Hash :
3272a6d3
Author :
Date :
2016-08-29T17:54:50
Promote and fold indexing nodes similarly to other binary ops Indexing nodes now get their type set in TIntermBinary::promote, same as math and logic ops. They are also constant folded through TIntermBinary::fold() instead of having special functions for constant folding them in ParseContext. Index nodes for struct and interface block member access now always have integer type, instead of sometimes having the type of the field they were used to access. Usage of TIntermBinary constructor is cleaned up so only the constructor that takes in left and right operands is used. The type of TIntermBinary nodes is always determined automatically. Together these changes make the code considerably cleaner. Note that the code for constant folding for array indexing is actually never hit because constant folding array constructors is still intentionally disabled in the code. BUG=angleproject:1490 TEST=angle_unittests Change-Id: Ifcec45257476cdb0d495c7d72e3cf2f83388e8c5 Reviewed-on: https://chromium-review.googlesource.com/377961 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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//
// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Implementation of texelFetchOffset translation issue workaround.
// See header for more info.
#include "compiler/translator/RewriteTexelFetchOffset.h"
#include "common/angleutils.h"
#include "compiler/translator/IntermNode.h"
#include "compiler/translator/SymbolTable.h"
namespace sh
{
namespace
{
class Traverser : public TIntermTraverser
{
public:
static void Apply(TIntermNode *root,
unsigned int *tempIndex,
const TSymbolTable &symbolTable,
int shaderVersion);
private:
Traverser(const TSymbolTable &symbolTable, int shaderVersion);
bool visitAggregate(Visit visit, TIntermAggregate *node) override;
void nextIteration();
const TSymbolTable *symbolTable;
const int shaderVersion;
bool mFound = false;
};
Traverser::Traverser(const TSymbolTable &symbolTable, int shaderVersion)
: TIntermTraverser(true, false, false), symbolTable(&symbolTable), shaderVersion(shaderVersion)
{
}
// static
void Traverser::Apply(TIntermNode *root,
unsigned int *tempIndex,
const TSymbolTable &symbolTable,
int shaderVersion)
{
Traverser traverser(symbolTable, shaderVersion);
traverser.useTemporaryIndex(tempIndex);
do
{
traverser.nextIteration();
root->traverse(&traverser);
if (traverser.mFound)
{
traverser.updateTree();
}
} while (traverser.mFound);
}
void Traverser::nextIteration()
{
mFound = false;
nextTemporaryIndex();
}
bool Traverser::visitAggregate(Visit visit, TIntermAggregate *node)
{
if (mFound)
{
return false;
}
// Decide if the node represents the call of texelFetchOffset.
if (node->getOp() != EOpFunctionCall || node->isUserDefined())
{
return true;
}
if (node->getName().compare(0, 16, "texelFetchOffset") != 0)
{
return true;
}
// Potential problem case detected, apply workaround.
const TIntermSequence *sequence = node->getSequence();
ASSERT(sequence->size() == 4u);
nextTemporaryIndex();
// Decide if there is a 2DArray sampler.
bool is2DArray = node->getName().find("s2a1") != TString::npos;
// Create new argument list from node->getName().
// e.g. Get "(is2a1;vi3;i1;" from "texelFetchOffset(is2a1;vi3;i1;vi2;"
TString newArgs = node->getName().substr(16, node->getName().length() - 20);
TString newName = "texelFetch" + newArgs;
TSymbol *texelFetchSymbol = symbolTable->findBuiltIn(newName, shaderVersion);
ASSERT(texelFetchSymbol);
int uniqueId = texelFetchSymbol->getUniqueId();
// Create new node that represents the call of function texelFetch.
TIntermAggregate *texelFetchNode = new TIntermAggregate(EOpFunctionCall);
texelFetchNode->setName(newName);
texelFetchNode->setFunctionId(uniqueId);
texelFetchNode->setType(node->getType());
texelFetchNode->setLine(node->getLine());
// Create argument List of texelFetch(sampler, Position+offset, lod).
TIntermSequence newsequence;
// sampler
newsequence.push_back(sequence->at(0));
// Position
TIntermTyped *texCoordNode = sequence->at(1)->getAsTyped();
ASSERT(texCoordNode);
// offset
TIntermTyped *offsetNode = nullptr;
ASSERT(sequence->at(3)->getAsTyped());
if (is2DArray)
{
// For 2DArray samplers, Position is ivec3 and offset is ivec2;
// So offset must be converted into an ivec3 before being added to Position.
TIntermAggregate *constructIVec3Node = new TIntermAggregate(EOpConstructIVec3);
constructIVec3Node->setLine(texCoordNode->getLine());
constructIVec3Node->setType(texCoordNode->getType());
TIntermSequence ivec3Sequence;
ivec3Sequence.push_back(sequence->at(3)->getAsTyped());
TConstantUnion *zero = new TConstantUnion();
zero->setIConst(0);
TType *intType = new TType(EbtInt);
TIntermConstantUnion *zeroNode = new TIntermConstantUnion(zero, *intType);
ivec3Sequence.push_back(zeroNode);
constructIVec3Node->insertChildNodes(0, ivec3Sequence);
offsetNode = constructIVec3Node;
}
else
{
offsetNode = sequence->at(3)->getAsTyped();
}
// Position+offset
TIntermBinary *add = new TIntermBinary(EOpAdd, texCoordNode, offsetNode);
add->setLine(texCoordNode->getLine());
newsequence.push_back(add);
// lod
newsequence.push_back(sequence->at(2));
texelFetchNode->insertChildNodes(0, newsequence);
// Replace the old node by this new node.
queueReplacement(node, texelFetchNode, OriginalNode::IS_DROPPED);
mFound = true;
return false;
}
} // anonymous namespace
void RewriteTexelFetchOffset(TIntermNode *root,
unsigned int *tempIndex,
const TSymbolTable &symbolTable,
int shaderVersion)
{
// texelFetchOffset is only valid in GLSL 3.0 and later.
if (shaderVersion < 300)
return;
Traverser::Apply(root, tempIndex, symbolTable, shaderVersion);
}
} // namespace sh