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kc3-lang/angle/extensions/ANGLE_platform_angle_opengl.txt

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  • Author : Geoff Lang
    Date : 2014-11-26 16:19:41
    Hash : 7825f619
    Message : Update ANGLE_platform_angle_d3d to use a device type enum instead of WARP bool. BUG=angle:490 Change-Id: I1555e7f09b23138753e52ddf720d088587f7cadb Reviewed-on: https://chromium-review.googlesource.com/232104 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>

  • extensions/ANGLE_platform_angle_opengl.txt
  • Name
    
        ANGLE_platform_angle_opengl
    
    Name Strings
    
        EGL_ANGLE_platform_angle_opengl
    
    Contributors
    
        Shannon Woods, Google
        Geoff Lang, Google
    
    Contacts
    
        Geoff Lang, Google (geofflang 'at' chromium 'dot' org)
    
    Status
    
        Draft
    
    Version
    
        Version 3, 2014-11-26
    
    Number
    
        EGL Extension XXX
    
    Extension Type
    
        EGL client extension
    
    Dependencies
    
        Requires ANGLE_platform_angle.
    
    Overview
    
        This extension enables selection of OpenGL display types.
    
    New Types
    
        None
    
    New Procedures and Functions
    
        None
    
    New Tokens
    
        Accepted as values for the EGL_PLATFORM_ANGLE_TYPE_ANGLE attribute:
    
            EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE               0x320D
            EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE             0x320E
    
    Additions to the EGL Specification
    
        None.
    
    New Behavior
    
        To request a display that translates to OpenGL or OpenGL ES, the value of
        EGL_PLATFORM_ANGLE_TYPE_ANGLE should be:
          - EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE for an OpenGL display,
          - EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE for a native OpenGL ES display.
    
        To request a specific maximum context version to use for the underlying
        API, EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE and
        EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE can be used.
    
    Issues
    
        None
    
    Revision History
    
        Version 1, 2014-06-05 (Geoff Lang)
          - Initial draft
        Version 2, 2014-10-27 (Geoff Lang)
          - Moved descriptions of platforms and major/minor versions from
            EGL_ANGLE_platform_angle spec to EGL_ANGLE_platform_angle_opengl.
        Version 3, 2014-11-26 (Geoff Lang)
          - Updated enum values.