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kc3-lang/angle/src/tests/perf_tests/BlitFramebufferPerf.cpp

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  • Author : Brian Sheedy
    Date : 2019-08-16 14:09:13
    Hash : 2f4a7518
    Message : Refactor perf tests to fix metric/story swapping Refactors the perf tests to fix the issue of metric and story being swapped, which causes issues when trying to convert to histograms. Specifically, does the following: 1. Rolls the version of src/tests/perf_tests/third_party/perf/ to Chromium 476dae823269c8d05b544271af97ad1adb0db8ee 2. Switch to using PerfResultReporter instead of PrintResult directly. 3. Split RenderTestParams::suffix into backend and story; backend is used as part of the metric, while story is used as the story. 4. Remove the "average" metric that was being automatically reported by ANGLEPerfTest, as reported results are automatically averaged. 5. Update the reported metric to more clearly distinguish between test, backend, and metric. It is now name_backend.metric. e.g. DrawCallPerf_vulkan.wall_time. Bug: chromium:923564,chromium:924618 Change-Id: I00cc191407052f23df57dbfa53b6fb088fc26960 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1762360 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>

  • src/tests/perf_tests/BlitFramebufferPerf.cpp
  • //
    // Copyright 2017 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // BlitFramebufferPerf:
    //   Performance tests for glBlitFramebuffer in ES3. Includes tests for
    //   color, depth, and stencil blit, as well as the mutlisample versions.
    //   The test works by clearing a framebuffer, then blitting it to a second.
    
    #include "ANGLEPerfTest.h"
    
    #include "util/gles_loader_autogen.h"
    
    namespace
    {
    constexpr unsigned int kIterationsPerStep = 5;
    
    enum class BufferType
    {
        COLOR,
        DEPTH,
        STENCIL,
        DEPTH_STENCIL
    };
    
    const char *BufferTypeString(BufferType type)
    {
        switch (type)
        {
            case BufferType::COLOR:
                return "color";
            case BufferType::DEPTH:
                return "depth";
            case BufferType::STENCIL:
                return "stencil";
            case BufferType::DEPTH_STENCIL:
                return "depth_stencil";
            default:
                return "error";
        }
    }
    
    GLbitfield BufferTypeMask(BufferType type)
    {
        switch (type)
        {
            case BufferType::COLOR:
                return GL_COLOR_BUFFER_BIT;
            case BufferType::DEPTH:
                return GL_DEPTH_BUFFER_BIT;
            case BufferType::STENCIL:
                return GL_STENCIL_BUFFER_BIT;
            case BufferType::DEPTH_STENCIL:
                return (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
            default:
                return 0;
        }
    }
    
    GLenum BufferTypeFormat(BufferType type)
    {
        switch (type)
        {
            case BufferType::COLOR:
                return GL_RGBA8;
            case BufferType::DEPTH:
                return GL_DEPTH_COMPONENT24;
            case BufferType::STENCIL:
                return GL_STENCIL_INDEX8;
            case BufferType::DEPTH_STENCIL:
                return GL_DEPTH24_STENCIL8;
            default:
                return GL_NONE;
        }
    }
    
    GLenum BufferTypeAttachment(BufferType type)
    {
        switch (type)
        {
            case BufferType::COLOR:
                return GL_COLOR_ATTACHMENT0;
            case BufferType::DEPTH:
                return GL_DEPTH_ATTACHMENT;
            case BufferType::STENCIL:
                return GL_STENCIL_ATTACHMENT;
            case BufferType::DEPTH_STENCIL:
                return GL_DEPTH_STENCIL_ATTACHMENT;
            default:
                return GL_NONE;
        }
    }
    
    struct BlitFramebufferParams final : public RenderTestParams
    {
        BlitFramebufferParams()
        {
            iterationsPerStep = kIterationsPerStep;
            majorVersion      = 3;
            minorVersion      = 0;
            windowWidth       = 256;
            windowHeight      = 256;
        }
    
        std::string story() const override
        {
            std::stringstream storyStr;
            storyStr << RenderTestParams::story();
            storyStr << "_" << BufferTypeString(type);
            if (samples > 1)
            {
                storyStr << "_" << samples << "_samples";
            }
            return storyStr.str();
        }
    
        BufferType type              = BufferType::COLOR;
        unsigned int framebufferSize = 512;
        unsigned int samples         = 0;
    };
    
    std::ostream &operator<<(std::ostream &os, const BlitFramebufferParams &params)
    {
        os << params.backendAndStory().substr(1);
        return os;
    }
    
    class BlitFramebufferPerf : public ANGLERenderTest,
                                public ::testing::WithParamInterface<BlitFramebufferParams>
    {
      public:
        BlitFramebufferPerf() : ANGLERenderTest("BlitFramebufferPerf", GetParam()) {}
    
        void initializeBenchmark() override;
        void destroyBenchmark() override;
        void drawBenchmark() override;
    
      private:
        GLuint mReadFramebuffer  = 0;
        GLuint mReadRenderbuffer = 0;
        GLuint mDrawFramebuffer  = 0;
        GLuint mDrawRenderbuffer = 0;
    };
    
    void BlitFramebufferPerf::initializeBenchmark()
    {
        const auto &param = GetParam();
    
        glGenFramebuffers(1, &mReadFramebuffer);
        glGenFramebuffers(1, &mDrawFramebuffer);
    
        glBindFramebuffer(GL_READ_FRAMEBUFFER, mReadFramebuffer);
        glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mDrawFramebuffer);
    
        // Create source and destination Renderbuffers.
        glGenRenderbuffers(1, &mReadRenderbuffer);
        glGenRenderbuffers(1, &mDrawRenderbuffer);
    
        ASSERT_GL_NO_ERROR();
    
        GLenum format     = BufferTypeFormat(param.type);
        GLuint size       = param.framebufferSize;
        GLenum attachment = BufferTypeAttachment(param.type);
    
        glBindRenderbuffer(GL_RENDERBUFFER, mReadRenderbuffer);
        glRenderbufferStorageMultisample(GL_RENDERBUFFER, param.samples, format, size, size);
        glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, attachment, GL_RENDERBUFFER, mReadRenderbuffer);
        ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_READ_FRAMEBUFFER));
    
        glBindRenderbuffer(GL_RENDERBUFFER, mDrawRenderbuffer);
        glRenderbufferStorageMultisample(GL_RENDERBUFFER, 0, format, size, size);
        glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, attachment, GL_RENDERBUFFER, mDrawRenderbuffer);
        ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER));
    
        ASSERT_GL_NO_ERROR();
    }
    
    void BlitFramebufferPerf::destroyBenchmark()
    {
        glDeleteFramebuffers(1, &mReadFramebuffer);
        glDeleteRenderbuffers(1, &mReadRenderbuffer);
        glDeleteFramebuffers(1, &mDrawFramebuffer);
        glDeleteRenderbuffers(1, &mDrawRenderbuffer);
    }
    
    void BlitFramebufferPerf::drawBenchmark()
    {
        const auto &param = GetParam();
        auto size         = param.framebufferSize;
        auto mask         = BufferTypeMask(param.type);
    
        // We don't read from the draw buffer (ie rendering) to simplify the test, but we could.
        // This might trigger a flush, or we could trigger a flush manually to ensure the blit happens.
        // TODO(jmadill): Investigate performance on Vulkan, and placement of Clear call.
    
        switch (param.type)
        {
            case BufferType::COLOR:
            {
                GLfloat clearValues[4] = {1.0f, 0.0f, 0.0f, 1.0f};
                glClearBufferfv(GL_COLOR, 0, clearValues);
                break;
            }
            case BufferType::DEPTH:
            {
                GLfloat clearDepthValue = 0.5f;
                glClearBufferfv(GL_DEPTH, 0, &clearDepthValue);
                break;
            }
            case BufferType::STENCIL:
            {
                GLint clearStencilValue = 1;
                glClearBufferiv(GL_STENCIL, 0, &clearStencilValue);
                break;
            }
            case BufferType::DEPTH_STENCIL:
                glClearBufferfi(GL_DEPTH_STENCIL, 0, 0.5f, 1);
                break;
        }
    
        for (unsigned int iteration = 0; iteration < param.iterationsPerStep; ++iteration)
        {
            glBlitFramebuffer(0, 0, size, size, 0, 0, size, size, mask, GL_NEAREST);
        }
    }
    
    TEST_P(BlitFramebufferPerf, Run)
    {
        run();
    }
    
    BlitFramebufferParams D3D11(BufferType type, unsigned int samples)
    {
        BlitFramebufferParams params;
        params.eglParameters = angle::egl_platform::D3D11();
        params.type          = type;
        params.samples       = samples;
        return params;
    }
    }  // anonymous namespace
    
    // TODO(jmadill): Programatically generate these combinations.
    ANGLE_INSTANTIATE_TEST(BlitFramebufferPerf,
                           D3D11(BufferType::COLOR, 0),
                           D3D11(BufferType::DEPTH, 0),
                           D3D11(BufferType::STENCIL, 0),
                           D3D11(BufferType::DEPTH_STENCIL, 0),
                           D3D11(BufferType::COLOR, 2),
                           D3D11(BufferType::DEPTH, 2),
                           D3D11(BufferType::STENCIL, 2),
                           D3D11(BufferType::DEPTH_STENCIL, 2));