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kc3-lang/angle/src/tests/gl_tests/RenderbufferMultisampleTest.cpp

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  • Author : Ian Elliott
    Date : 2019-12-05 11:45:10
    Hash : c6458072
    Message : Fix multisample renderbuffer compliance (e.g. 3->4 samples) This change ensures that the following spec language is correctly implemented: the resulting value for RENDERBUFFER_SAMPLES is guaranteed to be greater than or equal to samples and no more than the next larger sample count supported by the implementation. For example, if 2, 4, and 8 samples are supported, and if 5 samples are requested, ANGLE should use 8 samples, and return 8 when GL_RENDERBUFFER_SAMPLES is queried. Note: There is a known problem with NVIDIA OpenGL driver that causes another test to be expected to fail. Bug: angleproject:2222 Bug: angleproject:4196 Change-Id: I28921badf9568427799b0af347198b5df06c2aaa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1954444 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Ian Elliott <ianelliott@google.com>

  • src/tests/gl_tests/RenderbufferMultisampleTest.cpp
  • //
    // Copyright 2018 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // RenderbufferMultisampleTest: Tests of multisampled renderbuffer
    
    #include "test_utils/ANGLETest.h"
    #include "test_utils/gl_raii.h"
    
    using namespace angle;
    
    namespace
    {
    
    class RenderbufferMultisampleTest : public ANGLETest
    {
      protected:
        RenderbufferMultisampleTest()
        {
            setWindowWidth(64);
            setWindowHeight(64);
            setConfigRedBits(8);
            setConfigGreenBits(8);
            setConfigBlueBits(8);
            setConfigAlphaBits(8);
        }
    
        void testSetUp() override
        {
            glGenRenderbuffers(1, &mRenderbuffer);
    
            ASSERT_GL_NO_ERROR();
        }
    
        void testTearDown() override
        {
            glDeleteRenderbuffers(1, &mRenderbuffer);
            mRenderbuffer = 0;
        }
    
        GLuint mRenderbuffer = 0;
    };
    
    // In GLES 3.0, if internalformat is integer (signed or unsigned), to allocate multisample
    // renderbuffer storage for that internalformat is not supported. An INVALID_OPERATION is
    // generated. In GLES 3.1, it is OK to allocate multisample renderbuffer storage for interger
    // internalformat, but the max samples should be less than MAX_INTEGER_SAMPLES.
    // MAX_INTEGER_SAMPLES should be at least 1.
    TEST_P(RenderbufferMultisampleTest, IntegerInternalformat)
    {
        glBindRenderbuffer(GL_RENDERBUFFER, mRenderbuffer);
        glRenderbufferStorageMultisample(GL_RENDERBUFFER, 1, GL_RGBA8I, 64, 64);
        if (getClientMajorVersion() < 3 || getClientMinorVersion() < 1)
        {
            ASSERT_GL_ERROR(GL_INVALID_OPERATION);
        }
        else
        {
            ASSERT_GL_NO_ERROR();
    
            GLint maxSamplesRGBA8I = 0;
            glGetInternalformativ(GL_RENDERBUFFER, GL_RGBA8I, GL_SAMPLES, 1, &maxSamplesRGBA8I);
            GLint maxIntegerSamples = 0;
            glGetIntegerv(GL_MAX_INTEGER_SAMPLES, &maxIntegerSamples);
            ASSERT_GL_NO_ERROR();
            EXPECT_GE(maxIntegerSamples, 1);
    
            glRenderbufferStorageMultisample(GL_RENDERBUFFER, maxSamplesRGBA8I + 1, GL_RGBA8I, 64, 64);
            ASSERT_GL_ERROR(GL_INVALID_OPERATION);
            glRenderbufferStorageMultisample(GL_RENDERBUFFER, maxIntegerSamples + 1, GL_RGBA8I, 64, 64);
            ASSERT_GL_ERROR(GL_INVALID_OPERATION);
        }
    }
    
    // Ensure that the following spec language is correctly implemented:
    //
    //   the resulting value for RENDERBUFFER_SAMPLES is guaranteed to be greater than or equal to
    //   samples and no more than the next larger sample count supported by the implementation.
    //
    // For example, if 2, 4, and 8 samples are supported, if 5 samples are requested, ANGLE will
    // use 8 samples, and return 8 when GL_RENDERBUFFER_SAMPLES is queried.
    TEST_P(RenderbufferMultisampleTest, OddSampleCount)
    {
        ANGLE_SKIP_TEST_IF(getClientMajorVersion() < 3);
    
        glBindRenderbuffer(GL_RENDERBUFFER, mRenderbuffer);
        ASSERT_GL_NO_ERROR();
    
        // Lookup the supported number of sample counts
        GLint numSampleCounts = 0;
        std::vector<GLint> sampleCounts;
        GLsizei queryBufferSize = 1;
        glGetInternalformativ(GL_RENDERBUFFER, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, queryBufferSize,
                              &numSampleCounts);
        ANGLE_SKIP_TEST_IF((numSampleCounts < 2));
        sampleCounts.resize(numSampleCounts);
        queryBufferSize = numSampleCounts;
        glGetInternalformativ(GL_RENDERBUFFER, GL_RGBA8, GL_SAMPLES, queryBufferSize,
                              sampleCounts.data());
    
        // Look for two sample counts that are not 1 apart (e.g. 2 and 4).  Request a sample count
        // that's between those two samples counts (e.g. 3) and ensure that GL_RENDERBUFFER_SAMPLES
        // is the higher number.
        for (int i = 1; i < numSampleCounts; i++)
        {
            if (sampleCounts[i - 1] > (sampleCounts[i] + 1))
            {
                glRenderbufferStorageMultisample(GL_RENDERBUFFER, sampleCounts[i] + 1, GL_RGBA8, 64,
                                                 64);
                ASSERT_GL_NO_ERROR();
                GLint renderbufferSamples = 0;
                glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES,
                                             &renderbufferSamples);
                ASSERT_GL_NO_ERROR();
                EXPECT_EQ(renderbufferSamples, sampleCounts[i - 1]);
                break;
            }
        }
    }
    
    ANGLE_INSTANTIATE_TEST_ES3_AND_ES31(RenderbufferMultisampleTest);
    }  // namespace