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  • Hash : 4e913d34
    Author : Anders Leino
    Date : 2020-11-02T10:44:51

    Vulkan: Work around Nvidia depth clamping bug
    
    In GL ES, depth is always clamped to [0,1].
    The same is true in Vulkan, but not for implementations affected by
    Nvidia bug 3171019. This patch implements a workaround.
    The workaround introduced test failures on Linux with Nvidia Quadro P400
    and driver version 418.56, so it's only applied conditionally, and as a
    result the test failure expectations are not removed completely.
    
    Bug: angleproject:3970
    Change-Id: I0d9f855d7f3df72fea4af9f9b134ae3177cf820d
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2514377
    Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
    Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    

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