Hash :
4928b7ca
Author :
Date :
2017-06-20T12:57:39
Proliferate gl::Context everywhere. This gives the D3D back-end access to the GL state almost anywhere. This uses the onDestroy hook for Textures to push errors up from destructors, although they still don't quite make it to the Context. There are places, such as in EGL object (Context/Surface) destruction, where we end up calling through to GL implementation internals without having access to a gl::Context. We handle this via a proxy Context to a Display, basically a null context, that has access to impl-side state like the Renderer pointer if necessary. It does not have access to the normal GL state. Also Pass gl::Context to RefCountObject::release(). Since we're using destroy() methods now, we should not ever call the destructor directly. BUG=angleproject:1156 Change-Id: Ie4c32ad6bf6caaff0289901f30b5c6bafa2ce259 Reviewed-on: https://chromium-review.googlesource.com/529707 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Image.cpp: Implements the egl::Image class representing the EGLimage object.
#include "libANGLE/Image.h"
#include "common/debug.h"
#include "common/utilities.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/Texture.h"
#include "libANGLE/Renderbuffer.h"
#include "libANGLE/renderer/EGLImplFactory.h"
#include "libANGLE/renderer/ImageImpl.h"
namespace egl
{
namespace
{
gl::ImageIndex GetImageIndex(EGLenum eglTarget, const egl::AttributeMap &attribs)
{
if (eglTarget == EGL_GL_RENDERBUFFER)
{
return gl::ImageIndex::MakeInvalid();
}
GLenum target = egl_gl::EGLImageTargetToGLTextureTarget(eglTarget);
GLint mip = static_cast<GLint>(attribs.get(EGL_GL_TEXTURE_LEVEL_KHR, 0));
GLint layer = static_cast<GLint>(attribs.get(EGL_GL_TEXTURE_ZOFFSET_KHR, 0));
if (target == GL_TEXTURE_3D)
{
return gl::ImageIndex::Make3D(mip, layer);
}
else
{
ASSERT(layer == 0);
return gl::ImageIndex::MakeGeneric(target, mip);
}
}
} // anonymous namespace
ImageSibling::ImageSibling(GLuint id) : RefCountObject(id), mSourcesOf(), mTargetOf()
{
}
ImageSibling::~ImageSibling()
{
// EGL images should hold a ref to their targets and siblings, a Texture should not be deletable
// while it is attached to an EGL image.
// Child class should orphan images before destruction.
ASSERT(mSourcesOf.empty());
ASSERT(mTargetOf.get() == nullptr);
}
void ImageSibling::setTargetImage(const gl::Context *context, egl::Image *imageTarget)
{
ASSERT(imageTarget != nullptr);
mTargetOf.set(context, imageTarget);
imageTarget->addTargetSibling(this);
}
gl::Error ImageSibling::orphanImages(const gl::Context *context)
{
if (mTargetOf.get() != nullptr)
{
// Can't be a target and have sources.
ASSERT(mSourcesOf.empty());
ANGLE_TRY(mTargetOf->orphanSibling(context, this));
mTargetOf.set(context, nullptr);
}
else
{
for (auto &sourceImage : mSourcesOf)
{
ANGLE_TRY(sourceImage->orphanSibling(context, this));
}
mSourcesOf.clear();
}
return gl::NoError();
}
void ImageSibling::addImageSource(egl::Image *imageSource)
{
ASSERT(imageSource != nullptr);
mSourcesOf.insert(imageSource);
}
void ImageSibling::removeImageSource(egl::Image *imageSource)
{
ASSERT(mSourcesOf.find(imageSource) != mSourcesOf.end());
mSourcesOf.erase(imageSource);
}
ImageState::ImageState(EGLenum target, ImageSibling *buffer, const AttributeMap &attribs)
: imageIndex(GetImageIndex(target, attribs)), source(buffer), targets()
{
}
Image::Image(rx::EGLImplFactory *factory,
EGLenum target,
ImageSibling *buffer,
const AttributeMap &attribs)
: RefCountObject(0),
mState(target, buffer, attribs),
mImplementation(factory->createImage(mState, target, attribs))
{
ASSERT(mImplementation != nullptr);
ASSERT(buffer != nullptr);
mState.source->addImageSource(this);
}
void Image::onDestroy(const gl::Context *context)
{
SafeDelete(mImplementation);
// All targets should hold a ref to the egl image and it should not be deleted until there are
// no siblings left.
ASSERT(mState.targets.empty());
// Tell the source that it is no longer used by this image
if (mState.source.get() != nullptr)
{
mState.source->removeImageSource(this);
mState.source.set(context, nullptr);
}
}
Image::~Image()
{
ASSERT(!mImplementation);
}
void Image::addTargetSibling(ImageSibling *sibling)
{
mState.targets.insert(sibling);
}
gl::Error Image::orphanSibling(const gl::Context *context, ImageSibling *sibling)
{
// notify impl
ANGLE_TRY(mImplementation->orphan(context, sibling));
if (mState.source.get() == sibling)
{
// If the sibling is the source, it cannot be a target.
ASSERT(mState.targets.find(sibling) == mState.targets.end());
mState.source.set(context, nullptr);
}
else
{
mState.targets.erase(sibling);
}
return gl::NoError();
}
const gl::Format &Image::getFormat() const
{
return mState.source->getAttachmentFormat(GL_NONE, mState.imageIndex);
}
size_t Image::getWidth() const
{
return mState.source->getAttachmentSize(mState.imageIndex).width;
}
size_t Image::getHeight() const
{
return mState.source->getAttachmentSize(mState.imageIndex).height;
}
size_t Image::getSamples() const
{
return mState.source->getAttachmentSamples(mState.imageIndex);
}
rx::ImageImpl *Image::getImplementation() const
{
return mImplementation;
}
Error Image::initialize()
{
return mImplementation->initialize();
}
} // namespace egl