Hash :
c7a41049
Author :
Date :
2014-06-23T12:03:25
Moved D3D specific files and folders under the D3D folder. Change-Id: I8afd67e08ee558fe94532c377d079673357a7192 Reviewed-on: https://chromium-review.googlesource.com/205229 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
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#include "precompiled.h"
//
// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Renderer.cpp: Implements EGL dependencies for creating and destroying Renderer instances.
#include <EGL/eglext.h>
#include "libGLESv2/main.h"
#include "libGLESv2/Program.h"
#include "libGLESv2/renderer/Renderer.h"
#include "common/utilities.h"
#include "third_party/trace_event/trace_event.h"
#include "libGLESv2/Shader.h"
#if defined (ANGLE_ENABLE_D3D9)
#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
#endif // ANGLE_ENABLE_D3D9
#if defined (ANGLE_ENABLE_D3D11)
#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
#endif // ANGLE_ENABLE_D3D11
#if !defined(ANGLE_DEFAULT_D3D11)
// Enables use of the Direct3D 11 API for a default display, when available
#define ANGLE_DEFAULT_D3D11 0
#endif
namespace rx
{
Renderer::Renderer(egl::Display *display)
: mDisplay(display),
mCapsInitialized(false),
mCurrentClientVersion(2)
{
}
Renderer::~Renderer()
{
gl::Shader::releaseCompiler();
}
const gl::Caps &Renderer::getCaps() const
{
if (!mCapsInitialized)
{
mCaps = generateCaps();
mCapsInitialized = true;
}
return mCaps;
}
}
extern "C"
{
rx::Renderer *glCreateRenderer(egl::Display *display, HDC hDc, EGLNativeDisplayType displayId)
{
#if defined(ANGLE_ENABLE_D3D11)
if (ANGLE_DEFAULT_D3D11 ||
displayId == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ||
displayId == EGL_D3D11_ONLY_DISPLAY_ANGLE)
{
rx::Renderer11 *renderer = new rx::Renderer11(display, hDc);
if (renderer->initialize() == EGL_SUCCESS)
{
return renderer;
}
else
{
// Failed to create a D3D11 renderer, try D3D9
SafeDelete(renderer);
}
}
#endif
#if defined(ANGLE_ENABLE_D3D9)
if (displayId != EGL_D3D11_ONLY_DISPLAY_ANGLE)
{
rx::Renderer9 *renderer = new rx::Renderer9(display, hDc);
if (renderer->initialize() == EGL_SUCCESS)
{
return renderer;
}
else
{
SafeDelete(renderer);
}
}
#endif
return NULL;
}
void glDestroyRenderer(rx::Renderer *renderer)
{
delete renderer;
}
}