Hash :
dadd1986
Author :
Date :
2020-04-21T01:50:00
Implement GL_APPLE_clip_distance - Built-in variable gl_ClipDistance has been added to compiler. - Desktop GL: gl_ClipDistance is supported since GL 3.0. Enable/Disable each gl_ClipDistances[i] works out of the box via glEnable(). - Vulkan/Metal: Use uniform variable to control writing to each gl_ClipDistance. One bit flag controls one element in the gl_ClipDistance array. The writing to the disabled element in vertex shader will be ignored, and turned into zero assignment instead. - Direct3D/Mobile GL: Not implemented yet. - Added ClipDistanceTest to gl_tests and compiler unittests. - GL_APPLE_clip_distance is a subset of GL_EXT_clip_cull_distance, so GL_EXT_clip_cull_distance could be implemented in future if needed. Bug: angleproject:4452 Change-Id: I571ac8b56826989808a680226a04bec4cf59988e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2084324 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// IntermNode_util.h: High-level utilities for creating AST nodes and node hierarchies. Mostly meant
// to be used in AST transforms.
#ifndef COMPILER_TRANSLATOR_INTERMNODEUTIL_H_
#define COMPILER_TRANSLATOR_INTERMNODEUTIL_H_
#include "compiler/translator/IntermNode.h"
#include "compiler/translator/tree_util/FindFunction.h"
namespace sh
{
class TSymbolTable;
class TVariable;
TIntermFunctionPrototype *CreateInternalFunctionPrototypeNode(const TFunction &func);
TIntermFunctionDefinition *CreateInternalFunctionDefinitionNode(const TFunction &func,
TIntermBlock *functionBody);
TIntermTyped *CreateZeroNode(const TType &type);
TIntermConstantUnion *CreateFloatNode(float value);
TIntermConstantUnion *CreateIndexNode(int index);
TIntermConstantUnion *CreateUIntNode(unsigned int value);
TIntermConstantUnion *CreateBoolNode(bool value);
TVariable *CreateTempVariable(TSymbolTable *symbolTable, const TType *type);
TVariable *CreateTempVariable(TSymbolTable *symbolTable, const TType *type, TQualifier qualifier);
TIntermSymbol *CreateTempSymbolNode(const TVariable *tempVariable);
TIntermDeclaration *CreateTempDeclarationNode(const TVariable *tempVariable);
TIntermDeclaration *CreateTempInitDeclarationNode(const TVariable *tempVariable,
TIntermTyped *initializer);
TIntermBinary *CreateTempAssignmentNode(const TVariable *tempVariable, TIntermTyped *rightNode);
TVariable *DeclareTempVariable(TSymbolTable *symbolTable,
const TType *type,
TQualifier qualifier,
TIntermDeclaration **declarationOut);
TVariable *DeclareTempVariable(TSymbolTable *symbolTable,
TIntermTyped *initializer,
TQualifier qualifier,
TIntermDeclaration **declarationOut);
const TVariable *DeclareInterfaceBlock(TIntermBlock *root,
TSymbolTable *symbolTable,
TFieldList *fieldList,
TQualifier qualifier,
const TMemoryQualifier &memoryQualifier,
uint32_t arraySize,
const ImmutableString &blockTypeName,
const ImmutableString &blockVariableName);
// If the input node is nullptr, return nullptr.
// If the input node is a block node, return it.
// If the input node is not a block node, put it inside a block node and return that.
TIntermBlock *EnsureBlock(TIntermNode *node);
// Should be called from inside Compiler::compileTreeImpl() where the global level is in scope.
TIntermSymbol *ReferenceGlobalVariable(const ImmutableString &name,
const TSymbolTable &symbolTable);
// Note: this can't access desktop GLSL built-ins. Those can only be accessed directly through
// BuiltIn.h.
TIntermSymbol *ReferenceBuiltInVariable(const ImmutableString &name,
const TSymbolTable &symbolTable,
int shaderVersion);
TIntermTyped *CreateBuiltInFunctionCallNode(const char *name,
TIntermSequence *arguments,
const TSymbolTable &symbolTable,
int shaderVersion);
inline void GetSwizzleIndex(TVector<int> *indexOut) {}
template <typename T, typename... ArgsT>
void GetSwizzleIndex(TVector<int> *indexOut, T arg, ArgsT... args)
{
indexOut->push_back(arg);
GetSwizzleIndex(indexOut, args...);
}
template <typename... ArgsT>
TIntermSwizzle *CreateSwizzle(TIntermTyped *reference, ArgsT... args)
{
TVector<int> swizzleIndex;
GetSwizzleIndex(&swizzleIndex, args...);
return new TIntermSwizzle(reference, swizzleIndex);
}
} // namespace sh
#endif // COMPILER_TRANSLATOR_INTERMNODEUTIL_H_