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kc3-lang/angle/src/tests/perf_tests/DrawElementsPerf.cpp

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  • Author : Brian Sheedy
    Date : 2019-08-16 14:09:13
    Hash : 2f4a7518
    Message : Refactor perf tests to fix metric/story swapping Refactors the perf tests to fix the issue of metric and story being swapped, which causes issues when trying to convert to histograms. Specifically, does the following: 1. Rolls the version of src/tests/perf_tests/third_party/perf/ to Chromium 476dae823269c8d05b544271af97ad1adb0db8ee 2. Switch to using PerfResultReporter instead of PrintResult directly. 3. Split RenderTestParams::suffix into backend and story; backend is used as part of the metric, while story is used as the story. 4. Remove the "average" metric that was being automatically reported by ANGLEPerfTest, as reported results are automatically averaged. 5. Update the reported metric to more clearly distinguish between test, backend, and metric. It is now name_backend.metric. e.g. DrawCallPerf_vulkan.wall_time. Bug: chromium:923564,chromium:924618 Change-Id: I00cc191407052f23df57dbfa53b6fb088fc26960 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1762360 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>

  • src/tests/perf_tests/DrawElementsPerf.cpp
  • //
    // Copyright 2017 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // DrawElementsPerf:
    //   Performance tests for ANGLE DrawElements call overhead.
    //
    
    #include <sstream>
    
    #include "ANGLEPerfTest.h"
    #include "DrawCallPerfParams.h"
    #include "test_utils/draw_call_perf_utils.h"
    
    namespace
    {
    
    GLuint CreateElementArrayBuffer(size_t count, GLenum type, GLenum usage)
    {
        GLuint buffer = 0u;
        glGenBuffers(1, &buffer);
        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer);
        glBufferData(GL_ELEMENT_ARRAY_BUFFER, count * sizeof(type), nullptr, usage);
    
        return buffer;
    }
    
    struct DrawElementsPerfParams final : public DrawCallPerfParams
    {
        // Common default options
        DrawElementsPerfParams()
        {
            runTimeSeconds = 5.0;
            numTris        = 2;
        }
    
        std::string story() const override
        {
            std::stringstream strstr;
    
            strstr << DrawCallPerfParams::story();
    
            if (indexBufferChanged)
            {
                strstr << "_index_buffer_changed";
            }
    
            if (type == GL_UNSIGNED_SHORT)
            {
                strstr << "_ushort";
            }
    
            return strstr.str();
        }
    
        GLenum type             = GL_UNSIGNED_INT;
        bool indexBufferChanged = false;
    };
    
    std::ostream &operator<<(std::ostream &os, const DrawElementsPerfParams &params)
    {
        os << params.backendAndStory().substr(1);
        return os;
    }
    
    class DrawElementsPerfBenchmark : public ANGLERenderTest,
                                      public ::testing::WithParamInterface<DrawElementsPerfParams>
    {
      public:
        DrawElementsPerfBenchmark();
    
        void initializeBenchmark() override;
        void destroyBenchmark() override;
        void drawBenchmark() override;
    
      private:
        GLuint mProgram     = 0;
        GLuint mBuffer      = 0;
        GLuint mIndexBuffer = 0;
        GLuint mFBO         = 0;
        GLuint mTexture     = 0;
        GLsizei mBufferSize = 0;
        int mCount          = 3 * GetParam().numTris;
        std::vector<GLuint> mIntIndexData;
        std::vector<GLushort> mShortIndexData;
    };
    
    DrawElementsPerfBenchmark::DrawElementsPerfBenchmark()
        : ANGLERenderTest("DrawElementsPerf", GetParam())
    {
        if (GetParam().type == GL_UNSIGNED_INT)
        {
            addExtensionPrerequisite("GL_OES_element_index_uint");
        }
    }
    
    GLsizei ElementTypeSize(GLenum elementType)
    {
        switch (elementType)
        {
            case GL_UNSIGNED_BYTE:
                return sizeof(GLubyte);
            case GL_UNSIGNED_SHORT:
                return sizeof(GLushort);
            case GL_UNSIGNED_INT:
                return sizeof(GLuint);
            default:
                return 0;
        }
    }
    
    void DrawElementsPerfBenchmark::initializeBenchmark()
    {
        const auto &params = GetParam();
    
        mProgram = SetupSimpleDrawProgram();
        ASSERT_NE(0u, mProgram);
    
        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
    
        mBuffer      = Create2DTriangleBuffer(params.numTris, GL_STATIC_DRAW);
        mIndexBuffer = CreateElementArrayBuffer(mCount, params.type, GL_STATIC_DRAW);
    
        for (int i = 0; i < mCount; i++)
        {
            ASSERT_GE(std::numeric_limits<GLushort>::max(), mCount);
            mShortIndexData.push_back(static_cast<GLushort>(rand() % mCount));
            mIntIndexData.push_back(rand() % mCount);
        }
    
        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer);
    
        mBufferSize = ElementTypeSize(params.type) * mCount;
    
        if (params.type == GL_UNSIGNED_INT)
        {
            glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, mBufferSize, mIntIndexData.data());
        }
        else
        {
            glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, mBufferSize, mShortIndexData.data());
        }
    
        glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0);
        glEnableVertexAttribArray(0);
    
        // Set the viewport
        glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight());
    
        if (params.offscreen)
        {
            CreateColorFBO(getWindow()->getWidth(), getWindow()->getHeight(), &mTexture, &mFBO);
        }
    
        ASSERT_GL_NO_ERROR();
    }
    
    void DrawElementsPerfBenchmark::destroyBenchmark()
    {
        glDeleteProgram(mProgram);
        glDeleteBuffers(1, &mBuffer);
        glDeleteBuffers(1, &mIndexBuffer);
        glDeleteTextures(1, &mTexture);
        glDeleteFramebuffers(1, &mFBO);
    }
    
    void DrawElementsPerfBenchmark::drawBenchmark()
    {
        // This workaround fixes a huge queue of graphics commands accumulating on the GL
        // back-end. The GL back-end doesn't have a proper NULL device at the moment.
        // TODO(jmadill): Remove this when/if we ever get a proper OpenGL NULL device.
        const auto &eglParams = GetParam().eglParameters;
        if (eglParams.deviceType != EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE ||
            (eglParams.renderer != EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE &&
             eglParams.renderer != EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE))
        {
            glClear(GL_COLOR_BUFFER_BIT);
        }
    
        const DrawElementsPerfParams &params = GetParam();
    
        if (params.indexBufferChanged)
        {
            const void *bufferData = (params.type == GL_UNSIGNED_INT)
                                         ? static_cast<GLvoid *>(mIntIndexData.data())
                                         : static_cast<GLvoid *>(mShortIndexData.data());
            for (unsigned int it = 0; it < params.iterationsPerStep; it++)
            {
                glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, mBufferSize, bufferData);
                glDrawElements(GL_TRIANGLES, static_cast<GLsizei>(mCount), params.type, 0);
            }
        }
        else
        {
            for (unsigned int it = 0; it < params.iterationsPerStep; it++)
            {
                glDrawElements(GL_TRIANGLES, static_cast<GLsizei>(mCount), params.type, 0);
            }
        }
    
        ASSERT_GL_NO_ERROR();
    }
    
    DrawElementsPerfParams DrawElementsPerfD3D11Params(bool indexBufferChanged,
                                                       bool useNullDevice,
                                                       GLenum indexType)
    {
        DrawElementsPerfParams params;
        params.eglParameters =
            useNullDevice ? angle::egl_platform::D3D11_NULL() : angle::egl_platform::D3D11();
        params.indexBufferChanged = indexBufferChanged;
        params.type               = indexType;
    
        // Scale down iterations for slower tests.
        if (indexBufferChanged)
            params.iterationsPerStep /= 100;
    
        return params;
    }
    
    DrawElementsPerfParams DrawElementsPerfD3D9Params(bool indexBufferChanged)
    {
        DrawElementsPerfParams params;
        params.eglParameters      = angle::egl_platform::D3D9();
        params.indexBufferChanged = indexBufferChanged;
    
        // Scale down iterations for slower tests.
        if (indexBufferChanged)
            params.iterationsPerStep /= 100;
    
        return params;
    }
    
    DrawElementsPerfParams DrawElementsPerfOpenGLOrGLESParams(bool indexBufferChanged,
                                                              bool useNullDevice,
                                                              GLenum indexType)
    {
        DrawElementsPerfParams params;
        params.eglParameters = useNullDevice ? angle::egl_platform::OPENGL_OR_GLES_NULL()
                                             : angle::egl_platform::OPENGL_OR_GLES();
        params.indexBufferChanged = indexBufferChanged;
        params.type               = indexType;
    
        // Scale down iterations for slower tests.
        if (indexBufferChanged)
            params.iterationsPerStep /= 100;
    
        return params;
    }
    
    DrawElementsPerfParams DrawElementsPerfVulkanParams(bool indexBufferChanged,
                                                        bool useNullDevice,
                                                        GLenum indexType)
    {
        DrawElementsPerfParams params;
        params.eglParameters =
            useNullDevice ? angle::egl_platform::VULKAN_NULL() : angle::egl_platform::VULKAN();
        params.indexBufferChanged = indexBufferChanged;
        params.type               = indexType;
    
        // Scale down iterations for slower tests.
        if (indexBufferChanged)
            params.iterationsPerStep /= 100;
    
        return params;
    }
    
    DrawElementsPerfParams DrawElementsPerfWGLParams(bool indexBufferChanged, GLenum indexType)
    {
        DrawElementsPerfParams params;
        params.driver = angle::GLESDriverType::SystemWGL;
    
        params.indexBufferChanged = indexBufferChanged;
        params.type               = indexType;
    
        // Scale down iterations for slower tests.
        if (indexBufferChanged)
            params.iterationsPerStep /= 100;
    
        return params;
    }
    
    TEST_P(DrawElementsPerfBenchmark, Run)
    {
        run();
    }
    
    ANGLE_INSTANTIATE_TEST(DrawElementsPerfBenchmark,
                           DrawElementsPerfD3D9Params(false),
                           DrawElementsPerfD3D9Params(true),
                           DrawElementsPerfD3D11Params(false, true, GL_UNSIGNED_INT),
                           DrawElementsPerfD3D11Params(true, true, GL_UNSIGNED_INT),
                           DrawElementsPerfD3D11Params(false, false, GL_UNSIGNED_INT),
                           DrawElementsPerfD3D11Params(true, false, GL_UNSIGNED_INT),
                           DrawElementsPerfD3D11Params(false, false, GL_UNSIGNED_SHORT),
                           DrawElementsPerfD3D11Params(false, true, GL_UNSIGNED_SHORT),
                           DrawElementsPerfOpenGLOrGLESParams(false, false, GL_UNSIGNED_SHORT),
                           DrawElementsPerfOpenGLOrGLESParams(false, true, GL_UNSIGNED_SHORT),
                           DrawElementsPerfOpenGLOrGLESParams(true, false, GL_UNSIGNED_SHORT),
                           DrawElementsPerfOpenGLOrGLESParams(false, false, GL_UNSIGNED_INT),
                           DrawElementsPerfOpenGLOrGLESParams(true, false, GL_UNSIGNED_INT),
                           DrawElementsPerfVulkanParams(false, false, GL_UNSIGNED_SHORT),
                           DrawElementsPerfVulkanParams(false, true, GL_UNSIGNED_SHORT),
                           DrawElementsPerfVulkanParams(false, false, GL_UNSIGNED_INT),
                           DrawElementsPerfVulkanParams(false, true, GL_UNSIGNED_INT),
                           DrawElementsPerfWGLParams(false, GL_UNSIGNED_SHORT));
    
    }  // anonymous namespace