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kc3-lang/angle/src/compiler/translator/BuiltinsWorkaroundGLSL.cpp

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  • Author : shrekshao
    Date : 2019-06-25 14:22:41
    Hash : cd31f286
    Message : Implement Draw base vertex and base instance functions This patch implements functionality of glDrawArraysInstancedBaseInstanceANGLE, glDrawElementsInstancedBaseVertexBaseInstanceANGLE, glMultiDrawArraysInstancedBaseInstanceANGLE, and glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE Workaround for OpenGL driver on Mac: gl_VertexID on Mac with AMD GPU doesn't include baseVertex value. So replace gl_VertexID with (gl_VertexID + angle_BaseVertex) if any. Workaround for Vulkan GLSL: gl_InstanceIndex on Vulkan includes baseInstance. So replace gl_InstanceIndex with (gl_InstanceIndex - angle_BaseInstance) when angle_BaseInstance is declared. Bug: chromium:891861, angleproject:3402 Change-Id: Ia1d94b5d4d7da7e635468c05c962c4f7eb1b1919 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1750126 Commit-Queue: Shrek Shao <shrekshao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/compiler/translator/BuiltinsWorkaroundGLSL.cpp
  • //
    // Copyright 2019 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #include "compiler/translator/BuiltinsWorkaroundGLSL.h"
    
    #include "angle_gl.h"
    #include "compiler/translator/StaticType.h"
    #include "compiler/translator/Symbol.h"
    #include "compiler/translator/SymbolTable.h"
    #include "compiler/translator/tree_util/BuiltIn.h"
    
    namespace sh
    {
    
    namespace
    {
    constexpr const ImmutableString kGlInstanceIDString("gl_InstanceID");
    constexpr const ImmutableString kGlVertexIDString("gl_VertexID");
    
    class TBuiltinsWorkaroundGLSL : public TIntermTraverser
    {
      public:
        TBuiltinsWorkaroundGLSL(TSymbolTable *symbolTable, ShCompileOptions options);
    
        void visitSymbol(TIntermSymbol *node) override;
        bool visitDeclaration(Visit, TIntermDeclaration *node) override;
    
      private:
        void ensureVersionIsAtLeast(int version);
    
        ShCompileOptions mCompileOptions;
    
        bool isBaseInstanceDeclared = false;
        bool isBaseVertexDeclared   = false;
    };
    
    TBuiltinsWorkaroundGLSL::TBuiltinsWorkaroundGLSL(TSymbolTable *symbolTable,
                                                     ShCompileOptions options)
        : TIntermTraverser(true, false, false, symbolTable), mCompileOptions(options)
    {}
    
    void TBuiltinsWorkaroundGLSL::visitSymbol(TIntermSymbol *node)
    {
        if (node->variable().symbolType() == SymbolType::BuiltIn)
        {
            if (node->getName() == kGlInstanceIDString)
            {
                TIntermSymbol *instanceIndexRef =
                    new TIntermSymbol(BuiltInVariable::gl_InstanceIndex());
    
                if (isBaseInstanceDeclared)
                {
                    TIntermSymbol *baseInstanceRef =
                        new TIntermSymbol(BuiltInVariable::angle_BaseInstance());
    
                    TIntermBinary *subBaseInstance =
                        new TIntermBinary(EOpSub, instanceIndexRef, baseInstanceRef);
                    queueReplacement(subBaseInstance, OriginalNode::IS_DROPPED);
                }
                else
                {
                    queueReplacement(instanceIndexRef, OriginalNode::IS_DROPPED);
                }
            }
            else if (node->getName() == kGlVertexIDString)
            {
                TIntermSymbol *vertexIndexRef = new TIntermSymbol(BuiltInVariable::gl_VertexIndex());
                queueReplacement(vertexIndexRef, OriginalNode::IS_DROPPED);
            }
        }
    }
    
    bool TBuiltinsWorkaroundGLSL::visitDeclaration(Visit, TIntermDeclaration *node)
    {
        const TIntermSequence &sequence = *(node->getSequence());
        ASSERT(!sequence.empty());
    
        for (TIntermNode *variableNode : sequence)
        {
            TIntermSymbol *variable = variableNode->getAsSymbolNode();
            if (variable && variable->variable().symbolType() == SymbolType::AngleInternal)
            {
                if (variable->getName() == "angle_BaseInstance")
                {
                    isBaseInstanceDeclared = true;
                }
            }
        }
        return true;
    }
    
    }  // anonymous namespace
    
    ANGLE_NO_DISCARD bool ShaderBuiltinsWorkaround(TCompiler *compiler,
                                                   TIntermBlock *root,
                                                   TSymbolTable *symbolTable,
                                                   ShCompileOptions compileOptions)
    {
        TBuiltinsWorkaroundGLSL builtins(symbolTable, compileOptions);
        root->traverse(&builtins);
        if (!builtins.updateTree(compiler, root))
        {
            return false;
        }
        return true;
    }
    
    }  // namespace sh