Hash :
4928b7ca
Author :
Date :
2017-06-20T12:57:39
Proliferate gl::Context everywhere. This gives the D3D back-end access to the GL state almost anywhere. This uses the onDestroy hook for Textures to push errors up from destructors, although they still don't quite make it to the Context. There are places, such as in EGL object (Context/Surface) destruction, where we end up calling through to GL implementation internals without having access to a gl::Context. We handle this via a proxy Context to a Display, basically a null context, that has access to impl-side state like the Renderer pointer if necessary. It does not have access to the normal GL state. Also Pass gl::Context to RefCountObject::release(). Since we're using destroy() methods now, we should not ever call the destructor directly. BUG=angleproject:1156 Change-Id: Ie4c32ad6bf6caaff0289901f30b5c6bafa2ce259 Reviewed-on: https://chromium-review.googlesource.com/529707 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// TextureVk.cpp:
// Implements the class methods for TextureVk.
//
#include "libANGLE/renderer/vulkan/TextureVk.h"
#include "common/debug.h"
namespace rx
{
TextureVk::TextureVk(const gl::TextureState &state) : TextureImpl(state)
{
}
TextureVk::~TextureVk()
{
}
gl::Error TextureVk::setImage(const gl::Context *context,
GLenum target,
size_t level,
GLenum internalFormat,
const gl::Extents &size,
GLenum format,
GLenum type,
const gl::PixelUnpackState &unpack,
const uint8_t *pixels)
{
UNIMPLEMENTED();
return gl::InternalError();
}
gl::Error TextureVk::setSubImage(const gl::Context *context,
GLenum target,
size_t level,
const gl::Box &area,
GLenum format,
GLenum type,
const gl::PixelUnpackState &unpack,
const uint8_t *pixels)
{
UNIMPLEMENTED();
return gl::InternalError();
}
gl::Error TextureVk::setCompressedImage(const gl::Context *context,
GLenum target,
size_t level,
GLenum internalFormat,
const gl::Extents &size,
const gl::PixelUnpackState &unpack,
size_t imageSize,
const uint8_t *pixels)
{
UNIMPLEMENTED();
return gl::InternalError();
}
gl::Error TextureVk::setCompressedSubImage(const gl::Context *context,
GLenum target,
size_t level,
const gl::Box &area,
GLenum format,
const gl::PixelUnpackState &unpack,
size_t imageSize,
const uint8_t *pixels)
{
UNIMPLEMENTED();
return gl::InternalError();
}
gl::Error TextureVk::copyImage(const gl::Context *context,
GLenum target,
size_t level,
const gl::Rectangle &sourceArea,
GLenum internalFormat,
const gl::Framebuffer *source)
{
UNIMPLEMENTED();
return gl::InternalError();
}
gl::Error TextureVk::copySubImage(const gl::Context *context,
GLenum target,
size_t level,
const gl::Offset &destOffset,
const gl::Rectangle &sourceArea,
const gl::Framebuffer *source)
{
UNIMPLEMENTED();
return gl::InternalError();
}
gl::Error TextureVk::setStorage(const gl::Context *context,
GLenum target,
size_t levels,
GLenum internalFormat,
const gl::Extents &size)
{
UNIMPLEMENTED();
return gl::InternalError();
}
gl::Error TextureVk::setEGLImageTarget(const gl::Context *context, GLenum target, egl::Image *image)
{
UNIMPLEMENTED();
return gl::InternalError();
}
gl::Error TextureVk::setImageExternal(const gl::Context *context,
GLenum target,
egl::Stream *stream,
const egl::Stream::GLTextureDescription &desc)
{
UNIMPLEMENTED();
return gl::InternalError();
}
gl::Error TextureVk::generateMipmap(const gl::Context *context)
{
UNIMPLEMENTED();
return gl::InternalError();
}
gl::Error TextureVk::setBaseLevel(const gl::Context *context, GLuint baseLevel)
{
UNIMPLEMENTED();
return gl::InternalError();
}
gl::Error TextureVk::bindTexImage(const gl::Context *context, egl::Surface *surface)
{
UNIMPLEMENTED();
return gl::InternalError();
}
gl::Error TextureVk::releaseTexImage(const gl::Context *context)
{
UNIMPLEMENTED();
return gl::InternalError();
}
gl::Error TextureVk::getAttachmentRenderTarget(const gl::Context *context,
GLenum binding,
const gl::ImageIndex &imageIndex,
FramebufferAttachmentRenderTarget **rtOut)
{
UNIMPLEMENTED();
return gl::InternalError();
}
void TextureVk::syncState(const gl::Texture::DirtyBits &dirtyBits)
{
UNIMPLEMENTED();
}
gl::Error TextureVk::setStorageMultisample(const gl::Context *context,
GLenum target,
GLsizei samples,
GLint internalformat,
const gl::Extents &size,
GLboolean fixedSampleLocations)
{
UNIMPLEMENTED();
return gl::InternalError() << "setStorageMultisample is unimplemented.";
}
} // namespace rx