Hash :
5f80d016
Author :
Date :
2016-01-11T11:16:01
Disallow invariant(all) pragma in ESSL 3.00 fragment shaders ESSL 3.00.4 section 4.6.1 says that using #pragma STDGL invariant(all) in a fragment shader is an error, so make it an error. This spec language is not found in ESSL 1.00, and it's been removed in ESSL 3.10. BUG=angleproject:1276 TEST=angle_unittests Change-Id: I2022f35475f867304b55dfb142f8568f6df28830 Reviewed-on: https://chromium-review.googlesource.com/321240 Tryjob-Request: Olli Etuaho <oetuaho@nvidia.com> Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
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//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef COMPILER_TRANSLATOR_DIRECTIVEHANDLER_H_
#define COMPILER_TRANSLATOR_DIRECTIVEHANDLER_H_
#include "common/angleutils.h"
#include "compiler/translator/ExtensionBehavior.h"
#include "compiler/translator/Pragma.h"
#include "compiler/preprocessor/DirectiveHandlerBase.h"
#include "GLSLANG/ShaderLang.h"
class TDiagnostics;
class TDirectiveHandler : public pp::DirectiveHandler, angle::NonCopyable
{
public:
TDirectiveHandler(TExtensionBehavior &extBehavior,
TDiagnostics &diagnostics,
int &shaderVersion,
sh::GLenum shaderType,
bool debugShaderPrecisionSupported);
~TDirectiveHandler() override;
const TPragma& pragma() const { return mPragma; }
const TExtensionBehavior& extensionBehavior() const { return mExtensionBehavior; }
void handleError(const pp::SourceLocation &loc, const std::string &msg) override;
void handlePragma(const pp::SourceLocation &loc,
const std::string &name,
const std::string &value,
bool stdgl) override;
void handleExtension(const pp::SourceLocation &loc,
const std::string &name,
const std::string &behavior) override;
void handleVersion(const pp::SourceLocation &loc, int version) override;
private:
TPragma mPragma;
TExtensionBehavior& mExtensionBehavior;
TDiagnostics& mDiagnostics;
int& mShaderVersion;
sh::GLenum mShaderType;
bool mDebugShaderPrecisionSupported;
};
#endif // COMPILER_TRANSLATOR_DIRECTIVEHANDLER_H_