Hash :
4928b7ca
Author :
Date :
2017-06-20T12:57:39
Proliferate gl::Context everywhere. This gives the D3D back-end access to the GL state almost anywhere. This uses the onDestroy hook for Textures to push errors up from destructors, although they still don't quite make it to the Context. There are places, such as in EGL object (Context/Surface) destruction, where we end up calling through to GL implementation internals without having access to a gl::Context. We handle this via a proxy Context to a Display, basically a null context, that has access to impl-side state like the Renderer pointer if necessary. It does not have access to the normal GL state. Also Pass gl::Context to RefCountObject::release(). Since we're using destroy() methods now, we should not ever call the destructor directly. BUG=angleproject:1156 Change-Id: Ie4c32ad6bf6caaff0289901f30b5c6bafa2ce259 Reviewed-on: https://chromium-review.googlesource.com/529707 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef LIBANGLE_TRANSFORM_FEEDBACK_H_
#define LIBANGLE_TRANSFORM_FEEDBACK_H_
#include "libANGLE/RefCountObject.h"
#include "common/angleutils.h"
#include "libANGLE/Debug.h"
#include "angle_gl.h"
namespace rx
{
class GLImplFactory;
class TransformFeedbackImpl;
}
namespace gl
{
class Buffer;
struct Caps;
class Context;
class Program;
class TransformFeedbackState final : angle::NonCopyable
{
public:
TransformFeedbackState(size_t maxIndexedBuffers);
const BindingPointer<Buffer> &getGenericBuffer() const;
const OffsetBindingPointer<Buffer> &getIndexedBuffer(size_t idx) const;
const std::vector<OffsetBindingPointer<Buffer>> &getIndexedBuffers() const;
private:
friend class TransformFeedback;
std::string mLabel;
bool mActive;
GLenum mPrimitiveMode;
bool mPaused;
Program *mProgram;
BindingPointer<Buffer> mGenericBuffer;
std::vector<OffsetBindingPointer<Buffer>> mIndexedBuffers;
};
class TransformFeedback final : public RefCountObject, public LabeledObject
{
public:
TransformFeedback(rx::GLImplFactory *implFactory, GLuint id, const Caps &caps);
virtual ~TransformFeedback();
void onDestroy(const Context *context) override;
void setLabel(const std::string &label) override;
const std::string &getLabel() const override;
void begin(const Context *context, GLenum primitiveMode, Program *program);
void end(const Context *context);
void pause();
void resume();
bool isActive() const;
bool isPaused() const;
GLenum getPrimitiveMode() const;
bool hasBoundProgram(GLuint program) const;
void bindGenericBuffer(const Context *context, Buffer *buffer);
const BindingPointer<Buffer> &getGenericBuffer() const;
void bindIndexedBuffer(const Context *context,
size_t index,
Buffer *buffer,
size_t offset,
size_t size);
const OffsetBindingPointer<Buffer> &getIndexedBuffer(size_t index) const;
size_t getIndexedBufferCount() const;
void detachBuffer(const Context *context, GLuint bufferName);
rx::TransformFeedbackImpl *getImplementation();
const rx::TransformFeedbackImpl *getImplementation() const;
private:
void bindProgram(const Context *context, Program *program);
TransformFeedbackState mState;
rx::TransformFeedbackImpl* mImplementation;
};
}
#endif // LIBANGLE_TRANSFORM_FEEDBACK_H_