Hash :
4928b7ca
Author :
Date :
2017-06-20T12:57:39
Proliferate gl::Context everywhere. This gives the D3D back-end access to the GL state almost anywhere. This uses the onDestroy hook for Textures to push errors up from destructors, although they still don't quite make it to the Context. There are places, such as in EGL object (Context/Surface) destruction, where we end up calling through to GL implementation internals without having access to a gl::Context. We handle this via a proxy Context to a Display, basically a null context, that has access to impl-side state like the Renderer pointer if necessary. It does not have access to the normal GL state. Also Pass gl::Context to RefCountObject::release(). Since we're using destroy() methods now, we should not ever call the destructor directly. BUG=angleproject:1156 Change-Id: Ie4c32ad6bf6caaff0289901f30b5c6bafa2ce259 Reviewed-on: https://chromium-review.googlesource.com/529707 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Fence.h: Defines the gl::FenceNV and gl::FenceSync classes, which support the GL_NV_fence
// extension and GLES3 sync objects.
#ifndef LIBANGLE_FENCE_H_
#define LIBANGLE_FENCE_H_
#include "libANGLE/Debug.h"
#include "libANGLE/Error.h"
#include "libANGLE/RefCountObject.h"
#include "common/angleutils.h"
namespace rx
{
class FenceNVImpl;
class FenceSyncImpl;
}
namespace gl
{
class FenceNV final : angle::NonCopyable
{
public:
explicit FenceNV(rx::FenceNVImpl *impl);
virtual ~FenceNV();
Error set(GLenum condition);
Error test(GLboolean *outResult);
Error finish();
bool isSet() const { return mIsSet; }
GLboolean getStatus() const { return mStatus; }
GLenum getCondition() const { return mCondition; }
private:
rx::FenceNVImpl *mFence;
bool mIsSet;
GLboolean mStatus;
GLenum mCondition;
};
class FenceSync final : public RefCountObject, public LabeledObject
{
public:
FenceSync(rx::FenceSyncImpl *impl, GLuint id);
virtual ~FenceSync();
void onDestroy(const Context *context) override {}
void setLabel(const std::string &label) override;
const std::string &getLabel() const override;
Error set(GLenum condition, GLbitfield flags);
Error clientWait(GLbitfield flags, GLuint64 timeout, GLenum *outResult);
Error serverWait(GLbitfield flags, GLuint64 timeout);
Error getStatus(GLint *outResult) const;
GLenum getCondition() const { return mCondition; }
GLbitfield getFlags() const { return mFlags; }
private:
rx::FenceSyncImpl *mFence;
std::string mLabel;
GLenum mCondition;
GLbitfield mFlags;
};
}
#endif // LIBANGLE_FENCE_H_