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kc3-lang/angle/src/libANGLE/Config.h

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  • Author : Geoff Lang
    Date : 2014-12-03 14:46:48
    Hash : 9d9132df
    Message : Remove support for compiling libANGLE as a dynamic library. BUG=angle:733 Change-Id: Iacef45b89f234091eb5df505437adabece1e564b Reviewed-on: https://chromium-review.googlesource.com/232961 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/Config.h
  • //
    // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Config.h: Defines the egl::Config class, describing the format, type
    // and size for an egl::Surface. Implements EGLConfig and related functionality.
    // [EGL 1.4] section 3.4 page 15.
    
    #ifndef INCLUDE_CONFIG_H_
    #define INCLUDE_CONFIG_H_
    
    #include "libANGLE/renderer/Renderer.h"
    
    #include "common/angleutils.h"
    
    #include <EGL/egl.h>
    
    #include <set>
    
    namespace egl
    {
    class Display;
    
    class Config
    {
      public:
        Config(rx::ConfigDesc desc, EGLint minSwapInterval, EGLint maxSwapInterval, EGLint texWidth, EGLint texHeight);
    
        EGLConfig getHandle() const;
    
        const GLenum mRenderTargetFormat;
        const GLenum mDepthStencilFormat;
        const GLint mMultiSample;
    
        EGLint mBufferSize;              // Depth of the color buffer
        EGLint mRedSize;                 // Bits of Red in the color buffer
        EGLint mGreenSize;               // Bits of Green in the color buffer
        EGLint mBlueSize;                // Bits of Blue in the color buffer
        EGLint mLuminanceSize;           // Bits of Luminance in the color buffer
        EGLint mAlphaSize;               // Bits of Alpha in the color buffer
        EGLint mAlphaMaskSize;           // Bits of Alpha Mask in the mask buffer
        EGLBoolean mBindToTextureRGB;    // True if bindable to RGB textures.
        EGLBoolean mBindToTextureRGBA;   // True if bindable to RGBA textures.
        EGLenum mColorBufferType;        // Color buffer type
        EGLenum mConfigCaveat;           // Any caveats for the configuration
        EGLint mConfigID;                // Unique EGLConfig identifier
        EGLint mConformant;              // Whether contexts created with this config are conformant
        EGLint mDepthSize;               // Bits of Z in the depth buffer
        EGLint mLevel;                   // Frame buffer level
        EGLBoolean mMatchNativePixmap;   // Match the native pixmap format
        EGLint mMaxPBufferWidth;         // Maximum width of pbuffer
        EGLint mMaxPBufferHeight;        // Maximum height of pbuffer
        EGLint mMaxPBufferPixels;        // Maximum size of pbuffer
        EGLint mMaxSwapInterval;         // Maximum swap interval
        EGLint mMinSwapInterval;         // Minimum swap interval
        EGLBoolean mNativeRenderable;    // EGL_TRUE if native rendering APIs can render to surface
        EGLint mNativeVisualID;          // Handle of corresponding native visual
        EGLint mNativeVisualType;        // Native visual type of the associated visual
        EGLint mRenderableType;          // Which client rendering APIs are supported.
        EGLint mSampleBuffers;           // Number of multisample buffers
        EGLint mSamples;                 // Number of samples per pixel
        EGLint mStencilSize;             // Bits of Stencil in the stencil buffer
        EGLint mSurfaceType;             // Which types of EGL surfaces are supported.
        EGLenum mTransparentType;        // Type of transparency supported
        EGLint mTransparentRedValue;     // Transparent red value
        EGLint mTransparentGreenValue;   // Transparent green value
        EGLint mTransparentBlueValue;    // Transparent blue value
    };
    
    // Function object used by STL sorting routines for ordering Configs according to [EGL] section 3.4.1 page 24.
    class SortConfig
    {
      public:
        explicit SortConfig(const EGLint *attribList);
    
        bool operator()(const Config *x, const Config *y) const;
        bool operator()(const Config &x, const Config &y) const;
    
      private:
        void scanForWantedComponents(const EGLint *attribList);
        EGLint wantedComponentsSize(const Config &config) const;
    
        bool mWantRed;
        bool mWantGreen;
        bool mWantBlue;
        bool mWantAlpha;
        bool mWantLuminance;
    };
    
    class ConfigSet
    {
        friend Display;
    
      public:
        ConfigSet();
    
        void add(rx::ConfigDesc desc, EGLint minSwapInterval, EGLint maxSwapInterval, EGLint texWidth, EGLint texHeight);
        size_t size() const;
        bool getConfigs(EGLConfig *configs, const EGLint *attribList, EGLint configSize, EGLint *numConfig);
        const egl::Config *get(EGLConfig configHandle);
    
      private:
        DISALLOW_COPY_AND_ASSIGN(ConfigSet);
    
        typedef std::set<Config, SortConfig> Set;
        typedef Set::iterator Iterator;
        Set mSet;
    
        static const EGLint mSortAttribs[];
    };
    }
    
    #endif   // INCLUDE_CONFIG_H_