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kc3-lang/angle/src/libGL/entry_points_gl_3_autogen.cpp

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  • Author : Tim Van Patten
    Date : 2021-01-26 17:08:59
    Hash : 351e6e8c
    Message : Add 'UniformBlockIndex' struct Add the new structure 'UniformBlockIndex'. This is in preparation for capturing glUniformBlockBinding() calls, which requires the (new) corresponding ParamType::TUniformBlockIndex. Bug: angleproject:5564 Change-Id: I88613dd96d058659dd253e8088fab49670c32316 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2651287 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>

  • src/libGL/entry_points_gl_3_autogen.cpp
  • // GENERATED FILE - DO NOT EDIT.
    // Generated by generate_entry_points.py using data from gl.xml.
    //
    // Copyright 2020 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // entry_points_gl_3_autogen.cpp:
    //   Defines the Desktop GL 3.x entry points.
    
    #include "libGL/entry_points_gl_3_autogen.h"
    
    #include "libANGLE/Context.h"
    #include "libANGLE/Context.inl.h"
    #include "libANGLE/entry_points_utils.h"
    #include "libANGLE/gl_enum_utils.h"
    #include "libANGLE/validationEGL.h"
    #include "libANGLE/validationES.h"
    #include "libANGLE/validationES1.h"
    #include "libANGLE/validationES2.h"
    #include "libANGLE/validationES3.h"
    #include "libANGLE/validationES31.h"
    #include "libANGLE/validationES32.h"
    #include "libANGLE/validationESEXT.h"
    #include "libANGLE/validationGL3_autogen.h"
    #include "libGLESv2/global_state.h"
    
    using namespace gl;
    
    extern "C" {
    
    // GL 3.0
    void GL_APIENTRY GL_BeginConditionalRender(GLuint id, GLenum mode)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLBeginConditionalRender, "context = %d, id = %u, mode = %s", CID(context), id,
              GLenumToString(GLenumGroup::TypeEnum, mode));
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateBeginConditionalRender(context, id, mode));
            if (isCallValid)
            {
                context->beginConditionalRender(id, mode);
            }
            ANGLE_CAPTURE(BeginConditionalRender, isCallValid, context, id, mode);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_BeginTransformFeedback(GLenum primitiveMode)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLBeginTransformFeedback, "context = %d, primitiveMode = %s", CID(context),
              GLenumToString(GLenumGroup::PrimitiveType, primitiveMode));
    
        if (context)
        {
            PrimitiveMode primitiveModePacked = PackParam<PrimitiveMode>(primitiveMode);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateBeginTransformFeedback(context, primitiveModePacked));
            if (isCallValid)
            {
                context->beginTransformFeedback(primitiveModePacked);
            }
            ANGLE_CAPTURE(BeginTransformFeedback, isCallValid, context, primitiveModePacked);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_BindBufferBase(GLenum target, GLuint index, GLuint buffer)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLBindBufferBase, "context = %d, target = %s, index = %u, buffer = %u",
              CID(context), GLenumToString(GLenumGroup::BufferTargetARB, target), index, buffer);
    
        if (context)
        {
            BufferBinding targetPacked                            = PackParam<BufferBinding>(target);
            BufferID bufferPacked                                 = PackParam<BufferID>(buffer);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateBindBufferBase(context, targetPacked, index, bufferPacked));
            if (isCallValid)
            {
                context->bindBufferBase(targetPacked, index, bufferPacked);
            }
            ANGLE_CAPTURE(BindBufferBase, isCallValid, context, targetPacked, index, bufferPacked);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY
    GL_BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLBindBufferRange,
              "context = %d, target = %s, index = %u, buffer = %u, offset = %llu, size = %llu",
              CID(context), GLenumToString(GLenumGroup::BufferTargetARB, target), index, buffer,
              static_cast<unsigned long long>(offset), static_cast<unsigned long long>(size));
    
        if (context)
        {
            BufferBinding targetPacked                            = PackParam<BufferBinding>(target);
            BufferID bufferPacked                                 = PackParam<BufferID>(buffer);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateBindBufferRange(context, targetPacked, index, bufferPacked, offset, size));
            if (isCallValid)
            {
                context->bindBufferRange(targetPacked, index, bufferPacked, offset, size);
            }
            ANGLE_CAPTURE(BindBufferRange, isCallValid, context, targetPacked, index, bufferPacked,
                          offset, size);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_BindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLBindFragDataLocation,
              "context = %d, program = %u, color = %u, name = 0x%016" PRIxPTR "", CID(context), program,
              color, (uintptr_t)name);
    
        if (context)
        {
            ShaderProgramID programPacked                         = PackParam<ShaderProgramID>(program);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateBindFragDataLocation(context, programPacked, color, name));
            if (isCallValid)
            {
                context->bindFragDataLocation(programPacked, color, name);
            }
            ANGLE_CAPTURE(BindFragDataLocation, isCallValid, context, programPacked, color, name);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_BindFramebuffer(GLenum target, GLuint framebuffer)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLBindFramebuffer, "context = %d, target = %s, framebuffer = %u", CID(context),
              GLenumToString(GLenumGroup::FramebufferTarget, target), framebuffer);
    
        if (context)
        {
            FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateBindFramebuffer(context, target, framebufferPacked));
            if (isCallValid)
            {
                context->bindFramebuffer(target, framebufferPacked);
            }
            ANGLE_CAPTURE(BindFramebuffer, isCallValid, context, target, framebufferPacked);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_BindRenderbuffer(GLenum target, GLuint renderbuffer)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLBindRenderbuffer, "context = %d, target = %s, renderbuffer = %u", CID(context),
              GLenumToString(GLenumGroup::RenderbufferTarget, target), renderbuffer);
    
        if (context)
        {
            RenderbufferID renderbufferPacked = PackParam<RenderbufferID>(renderbuffer);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateBindRenderbuffer(context, target, renderbufferPacked));
            if (isCallValid)
            {
                context->bindRenderbuffer(target, renderbufferPacked);
            }
            ANGLE_CAPTURE(BindRenderbuffer, isCallValid, context, target, renderbufferPacked);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_BindVertexArray(GLuint array)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLBindVertexArray, "context = %d, array = %u", CID(context), array);
    
        if (context)
        {
            VertexArrayID arrayPacked                             = PackParam<VertexArrayID>(array);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateBindVertexArray(context, arrayPacked));
            if (isCallValid)
            {
                context->bindVertexArray(arrayPacked);
            }
            ANGLE_CAPTURE(BindVertexArray, isCallValid, context, arrayPacked);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_BlitFramebuffer(GLint srcX0,
                                        GLint srcY0,
                                        GLint srcX1,
                                        GLint srcY1,
                                        GLint dstX0,
                                        GLint dstY0,
                                        GLint dstX1,
                                        GLint dstY1,
                                        GLbitfield mask,
                                        GLenum filter)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLBlitFramebuffer,
              "context = %d, srcX0 = %d, srcY0 = %d, srcX1 = %d, srcY1 = %d, dstX0 = %d, dstY0 = %d, "
              "dstX1 = %d, dstY1 = %d, mask = %s, filter = %s",
              CID(context), srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
              GLbitfieldToString(GLenumGroup::ClearBufferMask, mask).c_str(),
              GLenumToString(GLenumGroup::BlitFramebufferFilter, filter));
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateBlitFramebuffer(context, srcX0, srcY0, srcX1, srcY1, dstX0,
                                                        dstY0, dstX1, dstY1, mask, filter));
            if (isCallValid)
            {
                context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask,
                                         filter);
            }
            ANGLE_CAPTURE(BlitFramebuffer, isCallValid, context, srcX0, srcY0, srcX1, srcY1, dstX0,
                          dstY0, dstX1, dstY1, mask, filter);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    GLenum GL_APIENTRY GL_CheckFramebufferStatus(GLenum target)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLCheckFramebufferStatus, "context = %d, target = %s", CID(context),
              GLenumToString(GLenumGroup::FramebufferTarget, target));
    
        GLenum returnValue;
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateCheckFramebufferStatus(context, target));
            if (isCallValid)
            {
                returnValue = context->checkFramebufferStatus(target);
            }
            else
            {
                returnValue =
                    GetDefaultReturnValue<angle::EntryPoint::GLCheckFramebufferStatus, GLenum>();
            }
            ANGLE_CAPTURE(CheckFramebufferStatus, isCallValid, context, target, returnValue);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
            returnValue = GetDefaultReturnValue<angle::EntryPoint::GLCheckFramebufferStatus, GLenum>();
        }
        return returnValue;
    }
    
    void GL_APIENTRY GL_ClampColor(GLenum target, GLenum clamp)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLClampColor, "context = %d, target = %s, clamp = %s", CID(context),
              GLenumToString(GLenumGroup::DefaultGroup, target),
              GLenumToString(GLenumGroup::DefaultGroup, clamp));
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateClampColor(context, target, clamp));
            if (isCallValid)
            {
                context->clampColor(target, clamp);
            }
            ANGLE_CAPTURE(ClampColor, isCallValid, context, target, clamp);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLClearBufferfi,
              "context = %d, buffer = %s, drawbuffer = %d, depth = %f, stencil = %d", CID(context),
              GLenumToString(GLenumGroup::Buffer, buffer), drawbuffer, depth, stencil);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateClearBufferfi(context, buffer, drawbuffer, depth, stencil));
            if (isCallValid)
            {
                context->clearBufferfi(buffer, drawbuffer, depth, stencil);
            }
            ANGLE_CAPTURE(ClearBufferfi, isCallValid, context, buffer, drawbuffer, depth, stencil);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLClearBufferfv,
              "context = %d, buffer = %s, drawbuffer = %d, value = 0x%016" PRIxPTR "", CID(context),
              GLenumToString(GLenumGroup::Buffer, buffer), drawbuffer, (uintptr_t)value);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateClearBufferfv(context, buffer, drawbuffer, value));
            if (isCallValid)
            {
                context->clearBufferfv(buffer, drawbuffer, value);
            }
            ANGLE_CAPTURE(ClearBufferfv, isCallValid, context, buffer, drawbuffer, value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLClearBufferiv,
              "context = %d, buffer = %s, drawbuffer = %d, value = 0x%016" PRIxPTR "", CID(context),
              GLenumToString(GLenumGroup::Buffer, buffer), drawbuffer, (uintptr_t)value);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateClearBufferiv(context, buffer, drawbuffer, value));
            if (isCallValid)
            {
                context->clearBufferiv(buffer, drawbuffer, value);
            }
            ANGLE_CAPTURE(ClearBufferiv, isCallValid, context, buffer, drawbuffer, value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLClearBufferuiv,
              "context = %d, buffer = %s, drawbuffer = %d, value = 0x%016" PRIxPTR "", CID(context),
              GLenumToString(GLenumGroup::Buffer, buffer), drawbuffer, (uintptr_t)value);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateClearBufferuiv(context, buffer, drawbuffer, value));
            if (isCallValid)
            {
                context->clearBufferuiv(buffer, drawbuffer, value);
            }
            ANGLE_CAPTURE(ClearBufferuiv, isCallValid, context, buffer, drawbuffer, value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_ColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLColorMaski, "context = %d, index = %u, r = %s, g = %s, b = %s, a = %s",
              CID(context), index, GLbooleanToString(r), GLbooleanToString(g), GLbooleanToString(b),
              GLbooleanToString(a));
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateColorMaski(context, index, r, g, b, a));
            if (isCallValid)
            {
                context->colorMaski(index, r, g, b, a);
            }
            ANGLE_CAPTURE(ColorMaski, isCallValid, context, index, r, g, b, a);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLDeleteFramebuffers, "context = %d, n = %d, framebuffers = 0x%016" PRIxPTR "",
              CID(context), n, (uintptr_t)framebuffers);
    
        if (context)
        {
            const FramebufferID *framebuffersPacked = PackParam<const FramebufferID *>(framebuffers);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateDeleteFramebuffers(context, n, framebuffersPacked));
            if (isCallValid)
            {
                context->deleteFramebuffers(n, framebuffersPacked);
            }
            ANGLE_CAPTURE(DeleteFramebuffers, isCallValid, context, n, framebuffersPacked);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLDeleteRenderbuffers, "context = %d, n = %d, renderbuffers = 0x%016" PRIxPTR "",
              CID(context), n, (uintptr_t)renderbuffers);
    
        if (context)
        {
            const RenderbufferID *renderbuffersPacked =
                PackParam<const RenderbufferID *>(renderbuffers);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateDeleteRenderbuffers(context, n, renderbuffersPacked));
            if (isCallValid)
            {
                context->deleteRenderbuffers(n, renderbuffersPacked);
            }
            ANGLE_CAPTURE(DeleteRenderbuffers, isCallValid, context, n, renderbuffersPacked);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_DeleteVertexArrays(GLsizei n, const GLuint *arrays)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLDeleteVertexArrays, "context = %d, n = %d, arrays = 0x%016" PRIxPTR "",
              CID(context), n, (uintptr_t)arrays);
    
        if (context)
        {
            const VertexArrayID *arraysPacked = PackParam<const VertexArrayID *>(arrays);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateDeleteVertexArrays(context, n, arraysPacked));
            if (isCallValid)
            {
                context->deleteVertexArrays(n, arraysPacked);
            }
            ANGLE_CAPTURE(DeleteVertexArrays, isCallValid, context, n, arraysPacked);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_Disablei(GLenum target, GLuint index)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLDisablei, "context = %d, target = %s, index = %u", CID(context),
              GLenumToString(GLenumGroup::EnableCap, target), index);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid = (context->skipValidation() || ValidateDisablei(context, target, index));
            if (isCallValid)
            {
                context->disablei(target, index);
            }
            ANGLE_CAPTURE(Disablei, isCallValid, context, target, index);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_Enablei(GLenum target, GLuint index)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLEnablei, "context = %d, target = %s, index = %u", CID(context),
              GLenumToString(GLenumGroup::EnableCap, target), index);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid = (context->skipValidation() || ValidateEnablei(context, target, index));
            if (isCallValid)
            {
                context->enablei(target, index);
            }
            ANGLE_CAPTURE(Enablei, isCallValid, context, target, index);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_EndConditionalRender()
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLEndConditionalRender, "context = %d", CID(context));
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid = (context->skipValidation() || ValidateEndConditionalRender(context));
            if (isCallValid)
            {
                context->endConditionalRender();
            }
            ANGLE_CAPTURE(EndConditionalRender, isCallValid, context);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_EndTransformFeedback()
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLEndTransformFeedback, "context = %d", CID(context));
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid = (context->skipValidation() || ValidateEndTransformFeedback(context));
            if (isCallValid)
            {
                context->endTransformFeedback();
            }
            ANGLE_CAPTURE(EndTransformFeedback, isCallValid, context);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLFlushMappedBufferRange,
              "context = %d, target = %s, offset = %llu, length = %llu", CID(context),
              GLenumToString(GLenumGroup::BufferTargetARB, target),
              static_cast<unsigned long long>(offset), static_cast<unsigned long long>(length));
    
        if (context)
        {
            BufferBinding targetPacked                            = PackParam<BufferBinding>(target);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateFlushMappedBufferRange(context, targetPacked, offset, length));
            if (isCallValid)
            {
                context->flushMappedBufferRange(targetPacked, offset, length);
            }
            ANGLE_CAPTURE(FlushMappedBufferRange, isCallValid, context, targetPacked, offset, length);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_FramebufferRenderbuffer(GLenum target,
                                                GLenum attachment,
                                                GLenum renderbuffertarget,
                                                GLuint renderbuffer)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLFramebufferRenderbuffer,
              "context = %d, target = %s, attachment = %s, renderbuffertarget = %s, renderbuffer = %u",
              CID(context), GLenumToString(GLenumGroup::FramebufferTarget, target),
              GLenumToString(GLenumGroup::FramebufferAttachment, attachment),
              GLenumToString(GLenumGroup::RenderbufferTarget, renderbuffertarget), renderbuffer);
    
        if (context)
        {
            RenderbufferID renderbufferPacked = PackParam<RenderbufferID>(renderbuffer);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateFramebufferRenderbuffer(context, target, attachment, renderbuffertarget,
                                                 renderbufferPacked));
            if (isCallValid)
            {
                context->framebufferRenderbuffer(target, attachment, renderbuffertarget,
                                                 renderbufferPacked);
            }
            ANGLE_CAPTURE(FramebufferRenderbuffer, isCallValid, context, target, attachment,
                          renderbuffertarget, renderbufferPacked);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_FramebufferTexture1D(GLenum target,
                                             GLenum attachment,
                                             GLenum textarget,
                                             GLuint texture,
                                             GLint level)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLFramebufferTexture1D,
              "context = %d, target = %s, attachment = %s, textarget = %s, texture = %u, level = %d",
              CID(context), GLenumToString(GLenumGroup::FramebufferTarget, target),
              GLenumToString(GLenumGroup::FramebufferAttachment, attachment),
              GLenumToString(GLenumGroup::TextureTarget, textarget), texture, level);
    
        if (context)
        {
            TextureTarget textargetPacked                         = PackParam<TextureTarget>(textarget);
            TextureID texturePacked                               = PackParam<TextureID>(texture);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateFramebufferTexture1D(context, target, attachment,
                                                             textargetPacked, texturePacked, level));
            if (isCallValid)
            {
                context->framebufferTexture1D(target, attachment, textargetPacked, texturePacked,
                                              level);
            }
            ANGLE_CAPTURE(FramebufferTexture1D, isCallValid, context, target, attachment,
                          textargetPacked, texturePacked, level);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_FramebufferTexture2D(GLenum target,
                                             GLenum attachment,
                                             GLenum textarget,
                                             GLuint texture,
                                             GLint level)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLFramebufferTexture2D,
              "context = %d, target = %s, attachment = %s, textarget = %s, texture = %u, level = %d",
              CID(context), GLenumToString(GLenumGroup::FramebufferTarget, target),
              GLenumToString(GLenumGroup::FramebufferAttachment, attachment),
              GLenumToString(GLenumGroup::TextureTarget, textarget), texture, level);
    
        if (context)
        {
            TextureTarget textargetPacked                         = PackParam<TextureTarget>(textarget);
            TextureID texturePacked                               = PackParam<TextureID>(texture);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateFramebufferTexture2D(context, target, attachment,
                                                             textargetPacked, texturePacked, level));
            if (isCallValid)
            {
                context->framebufferTexture2D(target, attachment, textargetPacked, texturePacked,
                                              level);
            }
            ANGLE_CAPTURE(FramebufferTexture2D, isCallValid, context, target, attachment,
                          textargetPacked, texturePacked, level);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_FramebufferTexture3D(GLenum target,
                                             GLenum attachment,
                                             GLenum textarget,
                                             GLuint texture,
                                             GLint level,
                                             GLint zoffset)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLFramebufferTexture3D,
              "context = %d, target = %s, attachment = %s, textarget = %s, texture = %u, level = %d, "
              "zoffset = %d",
              CID(context), GLenumToString(GLenumGroup::FramebufferTarget, target),
              GLenumToString(GLenumGroup::FramebufferAttachment, attachment),
              GLenumToString(GLenumGroup::TextureTarget, textarget), texture, level, zoffset);
    
        if (context)
        {
            TextureTarget textargetPacked                         = PackParam<TextureTarget>(textarget);
            TextureID texturePacked                               = PackParam<TextureID>(texture);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateFramebufferTexture3D(context, target, attachment, textargetPacked,
                                              texturePacked, level, zoffset));
            if (isCallValid)
            {
                context->framebufferTexture3D(target, attachment, textargetPacked, texturePacked, level,
                                              zoffset);
            }
            ANGLE_CAPTURE(FramebufferTexture3D, isCallValid, context, target, attachment,
                          textargetPacked, texturePacked, level, zoffset);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_FramebufferTextureLayer(GLenum target,
                                                GLenum attachment,
                                                GLuint texture,
                                                GLint level,
                                                GLint layer)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLFramebufferTextureLayer,
              "context = %d, target = %s, attachment = %s, texture = %u, level = %d, layer = %d",
              CID(context), GLenumToString(GLenumGroup::FramebufferTarget, target),
              GLenumToString(GLenumGroup::FramebufferAttachment, attachment), texture, level, layer);
    
        if (context)
        {
            TextureID texturePacked                               = PackParam<TextureID>(texture);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateFramebufferTextureLayer(context, target, attachment,
                                                                texturePacked, level, layer));
            if (isCallValid)
            {
                context->framebufferTextureLayer(target, attachment, texturePacked, level, layer);
            }
            ANGLE_CAPTURE(FramebufferTextureLayer, isCallValid, context, target, attachment,
                          texturePacked, level, layer);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GenFramebuffers(GLsizei n, GLuint *framebuffers)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGenFramebuffers, "context = %d, n = %d, framebuffers = 0x%016" PRIxPTR "",
              CID(context), n, (uintptr_t)framebuffers);
    
        if (context)
        {
            FramebufferID *framebuffersPacked = PackParam<FramebufferID *>(framebuffers);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateGenFramebuffers(context, n, framebuffersPacked));
            if (isCallValid)
            {
                context->genFramebuffers(n, framebuffersPacked);
            }
            ANGLE_CAPTURE(GenFramebuffers, isCallValid, context, n, framebuffersPacked);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GenRenderbuffers(GLsizei n, GLuint *renderbuffers)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGenRenderbuffers, "context = %d, n = %d, renderbuffers = 0x%016" PRIxPTR "",
              CID(context), n, (uintptr_t)renderbuffers);
    
        if (context)
        {
            RenderbufferID *renderbuffersPacked = PackParam<RenderbufferID *>(renderbuffers);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateGenRenderbuffers(context, n, renderbuffersPacked));
            if (isCallValid)
            {
                context->genRenderbuffers(n, renderbuffersPacked);
            }
            ANGLE_CAPTURE(GenRenderbuffers, isCallValid, context, n, renderbuffersPacked);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GenVertexArrays(GLsizei n, GLuint *arrays)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGenVertexArrays, "context = %d, n = %d, arrays = 0x%016" PRIxPTR "",
              CID(context), n, (uintptr_t)arrays);
    
        if (context)
        {
            VertexArrayID *arraysPacked                           = PackParam<VertexArrayID *>(arrays);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateGenVertexArrays(context, n, arraysPacked));
            if (isCallValid)
            {
                context->genVertexArrays(n, arraysPacked);
            }
            ANGLE_CAPTURE(GenVertexArrays, isCallValid, context, n, arraysPacked);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GenerateMipmap(GLenum target)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGenerateMipmap, "context = %d, target = %s", CID(context),
              GLenumToString(GLenumGroup::TextureTarget, target));
    
        if (context)
        {
            TextureType targetPacked                              = PackParam<TextureType>(target);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateGenerateMipmap(context, targetPacked));
            if (isCallValid)
            {
                context->generateMipmap(targetPacked);
            }
            ANGLE_CAPTURE(GenerateMipmap, isCallValid, context, targetPacked);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GetBooleani_v(GLenum target, GLuint index, GLboolean *data)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetBooleani_v,
              "context = %d, target = %s, index = %u, data = 0x%016" PRIxPTR "", CID(context),
              GLenumToString(GLenumGroup::BufferTargetARB, target), index, (uintptr_t)data);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateGetBooleani_v(context, target, index, data));
            if (isCallValid)
            {
                context->getBooleani_v(target, index, data);
            }
            ANGLE_CAPTURE(GetBooleani_v, isCallValid, context, target, index, data);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    GLint GL_APIENTRY GL_GetFragDataLocation(GLuint program, const GLchar *name)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetFragDataLocation, "context = %d, program = %u, name = 0x%016" PRIxPTR "",
              CID(context), program, (uintptr_t)name);
    
        GLint returnValue;
        if (context)
        {
            ShaderProgramID programPacked                         = PackParam<ShaderProgramID>(program);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateGetFragDataLocation(context, programPacked, name));
            if (isCallValid)
            {
                returnValue = context->getFragDataLocation(programPacked, name);
            }
            else
            {
                returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetFragDataLocation, GLint>();
            }
            ANGLE_CAPTURE(GetFragDataLocation, isCallValid, context, programPacked, name, returnValue);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
            returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetFragDataLocation, GLint>();
        }
        return returnValue;
    }
    
    void GL_APIENTRY GL_GetFramebufferAttachmentParameteriv(GLenum target,
                                                            GLenum attachment,
                                                            GLenum pname,
                                                            GLint *params)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetFramebufferAttachmentParameteriv,
              "context = %d, target = %s, attachment = %s, pname = %s, params = 0x%016" PRIxPTR "",
              CID(context), GLenumToString(GLenumGroup::FramebufferTarget, target),
              GLenumToString(GLenumGroup::FramebufferAttachment, attachment),
              GLenumToString(GLenumGroup::FramebufferAttachmentParameterName, pname),
              (uintptr_t)params);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateGetFramebufferAttachmentParameteriv(
                                                  context, target, attachment, pname, params));
            if (isCallValid)
            {
                context->getFramebufferAttachmentParameteriv(target, attachment, pname, params);
            }
            ANGLE_CAPTURE(GetFramebufferAttachmentParameteriv, isCallValid, context, target, attachment,
                          pname, params);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GetIntegeri_v(GLenum target, GLuint index, GLint *data)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetIntegeri_v,
              "context = %d, target = %s, index = %u, data = 0x%016" PRIxPTR "", CID(context),
              GLenumToString(GLenumGroup::TypeEnum, target), index, (uintptr_t)data);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateGetIntegeri_v(context, target, index, data));
            if (isCallValid)
            {
                context->getIntegeri_v(target, index, data);
            }
            ANGLE_CAPTURE(GetIntegeri_v, isCallValid, context, target, index, data);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetRenderbufferParameteriv,
              "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context),
              GLenumToString(GLenumGroup::RenderbufferTarget, target),
              GLenumToString(GLenumGroup::RenderbufferParameterName, pname), (uintptr_t)params);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateGetRenderbufferParameteriv(context, target, pname, params));
            if (isCallValid)
            {
                context->getRenderbufferParameteriv(target, pname, params);
            }
            ANGLE_CAPTURE(GetRenderbufferParameteriv, isCallValid, context, target, pname, params);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    const GLubyte *GL_APIENTRY GL_GetStringi(GLenum name, GLuint index)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetStringi, "context = %d, name = %s, index = %u", CID(context),
              GLenumToString(GLenumGroup::StringName, name), index);
    
        const GLubyte *returnValue;
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid = (context->skipValidation() || ValidateGetStringi(context, name, index));
            if (isCallValid)
            {
                returnValue = context->getStringi(name, index);
            }
            else
            {
                returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetStringi, const GLubyte *>();
            }
            ANGLE_CAPTURE(GetStringi, isCallValid, context, name, index, returnValue);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
            returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetStringi, const GLubyte *>();
        }
        return returnValue;
    }
    
    void GL_APIENTRY GL_GetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetTexParameterIiv,
              "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context),
              GLenumToString(GLenumGroup::TextureTarget, target),
              GLenumToString(GLenumGroup::GetTextureParameter, pname), (uintptr_t)params);
    
        if (context)
        {
            TextureType targetPacked                              = PackParam<TextureType>(target);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateGetTexParameterIiv(context, targetPacked, pname, params));
            if (isCallValid)
            {
                context->getTexParameterIiv(targetPacked, pname, params);
            }
            ANGLE_CAPTURE(GetTexParameterIiv, isCallValid, context, targetPacked, pname, params);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetTexParameterIuiv,
              "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context),
              GLenumToString(GLenumGroup::TextureTarget, target),
              GLenumToString(GLenumGroup::GetTextureParameter, pname), (uintptr_t)params);
    
        if (context)
        {
            TextureType targetPacked                              = PackParam<TextureType>(target);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateGetTexParameterIuiv(context, targetPacked, pname, params));
            if (isCallValid)
            {
                context->getTexParameterIuiv(targetPacked, pname, params);
            }
            ANGLE_CAPTURE(GetTexParameterIuiv, isCallValid, context, targetPacked, pname, params);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GetTransformFeedbackVarying(GLuint program,
                                                    GLuint index,
                                                    GLsizei bufSize,
                                                    GLsizei *length,
                                                    GLsizei *size,
                                                    GLenum *type,
                                                    GLchar *name)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetTransformFeedbackVarying,
              "context = %d, program = %u, index = %u, bufSize = %d, length = 0x%016" PRIxPTR
              ", size = 0x%016" PRIxPTR ", type = 0x%016" PRIxPTR ", name = 0x%016" PRIxPTR "",
              CID(context), program, index, bufSize, (uintptr_t)length, (uintptr_t)size,
              (uintptr_t)type, (uintptr_t)name);
    
        if (context)
        {
            ShaderProgramID programPacked                         = PackParam<ShaderProgramID>(program);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateGetTransformFeedbackVarying(context, programPacked, index,
                                                                    bufSize, length, size, type, name));
            if (isCallValid)
            {
                context->getTransformFeedbackVarying(programPacked, index, bufSize, length, size, type,
                                                     name);
            }
            ANGLE_CAPTURE(GetTransformFeedbackVarying, isCallValid, context, programPacked, index,
                          bufSize, length, size, type, name);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GetUniformuiv(GLuint program, GLint location, GLuint *params)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetUniformuiv,
              "context = %d, program = %u, location = %d, params = 0x%016" PRIxPTR "", CID(context),
              program, location, (uintptr_t)params);
    
        if (context)
        {
            ShaderProgramID programPacked  = PackParam<ShaderProgramID>(program);
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateGetUniformuiv(context, programPacked, locationPacked, params));
            if (isCallValid)
            {
                context->getUniformuiv(programPacked, locationPacked, params);
            }
            ANGLE_CAPTURE(GetUniformuiv, isCallValid, context, programPacked, locationPacked, params);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetVertexAttribIiv,
              "context = %d, index = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), index,
              GLenumToString(GLenumGroup::VertexAttribEnum, pname), (uintptr_t)params);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateGetVertexAttribIiv(context, index, pname, params));
            if (isCallValid)
            {
                context->getVertexAttribIiv(index, pname, params);
            }
            ANGLE_CAPTURE(GetVertexAttribIiv, isCallValid, context, index, pname, params);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetVertexAttribIuiv,
              "context = %d, index = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), index,
              GLenumToString(GLenumGroup::VertexAttribEnum, pname), (uintptr_t)params);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateGetVertexAttribIuiv(context, index, pname, params));
            if (isCallValid)
            {
                context->getVertexAttribIuiv(index, pname, params);
            }
            ANGLE_CAPTURE(GetVertexAttribIuiv, isCallValid, context, index, pname, params);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    GLboolean GL_APIENTRY GL_IsEnabledi(GLenum target, GLuint index)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLIsEnabledi, "context = %d, target = %s, index = %u", CID(context),
              GLenumToString(GLenumGroup::EnableCap, target), index);
    
        GLboolean returnValue;
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateIsEnabledi(context, target, index));
            if (isCallValid)
            {
                returnValue = context->isEnabledi(target, index);
            }
            else
            {
                returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsEnabledi, GLboolean>();
            }
            ANGLE_CAPTURE(IsEnabledi, isCallValid, context, target, index, returnValue);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
            returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsEnabledi, GLboolean>();
        }
        return returnValue;
    }
    
    GLboolean GL_APIENTRY GL_IsFramebuffer(GLuint framebuffer)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLIsFramebuffer, "context = %d, framebuffer = %u", CID(context), framebuffer);
    
        GLboolean returnValue;
        if (context)
        {
            FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateIsFramebuffer(context, framebufferPacked));
            if (isCallValid)
            {
                returnValue = context->isFramebuffer(framebufferPacked);
            }
            else
            {
                returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsFramebuffer, GLboolean>();
            }
            ANGLE_CAPTURE(IsFramebuffer, isCallValid, context, framebufferPacked, returnValue);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
            returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsFramebuffer, GLboolean>();
        }
        return returnValue;
    }
    
    GLboolean GL_APIENTRY GL_IsRenderbuffer(GLuint renderbuffer)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLIsRenderbuffer, "context = %d, renderbuffer = %u", CID(context), renderbuffer);
    
        GLboolean returnValue;
        if (context)
        {
            RenderbufferID renderbufferPacked = PackParam<RenderbufferID>(renderbuffer);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateIsRenderbuffer(context, renderbufferPacked));
            if (isCallValid)
            {
                returnValue = context->isRenderbuffer(renderbufferPacked);
            }
            else
            {
                returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsRenderbuffer, GLboolean>();
            }
            ANGLE_CAPTURE(IsRenderbuffer, isCallValid, context, renderbufferPacked, returnValue);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
            returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsRenderbuffer, GLboolean>();
        }
        return returnValue;
    }
    
    GLboolean GL_APIENTRY GL_IsVertexArray(GLuint array)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLIsVertexArray, "context = %d, array = %u", CID(context), array);
    
        GLboolean returnValue;
        if (context)
        {
            VertexArrayID arrayPacked                             = PackParam<VertexArrayID>(array);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateIsVertexArray(context, arrayPacked));
            if (isCallValid)
            {
                returnValue = context->isVertexArray(arrayPacked);
            }
            else
            {
                returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsVertexArray, GLboolean>();
            }
            ANGLE_CAPTURE(IsVertexArray, isCallValid, context, arrayPacked, returnValue);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
            returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsVertexArray, GLboolean>();
        }
        return returnValue;
    }
    
    void *GL_APIENTRY GL_MapBufferRange(GLenum target,
                                        GLintptr offset,
                                        GLsizeiptr length,
                                        GLbitfield access)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLMapBufferRange,
              "context = %d, target = %s, offset = %llu, length = %llu, access = %s", CID(context),
              GLenumToString(GLenumGroup::BufferTargetARB, target),
              static_cast<unsigned long long>(offset), static_cast<unsigned long long>(length),
              GLbitfieldToString(GLenumGroup::BufferAccessMask, access).c_str());
    
        void *returnValue;
        if (context)
        {
            BufferBinding targetPacked                            = PackParam<BufferBinding>(target);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateMapBufferRange(context, targetPacked, offset, length, access));
            if (isCallValid)
            {
                returnValue = context->mapBufferRange(targetPacked, offset, length, access);
            }
            else
            {
                returnValue = GetDefaultReturnValue<angle::EntryPoint::GLMapBufferRange, void *>();
            }
            ANGLE_CAPTURE(MapBufferRange, isCallValid, context, targetPacked, offset, length, access,
                          returnValue);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
            returnValue = GetDefaultReturnValue<angle::EntryPoint::GLMapBufferRange, void *>();
        }
        return returnValue;
    }
    
    void GL_APIENTRY GL_RenderbufferStorage(GLenum target,
                                            GLenum internalformat,
                                            GLsizei width,
                                            GLsizei height)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLRenderbufferStorage,
              "context = %d, target = %s, internalformat = %s, width = %d, height = %d", CID(context),
              GLenumToString(GLenumGroup::RenderbufferTarget, target),
              GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateRenderbufferStorage(context, target, internalformat, width, height));
            if (isCallValid)
            {
                context->renderbufferStorage(target, internalformat, width, height);
            }
            ANGLE_CAPTURE(RenderbufferStorage, isCallValid, context, target, internalformat, width,
                          height);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_RenderbufferStorageMultisample(GLenum target,
                                                       GLsizei samples,
                                                       GLenum internalformat,
                                                       GLsizei width,
                                                       GLsizei height)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLRenderbufferStorageMultisample,
              "context = %d, target = %s, samples = %d, internalformat = %s, width = %d, height = %d",
              CID(context), GLenumToString(GLenumGroup::RenderbufferTarget, target), samples,
              GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateRenderbufferStorageMultisample(context, target, samples,
                                                                       internalformat, width, height));
            if (isCallValid)
            {
                context->renderbufferStorageMultisample(target, samples, internalformat, width, height);
            }
            ANGLE_CAPTURE(RenderbufferStorageMultisample, isCallValid, context, target, samples,
                          internalformat, width, height);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_TexParameterIiv(GLenum target, GLenum pname, const GLint *params)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLTexParameterIiv,
              "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context),
              GLenumToString(GLenumGroup::TextureTarget, target),
              GLenumToString(GLenumGroup::TextureParameterName, pname), (uintptr_t)params);
    
        if (context)
        {
            TextureType targetPacked                              = PackParam<TextureType>(target);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateTexParameterIiv(context, targetPacked, pname, params));
            if (isCallValid)
            {
                context->texParameterIiv(targetPacked, pname, params);
            }
            ANGLE_CAPTURE(TexParameterIiv, isCallValid, context, targetPacked, pname, params);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_TexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLTexParameterIuiv,
              "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context),
              GLenumToString(GLenumGroup::TextureTarget, target),
              GLenumToString(GLenumGroup::TextureParameterName, pname), (uintptr_t)params);
    
        if (context)
        {
            TextureType targetPacked                              = PackParam<TextureType>(target);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateTexParameterIuiv(context, targetPacked, pname, params));
            if (isCallValid)
            {
                context->texParameterIuiv(targetPacked, pname, params);
            }
            ANGLE_CAPTURE(TexParameterIuiv, isCallValid, context, targetPacked, pname, params);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_TransformFeedbackVaryings(GLuint program,
                                                  GLsizei count,
                                                  const GLchar *const *varyings,
                                                  GLenum bufferMode)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLTransformFeedbackVaryings,
              "context = %d, program = %u, count = %d, varyings = 0x%016" PRIxPTR ", bufferMode = %s",
              CID(context), program, count, (uintptr_t)varyings,
              GLenumToString(GLenumGroup::DefaultGroup, bufferMode));
    
        if (context)
        {
            ShaderProgramID programPacked                         = PackParam<ShaderProgramID>(program);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateTransformFeedbackVaryings(
                                                  context, programPacked, count, varyings, bufferMode));
            if (isCallValid)
            {
                context->transformFeedbackVaryings(programPacked, count, varyings, bufferMode);
            }
            ANGLE_CAPTURE(TransformFeedbackVaryings, isCallValid, context, programPacked, count,
                          varyings, bufferMode);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_Uniform1ui(GLint location, GLuint v0)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLUniform1ui, "context = %d, location = %d, v0 = %u", CID(context), location,
              v0);
    
        if (context)
        {
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateUniform1ui(context, locationPacked, v0));
            if (isCallValid)
            {
                context->uniform1ui(locationPacked, v0);
            }
            ANGLE_CAPTURE(Uniform1ui, isCallValid, context, locationPacked, v0);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_Uniform1uiv(GLint location, GLsizei count, const GLuint *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLUniform1uiv,
              "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context),
              location, count, (uintptr_t)value);
    
        if (context)
        {
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateUniform1uiv(context, locationPacked, count, value));
            if (isCallValid)
            {
                context->uniform1uiv(locationPacked, count, value);
            }
            ANGLE_CAPTURE(Uniform1uiv, isCallValid, context, locationPacked, count, value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_Uniform2ui(GLint location, GLuint v0, GLuint v1)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLUniform2ui, "context = %d, location = %d, v0 = %u, v1 = %u", CID(context),
              location, v0, v1);
    
        if (context)
        {
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateUniform2ui(context, locationPacked, v0, v1));
            if (isCallValid)
            {
                context->uniform2ui(locationPacked, v0, v1);
            }
            ANGLE_CAPTURE(Uniform2ui, isCallValid, context, locationPacked, v0, v1);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_Uniform2uiv(GLint location, GLsizei count, const GLuint *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLUniform2uiv,
              "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context),
              location, count, (uintptr_t)value);
    
        if (context)
        {
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateUniform2uiv(context, locationPacked, count, value));
            if (isCallValid)
            {
                context->uniform2uiv(locationPacked, count, value);
            }
            ANGLE_CAPTURE(Uniform2uiv, isCallValid, context, locationPacked, count, value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLUniform3ui, "context = %d, location = %d, v0 = %u, v1 = %u, v2 = %u",
              CID(context), location, v0, v1, v2);
    
        if (context)
        {
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateUniform3ui(context, locationPacked, v0, v1, v2));
            if (isCallValid)
            {
                context->uniform3ui(locationPacked, v0, v1, v2);
            }
            ANGLE_CAPTURE(Uniform3ui, isCallValid, context, locationPacked, v0, v1, v2);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_Uniform3uiv(GLint location, GLsizei count, const GLuint *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLUniform3uiv,
              "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context),
              location, count, (uintptr_t)value);
    
        if (context)
        {
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateUniform3uiv(context, locationPacked, count, value));
            if (isCallValid)
            {
                context->uniform3uiv(locationPacked, count, value);
            }
            ANGLE_CAPTURE(Uniform3uiv, isCallValid, context, locationPacked, count, value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLUniform4ui, "context = %d, location = %d, v0 = %u, v1 = %u, v2 = %u, v3 = %u",
              CID(context), location, v0, v1, v2, v3);
    
        if (context)
        {
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateUniform4ui(context, locationPacked, v0, v1, v2, v3));
            if (isCallValid)
            {
                context->uniform4ui(locationPacked, v0, v1, v2, v3);
            }
            ANGLE_CAPTURE(Uniform4ui, isCallValid, context, locationPacked, v0, v1, v2, v3);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_Uniform4uiv(GLint location, GLsizei count, const GLuint *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLUniform4uiv,
              "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context),
              location, count, (uintptr_t)value);
    
        if (context)
        {
            UniformLocation locationPacked = PackParam<UniformLocation>(location);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateUniform4uiv(context, locationPacked, count, value));
            if (isCallValid)
            {
                context->uniform4uiv(locationPacked, count, value);
            }
            ANGLE_CAPTURE(Uniform4uiv, isCallValid, context, locationPacked, count, value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_VertexAttribI1i(GLuint index, GLint x)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLVertexAttribI1i, "context = %d, index = %u, x = %d", CID(context), index, x);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttribI1i(context, index, x));
            if (isCallValid)
            {
                context->vertexAttribI1i(index, x);
            }
            ANGLE_CAPTURE(VertexAttribI1i, isCallValid, context, index, x);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_VertexAttribI1iv(GLuint index, const GLint *v)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLVertexAttribI1iv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
              CID(context), index, (uintptr_t)v);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttribI1iv(context, index, v));
            if (isCallValid)
            {
                context->vertexAttribI1iv(index, v);
            }
            ANGLE_CAPTURE(VertexAttribI1iv, isCallValid, context, index, v);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_VertexAttribI1ui(GLuint index, GLuint x)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLVertexAttribI1ui, "context = %d, index = %u, x = %u", CID(context), index, x);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttribI1ui(context, index, x));
            if (isCallValid)
            {
                context->vertexAttribI1ui(index, x);
            }
            ANGLE_CAPTURE(VertexAttribI1ui, isCallValid, context, index, x);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_VertexAttribI1uiv(GLuint index, const GLuint *v)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLVertexAttribI1uiv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
              CID(context), index, (uintptr_t)v);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttribI1uiv(context, index, v));
            if (isCallValid)
            {
                context->vertexAttribI1uiv(index, v);
            }
            ANGLE_CAPTURE(VertexAttribI1uiv, isCallValid, context, index, v);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_VertexAttribI2i(GLuint index, GLint x, GLint y)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLVertexAttribI2i, "context = %d, index = %u, x = %d, y = %d", CID(context),
              index, x, y);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttribI2i(context, index, x, y));
            if (isCallValid)
            {
                context->vertexAttribI2i(index, x, y);
            }
            ANGLE_CAPTURE(VertexAttribI2i, isCallValid, context, index, x, y);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_VertexAttribI2iv(GLuint index, const GLint *v)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLVertexAttribI2iv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
              CID(context), index, (uintptr_t)v);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttribI2iv(context, index, v));
            if (isCallValid)
            {
                context->vertexAttribI2iv(index, v);
            }
            ANGLE_CAPTURE(VertexAttribI2iv, isCallValid, context, index, v);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_VertexAttribI2ui(GLuint index, GLuint x, GLuint y)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLVertexAttribI2ui, "context = %d, index = %u, x = %u, y = %u", CID(context),
              index, x, y);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttribI2ui(context, index, x, y));
            if (isCallValid)
            {
                context->vertexAttribI2ui(index, x, y);
            }
            ANGLE_CAPTURE(VertexAttribI2ui, isCallValid, context, index, x, y);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_VertexAttribI2uiv(GLuint index, const GLuint *v)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLVertexAttribI2uiv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
              CID(context), index, (uintptr_t)v);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttribI2uiv(context, index, v));
            if (isCallValid)
            {
                context->vertexAttribI2uiv(index, v);
            }
            ANGLE_CAPTURE(VertexAttribI2uiv, isCallValid, context, index, v);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_VertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLVertexAttribI3i, "context = %d, index = %u, x = %d, y = %d, z = %d",
              CID(context), index, x, y, z);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttribI3i(context, index, x, y, z));
            if (isCallValid)
            {
                context->vertexAttribI3i(index, x, y, z);
            }
            ANGLE_CAPTURE(VertexAttribI3i, isCallValid, context, index, x, y, z);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_VertexAttribI3iv(GLuint index, const GLint *v)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLVertexAttribI3iv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
              CID(context), index, (uintptr_t)v);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttribI3iv(context, index, v));
            if (isCallValid)
            {
                context->vertexAttribI3iv(index, v);
            }
            ANGLE_CAPTURE(VertexAttribI3iv, isCallValid, context, index, v);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_VertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLVertexAttribI3ui, "context = %d, index = %u, x = %u, y = %u, z = %u",
              CID(context), index, x, y, z);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttribI3ui(context, index, x, y, z));
            if (isCallValid)
            {
                context->vertexAttribI3ui(index, x, y, z);
            }
            ANGLE_CAPTURE(VertexAttribI3ui, isCallValid, context, index, x, y, z);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_VertexAttribI3uiv(GLuint index, const GLuint *v)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLVertexAttribI3uiv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
              CID(context), index, (uintptr_t)v);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttribI3uiv(context, index, v));
            if (isCallValid)
            {
                context->vertexAttribI3uiv(index, v);
            }
            ANGLE_CAPTURE(VertexAttribI3uiv, isCallValid, context, index, v);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_VertexAttribI4bv(GLuint index, const GLbyte *v)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLVertexAttribI4bv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
              CID(context), index, (uintptr_t)v);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttribI4bv(context, index, v));
            if (isCallValid)
            {
                context->vertexAttribI4bv(index, v);
            }
            ANGLE_CAPTURE(VertexAttribI4bv, isCallValid, context, index, v);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLVertexAttribI4i, "context = %d, index = %u, x = %d, y = %d, z = %d, w = %d",
              CID(context), index, x, y, z, w);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttribI4i(context, index, x, y, z, w));
            if (isCallValid)
            {
                context->vertexAttribI4i(index, x, y, z, w);
            }
            ANGLE_CAPTURE(VertexAttribI4i, isCallValid, context, index, x, y, z, w);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_VertexAttribI4iv(GLuint index, const GLint *v)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLVertexAttribI4iv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
              CID(context), index, (uintptr_t)v);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttribI4iv(context, index, v));
            if (isCallValid)
            {
                context->vertexAttribI4iv(index, v);
            }
            ANGLE_CAPTURE(VertexAttribI4iv, isCallValid, context, index, v);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_VertexAttribI4sv(GLuint index, const GLshort *v)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLVertexAttribI4sv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
              CID(context), index, (uintptr_t)v);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttribI4sv(context, index, v));
            if (isCallValid)
            {
                context->vertexAttribI4sv(index, v);
            }
            ANGLE_CAPTURE(VertexAttribI4sv, isCallValid, context, index, v);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_VertexAttribI4ubv(GLuint index, const GLubyte *v)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLVertexAttribI4ubv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
              CID(context), index, (uintptr_t)v);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttribI4ubv(context, index, v));
            if (isCallValid)
            {
                context->vertexAttribI4ubv(index, v);
            }
            ANGLE_CAPTURE(VertexAttribI4ubv, isCallValid, context, index, v);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLVertexAttribI4ui, "context = %d, index = %u, x = %u, y = %u, z = %u, w = %u",
              CID(context), index, x, y, z, w);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttribI4ui(context, index, x, y, z, w));
            if (isCallValid)
            {
                context->vertexAttribI4ui(index, x, y, z, w);
            }
            ANGLE_CAPTURE(VertexAttribI4ui, isCallValid, context, index, x, y, z, w);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_VertexAttribI4uiv(GLuint index, const GLuint *v)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLVertexAttribI4uiv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
              CID(context), index, (uintptr_t)v);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttribI4uiv(context, index, v));
            if (isCallValid)
            {
                context->vertexAttribI4uiv(index, v);
            }
            ANGLE_CAPTURE(VertexAttribI4uiv, isCallValid, context, index, v);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_VertexAttribI4usv(GLuint index, const GLushort *v)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLVertexAttribI4usv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
              CID(context), index, (uintptr_t)v);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttribI4usv(context, index, v));
            if (isCallValid)
            {
                context->vertexAttribI4usv(index, v);
            }
            ANGLE_CAPTURE(VertexAttribI4usv, isCallValid, context, index, v);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY
    GL_VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLVertexAttribIPointer,
              "context = %d, index = %u, size = %d, type = %s, stride = %d, pointer = 0x%016" PRIxPTR
              "",
              CID(context), index, size, GLenumToString(GLenumGroup::VertexAttribPointerType, type),
              stride, (uintptr_t)pointer);
    
        if (context)
        {
            VertexAttribType typePacked                           = PackParam<VertexAttribType>(type);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateVertexAttribIPointer(context, index, size, typePacked, stride, pointer));
            if (isCallValid)
            {
                context->vertexAttribIPointer(index, size, typePacked, stride, pointer);
            }
            ANGLE_CAPTURE(VertexAttribIPointer, isCallValid, context, index, size, typePacked, stride,
                          pointer);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    // GL 3.1
    void GL_APIENTRY GL_CopyBufferSubData(GLenum readTarget,
                                          GLenum writeTarget,
                                          GLintptr readOffset,
                                          GLintptr writeOffset,
                                          GLsizeiptr size)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLCopyBufferSubData,
              "context = %d, readTarget = %s, writeTarget = %s, readOffset = %llu, writeOffset = %llu, "
              "size = %llu",
              CID(context), GLenumToString(GLenumGroup::CopyBufferSubDataTarget, readTarget),
              GLenumToString(GLenumGroup::CopyBufferSubDataTarget, writeTarget),
              static_cast<unsigned long long>(readOffset), static_cast<unsigned long long>(writeOffset),
              static_cast<unsigned long long>(size));
    
        if (context)
        {
            BufferBinding readTargetPacked  = PackParam<BufferBinding>(readTarget);
            BufferBinding writeTargetPacked = PackParam<BufferBinding>(writeTarget);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateCopyBufferSubData(context, readTargetPacked, writeTargetPacked,
                                                          readOffset, writeOffset, size));
            if (isCallValid)
            {
                context->copyBufferSubData(readTargetPacked, writeTargetPacked, readOffset, writeOffset,
                                           size);
            }
            ANGLE_CAPTURE(CopyBufferSubData, isCallValid, context, readTargetPacked, writeTargetPacked,
                          readOffset, writeOffset, size);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_DrawArraysInstanced(GLenum mode,
                                            GLint first,
                                            GLsizei count,
                                            GLsizei instancecount)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLDrawArraysInstanced,
              "context = %d, mode = %s, first = %d, count = %d, instancecount = %d", CID(context),
              GLenumToString(GLenumGroup::PrimitiveType, mode), first, count, instancecount);
    
        if (context)
        {
            PrimitiveMode modePacked                              = PackParam<PrimitiveMode>(mode);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateDrawArraysInstanced(context, modePacked, first, count, instancecount));
            if (isCallValid)
            {
                context->drawArraysInstanced(modePacked, first, count, instancecount);
            }
            ANGLE_CAPTURE(DrawArraysInstanced, isCallValid, context, modePacked, first, count,
                          instancecount);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_DrawElementsInstanced(GLenum mode,
                                              GLsizei count,
                                              GLenum type,
                                              const void *indices,
                                              GLsizei instancecount)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLDrawElementsInstanced,
              "context = %d, mode = %s, count = %d, type = %s, indices = 0x%016" PRIxPTR
              ", instancecount = %d",
              CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), count,
              GLenumToString(GLenumGroup::DrawElementsType, type), (uintptr_t)indices, instancecount);
    
        if (context)
        {
            PrimitiveMode modePacked                              = PackParam<PrimitiveMode>(mode);
            DrawElementsType typePacked                           = PackParam<DrawElementsType>(type);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateDrawElementsInstanced(context, modePacked, count, typePacked,
                                                              indices, instancecount));
            if (isCallValid)
            {
                context->drawElementsInstanced(modePacked, count, typePacked, indices, instancecount);
            }
            ANGLE_CAPTURE(DrawElementsInstanced, isCallValid, context, modePacked, count, typePacked,
                          indices, instancecount);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GetActiveUniformBlockName(GLuint program,
                                                  GLuint uniformBlockIndex,
                                                  GLsizei bufSize,
                                                  GLsizei *length,
                                                  GLchar *uniformBlockName)
    {
        Context *context = GetValidGlobalContext();
        EVENT(
            context, GLGetActiveUniformBlockName,
            "context = %d, program = %u, uniformBlockIndex = %u, bufSize = %d, length = 0x%016" PRIxPTR
            ", uniformBlockName = 0x%016" PRIxPTR "",
            CID(context), program, uniformBlockIndex, bufSize, (uintptr_t)length,
            (uintptr_t)uniformBlockName);
    
        if (context)
        {
            ShaderProgramID programPacked             = PackParam<ShaderProgramID>(program);
            UniformBlockIndex uniformBlockIndexPacked = PackParam<UniformBlockIndex>(uniformBlockIndex);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateGetActiveUniformBlockName(context, programPacked, uniformBlockIndexPacked,
                                                   bufSize, length, uniformBlockName));
            if (isCallValid)
            {
                context->getActiveUniformBlockName(programPacked, uniformBlockIndexPacked, bufSize,
                                                   length, uniformBlockName);
            }
            ANGLE_CAPTURE(GetActiveUniformBlockName, isCallValid, context, programPacked,
                          uniformBlockIndexPacked, bufSize, length, uniformBlockName);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GetActiveUniformBlockiv(GLuint program,
                                                GLuint uniformBlockIndex,
                                                GLenum pname,
                                                GLint *params)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetActiveUniformBlockiv,
              "context = %d, program = %u, uniformBlockIndex = %u, pname = %s, params = 0x%016" PRIxPTR
              "",
              CID(context), program, uniformBlockIndex,
              GLenumToString(GLenumGroup::UniformBlockPName, pname), (uintptr_t)params);
    
        if (context)
        {
            ShaderProgramID programPacked             = PackParam<ShaderProgramID>(program);
            UniformBlockIndex uniformBlockIndexPacked = PackParam<UniformBlockIndex>(uniformBlockIndex);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateGetActiveUniformBlockiv(
                                    context, programPacked, uniformBlockIndexPacked, pname, params));
            if (isCallValid)
            {
                context->getActiveUniformBlockiv(programPacked, uniformBlockIndexPacked, pname, params);
            }
            ANGLE_CAPTURE(GetActiveUniformBlockiv, isCallValid, context, programPacked,
                          uniformBlockIndexPacked, pname, params);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GetActiveUniformName(GLuint program,
                                             GLuint uniformIndex,
                                             GLsizei bufSize,
                                             GLsizei *length,
                                             GLchar *uniformName)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetActiveUniformName,
              "context = %d, program = %u, uniformIndex = %u, bufSize = %d, length = 0x%016" PRIxPTR
              ", uniformName = 0x%016" PRIxPTR "",
              CID(context), program, uniformIndex, bufSize, (uintptr_t)length, (uintptr_t)uniformName);
    
        if (context)
        {
            ShaderProgramID programPacked                         = PackParam<ShaderProgramID>(program);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateGetActiveUniformName(context, programPacked, uniformIndex,
                                                             bufSize, length, uniformName));
            if (isCallValid)
            {
                context->getActiveUniformName(programPacked, uniformIndex, bufSize, length,
                                              uniformName);
            }
            ANGLE_CAPTURE(GetActiveUniformName, isCallValid, context, programPacked, uniformIndex,
                          bufSize, length, uniformName);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GetActiveUniformsiv(GLuint program,
                                            GLsizei uniformCount,
                                            const GLuint *uniformIndices,
                                            GLenum pname,
                                            GLint *params)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetActiveUniformsiv,
              "context = %d, program = %u, uniformCount = %d, uniformIndices = 0x%016" PRIxPTR
              ", pname = %s, params = 0x%016" PRIxPTR "",
              CID(context), program, uniformCount, (uintptr_t)uniformIndices,
              GLenumToString(GLenumGroup::UniformPName, pname), (uintptr_t)params);
    
        if (context)
        {
            ShaderProgramID programPacked                         = PackParam<ShaderProgramID>(program);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateGetActiveUniformsiv(context, programPacked, uniformCount,
                                                            uniformIndices, pname, params));
            if (isCallValid)
            {
                context->getActiveUniformsiv(programPacked, uniformCount, uniformIndices, pname,
                                             params);
            }
            ANGLE_CAPTURE(GetActiveUniformsiv, isCallValid, context, programPacked, uniformCount,
                          uniformIndices, pname, params);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    GLuint GL_APIENTRY GL_GetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetUniformBlockIndex,
              "context = %d, program = %u, uniformBlockName = 0x%016" PRIxPTR "", CID(context), program,
              (uintptr_t)uniformBlockName);
    
        GLuint returnValue;
        if (context)
        {
            ShaderProgramID programPacked                         = PackParam<ShaderProgramID>(program);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateGetUniformBlockIndex(context, programPacked, uniformBlockName));
            if (isCallValid)
            {
                returnValue = context->getUniformBlockIndex(programPacked, uniformBlockName);
            }
            else
            {
                returnValue =
                    GetDefaultReturnValue<angle::EntryPoint::GLGetUniformBlockIndex, GLuint>();
            }
            ANGLE_CAPTURE(GetUniformBlockIndex, isCallValid, context, programPacked, uniformBlockName,
                          returnValue);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
            returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetUniformBlockIndex, GLuint>();
        }
        return returnValue;
    }
    
    void GL_APIENTRY GL_GetUniformIndices(GLuint program,
                                          GLsizei uniformCount,
                                          const GLchar *const *uniformNames,
                                          GLuint *uniformIndices)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetUniformIndices,
              "context = %d, program = %u, uniformCount = %d, uniformNames = 0x%016" PRIxPTR
              ", uniformIndices = 0x%016" PRIxPTR "",
              CID(context), program, uniformCount, (uintptr_t)uniformNames, (uintptr_t)uniformIndices);
    
        if (context)
        {
            ShaderProgramID programPacked                         = PackParam<ShaderProgramID>(program);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateGetUniformIndices(context, programPacked, uniformCount,
                                                          uniformNames, uniformIndices));
            if (isCallValid)
            {
                context->getUniformIndices(programPacked, uniformCount, uniformNames, uniformIndices);
            }
            ANGLE_CAPTURE(GetUniformIndices, isCallValid, context, programPacked, uniformCount,
                          uniformNames, uniformIndices);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_PrimitiveRestartIndex(GLuint index)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLPrimitiveRestartIndex, "context = %d, index = %u", CID(context), index);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidatePrimitiveRestartIndex(context, index));
            if (isCallValid)
            {
                context->primitiveRestartIndex(index);
            }
            ANGLE_CAPTURE(PrimitiveRestartIndex, isCallValid, context, index);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_TexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLTexBuffer, "context = %d, target = %s, internalformat = %s, buffer = %u",
              CID(context), GLenumToString(GLenumGroup::TextureTarget, target),
              GLenumToString(GLenumGroup::InternalFormat, internalformat), buffer);
    
        if (context)
        {
            TextureType targetPacked                              = PackParam<TextureType>(target);
            BufferID bufferPacked                                 = PackParam<BufferID>(buffer);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateTexBuffer(context, targetPacked, internalformat, bufferPacked));
            if (isCallValid)
            {
                context->texBuffer(targetPacked, internalformat, bufferPacked);
            }
            ANGLE_CAPTURE(TexBuffer, isCallValid, context, targetPacked, internalformat, bufferPacked);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_UniformBlockBinding(GLuint program,
                                            GLuint uniformBlockIndex,
                                            GLuint uniformBlockBinding)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLUniformBlockBinding,
              "context = %d, program = %u, uniformBlockIndex = %u, uniformBlockBinding = %u",
              CID(context), program, uniformBlockIndex, uniformBlockBinding);
    
        if (context)
        {
            ShaderProgramID programPacked             = PackParam<ShaderProgramID>(program);
            UniformBlockIndex uniformBlockIndexPacked = PackParam<UniformBlockIndex>(uniformBlockIndex);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateUniformBlockBinding(context, programPacked, uniformBlockIndexPacked,
                                             uniformBlockBinding));
            if (isCallValid)
            {
                context->uniformBlockBinding(programPacked, uniformBlockIndexPacked,
                                             uniformBlockBinding);
            }
            ANGLE_CAPTURE(UniformBlockBinding, isCallValid, context, programPacked,
                          uniformBlockIndexPacked, uniformBlockBinding);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    // GL 3.2
    GLenum GL_APIENTRY GL_ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLClientWaitSync,
              "context = %d, sync = 0x%016" PRIxPTR ", flags = %s, timeout = %llu", CID(context),
              (uintptr_t)sync, GLbitfieldToString(GLenumGroup::SyncObjectMask, flags).c_str(),
              static_cast<unsigned long long>(timeout));
    
        GLenum returnValue;
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateClientWaitSync(context, sync, flags, timeout));
            if (isCallValid)
            {
                returnValue = context->clientWaitSync(sync, flags, timeout);
            }
            else
            {
                returnValue = GetDefaultReturnValue<angle::EntryPoint::GLClientWaitSync, GLenum>();
            }
            ANGLE_CAPTURE(ClientWaitSync, isCallValid, context, sync, flags, timeout, returnValue);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
            returnValue = GetDefaultReturnValue<angle::EntryPoint::GLClientWaitSync, GLenum>();
        }
        return returnValue;
    }
    
    void GL_APIENTRY GL_DeleteSync(GLsync sync)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLDeleteSync, "context = %d, sync = 0x%016" PRIxPTR "", CID(context),
              (uintptr_t)sync);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid = (context->skipValidation() || ValidateDeleteSync(context, sync));
            if (isCallValid)
            {
                context->deleteSync(sync);
            }
            ANGLE_CAPTURE(DeleteSync, isCallValid, context, sync);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_DrawElementsBaseVertex(GLenum mode,
                                               GLsizei count,
                                               GLenum type,
                                               const void *indices,
                                               GLint basevertex)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLDrawElementsBaseVertex,
              "context = %d, mode = %s, count = %d, type = %s, indices = 0x%016" PRIxPTR
              ", basevertex = %d",
              CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), count,
              GLenumToString(GLenumGroup::DrawElementsType, type), (uintptr_t)indices, basevertex);
    
        if (context)
        {
            PrimitiveMode modePacked                              = PackParam<PrimitiveMode>(mode);
            DrawElementsType typePacked                           = PackParam<DrawElementsType>(type);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateDrawElementsBaseVertex(context, modePacked, count, typePacked,
                                                               indices, basevertex));
            if (isCallValid)
            {
                context->drawElementsBaseVertex(modePacked, count, typePacked, indices, basevertex);
            }
            ANGLE_CAPTURE(DrawElementsBaseVertex, isCallValid, context, modePacked, count, typePacked,
                          indices, basevertex);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_DrawElementsInstancedBaseVertex(GLenum mode,
                                                        GLsizei count,
                                                        GLenum type,
                                                        const void *indices,
                                                        GLsizei instancecount,
                                                        GLint basevertex)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLDrawElementsInstancedBaseVertex,
              "context = %d, mode = %s, count = %d, type = %s, indices = 0x%016" PRIxPTR
              ", instancecount = %d, basevertex = %d",
              CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), count,
              GLenumToString(GLenumGroup::DrawElementsType, type), (uintptr_t)indices, instancecount,
              basevertex);
    
        if (context)
        {
            PrimitiveMode modePacked                              = PackParam<PrimitiveMode>(mode);
            DrawElementsType typePacked                           = PackParam<DrawElementsType>(type);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid = (context->skipValidation() || ValidateDrawElementsInstancedBaseVertex(
                                                                 context, modePacked, count, typePacked,
                                                                 indices, instancecount, basevertex));
            if (isCallValid)
            {
                context->drawElementsInstancedBaseVertex(modePacked, count, typePacked, indices,
                                                         instancecount, basevertex);
            }
            ANGLE_CAPTURE(DrawElementsInstancedBaseVertex, isCallValid, context, modePacked, count,
                          typePacked, indices, instancecount, basevertex);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_DrawRangeElementsBaseVertex(GLenum mode,
                                                    GLuint start,
                                                    GLuint end,
                                                    GLsizei count,
                                                    GLenum type,
                                                    const void *indices,
                                                    GLint basevertex)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLDrawRangeElementsBaseVertex,
              "context = %d, mode = %s, start = %u, end = %u, count = %d, type = %s, indices = "
              "0x%016" PRIxPTR ", basevertex = %d",
              CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), start, end, count,
              GLenumToString(GLenumGroup::DrawElementsType, type), (uintptr_t)indices, basevertex);
    
        if (context)
        {
            PrimitiveMode modePacked                              = PackParam<PrimitiveMode>(mode);
            DrawElementsType typePacked                           = PackParam<DrawElementsType>(type);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid = (context->skipValidation() || ValidateDrawRangeElementsBaseVertex(
                                                                 context, modePacked, start, end, count,
                                                                 typePacked, indices, basevertex));
            if (isCallValid)
            {
                context->drawRangeElementsBaseVertex(modePacked, start, end, count, typePacked, indices,
                                                     basevertex);
            }
            ANGLE_CAPTURE(DrawRangeElementsBaseVertex, isCallValid, context, modePacked, start, end,
                          count, typePacked, indices, basevertex);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    GLsync GL_APIENTRY GL_FenceSync(GLenum condition, GLbitfield flags)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLFenceSync, "context = %d, condition = %s, flags = %s", CID(context),
              GLenumToString(GLenumGroup::SyncCondition, condition),
              GLbitfieldToString(GLenumGroup::DefaultGroup, flags).c_str());
    
        GLsync returnValue;
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateFenceSync(context, condition, flags));
            if (isCallValid)
            {
                returnValue = context->fenceSync(condition, flags);
            }
            else
            {
                returnValue = GetDefaultReturnValue<angle::EntryPoint::GLFenceSync, GLsync>();
            }
            ANGLE_CAPTURE(FenceSync, isCallValid, context, condition, flags, returnValue);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
            returnValue = GetDefaultReturnValue<angle::EntryPoint::GLFenceSync, GLsync>();
        }
        return returnValue;
    }
    
    void GL_APIENTRY GL_FramebufferTexture(GLenum target,
                                           GLenum attachment,
                                           GLuint texture,
                                           GLint level)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLFramebufferTexture,
              "context = %d, target = %s, attachment = %s, texture = %u, level = %d", CID(context),
              GLenumToString(GLenumGroup::FramebufferTarget, target),
              GLenumToString(GLenumGroup::FramebufferAttachment, attachment), texture, level);
    
        if (context)
        {
            TextureID texturePacked                               = PackParam<TextureID>(texture);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateFramebufferTexture(context, target, attachment, texturePacked, level));
            if (isCallValid)
            {
                context->framebufferTexture(target, attachment, texturePacked, level);
            }
            ANGLE_CAPTURE(FramebufferTexture, isCallValid, context, target, attachment, texturePacked,
                          level);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetBufferParameteri64v,
              "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context),
              GLenumToString(GLenumGroup::BufferTargetARB, target),
              GLenumToString(GLenumGroup::DefaultGroup, pname), (uintptr_t)params);
    
        if (context)
        {
            BufferBinding targetPacked                            = PackParam<BufferBinding>(target);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateGetBufferParameteri64v(context, targetPacked, pname, params));
            if (isCallValid)
            {
                context->getBufferParameteri64v(targetPacked, pname, params);
            }
            ANGLE_CAPTURE(GetBufferParameteri64v, isCallValid, context, targetPacked, pname, params);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetInteger64i_v,
              "context = %d, target = %s, index = %u, data = 0x%016" PRIxPTR "", CID(context),
              GLenumToString(GLenumGroup::TypeEnum, target), index, (uintptr_t)data);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateGetInteger64i_v(context, target, index, data));
            if (isCallValid)
            {
                context->getInteger64i_v(target, index, data);
            }
            ANGLE_CAPTURE(GetInteger64i_v, isCallValid, context, target, index, data);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GetInteger64v(GLenum pname, GLint64 *data)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetInteger64v, "context = %d, pname = %s, data = 0x%016" PRIxPTR "",
              CID(context), GLenumToString(GLenumGroup::GetPName, pname), (uintptr_t)data);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateGetInteger64v(context, pname, data));
            if (isCallValid)
            {
                context->getInteger64v(pname, data);
            }
            ANGLE_CAPTURE(GetInteger64v, isCallValid, context, pname, data);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetMultisamplefv,
              "context = %d, pname = %s, index = %u, val = 0x%016" PRIxPTR "", CID(context),
              GLenumToString(GLenumGroup::DefaultGroup, pname), index, (uintptr_t)val);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateGetMultisamplefv(context, pname, index, val));
            if (isCallValid)
            {
                context->getMultisamplefv(pname, index, val);
            }
            ANGLE_CAPTURE(GetMultisamplefv, isCallValid, context, pname, index, val);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY
    GL_GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
    {
        Context *context = GetGlobalContext();
        EVENT(context, GLGetSynciv,
              "context = %d, sync = 0x%016" PRIxPTR
              ", pname = %s, bufSize = %d, length = 0x%016" PRIxPTR ", values = 0x%016" PRIxPTR "",
              CID(context), (uintptr_t)sync, GLenumToString(GLenumGroup::SyncParameterName, pname),
              bufSize, (uintptr_t)length, (uintptr_t)values);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateGetSynciv(context, sync, pname, bufSize, length, values));
            if (isCallValid)
            {
                context->getSynciv(sync, pname, bufSize, length, values);
            }
            ANGLE_CAPTURE(GetSynciv, isCallValid, context, sync, pname, bufSize, length, values);
        }
        else
        {}
    }
    
    GLboolean GL_APIENTRY GL_IsSync(GLsync sync)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLIsSync, "context = %d, sync = 0x%016" PRIxPTR "", CID(context),
              (uintptr_t)sync);
    
        GLboolean returnValue;
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid = (context->skipValidation() || ValidateIsSync(context, sync));
            if (isCallValid)
            {
                returnValue = context->isSync(sync);
            }
            else
            {
                returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsSync, GLboolean>();
            }
            ANGLE_CAPTURE(IsSync, isCallValid, context, sync, returnValue);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
            returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsSync, GLboolean>();
        }
        return returnValue;
    }
    
    void GL_APIENTRY GL_MultiDrawElementsBaseVertex(GLenum mode,
                                                    const GLsizei *count,
                                                    GLenum type,
                                                    const void *const *indices,
                                                    GLsizei drawcount,
                                                    const GLint *basevertex)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLMultiDrawElementsBaseVertex,
              "context = %d, mode = %s, count = 0x%016" PRIxPTR ", type = %s, indices = 0x%016" PRIxPTR
              ", drawcount = %d, basevertex = 0x%016" PRIxPTR "",
              CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), (uintptr_t)count,
              GLenumToString(GLenumGroup::DrawElementsType, type), (uintptr_t)indices, drawcount,
              (uintptr_t)basevertex);
    
        if (context)
        {
            PrimitiveMode modePacked                              = PackParam<PrimitiveMode>(mode);
            DrawElementsType typePacked                           = PackParam<DrawElementsType>(type);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid = (context->skipValidation() || ValidateMultiDrawElementsBaseVertex(
                                                                 context, modePacked, count, typePacked,
                                                                 indices, drawcount, basevertex));
            if (isCallValid)
            {
                context->multiDrawElementsBaseVertex(modePacked, count, typePacked, indices, drawcount,
                                                     basevertex);
            }
            ANGLE_CAPTURE(MultiDrawElementsBaseVertex, isCallValid, context, modePacked, count,
                          typePacked, indices, drawcount, basevertex);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_ProvokingVertex(GLenum mode)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLProvokingVertex, "context = %d, mode = %s", CID(context),
              GLenumToString(GLenumGroup::VertexProvokingMode, mode));
    
        if (context)
        {
            ProvokingVertexConvention modePacked = PackParam<ProvokingVertexConvention>(mode);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateProvokingVertex(context, modePacked));
            if (isCallValid)
            {
                context->provokingVertex(modePacked);
            }
            ANGLE_CAPTURE(ProvokingVertex, isCallValid, context, modePacked);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_SampleMaski(GLuint maskNumber, GLbitfield mask)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLSampleMaski, "context = %d, maskNumber = %u, mask = %s", CID(context),
              maskNumber, GLbitfieldToString(GLenumGroup::DefaultGroup, mask).c_str());
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateSampleMaski(context, maskNumber, mask));
            if (isCallValid)
            {
                context->sampleMaski(maskNumber, mask);
            }
            ANGLE_CAPTURE(SampleMaski, isCallValid, context, maskNumber, mask);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_TexImage2DMultisample(GLenum target,
                                              GLsizei samples,
                                              GLenum internalformat,
                                              GLsizei width,
                                              GLsizei height,
                                              GLboolean fixedsamplelocations)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLTexImage2DMultisample,
              "context = %d, target = %s, samples = %d, internalformat = %s, width = %d, height = %d, "
              "fixedsamplelocations = %s",
              CID(context), GLenumToString(GLenumGroup::TextureTarget, target), samples,
              GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height,
              GLbooleanToString(fixedsamplelocations));
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateTexImage2DMultisample(context, target, samples, internalformat,
                                                              width, height, fixedsamplelocations));
            if (isCallValid)
            {
                context->texImage2DMultisample(target, samples, internalformat, width, height,
                                               fixedsamplelocations);
            }
            ANGLE_CAPTURE(TexImage2DMultisample, isCallValid, context, target, samples, internalformat,
                          width, height, fixedsamplelocations);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_TexImage3DMultisample(GLenum target,
                                              GLsizei samples,
                                              GLenum internalformat,
                                              GLsizei width,
                                              GLsizei height,
                                              GLsizei depth,
                                              GLboolean fixedsamplelocations)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLTexImage3DMultisample,
              "context = %d, target = %s, samples = %d, internalformat = %s, width = %d, height = %d, "
              "depth = %d, fixedsamplelocations = %s",
              CID(context), GLenumToString(GLenumGroup::TextureTarget, target), samples,
              GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height, depth,
              GLbooleanToString(fixedsamplelocations));
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateTexImage3DMultisample(context, target, samples, internalformat, width, height,
                                               depth, fixedsamplelocations));
            if (isCallValid)
            {
                context->texImage3DMultisample(target, samples, internalformat, width, height, depth,
                                               fixedsamplelocations);
            }
            ANGLE_CAPTURE(TexImage3DMultisample, isCallValid, context, target, samples, internalformat,
                          width, height, depth, fixedsamplelocations);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLWaitSync, "context = %d, sync = 0x%016" PRIxPTR ", flags = %s, timeout = %llu",
              CID(context), (uintptr_t)sync,
              GLbitfieldToString(GLenumGroup::DefaultGroup, flags).c_str(),
              static_cast<unsigned long long>(timeout));
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateWaitSync(context, sync, flags, timeout));
            if (isCallValid)
            {
                context->waitSync(sync, flags, timeout);
            }
            ANGLE_CAPTURE(WaitSync, isCallValid, context, sync, flags, timeout);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    // GL 3.3
    void GL_APIENTRY GL_BindFragDataLocationIndexed(GLuint program,
                                                    GLuint colorNumber,
                                                    GLuint index,
                                                    const GLchar *name)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLBindFragDataLocationIndexed,
              "context = %d, program = %u, colorNumber = %u, index = %u, name = 0x%016" PRIxPTR "",
              CID(context), program, colorNumber, index, (uintptr_t)name);
    
        if (context)
        {
            ShaderProgramID programPacked                         = PackParam<ShaderProgramID>(program);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() ||
                 ValidateBindFragDataLocationIndexed(context, programPacked, colorNumber, index, name));
            if (isCallValid)
            {
                context->bindFragDataLocationIndexed(programPacked, colorNumber, index, name);
            }
            ANGLE_CAPTURE(BindFragDataLocationIndexed, isCallValid, context, programPacked, colorNumber,
                          index, name);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_BindSampler(GLuint unit, GLuint sampler)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLBindSampler, "context = %d, unit = %u, sampler = %u", CID(context), unit,
              sampler);
    
        if (context)
        {
            SamplerID samplerPacked                               = PackParam<SamplerID>(sampler);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateBindSampler(context, unit, samplerPacked));
            if (isCallValid)
            {
                context->bindSampler(unit, samplerPacked);
            }
            ANGLE_CAPTURE(BindSampler, isCallValid, context, unit, samplerPacked);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_ColorP3ui(GLenum type, GLuint color)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLColorP3ui, "context = %d, type = %s, color = %u", CID(context),
              GLenumToString(GLenumGroup::ColorPointerType, type), color);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid = (context->skipValidation() || ValidateColorP3ui(context, type, color));
            if (isCallValid)
            {
                context->colorP3ui(type, color);
            }
            ANGLE_CAPTURE(ColorP3ui, isCallValid, context, type, color);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_ColorP3uiv(GLenum type, const GLuint *color)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLColorP3uiv, "context = %d, type = %s, color = 0x%016" PRIxPTR "", CID(context),
              GLenumToString(GLenumGroup::ColorPointerType, type), (uintptr_t)color);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid = (context->skipValidation() || ValidateColorP3uiv(context, type, color));
            if (isCallValid)
            {
                context->colorP3uiv(type, color);
            }
            ANGLE_CAPTURE(ColorP3uiv, isCallValid, context, type, color);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_ColorP4ui(GLenum type, GLuint color)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLColorP4ui, "context = %d, type = %s, color = %u", CID(context),
              GLenumToString(GLenumGroup::ColorPointerType, type), color);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid = (context->skipValidation() || ValidateColorP4ui(context, type, color));
            if (isCallValid)
            {
                context->colorP4ui(type, color);
            }
            ANGLE_CAPTURE(ColorP4ui, isCallValid, context, type, color);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_ColorP4uiv(GLenum type, const GLuint *color)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLColorP4uiv, "context = %d, type = %s, color = 0x%016" PRIxPTR "", CID(context),
              GLenumToString(GLenumGroup::ColorPointerType, type), (uintptr_t)color);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid = (context->skipValidation() || ValidateColorP4uiv(context, type, color));
            if (isCallValid)
            {
                context->colorP4uiv(type, color);
            }
            ANGLE_CAPTURE(ColorP4uiv, isCallValid, context, type, color);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_DeleteSamplers(GLsizei count, const GLuint *samplers)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLDeleteSamplers, "context = %d, count = %d, samplers = 0x%016" PRIxPTR "",
              CID(context), count, (uintptr_t)samplers);
    
        if (context)
        {
            const SamplerID *samplersPacked = PackParam<const SamplerID *>(samplers);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateDeleteSamplers(context, count, samplersPacked));
            if (isCallValid)
            {
                context->deleteSamplers(count, samplersPacked);
            }
            ANGLE_CAPTURE(DeleteSamplers, isCallValid, context, count, samplersPacked);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GenSamplers(GLsizei count, GLuint *samplers)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGenSamplers, "context = %d, count = %d, samplers = 0x%016" PRIxPTR "",
              CID(context), count, (uintptr_t)samplers);
    
        if (context)
        {
            SamplerID *samplersPacked                             = PackParam<SamplerID *>(samplers);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateGenSamplers(context, count, samplersPacked));
            if (isCallValid)
            {
                context->genSamplers(count, samplersPacked);
            }
            ANGLE_CAPTURE(GenSamplers, isCallValid, context, count, samplersPacked);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    GLint GL_APIENTRY GL_GetFragDataIndex(GLuint program, const GLchar *name)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetFragDataIndex, "context = %d, program = %u, name = 0x%016" PRIxPTR "",
              CID(context), program, (uintptr_t)name);
    
        GLint returnValue;
        if (context)
        {
            ShaderProgramID programPacked                         = PackParam<ShaderProgramID>(program);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateGetFragDataIndex(context, programPacked, name));
            if (isCallValid)
            {
                returnValue = context->getFragDataIndex(programPacked, name);
            }
            else
            {
                returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetFragDataIndex, GLint>();
            }
            ANGLE_CAPTURE(GetFragDataIndex, isCallValid, context, programPacked, name, returnValue);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
            returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetFragDataIndex, GLint>();
        }
        return returnValue;
    }
    
    void GL_APIENTRY GL_GetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
    {
        Context *context = GetGlobalContext();
        EVENT(context, GLGetQueryObjecti64v,
              "context = %d, id = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), id,
              GLenumToString(GLenumGroup::QueryObjectParameterName, pname), (uintptr_t)params);
    
        if (context)
        {
            QueryID idPacked                                      = PackParam<QueryID>(id);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateGetQueryObjecti64v(context, idPacked, pname, params));
            if (isCallValid)
            {
                context->getQueryObjecti64v(idPacked, pname, params);
            }
            ANGLE_CAPTURE(GetQueryObjecti64v, isCallValid, context, idPacked, pname, params);
        }
        else
        {}
    }
    
    void GL_APIENTRY GL_GetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetQueryObjectui64v,
              "context = %d, id = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), id,
              GLenumToString(GLenumGroup::QueryObjectParameterName, pname), (uintptr_t)params);
    
        if (context)
        {
            QueryID idPacked                                      = PackParam<QueryID>(id);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateGetQueryObjectui64v(context, idPacked, pname, params));
            if (isCallValid)
            {
                context->getQueryObjectui64v(idPacked, pname, params);
            }
            ANGLE_CAPTURE(GetQueryObjectui64v, isCallValid, context, idPacked, pname, params);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetSamplerParameterIiv,
              "context = %d, sampler = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context),
              sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname), (uintptr_t)params);
    
        if (context)
        {
            SamplerID samplerPacked                               = PackParam<SamplerID>(sampler);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateGetSamplerParameterIiv(context, samplerPacked, pname, params));
            if (isCallValid)
            {
                context->getSamplerParameterIiv(samplerPacked, pname, params);
            }
            ANGLE_CAPTURE(GetSamplerParameterIiv, isCallValid, context, samplerPacked, pname, params);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetSamplerParameterIuiv,
              "context = %d, sampler = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context),
              sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname), (uintptr_t)params);
    
        if (context)
        {
            SamplerID samplerPacked                               = PackParam<SamplerID>(sampler);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateGetSamplerParameterIuiv(context, samplerPacked, pname, params));
            if (isCallValid)
            {
                context->getSamplerParameterIuiv(samplerPacked, pname, params);
            }
            ANGLE_CAPTURE(GetSamplerParameterIuiv, isCallValid, context, samplerPacked, pname, params);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetSamplerParameterfv,
              "context = %d, sampler = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context),
              sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname), (uintptr_t)params);
    
        if (context)
        {
            SamplerID samplerPacked                               = PackParam<SamplerID>(sampler);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateGetSamplerParameterfv(context, samplerPacked, pname, params));
            if (isCallValid)
            {
                context->getSamplerParameterfv(samplerPacked, pname, params);
            }
            ANGLE_CAPTURE(GetSamplerParameterfv, isCallValid, context, samplerPacked, pname, params);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLGetSamplerParameteriv,
              "context = %d, sampler = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context),
              sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname), (uintptr_t)params);
    
        if (context)
        {
            SamplerID samplerPacked                               = PackParam<SamplerID>(sampler);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateGetSamplerParameteriv(context, samplerPacked, pname, params));
            if (isCallValid)
            {
                context->getSamplerParameteriv(samplerPacked, pname, params);
            }
            ANGLE_CAPTURE(GetSamplerParameteriv, isCallValid, context, samplerPacked, pname, params);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    GLboolean GL_APIENTRY GL_IsSampler(GLuint sampler)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLIsSampler, "context = %d, sampler = %u", CID(context), sampler);
    
        GLboolean returnValue;
        if (context)
        {
            SamplerID samplerPacked                               = PackParam<SamplerID>(sampler);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid = (context->skipValidation() || ValidateIsSampler(context, samplerPacked));
            if (isCallValid)
            {
                returnValue = context->isSampler(samplerPacked);
            }
            else
            {
                returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsSampler, GLboolean>();
            }
            ANGLE_CAPTURE(IsSampler, isCallValid, context, samplerPacked, returnValue);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
            returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsSampler, GLboolean>();
        }
        return returnValue;
    }
    
    void GL_APIENTRY GL_MultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLMultiTexCoordP1ui, "context = %d, texture = %s, type = %s, coords = %u",
              CID(context), GLenumToString(GLenumGroup::TextureUnit, texture),
              GLenumToString(GLenumGroup::TexCoordPointerType, type), coords);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateMultiTexCoordP1ui(context, texture, type, coords));
            if (isCallValid)
            {
                context->multiTexCoordP1ui(texture, type, coords);
            }
            ANGLE_CAPTURE(MultiTexCoordP1ui, isCallValid, context, texture, type, coords);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_MultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLMultiTexCoordP1uiv,
              "context = %d, texture = %s, type = %s, coords = 0x%016" PRIxPTR "", CID(context),
              GLenumToString(GLenumGroup::TextureUnit, texture),
              GLenumToString(GLenumGroup::TexCoordPointerType, type), (uintptr_t)coords);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateMultiTexCoordP1uiv(context, texture, type, coords));
            if (isCallValid)
            {
                context->multiTexCoordP1uiv(texture, type, coords);
            }
            ANGLE_CAPTURE(MultiTexCoordP1uiv, isCallValid, context, texture, type, coords);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_MultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLMultiTexCoordP2ui, "context = %d, texture = %s, type = %s, coords = %u",
              CID(context), GLenumToString(GLenumGroup::TextureUnit, texture),
              GLenumToString(GLenumGroup::TexCoordPointerType, type), coords);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateMultiTexCoordP2ui(context, texture, type, coords));
            if (isCallValid)
            {
                context->multiTexCoordP2ui(texture, type, coords);
            }
            ANGLE_CAPTURE(MultiTexCoordP2ui, isCallValid, context, texture, type, coords);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_MultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLMultiTexCoordP2uiv,
              "context = %d, texture = %s, type = %s, coords = 0x%016" PRIxPTR "", CID(context),
              GLenumToString(GLenumGroup::TextureUnit, texture),
              GLenumToString(GLenumGroup::TexCoordPointerType, type), (uintptr_t)coords);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateMultiTexCoordP2uiv(context, texture, type, coords));
            if (isCallValid)
            {
                context->multiTexCoordP2uiv(texture, type, coords);
            }
            ANGLE_CAPTURE(MultiTexCoordP2uiv, isCallValid, context, texture, type, coords);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_MultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLMultiTexCoordP3ui, "context = %d, texture = %s, type = %s, coords = %u",
              CID(context), GLenumToString(GLenumGroup::TextureUnit, texture),
              GLenumToString(GLenumGroup::TexCoordPointerType, type), coords);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateMultiTexCoordP3ui(context, texture, type, coords));
            if (isCallValid)
            {
                context->multiTexCoordP3ui(texture, type, coords);
            }
            ANGLE_CAPTURE(MultiTexCoordP3ui, isCallValid, context, texture, type, coords);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_MultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLMultiTexCoordP3uiv,
              "context = %d, texture = %s, type = %s, coords = 0x%016" PRIxPTR "", CID(context),
              GLenumToString(GLenumGroup::TextureUnit, texture),
              GLenumToString(GLenumGroup::TexCoordPointerType, type), (uintptr_t)coords);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateMultiTexCoordP3uiv(context, texture, type, coords));
            if (isCallValid)
            {
                context->multiTexCoordP3uiv(texture, type, coords);
            }
            ANGLE_CAPTURE(MultiTexCoordP3uiv, isCallValid, context, texture, type, coords);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_MultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLMultiTexCoordP4ui, "context = %d, texture = %s, type = %s, coords = %u",
              CID(context), GLenumToString(GLenumGroup::TextureUnit, texture),
              GLenumToString(GLenumGroup::TexCoordPointerType, type), coords);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateMultiTexCoordP4ui(context, texture, type, coords));
            if (isCallValid)
            {
                context->multiTexCoordP4ui(texture, type, coords);
            }
            ANGLE_CAPTURE(MultiTexCoordP4ui, isCallValid, context, texture, type, coords);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_MultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLMultiTexCoordP4uiv,
              "context = %d, texture = %s, type = %s, coords = 0x%016" PRIxPTR "", CID(context),
              GLenumToString(GLenumGroup::TextureUnit, texture),
              GLenumToString(GLenumGroup::TexCoordPointerType, type), (uintptr_t)coords);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateMultiTexCoordP4uiv(context, texture, type, coords));
            if (isCallValid)
            {
                context->multiTexCoordP4uiv(texture, type, coords);
            }
            ANGLE_CAPTURE(MultiTexCoordP4uiv, isCallValid, context, texture, type, coords);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_NormalP3ui(GLenum type, GLuint coords)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLNormalP3ui, "context = %d, type = %s, coords = %u", CID(context),
              GLenumToString(GLenumGroup::NormalPointerType, type), coords);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid = (context->skipValidation() || ValidateNormalP3ui(context, type, coords));
            if (isCallValid)
            {
                context->normalP3ui(type, coords);
            }
            ANGLE_CAPTURE(NormalP3ui, isCallValid, context, type, coords);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_NormalP3uiv(GLenum type, const GLuint *coords)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLNormalP3uiv, "context = %d, type = %s, coords = 0x%016" PRIxPTR "",
              CID(context), GLenumToString(GLenumGroup::NormalPointerType, type), (uintptr_t)coords);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateNormalP3uiv(context, type, coords));
            if (isCallValid)
            {
                context->normalP3uiv(type, coords);
            }
            ANGLE_CAPTURE(NormalP3uiv, isCallValid, context, type, coords);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_QueryCounter(GLuint id, GLenum target)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLQueryCounter, "context = %d, id = %u, target = %s", CID(context), id,
              GLenumToString(GLenumGroup::QueryTarget, target));
    
        if (context)
        {
            QueryID idPacked                                      = PackParam<QueryID>(id);
            QueryType targetPacked                                = PackParam<QueryType>(target);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateQueryCounter(context, idPacked, targetPacked));
            if (isCallValid)
            {
                context->queryCounter(idPacked, targetPacked);
            }
            ANGLE_CAPTURE(QueryCounter, isCallValid, context, idPacked, targetPacked);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_SamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLSamplerParameterIiv,
              "context = %d, sampler = %u, pname = %s, param = 0x%016" PRIxPTR "", CID(context),
              sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname), (uintptr_t)param);
    
        if (context)
        {
            SamplerID samplerPacked                               = PackParam<SamplerID>(sampler);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateSamplerParameterIiv(context, samplerPacked, pname, param));
            if (isCallValid)
            {
                context->samplerParameterIiv(samplerPacked, pname, param);
            }
            ANGLE_CAPTURE(SamplerParameterIiv, isCallValid, context, samplerPacked, pname, param);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_SamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLSamplerParameterIuiv,
              "context = %d, sampler = %u, pname = %s, param = 0x%016" PRIxPTR "", CID(context),
              sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname), (uintptr_t)param);
    
        if (context)
        {
            SamplerID samplerPacked                               = PackParam<SamplerID>(sampler);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateSamplerParameterIuiv(context, samplerPacked, pname, param));
            if (isCallValid)
            {
                context->samplerParameterIuiv(samplerPacked, pname, param);
            }
            ANGLE_CAPTURE(SamplerParameterIuiv, isCallValid, context, samplerPacked, pname, param);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLSamplerParameterf, "context = %d, sampler = %u, pname = %s, param = %f",
              CID(context), sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname), param);
    
        if (context)
        {
            SamplerID samplerPacked                               = PackParam<SamplerID>(sampler);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateSamplerParameterf(context, samplerPacked, pname, param));
            if (isCallValid)
            {
                context->samplerParameterf(samplerPacked, pname, param);
            }
            ANGLE_CAPTURE(SamplerParameterf, isCallValid, context, samplerPacked, pname, param);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLSamplerParameterfv,
              "context = %d, sampler = %u, pname = %s, param = 0x%016" PRIxPTR "", CID(context),
              sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname), (uintptr_t)param);
    
        if (context)
        {
            SamplerID samplerPacked                               = PackParam<SamplerID>(sampler);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateSamplerParameterfv(context, samplerPacked, pname, param));
            if (isCallValid)
            {
                context->samplerParameterfv(samplerPacked, pname, param);
            }
            ANGLE_CAPTURE(SamplerParameterfv, isCallValid, context, samplerPacked, pname, param);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_SamplerParameteri(GLuint sampler, GLenum pname, GLint param)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLSamplerParameteri, "context = %d, sampler = %u, pname = %s, param = %d",
              CID(context), sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname), param);
    
        if (context)
        {
            SamplerID samplerPacked                               = PackParam<SamplerID>(sampler);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateSamplerParameteri(context, samplerPacked, pname, param));
            if (isCallValid)
            {
                context->samplerParameteri(samplerPacked, pname, param);
            }
            ANGLE_CAPTURE(SamplerParameteri, isCallValid, context, samplerPacked, pname, param);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_SamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLSamplerParameteriv,
              "context = %d, sampler = %u, pname = %s, param = 0x%016" PRIxPTR "", CID(context),
              sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname), (uintptr_t)param);
    
        if (context)
        {
            SamplerID samplerPacked                               = PackParam<SamplerID>(sampler);
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateSamplerParameteriv(context, samplerPacked, pname, param));
            if (isCallValid)
            {
                context->samplerParameteriv(samplerPacked, pname, param);
            }
            ANGLE_CAPTURE(SamplerParameteriv, isCallValid, context, samplerPacked, pname, param);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_SecondaryColorP3ui(GLenum type, GLuint color)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLSecondaryColorP3ui, "context = %d, type = %s, color = %u", CID(context),
              GLenumToString(GLenumGroup::ColorPointerType, type), color);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateSecondaryColorP3ui(context, type, color));
            if (isCallValid)
            {
                context->secondaryColorP3ui(type, color);
            }
            ANGLE_CAPTURE(SecondaryColorP3ui, isCallValid, context, type, color);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_SecondaryColorP3uiv(GLenum type, const GLuint *color)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLSecondaryColorP3uiv, "context = %d, type = %s, color = 0x%016" PRIxPTR "",
              CID(context), GLenumToString(GLenumGroup::ColorPointerType, type), (uintptr_t)color);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateSecondaryColorP3uiv(context, type, color));
            if (isCallValid)
            {
                context->secondaryColorP3uiv(type, color);
            }
            ANGLE_CAPTURE(SecondaryColorP3uiv, isCallValid, context, type, color);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_TexCoordP1ui(GLenum type, GLuint coords)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLTexCoordP1ui, "context = %d, type = %s, coords = %u", CID(context),
              GLenumToString(GLenumGroup::TexCoordPointerType, type), coords);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateTexCoordP1ui(context, type, coords));
            if (isCallValid)
            {
                context->texCoordP1ui(type, coords);
            }
            ANGLE_CAPTURE(TexCoordP1ui, isCallValid, context, type, coords);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_TexCoordP1uiv(GLenum type, const GLuint *coords)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLTexCoordP1uiv, "context = %d, type = %s, coords = 0x%016" PRIxPTR "",
              CID(context), GLenumToString(GLenumGroup::TexCoordPointerType, type), (uintptr_t)coords);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateTexCoordP1uiv(context, type, coords));
            if (isCallValid)
            {
                context->texCoordP1uiv(type, coords);
            }
            ANGLE_CAPTURE(TexCoordP1uiv, isCallValid, context, type, coords);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_TexCoordP2ui(GLenum type, GLuint coords)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLTexCoordP2ui, "context = %d, type = %s, coords = %u", CID(context),
              GLenumToString(GLenumGroup::TexCoordPointerType, type), coords);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateTexCoordP2ui(context, type, coords));
            if (isCallValid)
            {
                context->texCoordP2ui(type, coords);
            }
            ANGLE_CAPTURE(TexCoordP2ui, isCallValid, context, type, coords);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_TexCoordP2uiv(GLenum type, const GLuint *coords)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLTexCoordP2uiv, "context = %d, type = %s, coords = 0x%016" PRIxPTR "",
              CID(context), GLenumToString(GLenumGroup::TexCoordPointerType, type), (uintptr_t)coords);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateTexCoordP2uiv(context, type, coords));
            if (isCallValid)
            {
                context->texCoordP2uiv(type, coords);
            }
            ANGLE_CAPTURE(TexCoordP2uiv, isCallValid, context, type, coords);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_TexCoordP3ui(GLenum type, GLuint coords)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLTexCoordP3ui, "context = %d, type = %s, coords = %u", CID(context),
              GLenumToString(GLenumGroup::TexCoordPointerType, type), coords);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateTexCoordP3ui(context, type, coords));
            if (isCallValid)
            {
                context->texCoordP3ui(type, coords);
            }
            ANGLE_CAPTURE(TexCoordP3ui, isCallValid, context, type, coords);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_TexCoordP3uiv(GLenum type, const GLuint *coords)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLTexCoordP3uiv, "context = %d, type = %s, coords = 0x%016" PRIxPTR "",
              CID(context), GLenumToString(GLenumGroup::TexCoordPointerType, type), (uintptr_t)coords);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateTexCoordP3uiv(context, type, coords));
            if (isCallValid)
            {
                context->texCoordP3uiv(type, coords);
            }
            ANGLE_CAPTURE(TexCoordP3uiv, isCallValid, context, type, coords);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_TexCoordP4ui(GLenum type, GLuint coords)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLTexCoordP4ui, "context = %d, type = %s, coords = %u", CID(context),
              GLenumToString(GLenumGroup::TexCoordPointerType, type), coords);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateTexCoordP4ui(context, type, coords));
            if (isCallValid)
            {
                context->texCoordP4ui(type, coords);
            }
            ANGLE_CAPTURE(TexCoordP4ui, isCallValid, context, type, coords);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_TexCoordP4uiv(GLenum type, const GLuint *coords)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLTexCoordP4uiv, "context = %d, type = %s, coords = 0x%016" PRIxPTR "",
              CID(context), GLenumToString(GLenumGroup::TexCoordPointerType, type), (uintptr_t)coords);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateTexCoordP4uiv(context, type, coords));
            if (isCallValid)
            {
                context->texCoordP4uiv(type, coords);
            }
            ANGLE_CAPTURE(TexCoordP4uiv, isCallValid, context, type, coords);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_VertexAttribDivisor(GLuint index, GLuint divisor)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLVertexAttribDivisor, "context = %d, index = %u, divisor = %u", CID(context),
              index, divisor);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid =
                (context->skipValidation() || ValidateVertexAttribDivisor(context, index, divisor));
            if (isCallValid)
            {
                context->vertexAttribDivisor(index, divisor);
            }
            ANGLE_CAPTURE(VertexAttribDivisor, isCallValid, context, index, divisor);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_VertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLVertexAttribP1ui,
              "context = %d, index = %u, type = %s, normalized = %s, value = %u", CID(context), index,
              GLenumToString(GLenumGroup::VertexAttribPointerType, type), GLbooleanToString(normalized),
              value);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateVertexAttribP1ui(context, index, type, normalized, value));
            if (isCallValid)
            {
                context->vertexAttribP1ui(index, type, normalized, value);
            }
            ANGLE_CAPTURE(VertexAttribP1ui, isCallValid, context, index, type, normalized, value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_VertexAttribP1uiv(GLuint index,
                                          GLenum type,
                                          GLboolean normalized,
                                          const GLuint *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLVertexAttribP1uiv,
              "context = %d, index = %u, type = %s, normalized = %s, value = 0x%016" PRIxPTR "",
              CID(context), index, GLenumToString(GLenumGroup::VertexAttribPointerType, type),
              GLbooleanToString(normalized), (uintptr_t)value);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateVertexAttribP1uiv(context, index, type, normalized, value));
            if (isCallValid)
            {
                context->vertexAttribP1uiv(index, type, normalized, value);
            }
            ANGLE_CAPTURE(VertexAttribP1uiv, isCallValid, context, index, type, normalized, value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_VertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLVertexAttribP2ui,
              "context = %d, index = %u, type = %s, normalized = %s, value = %u", CID(context), index,
              GLenumToString(GLenumGroup::VertexAttribPointerType, type), GLbooleanToString(normalized),
              value);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateVertexAttribP2ui(context, index, type, normalized, value));
            if (isCallValid)
            {
                context->vertexAttribP2ui(index, type, normalized, value);
            }
            ANGLE_CAPTURE(VertexAttribP2ui, isCallValid, context, index, type, normalized, value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_VertexAttribP2uiv(GLuint index,
                                          GLenum type,
                                          GLboolean normalized,
                                          const GLuint *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLVertexAttribP2uiv,
              "context = %d, index = %u, type = %s, normalized = %s, value = 0x%016" PRIxPTR "",
              CID(context), index, GLenumToString(GLenumGroup::VertexAttribPointerType, type),
              GLbooleanToString(normalized), (uintptr_t)value);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateVertexAttribP2uiv(context, index, type, normalized, value));
            if (isCallValid)
            {
                context->vertexAttribP2uiv(index, type, normalized, value);
            }
            ANGLE_CAPTURE(VertexAttribP2uiv, isCallValid, context, index, type, normalized, value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_VertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLVertexAttribP3ui,
              "context = %d, index = %u, type = %s, normalized = %s, value = %u", CID(context), index,
              GLenumToString(GLenumGroup::VertexAttribPointerType, type), GLbooleanToString(normalized),
              value);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateVertexAttribP3ui(context, index, type, normalized, value));
            if (isCallValid)
            {
                context->vertexAttribP3ui(index, type, normalized, value);
            }
            ANGLE_CAPTURE(VertexAttribP3ui, isCallValid, context, index, type, normalized, value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_VertexAttribP3uiv(GLuint index,
                                          GLenum type,
                                          GLboolean normalized,
                                          const GLuint *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLVertexAttribP3uiv,
              "context = %d, index = %u, type = %s, normalized = %s, value = 0x%016" PRIxPTR "",
              CID(context), index, GLenumToString(GLenumGroup::VertexAttribPointerType, type),
              GLbooleanToString(normalized), (uintptr_t)value);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateVertexAttribP3uiv(context, index, type, normalized, value));
            if (isCallValid)
            {
                context->vertexAttribP3uiv(index, type, normalized, value);
            }
            ANGLE_CAPTURE(VertexAttribP3uiv, isCallValid, context, index, type, normalized, value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_VertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLVertexAttribP4ui,
              "context = %d, index = %u, type = %s, normalized = %s, value = %u", CID(context), index,
              GLenumToString(GLenumGroup::VertexAttribPointerType, type), GLbooleanToString(normalized),
              value);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateVertexAttribP4ui(context, index, type, normalized, value));
            if (isCallValid)
            {
                context->vertexAttribP4ui(index, type, normalized, value);
            }
            ANGLE_CAPTURE(VertexAttribP4ui, isCallValid, context, index, type, normalized, value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_VertexAttribP4uiv(GLuint index,
                                          GLenum type,
                                          GLboolean normalized,
                                          const GLuint *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLVertexAttribP4uiv,
              "context = %d, index = %u, type = %s, normalized = %s, value = 0x%016" PRIxPTR "",
              CID(context), index, GLenumToString(GLenumGroup::VertexAttribPointerType, type),
              GLbooleanToString(normalized), (uintptr_t)value);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid                                      = (context->skipValidation() ||
                                ValidateVertexAttribP4uiv(context, index, type, normalized, value));
            if (isCallValid)
            {
                context->vertexAttribP4uiv(index, type, normalized, value);
            }
            ANGLE_CAPTURE(VertexAttribP4uiv, isCallValid, context, index, type, normalized, value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_VertexP2ui(GLenum type, GLuint value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLVertexP2ui, "context = %d, type = %s, value = %u", CID(context),
              GLenumToString(GLenumGroup::VertexPointerType, type), value);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid = (context->skipValidation() || ValidateVertexP2ui(context, type, value));
            if (isCallValid)
            {
                context->vertexP2ui(type, value);
            }
            ANGLE_CAPTURE(VertexP2ui, isCallValid, context, type, value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_VertexP2uiv(GLenum type, const GLuint *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLVertexP2uiv, "context = %d, type = %s, value = 0x%016" PRIxPTR "",
              CID(context), GLenumToString(GLenumGroup::VertexPointerType, type), (uintptr_t)value);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid = (context->skipValidation() || ValidateVertexP2uiv(context, type, value));
            if (isCallValid)
            {
                context->vertexP2uiv(type, value);
            }
            ANGLE_CAPTURE(VertexP2uiv, isCallValid, context, type, value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_VertexP3ui(GLenum type, GLuint value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLVertexP3ui, "context = %d, type = %s, value = %u", CID(context),
              GLenumToString(GLenumGroup::VertexPointerType, type), value);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid = (context->skipValidation() || ValidateVertexP3ui(context, type, value));
            if (isCallValid)
            {
                context->vertexP3ui(type, value);
            }
            ANGLE_CAPTURE(VertexP3ui, isCallValid, context, type, value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_VertexP3uiv(GLenum type, const GLuint *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLVertexP3uiv, "context = %d, type = %s, value = 0x%016" PRIxPTR "",
              CID(context), GLenumToString(GLenumGroup::VertexPointerType, type), (uintptr_t)value);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid = (context->skipValidation() || ValidateVertexP3uiv(context, type, value));
            if (isCallValid)
            {
                context->vertexP3uiv(type, value);
            }
            ANGLE_CAPTURE(VertexP3uiv, isCallValid, context, type, value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_VertexP4ui(GLenum type, GLuint value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLVertexP4ui, "context = %d, type = %s, value = %u", CID(context),
              GLenumToString(GLenumGroup::VertexPointerType, type), value);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid = (context->skipValidation() || ValidateVertexP4ui(context, type, value));
            if (isCallValid)
            {
                context->vertexP4ui(type, value);
            }
            ANGLE_CAPTURE(VertexP4ui, isCallValid, context, type, value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    void GL_APIENTRY GL_VertexP4uiv(GLenum type, const GLuint *value)
    {
        Context *context = GetValidGlobalContext();
        EVENT(context, GLVertexP4uiv, "context = %d, type = %s, value = 0x%016" PRIxPTR "",
              CID(context), GLenumToString(GLenumGroup::VertexPointerType, type), (uintptr_t)value);
    
        if (context)
        {
            std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context);
            bool isCallValid = (context->skipValidation() || ValidateVertexP4uiv(context, type, value));
            if (isCallValid)
            {
                context->vertexP4uiv(type, value);
            }
            ANGLE_CAPTURE(VertexP4uiv, isCallValid, context, type, value);
        }
        else
        {
            GenerateContextLostErrorOnCurrentGlobalContext();
        }
    }
    
    }  // extern "C"