Edit

kc3-lang/angle/src/common/PackedEnums.h

Branch :

  • Show log

    Commit

  • Author : Jamie Madill
    Date : 2019-09-21 14:10:35
    Hash : f703443b
    Message : Use Resource IDs in RefCountObject. This lets us use strongly typed IDs pretty much everywhere. Only one or two additional places still use GLuint IDs. Mostly for external queries and for Framebuffer Attachments. With some clever type reflection helpers lets us define a single template function for handling operator== and != for resource IDs. Refactor in preparation for more Capture/Replay work. Bug: angleproject:3611 Change-Id: I1c0c848e89eb8a4b769714d57686f816daf01634 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1815550 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com>

  • src/common/PackedEnums.h
  • // Copyright 2017 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // PackedGLEnums_autogen.h:
    //   Declares ANGLE-specific enums classes for GLEnum and functions operating
    //   on them.
    
    #ifndef COMMON_PACKEDGLENUMS_H_
    #define COMMON_PACKEDGLENUMS_H_
    
    #include "common/PackedEGLEnums_autogen.h"
    #include "common/PackedGLEnums_autogen.h"
    
    #include <array>
    #include <bitset>
    #include <cstddef>
    
    #include <EGL/egl.h>
    
    #include "common/bitset_utils.h"
    
    namespace angle
    {
    
    // Return the number of elements of a packed enum, including the InvalidEnum element.
    template <typename E>
    constexpr size_t EnumSize()
    {
        using UnderlyingType = typename std::underlying_type<E>::type;
        return static_cast<UnderlyingType>(E::EnumCount);
    }
    
    // Implementation of AllEnums which allows iterating over all the possible values for a packed enums
    // like so:
    //     for (auto value : AllEnums<MyPackedEnum>()) {
    //         // Do something with the enum.
    //     }
    
    template <typename E>
    class EnumIterator final
    {
      private:
        using UnderlyingType = typename std::underlying_type<E>::type;
    
      public:
        EnumIterator(E value) : mValue(static_cast<UnderlyingType>(value)) {}
        EnumIterator &operator++()
        {
            mValue++;
            return *this;
        }
        bool operator==(const EnumIterator &other) const { return mValue == other.mValue; }
        bool operator!=(const EnumIterator &other) const { return mValue != other.mValue; }
        E operator*() const { return static_cast<E>(mValue); }
    
      private:
        UnderlyingType mValue;
    };
    
    template <typename E>
    struct AllEnums
    {
        EnumIterator<E> begin() const { return {static_cast<E>(0)}; }
        EnumIterator<E> end() const { return {E::InvalidEnum}; }
    };
    
    // PackedEnumMap<E, T> is like an std::array<T, E::EnumCount> but is indexed with enum values. It
    // implements all of the std::array interface except with enum values instead of indices.
    template <typename E, typename T, size_t MaxSize = EnumSize<E>()>
    class PackedEnumMap
    {
        using UnderlyingType = typename std::underlying_type<E>::type;
        using Storage        = std::array<T, MaxSize>;
    
      public:
        using InitPair = std::pair<E, T>;
    
        constexpr PackedEnumMap() = default;
    
        constexpr PackedEnumMap(std::initializer_list<InitPair> init) : mPrivateData{}
        {
            // We use a for loop instead of range-for to work around a limitation in MSVC.
            for (const InitPair *it = init.begin(); it != init.end(); ++it)
            {
                // This horrible const_cast pattern is necessary to work around a constexpr limitation.
                // See https://stackoverflow.com/q/34199774/ . Note that it should be fixed with C++17.
                const_cast<T &>(const_cast<const Storage &>(
                    mPrivateData)[static_cast<UnderlyingType>(it->first)]) = it->second;
            }
        }
    
        // types:
        using value_type      = T;
        using pointer         = T *;
        using const_pointer   = const T *;
        using reference       = T &;
        using const_reference = const T &;
    
        using size_type       = size_t;
        using difference_type = ptrdiff_t;
    
        using iterator               = typename Storage::iterator;
        using const_iterator         = typename Storage::const_iterator;
        using reverse_iterator       = std::reverse_iterator<iterator>;
        using const_reverse_iterator = std::reverse_iterator<const_iterator>;
    
        // No explicit construct/copy/destroy for aggregate type
        void fill(const T &u) { mPrivateData.fill(u); }
        void swap(PackedEnumMap<E, T, MaxSize> &a) noexcept { mPrivateData.swap(a.mPrivateData); }
    
        // iterators:
        iterator begin() noexcept { return mPrivateData.begin(); }
        const_iterator begin() const noexcept { return mPrivateData.begin(); }
        iterator end() noexcept { return mPrivateData.end(); }
        const_iterator end() const noexcept { return mPrivateData.end(); }
    
        reverse_iterator rbegin() noexcept { return mPrivateData.rbegin(); }
        const_reverse_iterator rbegin() const noexcept { return mPrivateData.rbegin(); }
        reverse_iterator rend() noexcept { return mPrivateData.rend(); }
        const_reverse_iterator rend() const noexcept { return mPrivateData.rend(); }
    
        // capacity:
        constexpr size_type size() const noexcept { return mPrivateData.size(); }
        constexpr size_type max_size() const noexcept { return mPrivateData.max_size(); }
        constexpr bool empty() const noexcept { return mPrivateData.empty(); }
    
        // element access:
        reference operator[](E n)
        {
            ASSERT(static_cast<size_t>(n) < mPrivateData.size());
            return mPrivateData[static_cast<UnderlyingType>(n)];
        }
    
        constexpr const_reference operator[](E n) const
        {
            ASSERT(static_cast<size_t>(n) < mPrivateData.size());
            return mPrivateData[static_cast<UnderlyingType>(n)];
        }
    
        const_reference at(E n) const { return mPrivateData.at(static_cast<UnderlyingType>(n)); }
        reference at(E n) { return mPrivateData.at(static_cast<UnderlyingType>(n)); }
    
        reference front() { return mPrivateData.front(); }
        const_reference front() const { return mPrivateData.front(); }
        reference back() { return mPrivateData.back(); }
        const_reference back() const { return mPrivateData.back(); }
    
        T *data() noexcept { return mPrivateData.data(); }
        const T *data() const noexcept { return mPrivateData.data(); }
    
      private:
        Storage mPrivateData;
    };
    
    // PackedEnumBitSetE> is like an std::bitset<E::EnumCount> but is indexed with enum values. It
    // implements the std::bitset interface except with enum values instead of indices.
    template <typename E, typename DataT = uint32_t>
    using PackedEnumBitSet = BitSetT<EnumSize<E>(), DataT, E>;
    
    }  // namespace angle
    
    namespace gl
    {
    
    TextureType TextureTargetToType(TextureTarget target);
    TextureTarget NonCubeTextureTypeToTarget(TextureType type);
    
    TextureTarget CubeFaceIndexToTextureTarget(size_t face);
    size_t CubeMapTextureTargetToFaceIndex(TextureTarget target);
    bool IsCubeMapFaceTarget(TextureTarget target);
    
    constexpr TextureTarget kCubeMapTextureTargetMin = TextureTarget::CubeMapPositiveX;
    constexpr TextureTarget kCubeMapTextureTargetMax = TextureTarget::CubeMapNegativeZ;
    constexpr TextureTarget kAfterCubeMapTextureTargetMax =
        static_cast<TextureTarget>(static_cast<uint8_t>(kCubeMapTextureTargetMax) + 1);
    struct AllCubeFaceTextureTargets
    {
        angle::EnumIterator<TextureTarget> begin() const { return kCubeMapTextureTargetMin; }
        angle::EnumIterator<TextureTarget> end() const { return kAfterCubeMapTextureTargetMax; }
    };
    
    constexpr ShaderType kGLES2ShaderTypeMin = ShaderType::Vertex;
    constexpr ShaderType kGLES2ShaderTypeMax = ShaderType::Fragment;
    constexpr ShaderType kAfterGLES2ShaderTypeMax =
        static_cast<ShaderType>(static_cast<uint8_t>(kGLES2ShaderTypeMax) + 1);
    struct AllGLES2ShaderTypes
    {
        angle::EnumIterator<ShaderType> begin() const { return kGLES2ShaderTypeMin; }
        angle::EnumIterator<ShaderType> end() const { return kAfterGLES2ShaderTypeMax; }
    };
    
    constexpr ShaderType kShaderTypeMin = ShaderType::Vertex;
    constexpr ShaderType kShaderTypeMax = ShaderType::Compute;
    constexpr ShaderType kAfterShaderTypeMax =
        static_cast<ShaderType>(static_cast<uint8_t>(kShaderTypeMax) + 1);
    struct AllShaderTypes
    {
        angle::EnumIterator<ShaderType> begin() const { return kShaderTypeMin; }
        angle::EnumIterator<ShaderType> end() const { return kAfterShaderTypeMax; }
    };
    
    constexpr size_t kGraphicsShaderCount = static_cast<size_t>(ShaderType::EnumCount) - 1u;
    // Arrange the shader types in the order of rendering pipeline
    constexpr std::array<ShaderType, kGraphicsShaderCount> kAllGraphicsShaderTypes = {
        ShaderType::Vertex, ShaderType::Geometry, ShaderType::Fragment};
    
    using ShaderBitSet = angle::PackedEnumBitSet<ShaderType, uint8_t>;
    static_assert(sizeof(ShaderBitSet) == sizeof(uint8_t), "Unexpected size");
    
    template <typename T>
    using ShaderMap = angle::PackedEnumMap<ShaderType, T>;
    
    TextureType SamplerTypeToTextureType(GLenum samplerType);
    
    bool IsMultisampled(gl::TextureType type);
    bool IsArrayTextureType(gl::TextureType type);
    
    enum class PrimitiveMode : uint8_t
    {
        Points                 = 0x0,
        Lines                  = 0x1,
        LineLoop               = 0x2,
        LineStrip              = 0x3,
        Triangles              = 0x4,
        TriangleStrip          = 0x5,
        TriangleFan            = 0x6,
        Unused1                = 0x7,
        Unused2                = 0x8,
        Unused3                = 0x9,
        LinesAdjacency         = 0xA,
        LineStripAdjacency     = 0xB,
        TrianglesAdjacency     = 0xC,
        TriangleStripAdjacency = 0xD,
    
        InvalidEnum = 0xE,
        EnumCount   = 0xE,
    };
    
    template <>
    constexpr PrimitiveMode FromGLenum<PrimitiveMode>(GLenum from)
    {
        if (from >= static_cast<GLenum>(PrimitiveMode::EnumCount))
        {
            return PrimitiveMode::InvalidEnum;
        }
    
        return static_cast<PrimitiveMode>(from);
    }
    
    constexpr GLenum ToGLenum(PrimitiveMode from)
    {
        return static_cast<GLenum>(from);
    }
    
    static_assert(ToGLenum(PrimitiveMode::Points) == GL_POINTS, "PrimitiveMode violation");
    static_assert(ToGLenum(PrimitiveMode::Lines) == GL_LINES, "PrimitiveMode violation");
    static_assert(ToGLenum(PrimitiveMode::LineLoop) == GL_LINE_LOOP, "PrimitiveMode violation");
    static_assert(ToGLenum(PrimitiveMode::LineStrip) == GL_LINE_STRIP, "PrimitiveMode violation");
    static_assert(ToGLenum(PrimitiveMode::Triangles) == GL_TRIANGLES, "PrimitiveMode violation");
    static_assert(ToGLenum(PrimitiveMode::TriangleStrip) == GL_TRIANGLE_STRIP,
                  "PrimitiveMode violation");
    static_assert(ToGLenum(PrimitiveMode::TriangleFan) == GL_TRIANGLE_FAN, "PrimitiveMode violation");
    static_assert(ToGLenum(PrimitiveMode::LinesAdjacency) == GL_LINES_ADJACENCY,
                  "PrimitiveMode violation");
    static_assert(ToGLenum(PrimitiveMode::LineStripAdjacency) == GL_LINE_STRIP_ADJACENCY,
                  "PrimitiveMode violation");
    static_assert(ToGLenum(PrimitiveMode::TrianglesAdjacency) == GL_TRIANGLES_ADJACENCY,
                  "PrimitiveMode violation");
    static_assert(ToGLenum(PrimitiveMode::TriangleStripAdjacency) == GL_TRIANGLE_STRIP_ADJACENCY,
                  "PrimitiveMode violation");
    
    std::ostream &operator<<(std::ostream &os, PrimitiveMode value);
    
    enum class DrawElementsType : size_t
    {
        UnsignedByte  = 0,
        UnsignedShort = 1,
        UnsignedInt   = 2,
        InvalidEnum   = 3,
        EnumCount     = 3,
    };
    
    template <>
    constexpr DrawElementsType FromGLenum<DrawElementsType>(GLenum from)
    {
    
        GLenum scaled = (from - GL_UNSIGNED_BYTE);
        // This code sequence generates a ROR instruction on x86/arm. We want to check if the lowest bit
        // of scaled is set and if (scaled >> 1) is greater than a non-pot value. If we rotate the
        // lowest bit to the hightest bit both conditions can be checked with a single test.
        static_assert(sizeof(GLenum) == 4, "Update (scaled << 31) to sizeof(GLenum) * 8 - 1");
        GLenum packed = (scaled >> 1) | (scaled << 31);
    
        // operator ? with a simple assignment usually translates to a cmov instruction and thus avoids
        // a branch.
        packed = (packed >= static_cast<GLenum>(DrawElementsType::EnumCount))
                     ? static_cast<GLenum>(DrawElementsType::InvalidEnum)
                     : packed;
    
        return static_cast<DrawElementsType>(packed);
    }
    
    constexpr GLenum ToGLenum(DrawElementsType from)
    {
        return ((static_cast<GLenum>(from) << 1) + GL_UNSIGNED_BYTE);
    }
    
    #define ANGLE_VALIDATE_PACKED_ENUM(type, packed, glenum)                 \
        static_assert(ToGLenum(type::packed) == glenum, #type " violation"); \
        static_assert(FromGLenum<type>(glenum) == type::packed, #type " violation")
    
    ANGLE_VALIDATE_PACKED_ENUM(DrawElementsType, UnsignedByte, GL_UNSIGNED_BYTE);
    ANGLE_VALIDATE_PACKED_ENUM(DrawElementsType, UnsignedShort, GL_UNSIGNED_SHORT);
    ANGLE_VALIDATE_PACKED_ENUM(DrawElementsType, UnsignedInt, GL_UNSIGNED_INT);
    
    std::ostream &operator<<(std::ostream &os, DrawElementsType value);
    
    enum class VertexAttribType
    {
        Byte               = 0,   // GLenum == 0x1400
        UnsignedByte       = 1,   // GLenum == 0x1401
        Short              = 2,   // GLenum == 0x1402
        UnsignedShort      = 3,   // GLenum == 0x1403
        Int                = 4,   // GLenum == 0x1404
        UnsignedInt        = 5,   // GLenum == 0x1405
        Float              = 6,   // GLenum == 0x1406
        Unused1            = 7,   // GLenum == 0x1407
        Unused2            = 8,   // GLenum == 0x1408
        Unused3            = 9,   // GLenum == 0x1409
        Unused4            = 10,  // GLenum == 0x140A
        HalfFloat          = 11,  // GLenum == 0x140B
        Fixed              = 12,  // GLenum == 0x140C
        MaxBasicType       = 12,
        UnsignedInt2101010 = 13,  // GLenum == 0x8368
        HalfFloatOES       = 14,  // GLenum == 0x8D61
        Int2101010         = 15,  // GLenum == 0x8D9F
        UnsignedInt1010102 = 16,  // GLenum == 0x8DF6
        Int1010102         = 17,  // GLenum == 0x8DF7
        InvalidEnum        = 18,
        EnumCount          = 18,
    };
    
    template <>
    constexpr VertexAttribType FromGLenum<VertexAttribType>(GLenum from)
    {
        GLenum packed = from - GL_BYTE;
        if (packed <= static_cast<GLenum>(VertexAttribType::MaxBasicType))
            return static_cast<VertexAttribType>(packed);
        if (from == GL_UNSIGNED_INT_2_10_10_10_REV)
            return VertexAttribType::UnsignedInt2101010;
        if (from == GL_HALF_FLOAT_OES)
            return VertexAttribType::HalfFloatOES;
        if (from == GL_INT_2_10_10_10_REV)
            return VertexAttribType::Int2101010;
        if (from == GL_UNSIGNED_INT_10_10_10_2_OES)
            return VertexAttribType::UnsignedInt1010102;
        if (from == GL_INT_10_10_10_2_OES)
            return VertexAttribType::Int1010102;
        return VertexAttribType::InvalidEnum;
    }
    
    constexpr GLenum ToGLenum(VertexAttribType from)
    {
        // This could be optimized using a constexpr table.
        if (from == VertexAttribType::Int2101010)
            return GL_INT_2_10_10_10_REV;
        if (from == VertexAttribType::HalfFloatOES)
            return GL_HALF_FLOAT_OES;
        if (from == VertexAttribType::UnsignedInt2101010)
            return GL_UNSIGNED_INT_2_10_10_10_REV;
        if (from == VertexAttribType::UnsignedInt1010102)
            return GL_UNSIGNED_INT_10_10_10_2_OES;
        if (from == VertexAttribType::Int1010102)
            return GL_INT_10_10_10_2_OES;
        return static_cast<GLenum>(from) + GL_BYTE;
    }
    
    ANGLE_VALIDATE_PACKED_ENUM(VertexAttribType, Byte, GL_BYTE);
    ANGLE_VALIDATE_PACKED_ENUM(VertexAttribType, UnsignedByte, GL_UNSIGNED_BYTE);
    ANGLE_VALIDATE_PACKED_ENUM(VertexAttribType, Short, GL_SHORT);
    ANGLE_VALIDATE_PACKED_ENUM(VertexAttribType, UnsignedShort, GL_UNSIGNED_SHORT);
    ANGLE_VALIDATE_PACKED_ENUM(VertexAttribType, Int, GL_INT);
    ANGLE_VALIDATE_PACKED_ENUM(VertexAttribType, UnsignedInt, GL_UNSIGNED_INT);
    ANGLE_VALIDATE_PACKED_ENUM(VertexAttribType, Float, GL_FLOAT);
    ANGLE_VALIDATE_PACKED_ENUM(VertexAttribType, HalfFloat, GL_HALF_FLOAT);
    ANGLE_VALIDATE_PACKED_ENUM(VertexAttribType, Fixed, GL_FIXED);
    ANGLE_VALIDATE_PACKED_ENUM(VertexAttribType, Int2101010, GL_INT_2_10_10_10_REV);
    ANGLE_VALIDATE_PACKED_ENUM(VertexAttribType, HalfFloatOES, GL_HALF_FLOAT_OES);
    ANGLE_VALIDATE_PACKED_ENUM(VertexAttribType, UnsignedInt2101010, GL_UNSIGNED_INT_2_10_10_10_REV);
    ANGLE_VALIDATE_PACKED_ENUM(VertexAttribType, Int1010102, GL_INT_10_10_10_2_OES);
    ANGLE_VALIDATE_PACKED_ENUM(VertexAttribType, UnsignedInt1010102, GL_UNSIGNED_INT_10_10_10_2_OES);
    
    std::ostream &operator<<(std::ostream &os, VertexAttribType value);
    
    // Typesafe object handles.
    
    template <typename T>
    struct ResourceTypeToID;
    
    template <typename T>
    struct IsResourceIDType;
    
    // Clang Format doesn't like the following X macro.
    // clang-format off
    #define ANGLE_ID_TYPES_OP(X) \
        X(Buffer)                \
        X(FenceNV)               \
        X(Framebuffer)           \
        X(MemoryObject)          \
        X(Path)                  \
        X(ProgramPipeline)       \
        X(Query)                 \
        X(Renderbuffer)          \
        X(Sampler)               \
        X(Semaphore)             \
        X(Texture)               \
        X(TransformFeedback)     \
        X(VertexArray)
    // clang-format on
    
    #define ANGLE_DEFINE_ID_TYPE(Type)          \
        class Type;                             \
        struct Type##ID                         \
        {                                       \
            GLuint value;                       \
        };                                      \
        template <>                             \
        struct ResourceTypeToID<Type>           \
        {                                       \
            using IDType = Type##ID;            \
        };                                      \
        template <>                             \
        struct IsResourceIDType<Type##ID>       \
        {                                       \
            static constexpr bool value = true; \
        };
    
    ANGLE_ID_TYPES_OP(ANGLE_DEFINE_ID_TYPE)
    
    #undef ANGLE_DEFINE_ID_TYPE
    #undef ANGLE_ID_TYPES_OP
    
    // Shaders and programs are a bit special as they share IDs.
    struct ShaderProgramID
    {
        GLuint value;
    };
    
    template <>
    struct IsResourceIDType<ShaderProgramID>
    {
        constexpr static bool value = true;
    };
    
    class Shader;
    template <>
    struct ResourceTypeToID<Shader>
    {
        using IDType = ShaderProgramID;
    };
    
    class Program;
    template <>
    struct ResourceTypeToID<Program>
    {
        using IDType = ShaderProgramID;
    };
    
    template <typename T>
    struct ResourceTypeToID
    {
        using IDType = void;
    };
    
    template <typename T>
    struct IsResourceIDType
    {
        static constexpr bool value = false;
    };
    
    template <typename T>
    bool ValueEquals(T lhs, T rhs)
    {
        return lhs.value == rhs.value;
    }
    
    // Util funcs for resourceIDs
    template <typename T>
    typename std::enable_if<IsResourceIDType<T>::value, bool>::type operator==(const T &lhs,
                                                                               const T &rhs)
    {
        return lhs.value == rhs.value;
    }
    
    template <typename T>
    typename std::enable_if<IsResourceIDType<T>::value, bool>::type operator!=(const T &lhs,
                                                                               const T &rhs)
    {
        return lhs.value != rhs.value;
    }
    
    // Used to unbox typed values.
    template <typename ResourceIDType>
    GLuint GetIDValue(ResourceIDType id);
    
    template <>
    inline GLuint GetIDValue(GLuint id)
    {
        return id;
    }
    
    template <typename ResourceIDType>
    inline GLuint GetIDValue(ResourceIDType id)
    {
        return id.value;
    }
    
    // First case: handling packed enums.
    template <typename EnumT, typename FromT>
    typename std::enable_if<std::is_enum<EnumT>::value, EnumT>::type FromGL(FromT from)
    {
        return FromGLenum<EnumT>(from);
    }
    
    // Second case: handling non-pointer resource ids.
    template <typename EnumT, typename FromT>
    typename std::enable_if<!std::is_pointer<FromT>::value && !std::is_enum<EnumT>::value, EnumT>::type
    FromGL(FromT from)
    {
        return {from};
    }
    
    // Third case: handling pointer resource ids.
    template <typename EnumT, typename FromT>
    typename std::enable_if<std::is_pointer<FromT>::value && !std::is_enum<EnumT>::value, EnumT>::type
    FromGL(FromT from)
    {
        return reinterpret_cast<EnumT>(from);
    }
    }  // namespace gl
    
    namespace egl
    {
    MessageType ErrorCodeToMessageType(EGLint errorCode);
    }  // namespace egl
    
    namespace egl_gl
    {
    gl::TextureTarget EGLCubeMapTargetToCubeMapTarget(EGLenum eglTarget);
    gl::TextureTarget EGLImageTargetToTextureTarget(EGLenum eglTarget);
    gl::TextureType EGLTextureTargetToTextureType(EGLenum eglTarget);
    }  // namespace egl_gl
    
    #endif  // COMMON_PACKEDGLENUMS_H_