Hash :
17b3c2f3
        
        Author :
  
        
        Date :
2019-10-14T14:13:59
        
      
Implement SamplerVideoWEBGL for WEBGL_video_texture extension on desktop WEBGL_video_texture is an extension that will improve uploading video frame to WebGL performance. (https://www.khronos.org/registry/webgl/extensions/proposals/WEBGL_video_texture/) This extension introduced a new texture type TEXTURE_VIDEO_IMAGE_WEBGL and a new sampler type samplerVideoWEBGL to sample it. In chromium implementation, TEXTURE_VIDEO_IMAGE_WEBGL maps to different native texture type based on platform. On desktop, it maps to GL_TEXTURE2D(Currently supported). On Android, it should map to GL_TEXTURE_EXTERNAL(TODO). SamplerVideoWEBGL needs to be mapped to sampler2D or samplerExternalOES according to TEXTURE_VIDEO_IMAGE_WEBGL implementation. This patch implements samplerVideoWEBGL in Angle to support WEBGL_video_texture on desktop. In this case, samplerVideoWEBGL should map to sampler2D. Bug: chromium:776222, angleproject:3889 Change-Id: Idb0a5fcde37ca75ccc1181226b91f257212e7500 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1866274 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2002 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "compiler/translator/OutputGLSL.h"
#include "compiler/translator/Compiler.h"
namespace sh
{
TOutputGLSL::TOutputGLSL(TInfoSinkBase &objSink,
                         ShArrayIndexClampingStrategy clampingStrategy,
                         ShHashFunction64 hashFunction,
                         NameMap &nameMap,
                         TSymbolTable *symbolTable,
                         sh::GLenum shaderType,
                         int shaderVersion,
                         ShShaderOutput output,
                         ShCompileOptions compileOptions)
    : TOutputGLSLBase(objSink,
                      clampingStrategy,
                      hashFunction,
                      nameMap,
                      symbolTable,
                      shaderType,
                      shaderVersion,
                      output,
                      compileOptions)
{}
bool TOutputGLSL::writeVariablePrecision(TPrecision)
{
    return false;
}
void TOutputGLSL::visitSymbol(TIntermSymbol *node)
{
    TInfoSinkBase &out = objSink();
    // All the special cases are built-ins, so if it's not a built-in we can return early.
    if (node->variable().symbolType() != SymbolType::BuiltIn)
    {
        TOutputGLSLBase::visitSymbol(node);
        return;
    }
    // Some built-ins get a special translation.
    const ImmutableString &name = node->getName();
    if (name == "gl_FragDepthEXT")
    {
        out << "gl_FragDepth";
    }
    else if (name == "gl_FragColor" && sh::IsGLSL130OrNewer(getShaderOutput()))
    {
        out << "webgl_FragColor";
    }
    else if (name == "gl_FragData" && sh::IsGLSL130OrNewer(getShaderOutput()))
    {
        out << "webgl_FragData";
    }
    else if (name == "gl_SecondaryFragColorEXT")
    {
        out << "angle_SecondaryFragColor";
    }
    else if (name == "gl_SecondaryFragDataEXT")
    {
        out << "angle_SecondaryFragData";
    }
    else
    {
        TOutputGLSLBase::visitSymbol(node);
    }
}
ImmutableString TOutputGLSL::translateTextureFunction(const ImmutableString &name,
                                                      const ShCompileOptions &option)
{
    // Check WEBGL_video_texture invocation first.
    if (name == "textureVideoWEBGL")
    {
        if (option & SH_TAKE_VIDEO_TEXTURE_AS_EXTERNAL_OES)
        {
            // TODO(http://anglebug.com/3889): Implement external image situation.
            UNIMPLEMENTED();
            return ImmutableString("");
        }
        else
        {
            // Default translating textureVideoWEBGL to texture2D.
            return ImmutableString("texture2D");
        }
    }
    static const char *simpleRename[]       = {"texture2DLodEXT",
                                         "texture2DLod",
                                         "texture2DProjLodEXT",
                                         "texture2DProjLod",
                                         "textureCubeLodEXT",
                                         "textureCubeLod",
                                         "texture2DGradEXT",
                                         "texture2DGradARB",
                                         "texture2DProjGradEXT",
                                         "texture2DProjGradARB",
                                         "textureCubeGradEXT",
                                         "textureCubeGradARB",
                                         nullptr,
                                         nullptr};
    static const char *legacyToCoreRename[] = {
        "texture2D", "texture", "texture2DProj", "textureProj", "texture2DLod", "textureLod",
        "texture2DProjLod", "textureProjLod", "texture2DRect", "texture", "texture2DRectProj",
        "textureProj", "textureCube", "texture", "textureCubeLod", "textureLod",
        // Extensions
        "texture2DLodEXT", "textureLod", "texture2DProjLodEXT", "textureProjLod",
        "textureCubeLodEXT", "textureLod", "texture2DGradEXT", "textureGrad",
        "texture2DProjGradEXT", "textureProjGrad", "textureCubeGradEXT", "textureGrad", "texture3D",
        "texture", "texture3DProj", "textureProj", "texture3DLod", "textureLod", "texture3DProjLod",
        "textureProjLod", nullptr, nullptr};
    const char **mapping =
        (sh::IsGLSL130OrNewer(getShaderOutput())) ? legacyToCoreRename : simpleRename;
    for (int i = 0; mapping[i] != nullptr; i += 2)
    {
        if (name == mapping[i])
        {
            return ImmutableString(mapping[i + 1]);
        }
    }
    return name;
}
}  // namespace sh