Hash :
63e1ec5c
Author :
Date :
2016-08-18T22:05:12
Move the rest of the validation out of TIntermBinary::promote TIntermBinary::promote now has a single purpose of determining the type resulting from a binary math operation. The TIntermBinary constructor taking the left and right nodes can now also call promote automatically, and promote is made into a private member of TIntermBinary. Validation of binary math operand types is done inside ParseContext. BUG=angleproject:952 TEST=angle_unittests Change-Id: I52a409f680c8d4120b757193972d03aed34c6895 Reviewed-on: https://chromium-review.googlesource.com/372624 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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//
// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef COMPILER_TRANSLATOR_OPERATOR_H_
#define COMPILER_TRANSLATOR_OPERATOR_H_
//
// Operators used by the high-level (parse tree) representation.
//
enum TOperator
{
EOpNull, // if in a node, should only mean a node is still being built
EOpSequence, // denotes a list of statements, or parameters, etc.
EOpFunctionCall,
EOpFunction, // For function definition
EOpParameters, // an aggregate listing the parameters to a function
EOpDeclaration,
EOpInvariantDeclaration, // Specialized declarations for attributing invariance
EOpPrototype,
//
// Unary operators
//
EOpNegative,
EOpPositive,
EOpLogicalNot,
EOpVectorLogicalNot,
EOpBitwiseNot,
EOpPostIncrement,
EOpPostDecrement,
EOpPreIncrement,
EOpPreDecrement,
//
// binary operations
//
EOpAdd,
EOpSub,
EOpMul,
EOpDiv,
EOpIMod,
EOpEqual,
EOpNotEqual,
EOpVectorEqual,
EOpVectorNotEqual,
EOpLessThan,
EOpGreaterThan,
EOpLessThanEqual,
EOpGreaterThanEqual,
EOpComma,
EOpVectorTimesScalar,
EOpVectorTimesMatrix,
EOpMatrixTimesVector,
EOpMatrixTimesScalar,
EOpLogicalOr,
EOpLogicalXor,
EOpLogicalAnd,
EOpBitShiftLeft,
EOpBitShiftRight,
EOpBitwiseAnd,
EOpBitwiseXor,
EOpBitwiseOr,
EOpIndexDirect,
EOpIndexIndirect,
EOpIndexDirectStruct,
EOpIndexDirectInterfaceBlock,
EOpVectorSwizzle,
//
// Built-in functions potentially mapped to operators
//
EOpRadians,
EOpDegrees,
EOpSin,
EOpCos,
EOpTan,
EOpAsin,
EOpAcos,
EOpAtan,
EOpSinh,
EOpCosh,
EOpTanh,
EOpAsinh,
EOpAcosh,
EOpAtanh,
EOpPow,
EOpExp,
EOpLog,
EOpExp2,
EOpLog2,
EOpSqrt,
EOpInverseSqrt,
EOpAbs,
EOpSign,
EOpFloor,
EOpTrunc,
EOpRound,
EOpRoundEven,
EOpCeil,
EOpFract,
EOpMod,
EOpModf,
EOpMin,
EOpMax,
EOpClamp,
EOpMix,
EOpStep,
EOpSmoothStep,
EOpIsNan,
EOpIsInf,
EOpFloatBitsToInt,
EOpFloatBitsToUint,
EOpIntBitsToFloat,
EOpUintBitsToFloat,
EOpPackSnorm2x16,
EOpPackUnorm2x16,
EOpPackHalf2x16,
EOpUnpackSnorm2x16,
EOpUnpackUnorm2x16,
EOpUnpackHalf2x16,
EOpLength,
EOpDistance,
EOpDot,
EOpCross,
EOpNormalize,
EOpFaceForward,
EOpReflect,
EOpRefract,
EOpDFdx, // Fragment only, OES_standard_derivatives extension
EOpDFdy, // Fragment only, OES_standard_derivatives extension
EOpFwidth, // Fragment only, OES_standard_derivatives extension
EOpMatrixTimesMatrix,
EOpOuterProduct,
EOpTranspose,
EOpDeterminant,
EOpInverse,
EOpAny,
EOpAll,
//
// Branch
//
EOpKill, // Fragment only
EOpReturn,
EOpBreak,
EOpContinue,
//
// Constructors
//
EOpConstructInt,
EOpConstructUInt,
EOpConstructBool,
EOpConstructFloat,
EOpConstructVec2,
EOpConstructVec3,
EOpConstructVec4,
EOpConstructBVec2,
EOpConstructBVec3,
EOpConstructBVec4,
EOpConstructIVec2,
EOpConstructIVec3,
EOpConstructIVec4,
EOpConstructUVec2,
EOpConstructUVec3,
EOpConstructUVec4,
EOpConstructMat2,
EOpConstructMat2x3,
EOpConstructMat2x4,
EOpConstructMat3x2,
EOpConstructMat3,
EOpConstructMat3x4,
EOpConstructMat4x2,
EOpConstructMat4x3,
EOpConstructMat4,
EOpConstructStruct,
//
// moves
//
EOpAssign,
EOpInitialize,
EOpAddAssign,
EOpSubAssign,
EOpMulAssign,
EOpVectorTimesMatrixAssign,
EOpVectorTimesScalarAssign,
EOpMatrixTimesScalarAssign,
EOpMatrixTimesMatrixAssign,
EOpDivAssign,
EOpIModAssign,
EOpBitShiftLeftAssign,
EOpBitShiftRightAssign,
EOpBitwiseAndAssign,
EOpBitwiseXorAssign,
EOpBitwiseOrAssign
};
// Returns the string corresponding to the operator in GLSL
const char* GetOperatorString(TOperator op);
// Say whether or not a binary or unary operation changes the value of a variable.
bool IsAssignment(TOperator op);
#endif // COMPILER_TRANSLATOR_OPERATOR_H_