Hash :
aa0a5446
Author :
Date :
2017-05-25T13:30:23
Ensure gl State structs are zero filled. In some cases we would hash or memcmp against structs with bools or other non-filled data. This could have implementation differences, and may have been causing cache errors on Clang. BUG=chromium:721648 BUG=angleproject:2044 Change-Id: I981a1e6e8d50a33f7fade568497b72b919accfce Reviewed-on: https://chromium-review.googlesource.com/516383 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Sampler.cpp : Implements the Sampler class, which represents a GLES 3
// sampler object. Sampler objects store some state needed to sample textures.
#include "libANGLE/Sampler.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/renderer/GLImplFactory.h"
#include "libANGLE/renderer/SamplerImpl.h"
namespace gl
{
Sampler::Sampler(rx::GLImplFactory *factory, GLuint id)
: RefCountObject(id), mImpl(factory->createSampler()), mLabel(), mSamplerState()
{
}
Sampler::~Sampler()
{
SafeDelete(mImpl);
}
void Sampler::setLabel(const std::string &label)
{
mLabel = label;
}
const std::string &Sampler::getLabel() const
{
return mLabel;
}
void Sampler::setMinFilter(GLenum minFilter)
{
mSamplerState.minFilter = minFilter;
}
GLenum Sampler::getMinFilter() const
{
return mSamplerState.minFilter;
}
void Sampler::setMagFilter(GLenum magFilter)
{
mSamplerState.magFilter = magFilter;
}
GLenum Sampler::getMagFilter() const
{
return mSamplerState.magFilter;
}
void Sampler::setWrapS(GLenum wrapS)
{
mSamplerState.wrapS = wrapS;
}
GLenum Sampler::getWrapS() const
{
return mSamplerState.wrapS;
}
void Sampler::setWrapT(GLenum wrapT)
{
mSamplerState.wrapT = wrapT;
}
GLenum Sampler::getWrapT() const
{
return mSamplerState.wrapT;
}
void Sampler::setWrapR(GLenum wrapR)
{
mSamplerState.wrapR = wrapR;
}
GLenum Sampler::getWrapR() const
{
return mSamplerState.wrapR;
}
void Sampler::setMaxAnisotropy(float maxAnisotropy)
{
mSamplerState.maxAnisotropy = maxAnisotropy;
}
float Sampler::getMaxAnisotropy() const
{
return mSamplerState.maxAnisotropy;
}
void Sampler::setMinLod(GLfloat minLod)
{
mSamplerState.minLod = minLod;
}
GLfloat Sampler::getMinLod() const
{
return mSamplerState.minLod;
}
void Sampler::setMaxLod(GLfloat maxLod)
{
mSamplerState.maxLod = maxLod;
}
GLfloat Sampler::getMaxLod() const
{
return mSamplerState.maxLod;
}
void Sampler::setCompareMode(GLenum compareMode)
{
mSamplerState.compareMode = compareMode;
}
GLenum Sampler::getCompareMode() const
{
return mSamplerState.compareMode;
}
void Sampler::setCompareFunc(GLenum compareFunc)
{
mSamplerState.compareFunc = compareFunc;
}
GLenum Sampler::getCompareFunc() const
{
return mSamplerState.compareFunc;
}
void Sampler::setSRGBDecode(GLenum sRGBDecode)
{
mSamplerState.sRGBDecode = sRGBDecode;
}
GLenum Sampler::getSRGBDecode() const
{
return mSamplerState.sRGBDecode;
}
const SamplerState &Sampler::getSamplerState() const
{
return mSamplerState;
}
rx::SamplerImpl *Sampler::getImplementation() const
{
return mImpl;
}
} // namespace gl