Hash :
c3f7873b
Author :
Date :
2019-08-30T15:00:52
Use TransformFeedbackID in place of GLuint handle Bug: angleproject:3804 Change-Id: Ib8fbec89f28645790df98a184f47303f4a8d64c1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1779343 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com>
// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml.
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Context_gl_4_2_autogen.h: Creates a macro for interfaces in Context.
#ifndef ANGLE_CONTEXT_GL_4_2_AUTOGEN_H_
#define ANGLE_CONTEXT_GL_4_2_AUTOGEN_H_
#define ANGLE_GL_4_2_CONTEXT_API \
void drawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, \
const void *indices, GLsizei instancecount, \
GLuint baseinstance); \
void drawTransformFeedbackInstanced(GLenum mode, TransformFeedbackID idPacked, \
GLsizei instancecount); \
void drawTransformFeedbackStreamInstanced(GLenum mode, TransformFeedbackID idPacked, \
GLuint stream, GLsizei instancecount); \
void getActiveAtomicCounterBufferiv(ShaderProgramID programPacked, GLuint bufferIndex, \
GLenum pname, GLint *params);
#endif // ANGLE_CONTEXT_API_4_2_AUTOGEN_H_