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kc3-lang/angle/src/tests/perf_tests/IndexConversionPerf.cpp

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  • Author : Brian Sheedy
    Date : 2019-08-16 14:09:13
    Hash : 2f4a7518
    Message : Refactor perf tests to fix metric/story swapping Refactors the perf tests to fix the issue of metric and story being swapped, which causes issues when trying to convert to histograms. Specifically, does the following: 1. Rolls the version of src/tests/perf_tests/third_party/perf/ to Chromium 476dae823269c8d05b544271af97ad1adb0db8ee 2. Switch to using PerfResultReporter instead of PrintResult directly. 3. Split RenderTestParams::suffix into backend and story; backend is used as part of the metric, while story is used as the story. 4. Remove the "average" metric that was being automatically reported by ANGLEPerfTest, as reported results are automatically averaged. 5. Update the reported metric to more clearly distinguish between test, backend, and metric. It is now name_backend.metric. e.g. DrawCallPerf_vulkan.wall_time. Bug: chromium:923564,chromium:924618 Change-Id: I00cc191407052f23df57dbfa53b6fb088fc26960 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1762360 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>

  • src/tests/perf_tests/IndexConversionPerf.cpp
  • //
    // Copyright 2015 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // IndexConversionPerf:
    //   Performance tests for ANGLE index conversion in D3D11.
    //
    
    #include "ANGLEPerfTest.h"
    #include "tests/test_utils/draw_call_perf_utils.h"
    
    #include <sstream>
    
    using namespace angle;
    
    namespace
    {
    struct IndexConversionPerfParams final : public RenderTestParams
    {
        std::string story() const override
        {
            std::stringstream strstr;
    
            if (indexRangeOffset > 0)
            {
                strstr << "_index_range";
            }
    
            strstr << RenderTestParams::story();
    
            return strstr.str();
        }
    
        unsigned int numIndexTris;
    
        // A second test, which covers using index ranges with an offset.
        unsigned int indexRangeOffset;
    };
    
    // Provide a custom gtest parameter name function for IndexConversionPerfParams.
    std::ostream &operator<<(std::ostream &stream, const IndexConversionPerfParams &param)
    {
        stream << param.backendAndStory().substr(1);
        return stream;
    }
    
    class IndexConversionPerfTest : public ANGLERenderTest,
                                    public ::testing::WithParamInterface<IndexConversionPerfParams>
    {
      public:
        IndexConversionPerfTest();
    
        void initializeBenchmark() override;
        void destroyBenchmark() override;
        void drawBenchmark() override;
    
      private:
        void updateBufferData();
        void drawConversion();
        void drawIndexRange();
    
        GLuint mProgram;
        GLuint mVertexBuffer;
        GLuint mIndexBuffer;
        std::vector<GLushort> mIndexData;
    };
    
    IndexConversionPerfTest::IndexConversionPerfTest()
        : ANGLERenderTest("IndexConversionPerfTest", GetParam()),
          mProgram(0),
          mVertexBuffer(0),
          mIndexBuffer(0)
    {}
    
    void IndexConversionPerfTest::initializeBenchmark()
    {
        const auto &params = GetParam();
    
        ASSERT_LT(0u, params.iterationsPerStep);
        ASSERT_LT(0u, params.numIndexTris);
    
        mProgram = SetupSimpleScaleAndOffsetProgram();
        ASSERT_NE(0u, mProgram);
    
        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
    
        // Initialize the vertex data
        size_t numTris = std::numeric_limits<GLushort>::max() / 3 + 1;
        mVertexBuffer  = Create2DTriangleBuffer(numTris, GL_STATIC_DRAW);
    
        glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0);
        glEnableVertexAttribArray(0);
    
        // Initialize the index buffer
        for (unsigned int triIndex = 0; triIndex < params.numIndexTris; ++triIndex)
        {
            // Handle two different types of tests, one with index conversion triggered by a -1 index.
            if (params.indexRangeOffset == 0)
            {
                mIndexData.push_back(std::numeric_limits<GLushort>::max());
            }
            else
            {
                mIndexData.push_back(0);
            }
    
            mIndexData.push_back(1);
            mIndexData.push_back(2);
        }
    
        glGenBuffers(1, &mIndexBuffer);
        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer);
        updateBufferData();
    
        // Set the viewport
        glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight());
    
        ASSERT_GL_NO_ERROR();
    }
    
    void IndexConversionPerfTest::updateBufferData()
    {
        glBufferData(GL_ELEMENT_ARRAY_BUFFER, mIndexData.size() * sizeof(mIndexData[0]), &mIndexData[0],
                     GL_STATIC_DRAW);
    }
    
    void IndexConversionPerfTest::destroyBenchmark()
    {
        glDeleteProgram(mProgram);
        glDeleteBuffers(1, &mVertexBuffer);
        glDeleteBuffers(1, &mIndexBuffer);
    }
    
    void IndexConversionPerfTest::drawBenchmark()
    {
        const auto &params = GetParam();
    
        if (params.indexRangeOffset == 0)
        {
            drawConversion();
        }
        else
        {
            drawIndexRange();
        }
    }
    
    void IndexConversionPerfTest::drawConversion()
    {
        const auto &params = GetParam();
    
        // Trigger an update to ensure we convert once a frame
        updateBufferData();
    
        for (unsigned int it = 0; it < params.iterationsPerStep; it++)
        {
            glDrawElements(GL_TRIANGLES, static_cast<GLsizei>(params.numIndexTris * 3 - 1),
                           GL_UNSIGNED_SHORT, reinterpret_cast<void *>(0));
        }
    
        ASSERT_GL_NO_ERROR();
    }
    
    void IndexConversionPerfTest::drawIndexRange()
    {
        const auto &params = GetParam();
    
        unsigned int indexCount = 3;
        size_t offset           = static_cast<size_t>(indexCount * getNumStepsPerformed());
    
        offset %= (params.numIndexTris * 3);
    
        // This test increments an offset each step. Drawing repeatedly may cause the system memory
        // to release. Then, using a fresh offset will require index range validation, which pages
        // it back in. The performance should be good even if the data is was used quite a bit.
        for (unsigned int it = 0; it < params.iterationsPerStep; it++)
        {
            glDrawElements(GL_TRIANGLES, static_cast<GLsizei>(indexCount), GL_UNSIGNED_SHORT,
                           reinterpret_cast<void *>(offset));
        }
    
        ASSERT_GL_NO_ERROR();
    }
    
    IndexConversionPerfParams IndexConversionPerfD3D11Params()
    {
        IndexConversionPerfParams params;
        params.eglParameters     = egl_platform::D3D11_NULL();
        params.majorVersion      = 2;
        params.minorVersion      = 0;
        params.windowWidth       = 256;
        params.windowHeight      = 256;
        params.iterationsPerStep = 225;
        params.numIndexTris      = 3000;
        params.indexRangeOffset  = 0;
        return params;
    }
    
    IndexConversionPerfParams IndexRangeOffsetPerfD3D11Params()
    {
        IndexConversionPerfParams params;
        params.eglParameters     = egl_platform::D3D11_NULL();
        params.majorVersion      = 2;
        params.minorVersion      = 0;
        params.windowWidth       = 256;
        params.windowHeight      = 256;
        params.iterationsPerStep = 16;
        params.numIndexTris      = 50000;
        params.indexRangeOffset  = 64;
        return params;
    }
    
    TEST_P(IndexConversionPerfTest, Run)
    {
        run();
    }
    
    ANGLE_INSTANTIATE_TEST(IndexConversionPerfTest,
                           IndexConversionPerfD3D11Params(),
                           IndexRangeOffsetPerfD3D11Params());
    }  // namespace