Hash :
382bf288
Author :
Date :
2020-12-24T23:56:39
Organize AST transforms per backend Most of the AST transforms are written as a workaround to an issue that affects a single backend. This change identifies such transforms and organizes them by backend. They are then only built if the respective backend is. Additionally, about half of the GL transforms are due to mac workarounds, including the large RewriteRowMajorMatrices transform. Mac-specific workarounds are additionally only built on said platform. This change reduces the ANGLE binary size: - 106KB in a Vulkan-only build on Linux - 27KB in a GL-only build on Android (60KB on Linux) Bug: chromium:1084580 Bug: chromium:1161513 Change-Id: I64b334332c0d4f848756c6538af0d8d96864c7e9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2601346 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
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//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RewriteExpressionsWithShaderStorageBlock rewrites the expressions that contain shader storage
// block calls into several simple ones that can be easily handled in the HLSL translator. After the
// AST pass, all ssbo related blocks will be like below:
// ssbo_access_chain = ssbo_access_chain;
// ssbo_access_chain = expr_no_ssbo;
// lvalue_no_ssbo = ssbo_access_chain;
//
// Below situations are needed to be rewritten (Details can be found in .cpp file).
// SSBO as the operand of compound assignment operators.
// SSBO as the operand of ++/--.
// SSBO as the operand of repeated assignment.
// SSBO as the operand of readonly unary/binary/ternary operators.
// SSBO as the argument of aggregate type.
// SSBO as the condition of if/switch/while/do-while/for
#ifndef COMPILER_TRANSLATOR_TREEOPS_D3D_REWRITE_EXPRESSIONS_WITH_SHADER_STORAGE_BLOCK_H_
#define COMPILER_TRANSLATOR_TREEOPS_D3D_REWRITE_EXPRESSIONS_WITH_SHADER_STORAGE_BLOCK_H_
#include "common/angleutils.h"
namespace sh
{
class TCompiler;
class TIntermNode;
class TSymbolTable;
ANGLE_NO_DISCARD bool RewriteExpressionsWithShaderStorageBlock(TCompiler *compiler,
TIntermNode *root,
TSymbolTable *symbolTable);
} // namespace sh
#endif // COMPILER_TRANSLATOR_TREEOPS_D3D_REWRITE_EXPRESSIONS_WITH_SHADER_STORAGE_BLOCK_H_