizeof(key) % 4 == 0, "ComputeGenericHash requires aligned types");
    return ComputeGenericHash(&key, sizeof(key));
}
}  // namespace angle
#endif  // COMMON_HASHUTILS_H_