Hash :
dbb9c534
Author :
Date :
2018-02-25T19:58:24
GLES1: state: Define / initialize GLES1-specific states Contains definitions of GLES1-specific states such as material / lighting. Tweaked the Color class for easier copying to uniforms / reading as a float array. This CL also adds the GLES1-specific state in GLES1State, which is then part of the State class and is initialized to the spec's values if the context major version is ES 1. + Some clang-format BUG=angleproject:2306 Change-Id: I7fc3bd9a22ebf0ffcd98d931d0176f21e17b1c5c Reviewed-on: https://chromium-review.googlesource.com/936424 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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//
// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Color.h : Defines the Color type used throughout the ANGLE libraries
#ifndef COMMON_COLOR_H_
#define COMMON_COLOR_H_
namespace angle
{
template <typename T>
struct Color
{
Color();
Color(T r, T g, T b, T a);
const T *data() const { return &red; }
T *ptr() { return &red; }
T red;
T green;
T blue;
T alpha;
};
template <typename T>
bool operator==(const Color<T> &a, const Color<T> &b);
template <typename T>
bool operator!=(const Color<T> &a, const Color<T> &b);
typedef Color<float> ColorF;
typedef Color<int> ColorI;
typedef Color<unsigned int> ColorUI;
} // namespace angle
// TODO: Move this fully into the angle namespace
namespace gl
{
template <typename T>
using Color = angle::Color<T>;
using ColorF = angle::ColorF;
using ColorI = angle::ColorI;
using ColorUI = angle::ColorUI;
} // namespace gl
#include "Color.inl"
#endif // COMMON_COLOR_H_