Hash :
8a76dcc7
Author :
Date :
2015-12-10T20:25:12
Don't try to apply ForLoopUnroll to loops it can't handle ForLoopUnroll should only mark loops that fit the limitations in ESSL 1.00 Appendix A. BUG=angleproject:1253 TEST=angle_unittests, WebGL conformance tests Change-Id: I00b0a7d29cd42efea9611d020aa1f873ac04773f Reviewed-on: https://chromium-review.googlesource.com/317551 Tested-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Zhenyao Mo <zmo@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63
//
// Copyright (c) 2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef COMPILER_TRANSLATOR_VALIDATELIMITATIONS_H_
#define COMPILER_TRANSLATOR_VALIDATELIMITATIONS_H_
#include "compiler/translator/IntermNode.h"
#include "compiler/translator/LoopInfo.h"
class TInfoSinkBase;
// Traverses intermediate tree to ensure that the shader does not exceed the
// minimum functionality mandated in GLSL 1.0 spec, Appendix A.
class ValidateLimitations : public TIntermTraverser
{
public:
ValidateLimitations(sh::GLenum shaderType, TInfoSinkBase *sink);
int numErrors() const { return mNumErrors; }
bool visitBinary(Visit, TIntermBinary *) override;
bool visitUnary(Visit, TIntermUnary *) override;
bool visitAggregate(Visit, TIntermAggregate *) override;
bool visitLoop(Visit, TIntermLoop *) override;
static bool IsLimitedForLoop(TIntermLoop *node);
private:
void error(TSourceLoc loc, const char *reason, const char *token);
bool withinLoopBody() const;
bool isLoopIndex(TIntermSymbol *symbol);
bool validateLoopType(TIntermLoop *node);
bool validateForLoopHeader(TIntermLoop *node);
// If valid, return the index symbol id; Otherwise, return -1.
int validateForLoopInit(TIntermLoop *node);
bool validateForLoopCond(TIntermLoop *node, int indexSymbolId);
bool validateForLoopExpr(TIntermLoop *node, int indexSymbolId);
// Returns true if none of the loop indices is used as the argument to
// the given function out or inout parameter.
bool validateFunctionCall(TIntermAggregate *node);
bool validateOperation(TIntermOperator *node, TIntermNode *operand);
// Returns true if indexing does not exceed the minimum functionality
// mandated in GLSL 1.0 spec, Appendix A, Section 5.
bool isConstExpr(TIntermNode *node);
bool isConstIndexExpr(TIntermNode *node);
bool validateIndexing(TIntermBinary *node);
sh::GLenum mShaderType;
TInfoSinkBase *mSink;
int mNumErrors;
TLoopStack mLoopStack;
bool mValidateIndexing;
bool mValidateInnerLoops;
};
#endif // COMPILER_TRANSLATOR_VALIDATELIMITATIONS_H_