Hash :
5ed23982
Author :
Date :
2016-04-22T15:08:57
Fix allocation in ValidateOutputs. We should not be using the pool allocator for destructable objects. BUG=None Change-Id: I89236b28f04bd9b7095056edbda4172dbbfe9586 Reviewed-on: https://chromium-review.googlesource.com/340362 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef COMPILER_TRANSLATOR_VALIDATEOUTPUTS_H_
#define COMPILER_TRANSLATOR_VALIDATEOUTPUTS_H_
#include "compiler/translator/ExtensionBehavior.h"
#include "compiler/translator/IntermNode.h"
#include <set>
class TInfoSinkBase;
class ValidateOutputs : public TIntermTraverser
{
public:
ValidateOutputs(const TExtensionBehavior &extBehavior, int maxDrawBuffers);
int validateAndCountErrors(TInfoSinkBase &sink) const;
void visitSymbol(TIntermSymbol *) override;
private:
int mMaxDrawBuffers;
bool mAllowUnspecifiedOutputLocationResolution;
typedef std::vector<TIntermSymbol *> OutputVector;
OutputVector mOutputs;
OutputVector mUnspecifiedLocationOutputs;
std::set<std::string> mVisitedSymbols;
};
#endif // COMPILER_TRANSLATOR_VALIDATEOUTPUTS_H_