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kc3-lang/angle/src/libANGLE/validationES.cpp

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  • Author : Ian Ewell
    Date : 2016-03-10 13:47:21
    Hash : 54f8746e
    Message : Add initial support for various stream extensions. Add entry points and validation for various egl stream extensions including EGL_KHR_stream_consumer_gltexture and EGL_NV_stream_consumer_gltexture_yuv and NV_EGL_stream_consumer_external. The extensions functionality is not yet implemented and the extension strings are thus not exposed yet. BUG=angleproject:1332 Change-Id: I115d872557db38d8dd94cc367038668406719109 Reviewed-on: https://chromium-review.googlesource.com/332026 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Ian Ewell <ewell@google.com>

  • src/libANGLE/validationES.cpp
  • //
    // Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // validationES.h: Validation functions for generic OpenGL ES entry point parameters
    
    #include "libANGLE/validationES.h"
    #include "libANGLE/validationES2.h"
    #include "libANGLE/validationES3.h"
    #include "libANGLE/Context.h"
    #include "libANGLE/Display.h"
    #include "libANGLE/Texture.h"
    #include "libANGLE/Framebuffer.h"
    #include "libANGLE/FramebufferAttachment.h"
    #include "libANGLE/formatutils.h"
    #include "libANGLE/Image.h"
    #include "libANGLE/Query.h"
    #include "libANGLE/Program.h"
    #include "libANGLE/Uniform.h"
    #include "libANGLE/TransformFeedback.h"
    #include "libANGLE/VertexArray.h"
    
    #include "common/mathutil.h"
    #include "common/utilities.h"
    
    namespace gl
    {
    const char *g_ExceedsMaxElementErrorMessage = "Element value exceeds maximum element index.";
    
    namespace
    {
    bool ValidateDrawAttribs(ValidationContext *context, GLint primcount, GLint maxVertex)
    {
        const gl::State &state     = context->getState();
        const gl::Program *program = state.getProgram();
    
        const VertexArray *vao     = state.getVertexArray();
        const auto &vertexAttribs  = vao->getVertexAttributes();
        size_t maxEnabledAttrib = vao->getMaxEnabledAttribute();
        for (size_t attributeIndex = 0; attributeIndex < maxEnabledAttrib; ++attributeIndex)
        {
            const VertexAttribute &attrib = vertexAttribs[attributeIndex];
            if (program->isAttribLocationActive(attributeIndex) && attrib.enabled)
            {
                gl::Buffer *buffer = attrib.buffer.get();
    
                if (buffer)
                {
                    GLint64 attribStride     = static_cast<GLint64>(ComputeVertexAttributeStride(attrib));
                    GLint64 maxVertexElement = 0;
    
                    if (attrib.divisor > 0)
                    {
                        maxVertexElement =
                            static_cast<GLint64>(primcount) / static_cast<GLint64>(attrib.divisor);
                    }
                    else
                    {
                        maxVertexElement = static_cast<GLint64>(maxVertex);
                    }
    
                    // If we're drawing zero vertices, we have enough data.
                    if (maxVertexElement > 0)
                    {
                        // Note: Last vertex element does not take the full stride!
                        GLint64 attribSize =
                            static_cast<GLint64>(ComputeVertexAttributeTypeSize(attrib));
                        GLint64 attribDataSize = (maxVertexElement - 1) * attribStride + attribSize;
                        GLint64 attribOffset   = static_cast<GLint64>(attrib.offset);
    
                        // [OpenGL ES 3.0.2] section 2.9.4 page 40:
                        // We can return INVALID_OPERATION if our vertex attribute does not have
                        // enough backing data.
                        if (attribDataSize + attribOffset > buffer->getSize())
                        {
                            context->recordError(
                                Error(GL_INVALID_OPERATION,
                                      "Vertex buffer is not big enough for the draw call"));
                            return false;
                        }
                    }
                }
                else if (attrib.pointer == NULL)
                {
                    // This is an application error that would normally result in a crash,
                    // but we catch it and return an error
                    context->recordError(Error(
                        GL_INVALID_OPERATION, "An enabled vertex array has no buffer and no pointer."));
                    return false;
                }
            }
        }
    
        return true;
    }
    
    }  // anonymous namespace
    
    bool ValidCap(const Context *context, GLenum cap)
    {
        switch (cap)
        {
          case GL_CULL_FACE:
          case GL_POLYGON_OFFSET_FILL:
          case GL_SAMPLE_ALPHA_TO_COVERAGE:
          case GL_SAMPLE_COVERAGE:
          case GL_SCISSOR_TEST:
          case GL_STENCIL_TEST:
          case GL_DEPTH_TEST:
          case GL_BLEND:
          case GL_DITHER:
            return true;
    
          case GL_PRIMITIVE_RESTART_FIXED_INDEX:
          case GL_RASTERIZER_DISCARD:
            return (context->getClientVersion() >= 3);
    
          case GL_DEBUG_OUTPUT_SYNCHRONOUS:
          case GL_DEBUG_OUTPUT:
              return context->getExtensions().debug;
    
          default:
            return false;
        }
    }
    
    bool ValidTextureTarget(const ValidationContext *context, GLenum target)
    {
        switch (target)
        {
          case GL_TEXTURE_2D:
          case GL_TEXTURE_CUBE_MAP:
            return true;
    
          case GL_TEXTURE_3D:
          case GL_TEXTURE_2D_ARRAY:
            return (context->getClientVersion() >= 3);
    
          default:
            return false;
        }
    }
    
    bool ValidTexture2DTarget(const ValidationContext *context, GLenum target)
    {
        switch (target)
        {
            case GL_TEXTURE_2D:
            case GL_TEXTURE_CUBE_MAP:
                return true;
    
            default:
                return false;
        }
    }
    
    bool ValidTexture3DTarget(const ValidationContext *context, GLenum target)
    {
        switch (target)
        {
            case GL_TEXTURE_3D:
            case GL_TEXTURE_2D_ARRAY:
                return (context->getClientVersion() >= 3);
    
            default:
                return false;
        }
    }
    
    // This function differs from ValidTextureTarget in that the target must be
    // usable as the destination of a 2D operation-- so a cube face is valid, but
    // GL_TEXTURE_CUBE_MAP is not.
    // Note: duplicate of IsInternalTextureTarget
    bool ValidTexture2DDestinationTarget(const ValidationContext *context, GLenum target)
    {
        switch (target)
        {
          case GL_TEXTURE_2D:
          case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
          case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
          case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
          case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
          case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
          case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
            return true;
          default:
              return false;
        }
    }
    
    bool ValidTexture3DDestinationTarget(const ValidationContext *context, GLenum target)
    {
        switch (target)
        {
          case GL_TEXTURE_3D:
          case GL_TEXTURE_2D_ARRAY:
              return true;
          default:
            return false;
        }
    }
    
    bool ValidFramebufferTarget(GLenum target)
    {
        static_assert(GL_DRAW_FRAMEBUFFER_ANGLE == GL_DRAW_FRAMEBUFFER && GL_READ_FRAMEBUFFER_ANGLE == GL_READ_FRAMEBUFFER,
                      "ANGLE framebuffer enums must equal the ES3 framebuffer enums.");
    
        switch (target)
        {
          case GL_FRAMEBUFFER:      return true;
          case GL_READ_FRAMEBUFFER: return true;
          case GL_DRAW_FRAMEBUFFER: return true;
          default:                  return false;
        }
    }
    
    bool ValidBufferTarget(const Context *context, GLenum target)
    {
        switch (target)
        {
          case GL_ARRAY_BUFFER:
          case GL_ELEMENT_ARRAY_BUFFER:
            return true;
    
          case GL_PIXEL_PACK_BUFFER:
          case GL_PIXEL_UNPACK_BUFFER:
              return (context->getExtensions().pixelBufferObject || context->getClientVersion() >= 3);
    
          case GL_COPY_READ_BUFFER:
          case GL_COPY_WRITE_BUFFER:
          case GL_TRANSFORM_FEEDBACK_BUFFER:
          case GL_UNIFORM_BUFFER:
            return (context->getClientVersion() >= 3);
    
          default:
            return false;
        }
    }
    
    bool ValidBufferParameter(const Context *context, GLenum pname)
    {
        const Extensions &extensions = context->getExtensions();
    
        switch (pname)
        {
          case GL_BUFFER_USAGE:
          case GL_BUFFER_SIZE:
            return true;
    
          case GL_BUFFER_ACCESS_OES:
            return extensions.mapBuffer;
    
          case GL_BUFFER_MAPPED:
            static_assert(GL_BUFFER_MAPPED == GL_BUFFER_MAPPED_OES, "GL enums should be equal.");
            return (context->getClientVersion() >= 3) || extensions.mapBuffer || extensions.mapBufferRange;
    
          // GL_BUFFER_MAP_POINTER is a special case, and may only be
          // queried with GetBufferPointerv
          case GL_BUFFER_ACCESS_FLAGS:
          case GL_BUFFER_MAP_OFFSET:
          case GL_BUFFER_MAP_LENGTH:
            return (context->getClientVersion() >= 3) || extensions.mapBufferRange;
    
          default:
            return false;
        }
    }
    
    bool ValidMipLevel(const ValidationContext *context, GLenum target, GLint level)
    {
        const auto &caps    = context->getCaps();
        size_t maxDimension = 0;
        switch (target)
        {
            case GL_TEXTURE_2D:
                maxDimension = caps.max2DTextureSize;
                break;
          case GL_TEXTURE_CUBE_MAP:
          case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
          case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
          case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
          case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
          case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
          case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
              maxDimension = caps.maxCubeMapTextureSize;
              break;
          case GL_TEXTURE_3D:
              maxDimension = caps.max3DTextureSize;
              break;
          case GL_TEXTURE_2D_ARRAY:
              maxDimension = caps.max2DTextureSize;
              break;
          default: UNREACHABLE();
        }
    
        return level <= gl::log2(static_cast<int>(maxDimension));
    }
    
    bool ValidImageSizeParameters(const Context *context,
                                  GLenum target,
                                  GLint level,
                                  GLsizei width,
                                  GLsizei height,
                                  GLsizei depth,
                                  bool isSubImage)
    {
        if (level < 0 || width < 0 || height < 0 || depth < 0)
        {
            return false;
        }
    
        // TexSubImage parameters can be NPOT without textureNPOT extension,
        // as long as the destination texture is POT.
        if (!isSubImage && !context->getExtensions().textureNPOT &&
            (level != 0 && (!gl::isPow2(width) || !gl::isPow2(height) || !gl::isPow2(depth))))
        {
            return false;
        }
    
        if (!ValidMipLevel(context, target, level))
        {
            return false;
        }
    
        return true;
    }
    
    bool CompressedTextureFormatRequiresExactSize(GLenum internalFormat)
    {
        // List of compressed format that require that the texture size is smaller than or a multiple of
        // the compressed block size.
        switch (internalFormat)
        {
            case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
            case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
            case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
            case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
            case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE:
                return true;
    
            default:
                return false;
        }
    }
    
    bool ValidCompressedImageSize(const ValidationContext *context,
                                  GLenum internalFormat,
                                  GLsizei width,
                                  GLsizei height)
    {
        const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat);
        if (!formatInfo.compressed)
        {
            return false;
        }
    
        if (width < 0 || height < 0)
        {
            return false;
        }
    
        if (CompressedTextureFormatRequiresExactSize(internalFormat))
        {
            if ((static_cast<GLuint>(width) > formatInfo.compressedBlockWidth &&
                 width % formatInfo.compressedBlockWidth != 0) ||
                (static_cast<GLuint>(height) > formatInfo.compressedBlockHeight &&
                 height % formatInfo.compressedBlockHeight != 0))
            {
                return false;
            }
        }
    
        return true;
    }
    
    bool ValidQueryType(const Context *context, GLenum queryType)
    {
        static_assert(GL_ANY_SAMPLES_PASSED == GL_ANY_SAMPLES_PASSED_EXT, "GL extension enums not equal.");
        static_assert(GL_ANY_SAMPLES_PASSED_CONSERVATIVE == GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, "GL extension enums not equal.");
    
        switch (queryType)
        {
          case GL_ANY_SAMPLES_PASSED:
          case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
            return true;
          case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
            return (context->getClientVersion() >= 3);
          case GL_TIME_ELAPSED_EXT:
              return context->getExtensions().disjointTimerQuery;
          default:
            return false;
        }
    }
    
    Program *GetValidProgram(Context *context, GLuint id)
    {
        // ES3 spec (section 2.11.1) -- "Commands that accept shader or program object names will generate the
        // error INVALID_VALUE if the provided name is not the name of either a shader or program object and
        // INVALID_OPERATION if the provided name identifies an object that is not the expected type."
    
        Program *validProgram = context->getProgram(id);
    
        if (!validProgram)
        {
            if (context->getShader(id))
            {
                context->recordError(
                    Error(GL_INVALID_OPERATION, "Expected a program name, but found a shader name"));
            }
            else
            {
                context->recordError(Error(GL_INVALID_VALUE, "Program name is not valid"));
            }
        }
    
        return validProgram;
    }
    
    Shader *GetValidShader(Context *context, GLuint id)
    {
        // See ValidProgram for spec details.
    
        Shader *validShader = context->getShader(id);
    
        if (!validShader)
        {
            if (context->getProgram(id))
            {
                context->recordError(
                    Error(GL_INVALID_OPERATION, "Expected a shader name, but found a program name"));
            }
            else
            {
                context->recordError(Error(GL_INVALID_VALUE, "Shader name is invalid"));
            }
        }
    
        return validShader;
    }
    
    bool ValidateAttachmentTarget(gl::Context *context, GLenum attachment)
    {
        if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
        {
            const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
    
            if (colorAttachment >= context->getCaps().maxColorAttachments)
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return false;
            }
        }
        else
        {
            switch (attachment)
            {
              case GL_DEPTH_ATTACHMENT:
              case GL_STENCIL_ATTACHMENT:
                break;
    
              case GL_DEPTH_STENCIL_ATTACHMENT:
                if (context->getClientVersion() < 3)
                {
                    context->recordError(Error(GL_INVALID_ENUM));
                    return false;
                }
                break;
    
              default:
                context->recordError(Error(GL_INVALID_ENUM));
                return false;
            }
        }
    
        return true;
    }
    
    bool ValidateRenderbufferStorageParametersBase(gl::Context *context, GLenum target, GLsizei samples,
                                                   GLenum internalformat, GLsizei width, GLsizei height)
    {
        switch (target)
        {
          case GL_RENDERBUFFER:
            break;
          default:
            context->recordError(Error(GL_INVALID_ENUM));
            return false;
        }
    
        if (width < 0 || height < 0 || samples < 0)
        {
            context->recordError(Error(GL_INVALID_VALUE));
            return false;
        }
    
        const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
        if (!formatCaps.renderable)
        {
            context->recordError(Error(GL_INVALID_ENUM));
            return false;
        }
    
        // ANGLE_framebuffer_multisample does not explicitly state that the internal format must be
        // sized but it does state that the format must be in the ES2.0 spec table 4.5 which contains
        // only sized internal formats.
        const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);
        if (formatInfo.pixelBytes == 0)
        {
            context->recordError(Error(GL_INVALID_ENUM));
            return false;
        }
    
        if (static_cast<GLuint>(std::max(width, height)) > context->getCaps().maxRenderbufferSize)
        {
            context->recordError(Error(GL_INVALID_VALUE));
            return false;
        }
    
        GLuint handle = context->getState().getRenderbufferId();
        if (handle == 0)
        {
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    
        return true;
    }
    
    bool ValidateRenderbufferStorageParametersANGLE(gl::Context *context, GLenum target, GLsizei samples,
                                                    GLenum internalformat, GLsizei width, GLsizei height)
    {
        ASSERT(samples == 0 || context->getExtensions().framebufferMultisample);
    
        // ANGLE_framebuffer_multisample states that the value of samples must be less than or equal
        // to MAX_SAMPLES_ANGLE (Context::getCaps().maxSamples) otherwise GL_INVALID_VALUE is
        // generated.
        if (static_cast<GLuint>(samples) > context->getCaps().maxSamples)
        {
            context->recordError(Error(GL_INVALID_VALUE));
            return false;
        }
    
        // ANGLE_framebuffer_multisample states GL_OUT_OF_MEMORY is generated on a failure to create
        // the specified storage. This is different than ES 3.0 in which a sample number higher
        // than the maximum sample number supported  by this format generates a GL_INVALID_VALUE.
        // The TextureCaps::getMaxSamples method is only guarenteed to be valid when the context is ES3.
        if (context->getClientVersion() >= 3)
        {
            const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
            if (static_cast<GLuint>(samples) > formatCaps.getMaxSamples())
            {
                context->recordError(Error(GL_OUT_OF_MEMORY));
                return false;
            }
        }
    
        return ValidateRenderbufferStorageParametersBase(context, target, samples, internalformat, width, height);
    }
    
    bool ValidateFramebufferRenderbufferParameters(gl::Context *context, GLenum target, GLenum attachment,
                                                   GLenum renderbuffertarget, GLuint renderbuffer)
    {
        if (!ValidFramebufferTarget(target))
        {
            context->recordError(Error(GL_INVALID_ENUM));
            return false;
        }
    
        gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
    
        ASSERT(framebuffer);
        if (framebuffer->id() == 0)
        {
            context->recordError(Error(GL_INVALID_OPERATION, "Cannot change default FBO's attachments"));
            return false;
        }
    
        if (!ValidateAttachmentTarget(context, attachment))
        {
            return false;
        }
    
        // [OpenGL ES 2.0.25] Section 4.4.3 page 112
        // [OpenGL ES 3.0.2] Section 4.4.2 page 201
        // 'renderbuffer' must be either zero or the name of an existing renderbuffer object of
        // type 'renderbuffertarget', otherwise an INVALID_OPERATION error is generated.
        if (renderbuffer != 0)
        {
            if (!context->getRenderbuffer(renderbuffer))
            {
                context->recordError(Error(GL_INVALID_OPERATION));
                return false;
            }
        }
    
        return true;
    }
    
    bool ValidateBlitFramebufferParameters(gl::Context *context,
                                           GLint srcX0,
                                           GLint srcY0,
                                           GLint srcX1,
                                           GLint srcY1,
                                           GLint dstX0,
                                           GLint dstY0,
                                           GLint dstX1,
                                           GLint dstY1,
                                           GLbitfield mask,
                                           GLenum filter)
    {
        switch (filter)
        {
          case GL_NEAREST:
            break;
          case GL_LINEAR:
            break;
          default:
            context->recordError(Error(GL_INVALID_ENUM));
            return false;
        }
    
        if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0)
        {
            context->recordError(Error(GL_INVALID_VALUE));
            return false;
        }
    
        if (mask == 0)
        {
            // ES3.0 spec, section 4.3.2 specifies that a mask of zero is valid and no
            // buffers are copied.
            return false;
        }
    
        // ES3.0 spec, section 4.3.2 states that linear filtering is only available for the
        // color buffer, leaving only nearest being unfiltered from above
        if ((mask & ~GL_COLOR_BUFFER_BIT) != 0 && filter != GL_NEAREST)
        {
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    
        if (context->getState().getReadFramebuffer()->id() == context->getState().getDrawFramebuffer()->id())
        {
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    
        const gl::Framebuffer *readFramebuffer = context->getState().getReadFramebuffer();
        const gl::Framebuffer *drawFramebuffer = context->getState().getDrawFramebuffer();
    
        if (!readFramebuffer || !drawFramebuffer)
        {
            context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
            return false;
        }
    
        if (!readFramebuffer->checkStatus(context->getData()))
        {
            context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
            return false;
        }
    
        if (!drawFramebuffer->checkStatus(context->getData()))
        {
            context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
            return false;
        }
    
        if (drawFramebuffer->getSamples(context->getData()) != 0)
        {
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    
        bool sameBounds = srcX0 == dstX0 && srcY0 == dstY0 && srcX1 == dstX1 && srcY1 == dstY1;
    
        if (mask & GL_COLOR_BUFFER_BIT)
        {
            const gl::FramebufferAttachment *readColorBuffer = readFramebuffer->getReadColorbuffer();
            const gl::FramebufferAttachment *drawColorBuffer = drawFramebuffer->getFirstColorbuffer();
            const Extensions &extensions                     = context->getExtensions();
    
            if (readColorBuffer && drawColorBuffer)
            {
                GLenum readInternalFormat = readColorBuffer->getInternalFormat();
                const InternalFormat &readFormatInfo = GetInternalFormatInfo(readInternalFormat);
    
                for (size_t drawbufferIdx = 0;
                     drawbufferIdx < drawFramebuffer->getDrawbufferStateCount(); ++drawbufferIdx)
                {
                    const FramebufferAttachment *attachment =
                        drawFramebuffer->getDrawBuffer(drawbufferIdx);
                    if (attachment)
                    {
                        GLenum drawInternalFormat            = attachment->getInternalFormat();
                        const InternalFormat &drawFormatInfo = GetInternalFormatInfo(drawInternalFormat);
    
                        // The GL ES 3.0.2 spec (pg 193) states that:
                        // 1) If the read buffer is fixed point format, the draw buffer must be as well
                        // 2) If the read buffer is an unsigned integer format, the draw buffer must be as well
                        // 3) If the read buffer is a signed integer format, the draw buffer must be as well
                        // Changes with EXT_color_buffer_float:
                        // Case 1) is changed to fixed point OR floating point
                        GLenum readComponentType = readFormatInfo.componentType;
                        GLenum drawComponentType = drawFormatInfo.componentType;
                        bool readFixedPoint = (readComponentType == GL_UNSIGNED_NORMALIZED ||
                                               readComponentType == GL_SIGNED_NORMALIZED);
                        bool drawFixedPoint = (drawComponentType == GL_UNSIGNED_NORMALIZED ||
                                               drawComponentType == GL_SIGNED_NORMALIZED);
    
                        if (extensions.colorBufferFloat)
                        {
                            bool readFixedOrFloat = (readFixedPoint || readComponentType == GL_FLOAT);
                            bool drawFixedOrFloat = (drawFixedPoint || drawComponentType == GL_FLOAT);
    
                            if (readFixedOrFloat != drawFixedOrFloat)
                            {
                                context->recordError(Error(GL_INVALID_OPERATION,
                                                           "If the read buffer contains fixed-point or "
                                                           "floating-point values, the draw buffer "
                                                           "must as well."));
                                return false;
                            }
                        }
                        else if (readFixedPoint != drawFixedPoint)
                        {
                            context->recordError(Error(GL_INVALID_OPERATION,
                                                       "If the read buffer contains fixed-point "
                                                       "values, the draw buffer must as well."));
                            return false;
                        }
    
                        if (readComponentType == GL_UNSIGNED_INT &&
                            drawComponentType != GL_UNSIGNED_INT)
                        {
                            context->recordError(Error(GL_INVALID_OPERATION));
                            return false;
                        }
    
                        if (readComponentType == GL_INT && drawComponentType != GL_INT)
                        {
                            context->recordError(Error(GL_INVALID_OPERATION));
                            return false;
                        }
    
                        if (readColorBuffer->getSamples() > 0 && (readInternalFormat != drawInternalFormat || !sameBounds))
                        {
                            context->recordError(Error(GL_INVALID_OPERATION));
                            return false;
                        }
                    }
                }
    
                if ((readFormatInfo.componentType == GL_INT || readFormatInfo.componentType == GL_UNSIGNED_INT) && filter == GL_LINEAR)
                {
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return false;
                }
            }
        }
    
        GLenum masks[] = {GL_DEPTH_BUFFER_BIT, GL_STENCIL_BUFFER_BIT};
        GLenum attachments[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT};
        for (size_t i = 0; i < 2; i++)
        {
            if (mask & masks[i])
            {
                const gl::FramebufferAttachment *readBuffer = readFramebuffer->getAttachment(attachments[i]);
                const gl::FramebufferAttachment *drawBuffer = drawFramebuffer->getAttachment(attachments[i]);
    
                if (readBuffer && drawBuffer)
                {
                    if (readBuffer->getInternalFormat() != drawBuffer->getInternalFormat())
                    {
                        context->recordError(Error(GL_INVALID_OPERATION));
                        return false;
                    }
    
                    if (readBuffer->getSamples() > 0 && !sameBounds)
                    {
                        context->recordError(Error(GL_INVALID_OPERATION));
                        return false;
                    }
                }
            }
        }
    
        return true;
    }
    
    bool ValidateGetVertexAttribParameters(Context *context, GLenum pname)
    {
        switch (pname)
        {
          case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
          case GL_VERTEX_ATTRIB_ARRAY_SIZE:
          case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
          case GL_VERTEX_ATTRIB_ARRAY_TYPE:
          case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
          case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
          case GL_CURRENT_VERTEX_ATTRIB:
            return true;
    
          case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
            // Don't verify ES3 context because GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE uses
            // the same constant.
            static_assert(GL_VERTEX_ATTRIB_ARRAY_DIVISOR == GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE,
                          "ANGLE extension enums not equal to GL enums.");
            return true;
    
          case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
            if (context->getClientVersion() < 3)
            {
                context->recordError(Error(GL_INVALID_ENUM));
                return false;
            }
            return true;
    
          default:
            context->recordError(Error(GL_INVALID_ENUM));
            return false;
        }
    }
    
    bool ValidateTexParamParameters(gl::Context *context, GLenum pname, GLint param)
    {
        switch (pname)
        {
          case GL_TEXTURE_WRAP_R:
          case GL_TEXTURE_SWIZZLE_R:
          case GL_TEXTURE_SWIZZLE_G:
          case GL_TEXTURE_SWIZZLE_B:
          case GL_TEXTURE_SWIZZLE_A:
          case GL_TEXTURE_BASE_LEVEL:
          case GL_TEXTURE_MAX_LEVEL:
          case GL_TEXTURE_COMPARE_MODE:
          case GL_TEXTURE_COMPARE_FUNC:
          case GL_TEXTURE_MIN_LOD:
          case GL_TEXTURE_MAX_LOD:
            if (context->getClientVersion() < 3)
            {
                context->recordError(Error(GL_INVALID_ENUM));
                return false;
            }
            break;
    
          default: break;
        }
    
        switch (pname)
        {
          case GL_TEXTURE_WRAP_S:
          case GL_TEXTURE_WRAP_T:
          case GL_TEXTURE_WRAP_R:
            switch (param)
            {
              case GL_REPEAT:
              case GL_CLAMP_TO_EDGE:
              case GL_MIRRORED_REPEAT:
                return true;
              default:
                context->recordError(Error(GL_INVALID_ENUM));
                return false;
            }
    
          case GL_TEXTURE_MIN_FILTER:
            switch (param)
            {
              case GL_NEAREST:
              case GL_LINEAR:
              case GL_NEAREST_MIPMAP_NEAREST:
              case GL_LINEAR_MIPMAP_NEAREST:
              case GL_NEAREST_MIPMAP_LINEAR:
              case GL_LINEAR_MIPMAP_LINEAR:
                return true;
              default:
                context->recordError(Error(GL_INVALID_ENUM));
                return false;
            }
            break;
    
          case GL_TEXTURE_MAG_FILTER:
            switch (param)
            {
              case GL_NEAREST:
              case GL_LINEAR:
                return true;
              default:
                context->recordError(Error(GL_INVALID_ENUM));
                return false;
            }
            break;
    
          case GL_TEXTURE_USAGE_ANGLE:
            switch (param)
            {
              case GL_NONE:
              case GL_FRAMEBUFFER_ATTACHMENT_ANGLE:
                return true;
              default:
                context->recordError(Error(GL_INVALID_ENUM));
                return false;
            }
            break;
    
          case GL_TEXTURE_MAX_ANISOTROPY_EXT:
            if (!context->getExtensions().textureFilterAnisotropic)
            {
                context->recordError(Error(GL_INVALID_ENUM));
                return false;
            }
    
            // we assume the parameter passed to this validation method is truncated, not rounded
            if (param < 1)
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return false;
            }
            return true;
    
          case GL_TEXTURE_MIN_LOD:
          case GL_TEXTURE_MAX_LOD:
            // any value is permissible
            return true;
    
          case GL_TEXTURE_COMPARE_MODE:
            // Acceptable mode parameters from GLES 3.0.2 spec, table 3.17
            switch (param)
            {
              case GL_NONE:
              case GL_COMPARE_REF_TO_TEXTURE:
                return true;
              default:
                context->recordError(Error(GL_INVALID_ENUM));
                return false;
            }
            break;
    
          case GL_TEXTURE_COMPARE_FUNC:
            // Acceptable function parameters from GLES 3.0.2 spec, table 3.17
            switch (param)
            {
              case GL_LEQUAL:
              case GL_GEQUAL:
              case GL_LESS:
              case GL_GREATER:
              case GL_EQUAL:
              case GL_NOTEQUAL:
              case GL_ALWAYS:
              case GL_NEVER:
                return true;
              default:
                context->recordError(Error(GL_INVALID_ENUM));
                return false;
            }
            break;
    
          case GL_TEXTURE_SWIZZLE_R:
          case GL_TEXTURE_SWIZZLE_G:
          case GL_TEXTURE_SWIZZLE_B:
          case GL_TEXTURE_SWIZZLE_A:
            switch (param)
            {
              case GL_RED:
              case GL_GREEN:
              case GL_BLUE:
              case GL_ALPHA:
              case GL_ZERO:
              case GL_ONE:
                return true;
              default:
                context->recordError(Error(GL_INVALID_ENUM));
                return false;
            }
            break;
    
          case GL_TEXTURE_BASE_LEVEL:
          case GL_TEXTURE_MAX_LEVEL:
            if (param < 0)
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return false;
            }
            return true;
    
          default:
            context->recordError(Error(GL_INVALID_ENUM));
            return false;
        }
    }
    
    bool ValidateSamplerObjectParameter(gl::Context *context, GLenum pname)
    {
        switch (pname)
        {
          case GL_TEXTURE_MIN_FILTER:
          case GL_TEXTURE_MAG_FILTER:
          case GL_TEXTURE_WRAP_S:
          case GL_TEXTURE_WRAP_T:
          case GL_TEXTURE_WRAP_R:
          case GL_TEXTURE_MIN_LOD:
          case GL_TEXTURE_MAX_LOD:
          case GL_TEXTURE_COMPARE_MODE:
          case GL_TEXTURE_COMPARE_FUNC:
            return true;
    
          default:
            context->recordError(Error(GL_INVALID_ENUM));
            return false;
        }
    }
    
    bool ValidateReadPixels(Context *context,
                            GLint x,
                            GLint y,
                            GLsizei width,
                            GLsizei height,
                            GLenum format,
                            GLenum type,
                            GLvoid *pixels)
    {
        if (width < 0 || height < 0)
        {
            context->recordError(Error(GL_INVALID_VALUE, "width and height must be positive"));
            return false;
        }
    
        Framebuffer *framebuffer = context->getState().getReadFramebuffer();
        ASSERT(framebuffer);
    
        if (framebuffer->checkStatus(context->getData()) != GL_FRAMEBUFFER_COMPLETE)
        {
            context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
            return false;
        }
    
        if (context->getState().getReadFramebuffer()->id() != 0 &&
            framebuffer->getSamples(context->getData()) != 0)
        {
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    
        const FramebufferAttachment *readBuffer = framebuffer->getReadColorbuffer();
        if (!readBuffer)
        {
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    
        GLenum currentFormat = framebuffer->getImplementationColorReadFormat();
        GLenum currentType = framebuffer->getImplementationColorReadType();
        GLenum currentInternalFormat = readBuffer->getInternalFormat();
        GLuint clientVersion = context->getClientVersion();
    
        bool validReadFormat = (clientVersion < 3) ? ValidES2ReadFormatType(context, format, type) :
                                                     ValidES3ReadFormatType(context, currentInternalFormat, format, type);
    
        if (!(currentFormat == format && currentType == type) && !validReadFormat)
        {
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    
        return true;
    }
    
    bool ValidateReadnPixelsEXT(Context *context,
                                GLint x,
                                GLint y,
                                GLsizei width,
                                GLsizei height,
                                GLenum format,
                                GLenum type,
                                GLsizei bufSize,
                                GLvoid *pixels)
    {
        if (bufSize < 0)
        {
            context->recordError(Error(GL_INVALID_VALUE, "bufSize must be a positive number"));
            return false;
        }
    
        GLenum sizedInternalFormat = GetSizedInternalFormat(format, type);
        const InternalFormat &sizedFormatInfo = GetInternalFormatInfo(sizedInternalFormat);
    
        GLsizei outputPitch =
            sizedFormatInfo.computeRowPitch(type, width, context->getState().getPackAlignment(),
                                            context->getState().getPackRowLength());
        // sized query sanity check
        int requiredSize = outputPitch * height;
        if (requiredSize > bufSize)
        {
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    
        return ValidateReadPixels(context, x, y, width, height, format, type, pixels);
    }
    
    bool ValidateGenQueriesEXT(gl::Context *context, GLsizei n)
    {
        if (!context->getExtensions().occlusionQueryBoolean &&
            !context->getExtensions().disjointTimerQuery)
        {
            context->recordError(Error(GL_INVALID_OPERATION, "Query extension not enabled"));
            return false;
        }
    
        return ValidateGenOrDelete(context, n);
    }
    
    bool ValidateDeleteQueriesEXT(gl::Context *context, GLsizei n)
    {
        if (!context->getExtensions().occlusionQueryBoolean &&
            !context->getExtensions().disjointTimerQuery)
        {
            context->recordError(Error(GL_INVALID_OPERATION, "Query extension not enabled"));
            return false;
        }
    
        return ValidateGenOrDelete(context, n);
    }
    
    bool ValidateBeginQueryBase(gl::Context *context, GLenum target, GLuint id)
    {
        if (!ValidQueryType(context, target))
        {
            context->recordError(Error(GL_INVALID_ENUM, "Invalid query target"));
            return false;
        }
    
        if (id == 0)
        {
            context->recordError(Error(GL_INVALID_OPERATION, "Query id is 0"));
            return false;
        }
    
        // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
        // of zero, if the active query object name for <target> is non-zero (for the
        // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
        // the active query for either target is non-zero), if <id> is the name of an
        // existing query object whose type does not match <target>, or if <id> is the
        // active query object name for any query type, the error INVALID_OPERATION is
        // generated.
    
        // Ensure no other queries are active
        // NOTE: If other queries than occlusion are supported, we will need to check
        // separately that:
        //    a) The query ID passed is not the current active query for any target/type
        //    b) There are no active queries for the requested target (and in the case
        //       of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
        //       no query may be active for either if glBeginQuery targets either.
    
        // TODO(ewell): I think this needs to be changed for timer and occlusion queries to work at the
        // same time
        if (context->getState().isQueryActive())
        {
            context->recordError(Error(GL_INVALID_OPERATION, "Other query is active"));
            return false;
        }
    
        Query *queryObject = context->getQuery(id, true, target);
    
        // check that name was obtained with glGenQueries
        if (!queryObject)
        {
            context->recordError(Error(GL_INVALID_OPERATION, "Invalid query id"));
            return false;
        }
    
        // check for type mismatch
        if (queryObject->getType() != target)
        {
            context->recordError(Error(GL_INVALID_OPERATION, "Query type does not match target"));
            return false;
        }
    
        return true;
    }
    
    bool ValidateBeginQueryEXT(gl::Context *context, GLenum target, GLuint id)
    {
        if (!context->getExtensions().occlusionQueryBoolean &&
            !context->getExtensions().disjointTimerQuery)
        {
            context->recordError(Error(GL_INVALID_OPERATION, "Query extension not enabled"));
            return false;
        }
    
        return ValidateBeginQueryBase(context, target, id);
    }
    
    bool ValidateEndQueryBase(gl::Context *context, GLenum target)
    {
        if (!ValidQueryType(context, target))
        {
            context->recordError(Error(GL_INVALID_ENUM, "Invalid query target"));
            return false;
        }
    
        const Query *queryObject = context->getState().getActiveQuery(target);
    
        if (queryObject == nullptr)
        {
            context->recordError(Error(GL_INVALID_OPERATION, "Query target not active"));
            return false;
        }
    
        return true;
    }
    
    bool ValidateEndQueryEXT(gl::Context *context, GLenum target)
    {
        if (!context->getExtensions().occlusionQueryBoolean &&
            !context->getExtensions().disjointTimerQuery)
        {
            context->recordError(Error(GL_INVALID_OPERATION, "Query extension not enabled"));
            return false;
        }
    
        return ValidateEndQueryBase(context, target);
    }
    
    bool ValidateQueryCounterEXT(Context *context, GLuint id, GLenum target)
    {
        if (!context->getExtensions().disjointTimerQuery)
        {
            context->recordError(Error(GL_INVALID_OPERATION, "Disjoint timer query not enabled"));
            return false;
        }
    
        if (target != GL_TIMESTAMP_EXT)
        {
            context->recordError(Error(GL_INVALID_ENUM, "Invalid query target"));
            return false;
        }
    
        Query *queryObject = context->getQuery(id, true, target);
        if (queryObject == nullptr)
        {
            context->recordError(Error(GL_INVALID_OPERATION, "Invalid query id"));
            return false;
        }
    
        if (context->getState().isQueryActive(queryObject))
        {
            context->recordError(Error(GL_INVALID_OPERATION, "Query is active"));
            return false;
        }
    
        return true;
    }
    
    bool ValidateGetQueryivBase(Context *context, GLenum target, GLenum pname)
    {
        if (!ValidQueryType(context, target) && target != GL_TIMESTAMP_EXT)
        {
            context->recordError(Error(GL_INVALID_ENUM, "Invalid query type"));
            return false;
        }
    
        switch (pname)
        {
            case GL_CURRENT_QUERY_EXT:
                if (target == GL_TIMESTAMP_EXT)
                {
                    context->recordError(
                        Error(GL_INVALID_ENUM, "Cannot use current query for timestamp"));
                    return false;
                }
                break;
            case GL_QUERY_COUNTER_BITS_EXT:
                if (!context->getExtensions().disjointTimerQuery ||
                    (target != GL_TIMESTAMP_EXT && target != GL_TIME_ELAPSED_EXT))
                {
                    context->recordError(Error(GL_INVALID_ENUM, "Invalid pname"));
                    return false;
                }
                break;
            default:
                context->recordError(Error(GL_INVALID_ENUM, "Invalid pname"));
                return false;
        }
    
        return true;
    }
    
    bool ValidateGetQueryivEXT(Context *context, GLenum target, GLenum pname, GLint *params)
    {
        if (!context->getExtensions().occlusionQueryBoolean &&
            !context->getExtensions().disjointTimerQuery)
        {
            context->recordError(Error(GL_INVALID_OPERATION, "Query extension not enabled"));
            return false;
        }
    
        return ValidateGetQueryivBase(context, target, pname);
    }
    
    bool ValidateGetQueryObjectValueBase(Context *context, GLuint id, GLenum pname)
    {
        Query *queryObject = context->getQuery(id, false, GL_NONE);
    
        if (!queryObject)
        {
            context->recordError(Error(GL_INVALID_OPERATION, "Query does not exist"));
            return false;
        }
    
        if (context->getState().isQueryActive(queryObject))
        {
            context->recordError(Error(GL_INVALID_OPERATION, "Query currently active"));
            return false;
        }
    
        switch (pname)
        {
            case GL_QUERY_RESULT_EXT:
            case GL_QUERY_RESULT_AVAILABLE_EXT:
                break;
    
            default:
                context->recordError(Error(GL_INVALID_ENUM, "Invalid pname enum"));
                return false;
        }
    
        return true;
    }
    
    bool ValidateGetQueryObjectivEXT(Context *context, GLuint id, GLenum pname, GLint *params)
    {
        if (!context->getExtensions().disjointTimerQuery)
        {
            context->recordError(Error(GL_INVALID_OPERATION, "Timer query extension not enabled"));
            return false;
        }
        return ValidateGetQueryObjectValueBase(context, id, pname);
    }
    
    bool ValidateGetQueryObjectuivEXT(Context *context, GLuint id, GLenum pname, GLuint *params)
    {
        if (!context->getExtensions().disjointTimerQuery &&
            !context->getExtensions().occlusionQueryBoolean)
        {
            context->recordError(Error(GL_INVALID_OPERATION, "Query extension not enabled"));
            return false;
        }
        return ValidateGetQueryObjectValueBase(context, id, pname);
    }
    
    bool ValidateGetQueryObjecti64vEXT(Context *context, GLuint id, GLenum pname, GLint64 *params)
    {
        if (!context->getExtensions().disjointTimerQuery)
        {
            context->recordError(Error(GL_INVALID_OPERATION, "Timer query extension not enabled"));
            return false;
        }
        return ValidateGetQueryObjectValueBase(context, id, pname);
    }
    
    bool ValidateGetQueryObjectui64vEXT(Context *context, GLuint id, GLenum pname, GLuint64 *params)
    {
        if (!context->getExtensions().disjointTimerQuery)
        {
            context->recordError(Error(GL_INVALID_OPERATION, "Timer query extension not enabled"));
            return false;
        }
        return ValidateGetQueryObjectValueBase(context, id, pname);
    }
    
    static bool ValidateUniformCommonBase(gl::Context *context,
                                          GLenum targetUniformType,
                                          GLint location,
                                          GLsizei count,
                                          const LinkedUniform **uniformOut)
    {
        if (count < 0)
        {
            context->recordError(Error(GL_INVALID_VALUE));
            return false;
        }
    
        gl::Program *program = context->getState().getProgram();
        if (!program)
        {
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    
        if (location == -1)
        {
            // Silently ignore the uniform command
            return false;
        }
    
        if (!program->isValidUniformLocation(location))
        {
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    
        const LinkedUniform &uniform = program->getUniformByLocation(location);
    
        // attempting to write an array to a non-array uniform is an INVALID_OPERATION
        if (!uniform.isArray() && count > 1)
        {
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    
        *uniformOut = &uniform;
        return true;
    }
    
    bool ValidateUniform(gl::Context *context, GLenum uniformType, GLint location, GLsizei count)
    {
        // Check for ES3 uniform entry points
        if (VariableComponentType(uniformType) == GL_UNSIGNED_INT && context->getClientVersion() < 3)
        {
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    
        const LinkedUniform *uniform = nullptr;
        if (!ValidateUniformCommonBase(context, uniformType, location, count, &uniform))
        {
            return false;
        }
    
        GLenum targetBoolType = VariableBoolVectorType(uniformType);
        bool samplerUniformCheck = (IsSamplerType(uniform->type) && uniformType == GL_INT);
        if (!samplerUniformCheck && uniformType != uniform->type && targetBoolType != uniform->type)
        {
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    
        return true;
    }
    
    bool ValidateUniformMatrix(gl::Context *context, GLenum matrixType, GLint location, GLsizei count,
                               GLboolean transpose)
    {
        // Check for ES3 uniform entry points
        int rows = VariableRowCount(matrixType);
        int cols = VariableColumnCount(matrixType);
        if (rows != cols && context->getClientVersion() < 3)
        {
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    
        if (transpose != GL_FALSE && context->getClientVersion() < 3)
        {
            context->recordError(Error(GL_INVALID_VALUE));
            return false;
        }
    
        const LinkedUniform *uniform = nullptr;
        if (!ValidateUniformCommonBase(context, matrixType, location, count, &uniform))
        {
            return false;
        }
    
        if (uniform->type != matrixType)
        {
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    
        return true;
    }
    
    bool ValidateStateQuery(gl::Context *context, GLenum pname, GLenum *nativeType, unsigned int *numParams)
    {
        if (!context->getQueryParameterInfo(pname, nativeType, numParams))
        {
            context->recordError(Error(GL_INVALID_ENUM));
            return false;
        }
    
        const Caps &caps = context->getCaps();
    
        if (pname >= GL_DRAW_BUFFER0 && pname <= GL_DRAW_BUFFER15)
        {
            unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0);
    
            if (colorAttachment >= caps.maxDrawBuffers)
            {
                context->recordError(Error(GL_INVALID_OPERATION));
                return false;
            }
        }
    
        switch (pname)
        {
          case GL_TEXTURE_BINDING_2D:
          case GL_TEXTURE_BINDING_CUBE_MAP:
          case GL_TEXTURE_BINDING_3D:
          case GL_TEXTURE_BINDING_2D_ARRAY:
            break;
          case GL_TEXTURE_BINDING_EXTERNAL_OES:
              if (!context->getExtensions().eglStreamConsumerExternal)
              {
                  context->recordError(
                      Error(GL_INVALID_ENUM, "NV_EGL_stream_consumer_external extension not enabled"));
                  return false;
              }
              break;
    
          case GL_IMPLEMENTATION_COLOR_READ_TYPE:
          case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
            {
                Framebuffer *framebuffer = context->getState().getReadFramebuffer();
                ASSERT(framebuffer);
                if (framebuffer->checkStatus(context->getData()) != GL_FRAMEBUFFER_COMPLETE)
                {
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return false;
                }
    
                const FramebufferAttachment *attachment = framebuffer->getReadColorbuffer();
                if (!attachment)
                {
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return false;
                }
            }
            break;
    
          default:
            break;
        }
    
        // pname is valid, but there are no parameters to return
        if (numParams == 0)
        {
            return false;
        }
    
        return true;
    }
    
    bool ValidateCopyTexImageParametersBase(ValidationContext *context,
                                            GLenum target,
                                            GLint level,
                                            GLenum internalformat,
                                            bool isSubImage,
                                            GLint xoffset,
                                            GLint yoffset,
                                            GLint zoffset,
                                            GLint x,
                                            GLint y,
                                            GLsizei width,
                                            GLsizei height,
                                            GLint border,
                                            GLenum *textureFormatOut)
    {
        if (level < 0 || xoffset < 0 || yoffset < 0 || zoffset < 0 || width < 0 || height < 0)
        {
            context->recordError(Error(GL_INVALID_VALUE));
            return false;
        }
    
        if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
        {
            context->recordError(Error(GL_INVALID_VALUE));
            return false;
        }
    
        if (border != 0)
        {
            context->recordError(Error(GL_INVALID_VALUE));
            return false;
        }
    
        if (!ValidMipLevel(context, target, level))
        {
            context->recordError(Error(GL_INVALID_VALUE));
            return false;
        }
    
        const gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer();
        if (framebuffer->checkStatus(context->getData()) != GL_FRAMEBUFFER_COMPLETE)
        {
            context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
            return false;
        }
    
        const auto &state = context->getState();
        if (state.getReadFramebuffer()->id() != 0 && framebuffer->getSamples(context->getData()) != 0)
        {
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    
        const gl::Caps &caps = context->getCaps();
    
        GLuint maxDimension = 0;
        switch (target)
        {
          case GL_TEXTURE_2D:
            maxDimension = caps.max2DTextureSize;
            break;
    
          case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
          case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
          case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
          case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
          case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
          case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
            maxDimension = caps.maxCubeMapTextureSize;
            break;
    
          case GL_TEXTURE_2D_ARRAY:
            maxDimension = caps.max2DTextureSize;
            break;
    
          case GL_TEXTURE_3D:
            maxDimension = caps.max3DTextureSize;
            break;
    
          default:
            context->recordError(Error(GL_INVALID_ENUM));
            return false;
        }
    
        gl::Texture *texture =
            state.getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
        if (!texture)
        {
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    
        if (texture->getImmutableFormat() && !isSubImage)
        {
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    
        const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);
    
        if (formatInfo.depthBits > 0)
        {
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    
        if (formatInfo.compressed && !ValidCompressedImageSize(context, internalformat, width, height))
        {
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    
        if (isSubImage)
        {
            if (static_cast<size_t>(xoffset + width) > texture->getWidth(target, level) ||
                static_cast<size_t>(yoffset + height) > texture->getHeight(target, level) ||
                static_cast<size_t>(zoffset) >= texture->getDepth(target, level))
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return false;
            }
        }
        else
        {
            if (IsCubeMapTextureTarget(target) && width != height)
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return false;
            }
    
            if (!formatInfo.textureSupport(context->getClientVersion(), context->getExtensions()))
            {
                context->recordError(Error(GL_INVALID_ENUM));
                return false;
            }
    
            int maxLevelDimension = (maxDimension >> level);
            if (static_cast<int>(width) > maxLevelDimension || static_cast<int>(height) > maxLevelDimension)
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return false;
            }
        }
    
        *textureFormatOut = texture->getInternalFormat(target, level);
        return true;
    }
    
    static bool ValidateDrawBase(ValidationContext *context,
                                 GLenum mode,
                                 GLsizei count,
                                 GLsizei primcount)
    {
        switch (mode)
        {
          case GL_POINTS:
          case GL_LINES:
          case GL_LINE_LOOP:
          case GL_LINE_STRIP:
          case GL_TRIANGLES:
          case GL_TRIANGLE_STRIP:
          case GL_TRIANGLE_FAN:
            break;
          default:
            context->recordError(Error(GL_INVALID_ENUM));
            return false;
        }
    
        if (count < 0)
        {
            context->recordError(Error(GL_INVALID_VALUE));
            return false;
        }
    
        const State &state = context->getState();
    
        // Check for mapped buffers
        if (state.hasMappedBuffer(GL_ARRAY_BUFFER))
        {
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    
        if (context->getLimitations().noSeparateStencilRefsAndMasks)
        {
            const Framebuffer *framebuffer             = context->getState().getDrawFramebuffer();
            const FramebufferAttachment *stencilBuffer = framebuffer->getStencilbuffer();
            GLuint stencilBits                         = stencilBuffer ? stencilBuffer->getStencilSize() : 0;
            GLuint minimumRequiredStencilMask          = (1 << stencilBits) - 1;
            const DepthStencilState &depthStencilState = state.getDepthStencilState();
            if ((depthStencilState.stencilWritemask & minimumRequiredStencilMask) !=
                    (depthStencilState.stencilBackWritemask & minimumRequiredStencilMask) ||
                state.getStencilRef() != state.getStencilBackRef() ||
                (depthStencilState.stencilMask & minimumRequiredStencilMask) !=
                    (depthStencilState.stencilBackMask & minimumRequiredStencilMask))
            {
                // Note: these separate values are not supported in WebGL, due to D3D's limitations. See
                // Section 6.10 of the WebGL 1.0 spec
                ERR(
                    "This ANGLE implementation does not support separate front/back stencil "
                    "writemasks, reference values, or stencil mask values.");
                context->recordError(Error(GL_INVALID_OPERATION));
                return false;
            }
        }
    
        const gl::Framebuffer *fbo = state.getDrawFramebuffer();
        if (!fbo || fbo->checkStatus(context->getData()) != GL_FRAMEBUFFER_COMPLETE)
        {
            context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
            return false;
        }
    
        gl::Program *program = state.getProgram();
        if (!program)
        {
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    
        if (!program->validateSamplers(NULL, context->getCaps()))
        {
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    
        // Uniform buffer validation
        for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < program->getActiveUniformBlockCount(); uniformBlockIndex++)
        {
            const gl::UniformBlock &uniformBlock = program->getUniformBlockByIndex(uniformBlockIndex);
            GLuint blockBinding = program->getUniformBlockBinding(uniformBlockIndex);
            const OffsetBindingPointer<Buffer> &uniformBuffer =
                state.getIndexedUniformBuffer(blockBinding);
    
            if (uniformBuffer.get() == nullptr)
            {
                // undefined behaviour
                context->recordError(Error(GL_INVALID_OPERATION, "It is undefined behaviour to have a used but unbound uniform buffer."));
                return false;
            }
    
            size_t uniformBufferSize = uniformBuffer.getSize();
            if (uniformBufferSize == 0)
            {
                // Bind the whole buffer.
                uniformBufferSize = static_cast<size_t>(uniformBuffer->getSize());
            }
    
            if (uniformBufferSize < uniformBlock.dataSize)
            {
                // undefined behaviour
                context->recordError(Error(GL_INVALID_OPERATION, "It is undefined behaviour to use a uniform buffer that is too small."));
                return false;
            }
        }
    
        // No-op if zero count
        return (count > 0);
    }
    
    bool ValidateDrawArrays(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount)
    {
        if (first < 0)
        {
            context->recordError(Error(GL_INVALID_VALUE));
            return false;
        }
    
        const State &state = context->getState();
        gl::TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback();
        if (curTransformFeedback && curTransformFeedback->isActive() && !curTransformFeedback->isPaused() &&
            curTransformFeedback->getPrimitiveMode() != mode)
        {
            // It is an invalid operation to call DrawArrays or DrawArraysInstanced with a draw mode
            // that does not match the current transform feedback object's draw mode (if transform feedback
            // is active), (3.0.2, section 2.14, pg 86)
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    
        if (!ValidateDrawBase(context, mode, count, primcount))
        {
            return false;
        }
    
        if (!ValidateDrawAttribs(context, primcount, count))
        {
            return false;
        }
    
        return true;
    }
    
    bool ValidateDrawArraysInstanced(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount)
    {
        if (primcount < 0)
        {
            context->recordError(Error(GL_INVALID_VALUE));
            return false;
        }
    
        if (!ValidateDrawArrays(context, mode, first, count, primcount))
        {
            return false;
        }
    
        // No-op if zero primitive count
        return (primcount > 0);
    }
    
    static bool ValidateDrawInstancedANGLE(Context *context)
    {
        // Verify there is at least one active attribute with a divisor of zero
        const gl::State& state = context->getState();
    
        gl::Program *program = state.getProgram();
    
        const VertexArray *vao = state.getVertexArray();
        for (size_t attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
        {
            const VertexAttribute &attrib = vao->getVertexAttribute(attributeIndex);
            if (program->isAttribLocationActive(attributeIndex) && attrib.divisor == 0)
            {
                return true;
            }
        }
    
        context->recordError(Error(GL_INVALID_OPERATION, "ANGLE_instanced_arrays requires that at least one active attribute"
                                                         "has a divisor of zero."));
        return false;
    }
    
    bool ValidateDrawArraysInstancedANGLE(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount)
    {
        if (!ValidateDrawInstancedANGLE(context))
        {
            return false;
        }
    
        return ValidateDrawArraysInstanced(context, mode, first, count, primcount);
    }
    
    bool ValidateDrawElements(ValidationContext *context,
                              GLenum mode,
                              GLsizei count,
                              GLenum type,
                              const GLvoid *indices,
                              GLsizei primcount,
                              IndexRange *indexRangeOut)
    {
        switch (type)
        {
          case GL_UNSIGNED_BYTE:
          case GL_UNSIGNED_SHORT:
            break;
          case GL_UNSIGNED_INT:
              if (context->getClientVersion() < 3 && !context->getExtensions().elementIndexUint)
            {
                context->recordError(Error(GL_INVALID_ENUM));
                return false;
            }
            break;
          default:
            context->recordError(Error(GL_INVALID_ENUM));
            return false;
        }
    
        const State &state = context->getState();
    
        gl::TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback();
        if (curTransformFeedback && curTransformFeedback->isActive() && !curTransformFeedback->isPaused())
        {
            // It is an invalid operation to call DrawElements, DrawRangeElements or DrawElementsInstanced
            // while transform feedback is active, (3.0.2, section 2.14, pg 86)
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    
        // Check for mapped buffers
        if (state.hasMappedBuffer(GL_ELEMENT_ARRAY_BUFFER))
        {
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    
        const gl::VertexArray *vao = state.getVertexArray();
        gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer().get();
        if (!indices && !elementArrayBuffer)
        {
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    
        if (elementArrayBuffer)
        {
            const gl::Type &typeInfo = gl::GetTypeInfo(type);
    
            GLint64 offset = reinterpret_cast<GLint64>(indices);
            GLint64 byteCount = static_cast<GLint64>(typeInfo.bytes) * static_cast<GLint64>(count)+offset;
    
            // check for integer overflows
            if (static_cast<GLuint>(count) > (std::numeric_limits<GLuint>::max() / typeInfo.bytes) ||
                byteCount > static_cast<GLint64>(std::numeric_limits<GLuint>::max()))
            {
                context->recordError(Error(GL_OUT_OF_MEMORY));
                return false;
            }
    
            // Check for reading past the end of the bound buffer object
            if (byteCount > elementArrayBuffer->getSize())
            {
                context->recordError(Error(GL_INVALID_OPERATION));
                return false;
            }
        }
        else if (!indices)
        {
            // Catch this programming error here
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    
        if (!ValidateDrawBase(context, mode, count, primcount))
        {
            return false;
        }
    
        // Use max index to validate if our vertex buffers are large enough for the pull.
        // TODO: offer fast path, with disabled index validation.
        // TODO: also disable index checking on back-ends that are robust to out-of-range accesses.
        if (elementArrayBuffer)
        {
            uintptr_t offset = reinterpret_cast<uintptr_t>(indices);
            Error error =
                elementArrayBuffer->getIndexRange(type, static_cast<size_t>(offset), count,
                                                  state.isPrimitiveRestartEnabled(), indexRangeOut);
            if (error.isError())
            {
                context->recordError(error);
                return false;
            }
        }
        else
        {
            *indexRangeOut = ComputeIndexRange(type, indices, count, state.isPrimitiveRestartEnabled());
        }
    
        // If we use an index greater than our maximum supported index range, return an error.
        // The ES3 spec does not specify behaviour here, it is undefined, but ANGLE should always
        // return an error if possible here.
        if (static_cast<GLuint64>(indexRangeOut->end) >= context->getCaps().maxElementIndex)
        {
            context->recordError(Error(GL_INVALID_OPERATION, g_ExceedsMaxElementErrorMessage));
            return false;
        }
    
        if (!ValidateDrawAttribs(context, primcount, static_cast<GLint>(indexRangeOut->vertexCount())))
        {
            return false;
        }
    
        // No op if there are no real indices in the index data (all are primitive restart).
        return (indexRangeOut->vertexIndexCount > 0);
    }
    
    bool ValidateDrawElementsInstanced(Context *context,
                                       GLenum mode,
                                       GLsizei count,
                                       GLenum type,
                                       const GLvoid *indices,
                                       GLsizei primcount,
                                       IndexRange *indexRangeOut)
    {
        if (primcount < 0)
        {
            context->recordError(Error(GL_INVALID_VALUE));
            return false;
        }
    
        if (!ValidateDrawElements(context, mode, count, type, indices, primcount, indexRangeOut))
        {
            return false;
        }
    
        // No-op zero primitive count
        return (primcount > 0);
    }
    
    bool ValidateDrawElementsInstancedANGLE(Context *context,
                                            GLenum mode,
                                            GLsizei count,
                                            GLenum type,
                                            const GLvoid *indices,
                                            GLsizei primcount,
                                            IndexRange *indexRangeOut)
    {
        if (!ValidateDrawInstancedANGLE(context))
        {
            return false;
        }
    
        return ValidateDrawElementsInstanced(context, mode, count, type, indices, primcount, indexRangeOut);
    }
    
    bool ValidateFramebufferTextureBase(Context *context, GLenum target, GLenum attachment,
                                        GLuint texture, GLint level)
    {
        if (!ValidFramebufferTarget(target))
        {
            context->recordError(Error(GL_INVALID_ENUM));
            return false;
        }
    
        if (!ValidateAttachmentTarget(context, attachment))
        {
            return false;
        }
    
        if (texture != 0)
        {
            gl::Texture *tex = context->getTexture(texture);
    
            if (tex == NULL)
            {
                context->recordError(Error(GL_INVALID_OPERATION));
                return false;
            }
    
            if (level < 0)
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return false;
            }
        }
    
        const gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
        ASSERT(framebuffer);
    
        if (framebuffer->id() == 0)
        {
            context->recordError(Error(GL_INVALID_OPERATION, "Cannot change default FBO's attachments"));
            return false;
        }
    
        return true;
    }
    
    bool ValidateFramebufferTexture2D(Context *context, GLenum target, GLenum attachment,
                                      GLenum textarget, GLuint texture, GLint level)
    {
        // Attachments are required to be bound to level 0 without ES3 or the GL_OES_fbo_render_mipmap extension
        if (context->getClientVersion() < 3 && !context->getExtensions().fboRenderMipmap && level != 0)
        {
            context->recordError(Error(GL_INVALID_VALUE));
            return false;
        }
    
        if (!ValidateFramebufferTextureBase(context, target, attachment, texture, level))
        {
            return false;
        }
    
        if (texture != 0)
        {
            gl::Texture *tex = context->getTexture(texture);
            ASSERT(tex);
    
            const gl::Caps &caps = context->getCaps();
    
            switch (textarget)
            {
              case GL_TEXTURE_2D:
                {
                    if (level > gl::log2(caps.max2DTextureSize))
                    {
                        context->recordError(Error(GL_INVALID_VALUE));
                        return false;
                    }
                    if (tex->getTarget() != GL_TEXTURE_2D)
                    {
                        context->recordError(Error(GL_INVALID_OPERATION));
                        return false;
                    }
                }
                break;
    
              case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
              case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
              case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
              case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
              case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
              case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
                {
                    if (level > gl::log2(caps.maxCubeMapTextureSize))
                    {
                        context->recordError(Error(GL_INVALID_VALUE));
                        return false;
                    }
                    if (tex->getTarget() != GL_TEXTURE_CUBE_MAP)
                    {
                        context->recordError(Error(GL_INVALID_OPERATION));
                        return false;
                    }
                }
                break;
    
              default:
                context->recordError(Error(GL_INVALID_ENUM));
                return false;
            }
    
            const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(tex->getInternalFormat(textarget, level));
            if (internalFormatInfo.compressed)
            {
                context->recordError(Error(GL_INVALID_OPERATION));
                return false;
            }
        }
    
        return true;
    }
    
    bool ValidateGetUniformBase(Context *context, GLuint program, GLint location)
    {
        if (program == 0)
        {
            context->recordError(Error(GL_INVALID_VALUE));
            return false;
        }
    
        gl::Program *programObject = GetValidProgram(context, program);
        if (!programObject)
        {
            return false;
        }
    
        if (!programObject || !programObject->isLinked())
        {
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    
        if (!programObject->isValidUniformLocation(location))
        {
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    
        return true;
    }
    
    bool ValidateGetUniformfv(Context *context, GLuint program, GLint location, GLfloat* params)
    {
        return ValidateGetUniformBase(context, program, location);
    }
    
    bool ValidateGetUniformiv(Context *context, GLuint program, GLint location, GLint* params)
    {
        return ValidateGetUniformBase(context, program, location);
    }
    
    static bool ValidateSizedGetUniform(Context *context, GLuint program, GLint location, GLsizei bufSize)
    {
        if (!ValidateGetUniformBase(context, program, location))
        {
            return false;
        }
    
        gl::Program *programObject = context->getProgram(program);
        ASSERT(programObject);
    
        // sized queries -- ensure the provided buffer is large enough
        const LinkedUniform &uniform = programObject->getUniformByLocation(location);
        size_t requiredBytes = VariableExternalSize(uniform.type);
        if (static_cast<size_t>(bufSize) < requiredBytes)
        {
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    
        return true;
    }
    
    bool ValidateGetnUniformfvEXT(Context *context, GLuint program, GLint location, GLsizei bufSize, GLfloat* params)
    {
        return ValidateSizedGetUniform(context, program, location, bufSize);
    }
    
    bool ValidateGetnUniformivEXT(Context *context, GLuint program, GLint location, GLsizei bufSize, GLint* params)
    {
        return ValidateSizedGetUniform(context, program, location, bufSize);
    }
    
    bool ValidateDiscardFramebufferBase(Context *context, GLenum target, GLsizei numAttachments,
                                        const GLenum *attachments, bool defaultFramebuffer)
    {
        if (numAttachments < 0)
        {
            context->recordError(Error(GL_INVALID_VALUE, "numAttachments must not be less than zero"));
            return false;
        }
    
        for (GLsizei i = 0; i < numAttachments; ++i)
        {
            if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT31)
            {
                if (defaultFramebuffer)
                {
                    context->recordError(Error(GL_INVALID_ENUM, "Invalid attachment when the default framebuffer is bound"));
                    return false;
                }
    
                if (attachments[i] >= GL_COLOR_ATTACHMENT0 + context->getCaps().maxColorAttachments)
                {
                    context->recordError(Error(GL_INVALID_OPERATION,
                                               "Requested color attachment is greater than the maximum supported color attachments"));
                    return false;
                }
            }
            else
            {
                switch (attachments[i])
                {
                  case GL_DEPTH_ATTACHMENT:
                  case GL_STENCIL_ATTACHMENT:
                  case GL_DEPTH_STENCIL_ATTACHMENT:
                    if (defaultFramebuffer)
                    {
                        context->recordError(Error(GL_INVALID_ENUM, "Invalid attachment when the default framebuffer is bound"));
                        return false;
                    }
                    break;
                  case GL_COLOR:
                  case GL_DEPTH:
                  case GL_STENCIL:
                    if (!defaultFramebuffer)
                    {
                        context->recordError(Error(GL_INVALID_ENUM, "Invalid attachment when the default framebuffer is not bound"));
                        return false;
                    }
                    break;
                  default:
                    context->recordError(Error(GL_INVALID_ENUM, "Invalid attachment"));
                    return false;
                }
            }
        }
    
        return true;
    }
    
    bool ValidateInsertEventMarkerEXT(Context *context, GLsizei length, const char *marker)
    {
        // Note that debug marker calls must not set error state
    
        if (length < 0)
        {
            return false;
        }
    
        if (marker == nullptr)
        {
            return false;
        }
    
        return true;
    }
    
    bool ValidatePushGroupMarkerEXT(Context *context, GLsizei length, const char *marker)
    {
        // Note that debug marker calls must not set error state
    
        if (length < 0)
        {
            return false;
        }
    
        if (length > 0 && marker == nullptr)
        {
            return false;
        }
    
        return true;
    }
    
    bool ValidateEGLImageTargetTexture2DOES(Context *context,
                                            egl::Display *display,
                                            GLenum target,
                                            egl::Image *image)
    {
        if (!context->getExtensions().eglImage && !context->getExtensions().eglImageExternal)
        {
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    
        switch (target)
        {
            case GL_TEXTURE_2D:
                break;
    
            default:
                context->recordError(Error(GL_INVALID_ENUM, "invalid texture target."));
                return false;
        }
    
        if (!display->isValidImage(image))
        {
            context->recordError(Error(GL_INVALID_VALUE, "EGL image is not valid."));
            return false;
        }
    
        if (image->getSamples() > 0)
        {
            context->recordError(Error(GL_INVALID_OPERATION,
                                       "cannot create a 2D texture from a multisampled EGL image."));
            return false;
        }
    
        const TextureCaps &textureCaps = context->getTextureCaps().get(image->getInternalFormat());
        if (!textureCaps.texturable)
        {
            context->recordError(Error(GL_INVALID_OPERATION,
                                       "EGL image internal format is not supported as a texture."));
            return false;
        }
    
        return true;
    }
    
    bool ValidateEGLImageTargetRenderbufferStorageOES(Context *context,
                                                      egl::Display *display,
                                                      GLenum target,
                                                      egl::Image *image)
    {
        if (!context->getExtensions().eglImage)
        {
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    
        switch (target)
        {
            case GL_RENDERBUFFER:
                break;
    
            default:
                context->recordError(Error(GL_INVALID_ENUM, "invalid renderbuffer target."));
                return false;
        }
    
        if (!display->isValidImage(image))
        {
            context->recordError(Error(GL_INVALID_VALUE, "EGL image is not valid."));
            return false;
        }
    
        const TextureCaps &textureCaps = context->getTextureCaps().get(image->getInternalFormat());
        if (!textureCaps.renderable)
        {
            context->recordError(Error(
                GL_INVALID_OPERATION, "EGL image internal format is not supported as a renderbuffer."));
            return false;
        }
    
        return true;
    }
    
    bool ValidateBindVertexArrayBase(Context *context, GLuint array)
    {
        if (!context->isVertexArrayGenerated(array))
        {
            // The default VAO should always exist
            ASSERT(array != 0);
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    
        return true;
    }
    
    bool ValidateLinkProgram(Context *context, GLuint program)
    {
        if (context->hasActiveTransformFeedback(program))
        {
            // ES 3.0.4 section 2.15 page 91
            context->recordError(Error(GL_INVALID_OPERATION,
                                       "Cannot link program while program is associated with an active "
                                       "transform feedback object."));
            return false;
        }
        return true;
    }
    
    bool ValidateProgramBinaryBase(Context *context,
                                   GLuint program,
                                   GLenum binaryFormat,
                                   const void *binary,
                                   GLint length)
    {
        Program *programObject = GetValidProgram(context, program);
        if (programObject == nullptr)
        {
            return false;
        }
    
        const std::vector<GLenum> &programBinaryFormats = context->getCaps().programBinaryFormats;
        if (std::find(programBinaryFormats.begin(), programBinaryFormats.end(), binaryFormat) ==
            programBinaryFormats.end())
        {
            context->recordError(Error(GL_INVALID_ENUM, "Program binary format is not valid."));
            return false;
        }
    
        if (context->hasActiveTransformFeedback(program))
        {
            // ES 3.0.4 section 2.15 page 91
            context->recordError(Error(GL_INVALID_OPERATION,
                                       "Cannot change program binary while program is associated with "
                                       "an active transform feedback object."));
            return false;
        }
    
        return true;
    }
    
    bool ValidateGetProgramBinaryBase(Context *context,
                                      GLuint program,
                                      GLsizei bufSize,
                                      GLsizei *length,
                                      GLenum *binaryFormat,
                                      void *binary)
    {
        Program *programObject = GetValidProgram(context, program);
        if (programObject == nullptr)
        {
            return false;
        }
    
        if (!programObject->isLinked())
        {
            context->recordError(Error(GL_INVALID_OPERATION, "Program is not linked."));
            return false;
        }
    
        return true;
    }
    
    bool ValidateUseProgram(Context *context, GLuint program)
    {
        if (program != 0)
        {
            Program *programObject = context->getProgram(program);
            if (!programObject)
            {
                // ES 3.1.0 section 7.3 page 72
                if (context->getShader(program))
                {
                    context->recordError(
                        Error(GL_INVALID_OPERATION,
                              "Attempted to use a single shader instead of a shader program."));
                    return false;
                }
                else
                {
                    context->recordError(Error(GL_INVALID_VALUE, "Program invalid."));
                    return false;
                }
            }
            if (!programObject->isLinked())
            {
                context->recordError(Error(GL_INVALID_OPERATION, "Program not linked."));
                return false;
            }
        }
        if (context->getState().isTransformFeedbackActiveUnpaused())
        {
            // ES 3.0.4 section 2.15 page 91
            context->recordError(
                Error(GL_INVALID_OPERATION,
                      "Cannot change active program while transform feedback is unpaused."));
            return false;
        }
    
        return true;
    }
    
    bool ValidateCopyTexImage2D(ValidationContext *context,
                                GLenum target,
                                GLint level,
                                GLenum internalformat,
                                GLint x,
                                GLint y,
                                GLsizei width,
                                GLsizei height,
                                GLint border)
    {
        if (context->getClientVersion() < 3)
        {
            return ValidateES2CopyTexImageParameters(context, target, level, internalformat, false, 0,
                                                     0, x, y, width, height, border);
        }
    
        ASSERT(context->getClientVersion() == 3);
        return ValidateES3CopyTexImage2DParameters(context, target, level, internalformat, false, 0, 0,
                                                   0, x, y, width, height, border);
    }
    
    bool ValidateFramebufferRenderbuffer(Context *context,
                                         GLenum target,
                                         GLenum attachment,
                                         GLenum renderbuffertarget,
                                         GLuint renderbuffer)
    {
        if (!ValidFramebufferTarget(target) ||
            (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0))
        {
            context->recordError(Error(GL_INVALID_ENUM));
            return false;
        }
    
        return ValidateFramebufferRenderbufferParameters(context, target, attachment,
                                                         renderbuffertarget, renderbuffer);
    }
    
    bool ValidateDrawBuffersBase(ValidationContext *context, GLsizei n, const GLenum *bufs)
    {
        // INVALID_VALUE is generated if n is negative or greater than value of MAX_DRAW_BUFFERS
        if (n < 0 || static_cast<GLuint>(n) > context->getCaps().maxDrawBuffers)
        {
            context->recordError(
                Error(GL_INVALID_VALUE, "n must be non-negative and no greater than MAX_DRAW_BUFFERS"));
            return false;
        }
    
        ASSERT(context->getState().getDrawFramebuffer());
        GLuint frameBufferId      = context->getState().getDrawFramebuffer()->id();
        GLuint maxColorAttachment = GL_COLOR_ATTACHMENT0_EXT + context->getCaps().maxColorAttachments;
    
        // This should come first before the check for the default frame buffer
        // because when we switch to ES3.1+, invalid enums will return INVALID_ENUM
        // rather than INVALID_OPERATION
        for (int colorAttachment = 0; colorAttachment < n; colorAttachment++)
        {
            const GLenum attachment = GL_COLOR_ATTACHMENT0_EXT + colorAttachment;
    
            if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != GL_BACK &&
                (bufs[colorAttachment] < GL_COLOR_ATTACHMENT0 ||
                 bufs[colorAttachment] > GL_COLOR_ATTACHMENT31))
            {
                // Value in bufs is not NONE, BACK, or GL_COLOR_ATTACHMENTi
                // The 3.0.4 spec says to generate GL_INVALID_OPERATION here, but this
                // was changed to GL_INVALID_ENUM in 3.1, which dEQP also expects.
                // 3.1 is still a bit ambiguous about the error, but future specs are
                // expected to clarify that GL_INVALID_ENUM is the correct error.
                context->recordError(Error(GL_INVALID_ENUM, "Invalid buffer value"));
                return false;
            }
            else if (bufs[colorAttachment] >= maxColorAttachment)
            {
                context->recordError(
                    Error(GL_INVALID_OPERATION, "Buffer value is greater than MAX_DRAW_BUFFERS"));
                return false;
            }
            else if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != attachment &&
                     frameBufferId != 0)
            {
                // INVALID_OPERATION-GL is bound to buffer and ith argument
                // is not COLOR_ATTACHMENTi or NONE
                context->recordError(
                    Error(GL_INVALID_OPERATION, "Ith value does not match COLOR_ATTACHMENTi or NONE"));
                return false;
            }
        }
    
        // INVALID_OPERATION is generated if GL is bound to the default framebuffer
        // and n is not 1 or bufs is bound to value other than BACK and NONE
        if (frameBufferId == 0)
        {
            if (n != 1)
            {
                context->recordError(Error(GL_INVALID_OPERATION,
                                           "n must be 1 when GL is bound to the default framebuffer"));
                return false;
            }
    
            if (bufs[0] != GL_NONE && bufs[0] != GL_BACK)
            {
                context->recordError(Error(
                    GL_INVALID_OPERATION,
                    "Only NONE or BACK are valid values when drawing to the default framebuffer"));
                return false;
            }
        }
    
        return true;
    }
    
    bool ValidateCopyTexSubImage2D(Context *context,
                                   GLenum target,
                                   GLint level,
                                   GLint xoffset,
                                   GLint yoffset,
                                   GLint x,
                                   GLint y,
                                   GLsizei width,
                                   GLsizei height)
    {
        if (context->getClientVersion() < 3)
        {
            return ValidateES2CopyTexImageParameters(context, target, level, GL_NONE, true, xoffset,
                                                     yoffset, x, y, width, height, 0);
        }
    
        return ValidateES3CopyTexImage2DParameters(context, target, level, GL_NONE, true, xoffset,
                                                   yoffset, 0, x, y, width, height, 0);
    }
    
    bool ValidateGetBufferPointervBase(Context *context, GLenum target, GLenum pname, void **params)
    {
        if (!ValidBufferTarget(context, target))
        {
            context->recordError(Error(GL_INVALID_ENUM, "Buffer target not valid: 0x%X", target));
            return false;
        }
    
        if (pname != GL_BUFFER_MAP_POINTER)
        {
            context->recordError(Error(GL_INVALID_ENUM, "pname not valid: 0x%X", pname));
            return false;
        }
    
        Buffer *buffer = context->getState().getTargetBuffer(target);
    
        // GLES 3.0 section 2.10.1: "Attempts to attempts to modify or query buffer object state for a
        // target bound to zero generate an INVALID_OPERATION error."
        // GLES 3.1 section 6.6 explicitly specifies this error.
        if (!buffer)
        {
            context->recordError(
                Error(GL_INVALID_OPERATION, "Can not get pointer for reserved buffer name zero."));
            return false;
        }
    
        return true;
    }
    
    bool ValidateUnmapBufferBase(Context *context, GLenum target)
    {
        if (!ValidBufferTarget(context, target))
        {
            context->recordError(Error(GL_INVALID_ENUM, "Invalid buffer target."));
            return false;
        }
    
        Buffer *buffer = context->getState().getTargetBuffer(target);
    
        if (buffer == nullptr || !buffer->isMapped())
        {
            context->recordError(Error(GL_INVALID_OPERATION, "Buffer not mapped."));
            return false;
        }
    
        return true;
    }
    
    bool ValidateMapBufferRangeBase(Context *context,
                                    GLenum target,
                                    GLintptr offset,
                                    GLsizeiptr length,
                                    GLbitfield access)
    {
        if (!ValidBufferTarget(context, target))
        {
            context->recordError(Error(GL_INVALID_ENUM, "Invalid buffer target."));
            return false;
        }
    
        if (offset < 0 || length < 0)
        {
            context->recordError(Error(GL_INVALID_VALUE, "Invalid offset or length."));
            return false;
        }
    
        Buffer *buffer = context->getState().getTargetBuffer(target);
    
        if (!buffer)
        {
            context->recordError(Error(GL_INVALID_OPERATION, "Attempted to map buffer object zero."));
            return false;
        }
    
        // Check for buffer overflow
        size_t offsetSize = static_cast<size_t>(offset);
        size_t lengthSize = static_cast<size_t>(length);
    
        if (!rx::IsUnsignedAdditionSafe(offsetSize, lengthSize) ||
            offsetSize + lengthSize > static_cast<size_t>(buffer->getSize()))
        {
            context->recordError(
                Error(GL_INVALID_VALUE, "Mapped range does not fit into buffer dimensions."));
            return false;
        }
    
        // Check for invalid bits in the mask
        GLbitfield allAccessBits = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT |
                                   GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_FLUSH_EXPLICIT_BIT |
                                   GL_MAP_UNSYNCHRONIZED_BIT;
    
        if (access & ~(allAccessBits))
        {
            context->recordError(Error(GL_INVALID_VALUE, "Invalid access bits: 0x%X.", access));
            return false;
        }
    
        if (length == 0)
        {
            context->recordError(Error(GL_INVALID_OPERATION, "Buffer mapping length is zero."));
            return false;
        }
    
        if (buffer->isMapped())
        {
            context->recordError(Error(GL_INVALID_OPERATION, "Buffer is already mapped."));
            return false;
        }
    
        // Check for invalid bit combinations
        if ((access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == 0)
        {
            context->recordError(
                Error(GL_INVALID_OPERATION, "Need to map buffer for either reading or writing."));
            return false;
        }
    
        GLbitfield writeOnlyBits =
            GL_MAP_INVALIDATE_RANGE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_UNSYNCHRONIZED_BIT;
    
        if ((access & GL_MAP_READ_BIT) != 0 && (access & writeOnlyBits) != 0)
        {
            context->recordError(Error(GL_INVALID_OPERATION,
                                       "Invalid access bits when mapping buffer for reading: 0x%X.",
                                       access));
            return false;
        }
    
        if ((access & GL_MAP_WRITE_BIT) == 0 && (access & GL_MAP_FLUSH_EXPLICIT_BIT) != 0)
        {
            context->recordError(Error(
                GL_INVALID_OPERATION,
                "The explicit flushing bit may only be set if the buffer is mapped for writing."));
            return false;
        }
        return true;
    }
    
    bool ValidateFlushMappedBufferRangeBase(Context *context,
                                            GLenum target,
                                            GLintptr offset,
                                            GLsizeiptr length)
    {
        if (offset < 0 || length < 0)
        {
            context->recordError(Error(GL_INVALID_VALUE, "Invalid offset/length parameters."));
            return false;
        }
    
        if (!ValidBufferTarget(context, target))
        {
            context->recordError(Error(GL_INVALID_ENUM, "Invalid buffer target."));
            return false;
        }
    
        Buffer *buffer = context->getState().getTargetBuffer(target);
    
        if (buffer == nullptr)
        {
            context->recordError(Error(GL_INVALID_OPERATION, "Attempted to flush buffer object zero."));
            return false;
        }
    
        if (!buffer->isMapped() || (buffer->getAccessFlags() & GL_MAP_FLUSH_EXPLICIT_BIT) == 0)
        {
            context->recordError(Error(
                GL_INVALID_OPERATION, "Attempted to flush a buffer not mapped for explicit flushing."));
            return false;
        }
    
        // Check for buffer overflow
        size_t offsetSize = static_cast<size_t>(offset);
        size_t lengthSize = static_cast<size_t>(length);
    
        if (!rx::IsUnsignedAdditionSafe(offsetSize, lengthSize) ||
            offsetSize + lengthSize > static_cast<size_t>(buffer->getMapLength()))
        {
            context->recordError(
                Error(GL_INVALID_VALUE, "Flushed range does not fit into buffer mapping dimensions."));
            return false;
        }
    
        return true;
    }
    
    bool ValidateGenBuffers(Context *context, GLint n, GLuint *)
    {
        return ValidateGenOrDelete(context, n);
    }
    
    bool ValidateDeleteBuffers(Context *context, GLint n, const GLuint *)
    {
        return ValidateGenOrDelete(context, n);
    }
    
    bool ValidateGenFramebuffers(Context *context, GLint n, GLuint *)
    {
        return ValidateGenOrDelete(context, n);
    }
    
    bool ValidateDeleteFramebuffers(Context *context, GLint n, const GLuint *)
    {
        return ValidateGenOrDelete(context, n);
    }
    
    bool ValidateGenRenderbuffers(Context *context, GLint n, GLuint *)
    {
        return ValidateGenOrDelete(context, n);
    }
    
    bool ValidateDeleteRenderbuffers(Context *context, GLint n, const GLuint *)
    {
        return ValidateGenOrDelete(context, n);
    }
    
    bool ValidateGenTextures(Context *context, GLint n, GLuint *)
    {
        return ValidateGenOrDelete(context, n);
    }
    
    bool ValidateDeleteTextures(Context *context, GLint n, const GLuint *)
    {
        return ValidateGenOrDelete(context, n);
    }
    
    bool ValidateGenOrDelete(Context *context, GLint n)
    {
        if (n < 0)
        {
            context->recordError(Error(GL_INVALID_VALUE, "n < 0"));
            return false;
        }
        return true;
    }
    
    }  // namespace gl