Hash :
bef8ca7d
Author :
Date :
2020-01-20T14:19:05
Vulkan: Set vertex attribute locations in SPIR-V The shader translator outputs arbitrary location indices for vertex attributes. Once compiled by glslang, the SPIR-V transformer modifies these decorations. Bug: angleproject:3394 Change-Id: I88453b44e3a8770f51e79228148233ff308f1885 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2011212 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
//
// Copyright 2002 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// The ValidateVaryingLocations function checks if there exists location conflicts on shader
// varyings.
//
#ifndef COMPILER_TRANSLATOR_VALIDATEVARYINGLOCATIONS_H_
#define COMPILER_TRANSLATOR_VALIDATEVARYINGLOCATIONS_H_
#include "GLSLANG/ShaderVars.h"
namespace sh
{
class TIntermBlock;
class TIntermSymbol;
class TDiagnostics;
unsigned int CalculateVaryingLocationCount(TIntermSymbol *varying, GLenum shaderType);
bool ValidateVaryingLocations(TIntermBlock *root, TDiagnostics *diagnostics, GLenum shaderType);
} // namespace sh
#endif