Hash :
9ad43bdd
        
        Author :
  
        
        Date :
2021-12-09T16:52:35
        
      
Re-land: "Vulkan: Support Wayland" Implement DisplayVkWayland and WindowSurfaceVkWayland. Get window size from native window and check egl config is just empty. An EGL wayland test is added for testing rendering and buffers swapping. Re-land fixes: - link failure in systems with no libwayland installed. - XCB display availability check. Bug: angleproject:6902 Change-Id: I5daecf3591493308ac71a7dd3bc0802f492e6fed Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3621059 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DisplayWindow.cpp: Implementation of OSWindow for Linux Display
#include "util/display/DisplayWindow.h"
#include "common/debug.h"
#include "util/Timer.h"
#include "util/test_utils.h"
DisplayWindow::DisplayWindow()
{
    mWindow.width  = 0;
    mWindow.height = 0;
}
DisplayWindow::~DisplayWindow() {}
bool DisplayWindow::initializeImpl(const std::string &name, int width, int height)
{
    return resize(width, height);
}
void DisplayWindow::disableErrorMessageDialog() {}
void DisplayWindow::destroy() {}
void DisplayWindow::resetNativeWindow() {}
EGLNativeWindowType DisplayWindow::getNativeWindow() const
{
    return (EGLNativeWindowType)&mWindow;
}
EGLNativeDisplayType DisplayWindow::getNativeDisplay() const
{
    return NULL;
}
void DisplayWindow::messageLoop() {}
void DisplayWindow::setMousePosition(int x, int y)
{
    UNIMPLEMENTED();
}
bool DisplayWindow::setOrientation(int width, int height)
{
    UNIMPLEMENTED();
    return true;
}
bool DisplayWindow::setPosition(int x, int y)
{
    UNIMPLEMENTED();
    return true;
}
bool DisplayWindow::resize(int width, int height)
{
    mWindow.width  = width;
    mWindow.height = height;
    return true;
}
void DisplayWindow::setVisible(bool isVisible) {}
void DisplayWindow::signalTestEvent()
{
    Event event;
    event.Type   = Event::EVENT_TEST;
    event.Move.X = 0;
    event.Move.Y = 0;
    pushEvent(event);
}
// static
#if defined(ANGLE_USE_VULKAN_DISPLAY) && defined(EGL_NO_X11) && !defined(ANGLE_USE_WAYLAND)
OSWindow *OSWindow::New()
{
    return new DisplayWindow();
}
#endif