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kc3-lang/angle/src/libANGLE/AttributeMap.cpp

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  • Author : Ian Ewell
    Date : 2016-03-31 16:46:25
    Hash : 4a48d9a3
    Message : Initial implementation of ANGLE_stream_producer_d3d_texture_nv12. Add the validation and entrypoints for ANGLE_stream_producer_d3d_texture_nv12, which is a new EGL extension currently being written. The purpose of this extension is to allow insertion of D3D11 NV12 textures to be inserted into a stream. This acts as the producer of the EGL stream. BUG=angleproject:1332 Change-Id: I50d4565cc82b63f7da7632adad4ac4c77d8800f2 Reviewed-on: https://chromium-review.googlesource.com/336695 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Ian Ewell <ewell@google.com>

  • src/libANGLE/AttributeMap.cpp
  • //
    // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #include "libANGLE/AttributeMap.h"
    
    namespace egl
    {
    
    AttributeMap::AttributeMap()
    {
    }
    
    void AttributeMap::insert(EGLAttrib key, EGLAttrib value)
    {
        mAttributes[key] = value;
    }
    
    bool AttributeMap::contains(EGLAttrib key) const
    {
        return (mAttributes.find(key) != mAttributes.end());
    }
    
    EGLAttrib AttributeMap::get(EGLAttrib key, EGLAttrib defaultValue) const
    {
        std::map<EGLAttrib, EGLAttrib>::const_iterator iter = mAttributes.find(key);
        return (mAttributes.find(key) != mAttributes.end()) ? iter->second : defaultValue;
    }
    
    bool AttributeMap::isEmpty() const
    {
        return mAttributes.empty();
    }
    
    AttributeMap::const_iterator AttributeMap::begin() const
    {
        return mAttributes.begin();
    }
    
    AttributeMap::const_iterator AttributeMap::end() const
    {
        return mAttributes.end();
    }
    
    // static
    AttributeMap AttributeMap::CreateFromIntArray(const EGLint *attributes)
    {
        AttributeMap map;
        if (attributes)
        {
            for (const EGLint *curAttrib = attributes; curAttrib[0] != EGL_NONE; curAttrib += 2)
            {
                map.insert(static_cast<EGLAttrib>(curAttrib[0]), static_cast<EGLAttrib>(curAttrib[1]));
            }
        }
        return map;
    }
    
    // static
    AttributeMap AttributeMap::CreateFromAttribArray(const EGLAttrib *attributes)
    {
        AttributeMap map;
        if (attributes)
        {
            for (const EGLAttrib *curAttrib = attributes; curAttrib[0] != EGL_NONE; curAttrib += 2)
            {
                map.insert(curAttrib[0], curAttrib[1]);
            }
        }
        return map;
    }
    }