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kc3-lang/angle/src/tests/perf_tests/InterleavedAttributeData.cpp

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  • Author : Brian Sheedy
    Date : 2019-08-16 14:09:13
    Hash : 2f4a7518
    Message : Refactor perf tests to fix metric/story swapping Refactors the perf tests to fix the issue of metric and story being swapped, which causes issues when trying to convert to histograms. Specifically, does the following: 1. Rolls the version of src/tests/perf_tests/third_party/perf/ to Chromium 476dae823269c8d05b544271af97ad1adb0db8ee 2. Switch to using PerfResultReporter instead of PrintResult directly. 3. Split RenderTestParams::suffix into backend and story; backend is used as part of the metric, while story is used as the story. 4. Remove the "average" metric that was being automatically reported by ANGLEPerfTest, as reported results are automatically averaged. 5. Update the reported metric to more clearly distinguish between test, backend, and metric. It is now name_backend.metric. e.g. DrawCallPerf_vulkan.wall_time. Bug: chromium:923564,chromium:924618 Change-Id: I00cc191407052f23df57dbfa53b6fb088fc26960 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1762360 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>

  • src/tests/perf_tests/InterleavedAttributeData.cpp
  • //
    // Copyright 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // InterleavedAttributeData:
    //   Performance test for draws using interleaved attribute data in vertex buffers.
    //
    
    #include <sstream>
    
    #include "ANGLEPerfTest.h"
    #include "util/shader_utils.h"
    
    using namespace angle;
    
    namespace
    {
    
    struct InterleavedAttributeDataParams final : public RenderTestParams
    {
        InterleavedAttributeDataParams()
        {
            iterationsPerStep = 1;
    
            // Common default values
            majorVersion = 2;
            minorVersion = 0;
            windowWidth  = 512;
            windowHeight = 512;
            numSprites   = 3000;
        }
    
        // static parameters
        unsigned int numSprites;
    };
    
    std::ostream &operator<<(std::ostream &os, const InterleavedAttributeDataParams &params)
    {
        os << params.backendAndStory().substr(1);
    
        if (params.eglParameters.majorVersion != EGL_DONT_CARE)
        {
            os << "_" << params.eglParameters.majorVersion << "_" << params.eglParameters.minorVersion;
        }
    
        return os;
    }
    
    class InterleavedAttributeDataBenchmark
        : public ANGLERenderTest,
          public ::testing::WithParamInterface<InterleavedAttributeDataParams>
    {
      public:
        InterleavedAttributeDataBenchmark();
    
        void initializeBenchmark() override;
        void destroyBenchmark() override;
        void drawBenchmark() override;
    
      private:
        GLuint mPointSpriteProgram;
        GLuint mPositionColorBuffer[2];
    
        // The buffers contain two floats and 3 unsigned bytes per point sprite
        // Has to be aligned for float access on arm
        const size_t mBytesPerSpriteUnaligned = 2 * sizeof(float) + 3;
        const size_t mBytesPerSprite =
            ((mBytesPerSpriteUnaligned + sizeof(float) - 1) / sizeof(float)) * sizeof(float);
    };
    
    InterleavedAttributeDataBenchmark::InterleavedAttributeDataBenchmark()
        : ANGLERenderTest("InterleavedAttributeData", GetParam()), mPointSpriteProgram(0)
    {
        // Timing out on Intel. http://crbug.com/921004
        if (GetParam().eglParameters.renderer == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE)
        {
            mSkipTest = true;
        }
    }
    
    void InterleavedAttributeDataBenchmark::initializeBenchmark()
    {
        const auto &params = GetParam();
    
        // Compile point sprite shaders
        constexpr char kVS[] =
            "attribute vec4 aPosition;"
            "attribute vec4 aColor;"
            "varying vec4 vColor;"
            "void main()"
            "{"
            "    gl_PointSize = 25.0;"
            "    gl_Position  = aPosition;"
            "    vColor = aColor;"
            "}";
    
        constexpr char kFS[] =
            "precision mediump float;"
            "varying vec4 vColor;"
            "void main()"
            "{"
            "    gl_FragColor = vColor;"
            "}";
    
        mPointSpriteProgram = CompileProgram(kVS, kFS);
        ASSERT_NE(0u, mPointSpriteProgram);
    
        glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
    
        for (size_t i = 0; i < ArraySize(mPositionColorBuffer); i++)
        {
            // Set up initial data for pointsprite positions and colors
            std::vector<uint8_t> positionColorData(mBytesPerSprite * params.numSprites);
            for (unsigned int j = 0; j < params.numSprites; j++)
            {
                float pointSpriteX =
                    (static_cast<float>(rand() % getWindow()->getWidth()) / getWindow()->getWidth()) *
                        2.0f -
                    1.0f;
                float pointSpriteY =
                    (static_cast<float>(rand() % getWindow()->getHeight()) / getWindow()->getHeight()) *
                        2.0f -
                    1.0f;
                GLubyte pointSpriteRed   = static_cast<GLubyte>(rand() % 255);
                GLubyte pointSpriteGreen = static_cast<GLubyte>(rand() % 255);
                GLubyte pointSpriteBlue  = static_cast<GLubyte>(rand() % 255);
    
                // Add position data for the pointsprite
                *reinterpret_cast<float *>(
                    &(positionColorData[j * mBytesPerSprite + 0 * sizeof(float) + 0])) =
                    pointSpriteX;  // X
                *reinterpret_cast<float *>(
                    &(positionColorData[j * mBytesPerSprite + 1 * sizeof(float) + 0])) =
                    pointSpriteY;  // Y
    
                // Add color data for the pointsprite
                positionColorData[j * mBytesPerSprite + 2 * sizeof(float) + 0] = pointSpriteRed;    // R
                positionColorData[j * mBytesPerSprite + 2 * sizeof(float) + 1] = pointSpriteGreen;  // G
                positionColorData[j * mBytesPerSprite + 2 * sizeof(float) + 2] = pointSpriteBlue;   // B
            }
    
            // Generate the GL buffer with the position/color data
            glGenBuffers(1, &mPositionColorBuffer[i]);
            glBindBuffer(GL_ARRAY_BUFFER, mPositionColorBuffer[i]);
            glBufferData(GL_ARRAY_BUFFER, params.numSprites * mBytesPerSprite, &(positionColorData[0]),
                         GL_STATIC_DRAW);
        }
    
        ASSERT_GL_NO_ERROR();
    }
    
    void InterleavedAttributeDataBenchmark::destroyBenchmark()
    {
        glDeleteProgram(mPointSpriteProgram);
    
        for (size_t i = 0; i < ArraySize(mPositionColorBuffer); i++)
        {
            glDeleteBuffers(1, &mPositionColorBuffer[i]);
        }
    }
    
    void InterleavedAttributeDataBenchmark::drawBenchmark()
    {
        glClear(GL_COLOR_BUFFER_BIT);
    
        for (size_t k = 0; k < 20; k++)
        {
            for (size_t i = 0; i < ArraySize(mPositionColorBuffer); i++)
            {
                // Firstly get the attribute locations for the program
                glUseProgram(mPointSpriteProgram);
                GLint positionLocation = glGetAttribLocation(mPointSpriteProgram, "aPosition");
                ASSERT_NE(positionLocation, -1);
                GLint colorLocation = glGetAttribLocation(mPointSpriteProgram, "aColor");
                ASSERT_NE(colorLocation, -1);
    
                // Bind the position data from one buffer
                glBindBuffer(GL_ARRAY_BUFFER, mPositionColorBuffer[i]);
                glEnableVertexAttribArray(positionLocation);
                glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE,
                                      static_cast<GLsizei>(mBytesPerSprite), 0);
    
                // But bind the color data from the other buffer.
                glBindBuffer(GL_ARRAY_BUFFER,
                             mPositionColorBuffer[(i + 1) % ArraySize(mPositionColorBuffer)]);
                glEnableVertexAttribArray(colorLocation);
                glVertexAttribPointer(colorLocation, 3, GL_UNSIGNED_BYTE, GL_TRUE,
                                      static_cast<GLsizei>(mBytesPerSprite),
                                      reinterpret_cast<void *>(2 * sizeof(float)));
    
                // Then draw the colored pointsprites
                glDrawArrays(GL_POINTS, 0, GetParam().numSprites);
    
                glDisableVertexAttribArray(positionLocation);
                glDisableVertexAttribArray(colorLocation);
            }
        }
    
        ASSERT_GL_NO_ERROR();
    }
    
    TEST_P(InterleavedAttributeDataBenchmark, Run)
    {
        run();
    }
    
    InterleavedAttributeDataParams D3D11Params()
    {
        InterleavedAttributeDataParams params;
        params.eglParameters = egl_platform::D3D11();
        return params;
    }
    
    InterleavedAttributeDataParams D3D11_9_3Params()
    {
        InterleavedAttributeDataParams params;
        params.eglParameters = egl_platform::D3D11_FL9_3();
        return params;
    }
    
    InterleavedAttributeDataParams D3D9Params()
    {
        InterleavedAttributeDataParams params;
        params.eglParameters = egl_platform::D3D9();
        return params;
    }
    
    InterleavedAttributeDataParams OpenGLOrGLESParams()
    {
        InterleavedAttributeDataParams params;
        params.eglParameters = egl_platform::OPENGL_OR_GLES();
        return params;
    }
    
    InterleavedAttributeDataParams VulkanParams()
    {
        InterleavedAttributeDataParams params;
        params.eglParameters = egl_platform::VULKAN();
        return params;
    }
    
    ANGLE_INSTANTIATE_TEST(InterleavedAttributeDataBenchmark,
                           D3D11Params(),
                           D3D11_9_3Params(),
                           D3D9Params(),
                           OpenGLOrGLESParams(),
                           VulkanParams());
    
    }  // anonymous namespace