Hash :
8f76bcc4
Author :
Date :
2015-06-02T13:54:20
Add unit test for RemovePow Add two versions of the test - one with a single pow(), and another with a nested pow(). TEST=angle_unittests BUG=477306 Change-Id: Idb38e57a4b2522b7794996d6ea0f0456b349abf7 Reviewed-on: https://chromium-review.googlesource.com/274736 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155
//
// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RemovePow_test.cpp:
// Tests for removing pow() function calls from the AST.
//
#include "angle_gl.h"
#include "gtest/gtest.h"
#include "GLSLANG/ShaderLang.h"
#include "compiler/translator/NodeSearch.h"
#include "compiler/translator/TranslatorGLSL.h"
class RemovePowTest : public testing::Test
{
public:
RemovePowTest() {}
protected:
void SetUp() override
{
allocator.push();
SetGlobalPoolAllocator(&allocator);
ShBuiltInResources resources;
ShInitBuiltInResources(&resources);
mTranslatorGLSL = new TranslatorGLSL(GL_FRAGMENT_SHADER, SH_GLES2_SPEC, SH_GLSL_COMPATIBILITY_OUTPUT);
ASSERT_TRUE(mTranslatorGLSL->Init(resources));
}
void TearDown() override
{
SafeDelete(mTranslatorGLSL);
SetGlobalPoolAllocator(nullptr);
allocator.pop();
}
void compile(const std::string& shaderString)
{
const char *shaderStrings[] = { shaderString.c_str() };
mASTRoot = mTranslatorGLSL->compileTreeForTesting(shaderStrings, 1,
SH_OBJECT_CODE | SH_REMOVE_POW_WITH_CONSTANT_EXPONENT);
if (!mASTRoot)
{
TInfoSink &infoSink = mTranslatorGLSL->getInfoSink();
FAIL() << "Shader compilation into ESSL failed " << infoSink.info.c_str();
}
}
template <class T>
bool foundInAST()
{
return T::search(mASTRoot);
}
private:
TranslatorGLSL *mTranslatorGLSL;
TIntermNode *mASTRoot;
TPoolAllocator allocator;
};
// Check if there's a pow() node anywhere in the tree.
class FindPow : public sh::NodeSearchTraverser<FindPow>
{
public:
bool visitBinary(Visit visit, TIntermBinary *node) override
{
if (node->getOp() == EOpPow)
{
mFound = true;
}
return !mFound;
}
};
// Check if the tree starting at node corresponds to exp2(y * log2(x))
// If the tree matches, set base to the node corresponding to x.
bool IsPowWorkaround(TIntermNode *node, TIntermNode **base)
{
TIntermUnary *exp = node->getAsUnaryNode();
if (exp != nullptr && exp->getOp() == EOpExp2)
{
TIntermBinary *mul = exp->getOperand()->getAsBinaryNode();
if (mul != nullptr && mul->isMultiplication())
{
TIntermUnary *log = mul->getRight()->getAsUnaryNode();
if (mul->getLeft()->getAsConstantUnion() && log != nullptr)
{
if (log->getOp() == EOpLog2)
{
if (base)
*base = log->getOperand();
return true;
}
}
}
}
return false;
}
// Check if there's a node with the correct workaround to pow anywhere in the tree.
class FindPowWorkaround : public sh::NodeSearchTraverser<FindPowWorkaround>
{
public:
bool visitUnary(Visit visit, TIntermUnary *node) override
{
mFound = IsPowWorkaround(node, nullptr);
return !mFound;
}
};
// Check if there's a node with the correct workaround to pow with another workaround to pow
// nested within it anywhere in the tree.
class FindNestedPowWorkaround : public sh::NodeSearchTraverser<FindNestedPowWorkaround>
{
public:
bool visitUnary(Visit visit, TIntermUnary *node) override
{
TIntermNode *base = nullptr;
bool oneFound = IsPowWorkaround(node, &base);
if (oneFound && base)
mFound = IsPowWorkaround(base, nullptr);
return !mFound;
}
};
TEST_F(RemovePowTest, PowWithConstantExponent)
{
const std::string &shaderString =
"precision mediump float;\n"
"uniform float u;\n"
"void main() {\n"
" gl_FragColor = pow(vec4(u), vec4(0.5));\n"
"}\n";
compile(shaderString);
ASSERT_FALSE(foundInAST<FindPow>());
ASSERT_TRUE(foundInAST<FindPowWorkaround>());
ASSERT_FALSE(foundInAST<FindNestedPowWorkaround>());
}
TEST_F(RemovePowTest, NestedPowWithConstantExponent)
{
const std::string &shaderString =
"precision mediump float;\n"
"uniform float u;\n"
"void main() {\n"
" gl_FragColor = pow(pow(vec4(u), vec4(2.0)), vec4(0.5));\n"
"}\n";
compile(shaderString);
ASSERT_FALSE(foundInAST<FindPow>());
ASSERT_TRUE(foundInAST<FindNestedPowWorkaround>());
}