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kc3-lang/angle/extensions/EXT_texture_storage.txt

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  • Author : daniel@transgaming.com
    Date : 2012-01-17 14:28:13
    Hash : c6489b15
    Message : Update extension numbers for published extensions. git-svn-id: https://angleproject.googlecode.com/svn/trunk@945 736b8ea6-26fd-11df-bfd4-992fa37f6226

  • extensions/EXT_texture_storage.txt
  • Name
    
        EXT_texture_storage
    
    Name Strings
    
        GL_EXT_texture_storage
    
    Contact
    
        Bruce Merry (bmerry 'at' gmail.com)
        Ian Romanick, Intel (ian.d.romanick 'at' intel.com)
    
    Contributors
    
        Jeremy Sandmel, Apple
        Bruce Merry, ARM
        Tom Olson, ARM
        Benji Bowman, Imagination Technologies
        Ian Romanick, Intel
        Jeff Bolz, NVIDIA
        Pat Brown, NVIDIA
        Maurice Ribble, Qualcomm
        Lingjun Chen, Qualcomm
        Daniel Koch, Transgaming Inc
    
    Status
    
        Complete. 
    
    Version
    
        Last Modified Date: November 11, 2011
        Author Revision: 24
    
    Number
    
        OpenGL ES Extension #108
    
    Dependencies
    
        OpenGL ES 1.0, OpenGL ES 2.0 or OpenGL 1.2 is required.
    
        OES_texture_npot, OES_texture_cube_map, OES_texture_3D,
        OES_depth_texture, OES_packed_depth_stencil,
        OES_compressed_paletted_texture, OES_texture_float, OES_texture_half_float
        EXT_texture_type_2_10_10_10_REV, EXT_texture_format_BGRA8888,
        EXT_texture3D, OES_texture_npot, APPLE_texture_2D_limited_npot,
        ARB_texture_cube_map, ARB_texture_cube_map_array,
        ARB_texture_rectangle, SGIS_generate_mipmap,
        EXT_direct_state_access, OES_EGL_image, WGL_ARB_render_texture,
        GLX_EXT_texture_from_pixmap, and core specifications that
        incorporate these extensions affect the definition of this
        extension.
    
        This extension is written against the OpenGL 3.2 Core Profile
        specification.
    
    Overview
    
        The texture image specification commands in OpenGL allow each level
        to be separately specified with different sizes, formats, types and
        so on, and only imposes consistency checks at draw time. This adds
        overhead for implementations.
    
        This extension provides a mechanism for specifying the entire
        structure of a texture in a single call, allowing certain
        consistency checks and memory allocations to be done up front. Once
        specified, the format and dimensions of the image array become
        immutable, to simplify completeness checks in the implementation.
    
        When using this extension, it is no longer possible to supply texture
        data using TexImage*. Instead, data can be uploaded using TexSubImage*,
        or produced by other means (such as render-to-texture, mipmap generation,
        or rendering to a sibling EGLImage).
    
        This extension has complicated interactions with other extensions.
        The goal of most of these interactions is to ensure that a texture
        is always mipmap complete (and cube complete for cubemap textures).
    
    IP Status
    
        No known IP claims
    
    New Procedures and Functions
    
        void TexStorage1DEXT(enum target, sizei levels,
                             enum internalformat,
                             sizei width);
    
        void TexStorage2DEXT(enum target, sizei levels,
                             enum internalformat,
                             sizei width, sizei height);
    
        void TexStorage3DEXT(enum target, sizei levels,
                             enum internalformat,
                             sizei width, sizei height, sizei depth);
    
        void TextureStorage1DEXT(uint texture, enum target, sizei levels,
                             enum internalformat,
                             sizei width);
    
        void TextureStorage2DEXT(uint texture, enum target, sizei levels,
                             enum internalformat,
                             sizei width, sizei height);
    
        void TextureStorage3DEXT(uint texture, enum target, sizei levels,
                             enum internalformat,
                             sizei width, sizei height, sizei depth);
    
    New Types
    
        None
    
    New Tokens
    
        Accepted by the <value> parameter of GetTexParameter{if}v:
    
            TEXTURE_IMMUTABLE_FORMAT_EXT   0x912F
    
        Accepted by the <internalformat> parameter of TexStorage* when
        implemented on OpenGL ES:
    
            ALPHA8_EXT                     0x803C  /* reuse tokens from EXT_texture */
            LUMINANCE8_EXT                 0x8040
            LUMINANCE8_ALPHA8_EXT          0x8045
    
          (if OES_texture_float is supported)
            RGBA32F_EXT                    0x8814  /* reuse tokens from ARB_texture_float */
            RGB32F_EXT                     0x8815
            ALPHA32F_EXT                   0x8816
            LUMINANCE32F_EXT               0x8818
            LUMINANCE_ALPHA32F_EXT         0x8819
    
          (if OES_texture_half_float is supported)
            RGBA16F_EXT                    0x881A  /* reuse tokens from ARB_texture_float */
            RGB16F_EXT                     0x881B
            ALPHA16F_EXT                   0x881C
            LUMINANCE16F_EXT               0x881E
            LUMINANCE_ALPHA16F_EXT         0x881F
    
          (if EXT_texture_type_2_10_10_10_REV is supported)
            RGB10_A2_EXT                   0x8059  /* reuse tokens from EXT_texture */
            RGB10_EXT                      0x8052
    
          (if EXT_texture_format_BGRA8888 is supported)
            BGRA8_EXT                      0x93A1
    
    
    Additions to Chapter 2 of the OpenGL 3.2 Core Profile Specification
    (OpenGL Operation)
    
        None
    
    Additions to Chapter 3 of the OpenGL 3.2 Core Profile Specification
    (Rasterization)
    
        After section 3.8.1 (Texture Image Specification) add a new
        subsection called "Immutable-format texture images":
    
        "An alterative set of commands is provided for specifying the
        properties of all levels of a texture at once. Once a texture is
        specified with such a command, the format and dimensions of all
        levels becomes immutable, unless it is a proxy texture (since
        otherwise it would no longer be possible to use the proxy). The
        contents of the images and the parameters can still be modified.
        Such a texture is referred to as an "immutable-format" texture. The
        immutability status of a texture can be determined by calling
        GetTexParameter with <pname> TEXTURE_IMMUTABLE_FORMAT_EXT.
    
        Each of the commands below is described by pseudo-code which
        indicates the effect on the dimensions and format of the texture.
        For all of the commands, the following apply in addition to the
        pseudo-code:
    
        - If the default texture object is bound to <target>, an
          INVALID_OPERATION error is generated.
        - If executing the pseudo-code would lead to an error, the error is
          generated and the command will have no effect.
        - Any existing levels that are not replaced are reset to their
          initial state.
        - If <width>, <height>, <depth> or <levels> is less than 1, the
          error INVALID_VALUE is generated.
        - Since no pixel data are provided, the <format> and <type> values
          used in the pseudo-code are irrelevant; they can be considered to
          be any values that are legal to use with <internalformat>.
        - If the command is successful, TEXTURE_IMMUTABLE_FORMAT_EXT becomes
          TRUE.
        - If <internalformat> is a specific compressed texture format, then
          references to TexImage* should be replaced by CompressedTexImage*,
          with <format>, <type> and <data> replaced by any valid <imageSize> and
          <data>. If there is no <imageSize> for which this command would have
          been valid, an INVALID_OPERATION error is generated [fn: This
          condition is not required for OpenGL, but is necessary for OpenGL
          ES which does not support on-the-fly compression.]
        - If <internalformat> is one of the internal formats listed in table
          3.11, an INVALID_ENUM error is generated. [fn: The corresponding table
          in OpenGL ES 2.0 is table 3.8.]
    
        The command
    
            void TexStorage1DEXT(enum target, sizei levels,
                                 enum internalformat,
                                 sizei width);
    
        specifies all the levels of a one-dimensional texture (or proxy) at
        the same time. It is described by the pseudo-code below:
    
            for (i = 0; i < levels; i++)
            {
                TexImage1D(target, i, internalformat, width, 0,
                           format, type, NULL);
                width = max(1, floor(width / 2));
            }
    
        If <target> is not TEXTURE_1D or PROXY_TEXTURE_1D then INVALID_ENUM
        is generated. If <levels> is greater than floor(log_2(width)) + 1
        then INVALID_OPERATION is generated.
    
        The command
    
            void TexStorage2DEXT(enum target, sizei levels,
                                 enum internalformat,
                                 sizei width, sizei height);
    
        specifies all the levels of a two-dimensional, cube-map,
        one-dimension array or rectangle texture (or proxy) at the same
        time. The pseudo-code depends on the <target>:
    
        [PROXY_]TEXTURE_2D, [PROXY_]TEXTURE_RECTANGLE or
        PROXY_TEXTURE_CUBE_MAP:
    
            for (i = 0; i < levels; i++)
            {
                TexImage2D(target, i, internalformat, width, height, 0,
                           format, type, NULL);
                width = max(1, floor(width / 2));
                height = max(1, floor(height / 2));
            }
    
        TEXTURE_CUBE_MAP:
    
            for (i = 0; i < levels; i++)
            {
                for face in (+X, -X, +Y, -Y, +Z, -Z)
                {
                    TexImage2D(face, i, internalformat, width, height, 0,
                               format, type, NULL);
                }
                width = max(1, floor(width / 2));
                height = max(1, floor(height / 2));
            }
    
        [PROXY_]TEXTURE_1D_ARRAY:
    
            for (i = 0; i < levels; i++)
            {
                TexImage2D(target, i, internalformat, width, height, 0,
                           format, type, NULL);
                width = max(1, floor(width / 2));
            }
    
        If <target> is not one of those listed above, the error INVALID_ENUM
        is generated.
    
        The error INVALID_OPERATION is generated if any of the following
        conditions hold:
        - <target> is [PROXY_]TEXTURE_1D_ARRAY and <levels> is greater than
          floor(log_2(width)) + 1
        - <target> is not [PROXY_]TEXTURE_1D_ARRAY and <levels> is greater
        than floor(log_2(max(width, height))) + 1
    
        The command
    
            void TexStorage3DEXT(enum target, sizei levels, enum internalformat,
                                 sizei width, sizei height, sizei depth);
    
        specifies all the levels of a three-dimensional, two-dimensional
        array texture, or cube-map array texture (or proxy). The pseudo-code
        depends on <target>:
    
        [PROXY_]TEXTURE_3D:
    
            for (i = 0; i < levels; i++)
            {
                TexImage3D(target, i, internalformat, width, height, depth, 0,
                           format, type, NULL);
                width = max(1, floor(width / 2));
                height = max(1, floor(height / 2));
                depth = max(1, floor(depth / 2));
            }
    
        [PROXY_]TEXTURE_2D_ARRAY, [PROXY_]TEXTURE_CUBE_MAP_ARRAY_ARB:
    
            for (i = 0; i < levels; i++)
            {
                TexImage3D(target, i, internalformat, width, height, depth, 0,
                           format, type, NULL);
                width = max(1, floor(width / 2));
                height = max(1, floor(height / 2));
            }
    
        If <target> is not one of those listed above, the error INVALID_ENUM
        is generated.
    
        The error INVALID_OPERATION is generated if any of the following
        conditions hold:
        - <target> is [PROXY_]TEXTURE_3D and <levels> is greater than
          floor(log_2(max(width, height, depth))) + 1
        - <target> is [PROXY_]TEXTURE_2D_ARRAY or
          [PROXY_]TEXTURE_CUBE_MAP_ARRAY_EXT and <levels> is greater than
          floor(log_2(max(width, height))) + 1
    
        After a successful call to any TexStorage* command with a non-proxy
        target, the value of TEXTURE_IMMUTABLE_FORMAT_EXT for this texture
        object is set to TRUE, and no further changes to the dimensions or
        format of the texture object may be made. Other commands may only
        alter the texel values and texture parameters. Using any of the
        following commands with the same texture will result in the error
        INVALID_OPERATION being generated, even if it does not affect the
        dimensions or format:
    
            - TexImage*
            - CompressedTexImage*
            - CopyTexImage*
            - TexStorage*
    
        The TextureStorage* commands operate identically to the
        corresponding command where "Texture" is substituted for "Tex"
        except, rather than updating the current bound texture for the
        texture unit indicated by the current active texture state and the
        target parameter, these "Texture" commands update the texture object
        named by the initial texture parameter. The error INVALID_VALUE
        is generated if <texture> is zero.
        "
    
        In section 3.8.6 (Texture Parameters), after the sentence
    
        "In the remainder of section 3.8, denote by lod_min, lod_max,
        level_base, and level_max the values of the texture parameters
        TEXTURE_MIN_LOD, TEXTURE_MAX_LOD, TEXTURE_BASE_LEVEL, and
        TEXTURE_MAX_LEVEL respectively."
    
        add
    
        "However, if TEXTURE_IMMUTABLE_FORMAT_EXT is
        TRUE, then level_base is clamped to the range [0, <levels> - 1] and
        level_max is then clamped to the range [level_base, <levels> - 1],
        where <levels> is the parameter passed the call to TexStorage* for
        the texture object.
    
        In section 3.8.9 (Rendering feedback loops) replace all references
        to TEXTURE_BASE_LEVEL by level_base.
    
        In section 3.8.9 (Mipmapping), replace the paragraph starting "Each
        array in a mipmap is defined..." by
    
        "Each array in a mipmap is defined using TexImage3D, TexImage2D,
        CopyTexImage2D, TexImage1D, CopyTexImage1D, or by functions that are
        defined in terms of these functions. Level-of-detail numbers proceed
        from level_base for the original texel array through the maximum
        level p, with each unit increase indicating an array of half the
        dimensions of the previous one (rounded down to the next integer if
        fractional) as already described. For immutable-format textures,
        p is one less than the <levels> parameter passed to TexStorage*;
        otherwise p = floor(log_2(maxsize)) + level_base.  All arrays from
        level_base through q = min(p, level_max) must be defined, as
        discussed in section 3.8.12."
    
        In section 3.8.12 (Texture Completeness), modify the last sentence
        to avoid refering to level_base and level_max:
    
        "An implementation may allow a texture image array of level 1 or
        greater to be created only if a mipmap complete set of image arrays
        consistent with the requested array can be supported where the
        values of TEXTURE_BASE_LEVEL and TEXTURE_MAX_LEVEL are 0 and 1000
        respectively."
    
        Modify section 3.8.13 (Texture State and Proxy State) to add the new
        state:
    
        "Each set consists of ..., and a boolean flag indicating whether the
        format and dimensions of the texture are immutable."
    
        Add
        "The initial value of TEXTURE_IMMUTABLE_FORMAT_EXT is FALSE."
    
    Additions to Chapter 4 of the OpenGL 3.2 Core Profile Specification
    (Per-Fragment Operations and the Frame Buffer)
    
        None
    
    Additions to Chapter 5 of the OpenGL 3.2 Compatibility Profile Specification
    (Special Functions)
    
        In section 5.4.1 (Commands Not Usable in Display Lists), add
        TexStorage* to the list of commands that cannot be used.
    
    Additions to Chapter 6 of the OpenGL 3.2 Core Profile Specification
    (State and State Requests)
    
        Replace the following statement in 6.1.3 (Enumerated Queries):
    
        "<value> must be one of the symbolic values in table 3.10."
    
        with
    
        "<value> must be TEXTURE_IMMUTABLE_FORMAT_EXT or one of the symbolic
        values in table 3.22."
    
    Additions to the AGL/EGL/GLX/WGL Specifications
    
        None
    
    Additions to OES_compressed_ETC1_RGB8_texture
    
        Add the following to the additions to Chapter 3:
    
        "Since ETC1 images are easily edited along 4x4 texel boundaries, the
        limitations on CompressedTexSubImage2D are relaxed.
        CompressedTexSubImage2D will result in an INVALID_OPERATION error
        only if one of the following conditions occurs:
    
            * <width> is not a multiple of four, and <width> plus <xoffset> is not
              equal to the texture width;
    
            * <height> is not a multiple of four, and <height> plus <yoffset> is
              not equal to the texture height; or
    
            * <xoffset> or <yoffset> is not a multiple of four.
    
        Remove CompressedTexSubImage2D from this error:
    
        "INVALID_OPERATION is generated by CompressedTexSubImage2D,
        TexSubImage2D, or CopyTexSubImage2D if the texture image <level>
        bound to <target> has internal format ETC1_RGB8_OES."
    
        Add the following error:
    
        "INVALID_OPERATION is generated by CompressedTexSubImage2D
        if the region to be modified is not aligned to block boundaries
        (refer to the extension text for details)."
    
    Additions to AMD_compressed_ATC_texture and AMD_compressed_3DC_texture:
    
        Apply the same changes as for OES_compressed_ETC1_RGB8_texture
        above, substituting the appropriate internal format tokens from
        these extensions.
    
    Dependencies on EXT_direct_state_access
    
        If EXT_direct_state_access is not present, references to
        TextureStorage* should be ignored.
    
    Dependencies on OpenGL ES
    
        On OpenGL ES without extensions introducing TEXTURE_MAX_LEVEL,
        mipmapped textures specified with TexStorage are required to have a
        full set of mipmaps. If TEXTURE_MAX_LEVEL is not supported, this
        extension is modified as follows:
    
        - Where an upper bound is placed on <levels> in this extension (i.e.
          the maximum number of mipmap levels for a texture of the given
          target and dimensions), an INVALID_OPERATION error is generated if
          <levels> is neither 1 nor this upper bound.
        - q (the effective maximum number of levels) is redefined to clamp
          to the number of levels present in immutable-format textures.
    
        OpenGL ES does not accept sized internal formats (e.g., RGBA8) and
        instead derives an internal format from the <format> and <type>
        parameters of TexImage2D. Since TexStorage* does not specify texel
        data, the API doesn't include <format> and <type> parameters.
        On an OpenGL ES implementation, the values in the <internalformat>
        column in the tables below are accepted as <internalformat>
        parameters, and base internal formats are not accepted. The
        TexImage* calls in the TexStorage* pseudocode are modified so that
        the <internalformat>, <format> and <type> parameters are
        taken from the <format>, <format> and <type> columns (respectively)
        in the tables below, according to the <internalformat>
        specified in the TexStorage* command.
    
            <internalformat>       <format>           <type>
            ----------------       --------           ------
            RGB565                 RGB                UNSIGNED_SHORT_5_6_5
            RGBA4                  RGBA               UNSIGNED_SHORT_4_4_4_4
            RGB5_A1                RGBA               UNSIGNED_SHORT_5_5_5_1
            RGB8_OES               RGB                UNSIGNED_BYTE
            RGBA8_OES              RGBA               UNSIGNED_BYTE
            LUMINANCE8_ALPHA8_EXT  LUMINANCE_ALPHA    UNSIGNED_BYTE
            LUMINANCE8_EXT         LUMINANCE          UNSIGNED_BYTE
            ALPHA8_EXT             ALPHA              UNSIGNED_BYTE
    
        If OES_depth_texture is supported:
    
            <internalformat>       <format>           <type>
            ----------------       --------           ------
            DEPTH_COMPONENT16_OES  DEPTH_COMPONENT    UNSIGNED_SHORT
            DEPTH_COMPONENT32_OES  DEPTH_COMPONENT    UNSIGNED_INT
    
        If OES_packed_depth_stencil is supported:
    
            <internalformat>       <format>           <type>
            ----------------       --------           ------
            DEPTH24_STENCIL8_OES   DEPTH_STENCIL_OES  UNSIGNED_INT
    
        If OES_texture_float is supported:
    
            <internalformat>       <format>           <type>
            ----------------       --------           ------
            RGBA32F_EXT            RGBA               FLOAT
            RGB32F_EXT             RGB                FLOAT
            LUMINANCE_ALPHA32F_EXT LUMINANCE_ALPHA    FLOAT
            LUMINANCE32F_EXT       LUMINANCE          FLOAT 
            ALPHA32F_EXT           ALPHA              FLOAT
    
        If OES_texture_half_float is supported:
    
            <internalformat>       <format>           <type>
            ----------------       --------           ------
            RGBA16F_EXT            RGBA               HALF_FLOAT_OES
            RGB16F_EXT             RGB                HALF_FLOAT_OES
            LUMINANCE_ALPHA16F_EXT LUMINANCE_ALPHA    HALF_FLOAT_OES
            LUMINANCE16F_EXT       LUMINANCE          HALF_FLOAT_OES 
            ALPHA16F_EXT           ALPHA              HALF_FLOAT_OES
    
        If EXT_texture_type_2_10_10_10_REV is supported:
    
            <internalformat>    <format>   <type>
            ----------------    --------   ------
            RGB10_A2_EXT        RGBA       UNSIGNED_INT_2_10_10_10_REV_EXT
            RGB10_EXT           RGB        UNSIGNED_INT_2_10_10_10_REV_EXT
    
        If EXT_texture_format_BGRA8888 is supported:
    
            <internalformat>    <format>   <type>
            ----------------    --------   ------
            BGRA8_EXT           BGRA_EXT   UNSIGNED_BYTE
    
    
    Dependencies on texture targets
    
        If a particular texture target is not supported by the
        implementation, passing it as a <target> to TexStorage* will
        generate an INVALID_ENUM error. If as a result, any of the commands
        defined in this extension would no longer have any valid <target>,
        all references to the command should be ignored.
    
        In particular, note that OpenGL ES 1.x/2.0 do not have proxy textures,
        1D textures, or 3D textures, and thus only the TexStorage2DEXT
        entry point is required. If OES_texture_3D is supported, the
        TexStorage3DEXT entry point is also required.
    
    Dependencies on OES_texture_npot
    
        If OpenGL ES 2.0 or APPLE_texture_2D_limited_npot is present but
        OES_texture_npot is not present, then INVALID_OPERATION is
        generated by TexStorage* and TexStorage3DEXT if <levels> is
        not one and <width>, <height> or <depth> is not a power of
        two.
    
    Dependencies on WGL_ARB_render_texture, GLX_EXT_texture_from_pixmap, EGL
    1.4 and GL_OES_EGL_image
    
        The commands eglBindTexImage, wglBindTexImageARB, glXBindTexImageEXT or
        EGLImageTargetTexture2DOES are not permitted on an immutable-format
        texture.
        They will generate the following errors:
          - EGLImageTargetTexture2DOES: INVALID_OPERATION
          - eglBindTexImage: EGL_BAD_MATCH
          - wglBindTexImage: ERROR_INVALID_OPERATION
          - glXBindTexImageEXT: BadMatch
    
    Dependencies on OES_compressed_paletted_texture
    
        The compressed texture formats exposed by
        OES_compressed_paletted_texture are not supported by TexStorage*.
        Passing one of these tokens to TexStorage* will generate an
        INVALID_ENUM error.
    
    Errors
    
        Note that dependencies above modify the errors.
    
        If TexStorage* is called with a <width>, <height>, <depth> or
        <levels> parameter that is less than one, then the error
        INVALID_VALUE is generated.
    
        If the <target> parameter to TexStorage1DEXT is not
        [PROXY_]TEXTURE_1D, then the error INVALID_ENUM is generated.
    
        If the <target> parameter to TexStorage2DEXT is not
        [PROXY_]TEXTURE_2D, [PROXY_]TEXTURE_CUBE_MAP,
        [PROXY_]TEXTURE_RECTANGLE or [PROXY_]TEXTURE_1D_ARRAY, then the
        error INVALID_ENUM is generated.
    
        If the <target> parameter to TexStorage3DEXT is not
        [PROXY_]TEXTURE_3D, [PROXY_]TEXTURE_2D_ARRAY or
        [PROXY_]TEXTURE_CUBE_MAP_ARRAY then the error INVALID_ENUM is
        generated.
    
        If the <levels> parameter to TexStorage* is greater than the
        <target>-specific value listed below then the error
        INVALID_OPERATION is generated:
            [PROXY_]TEXTURE_{1D,1D_ARRAY}:
                floor(log_2(width)) + 1
            [PROXY_]TEXTURE_{2D,2D_ARRAY,CUBE_MAP,CUBE_MAP_ARRAY}:
                floor(log_2(max(width, height))) + 1
            [PROXY_]TEXTURE_3D:
                floor(log_2(max(width, height, depth))) + 1
            [PROXY_]TEXTURE_RECTANGLE:
                1
    
        If the default texture object is bound to the <target> passed to
        TexStorage*, then the error INVALID_OPERATION is generated.
    
        If the <target> parameter to TextureStorage* does not match the
        dimensionality of <texture>, then the error INVALID_OPERATION is
        generated.
    
        If the <texture> parameter to TextureStorage* is zero, then the
        INVALID_VALUE is generated.
    
        If any pseudo-code listed in this extension would generate an error,
        then that error is generated.
    
        Calling any of the following functions on a texture for which
        TEXTURE_IMMUTABLE_FORMAT_EXT is TRUE will generate an
        INVALID_OPERATION error:
            - TexImage*
            - CompressedTexImage*
            - CopyTexImage*
    
    New State
    
        Additions to Table 6.8 Textures (state per texture object)
    
                                                                   Initial
            Get Value                      Type   Get Command      Value    Description                Sec.
            ---------                      ----   -----------      -------  -----------                ----
            TEXTURE_IMMUTABLE_FORMAT_EXT   B      GetTexParameter  FALSE    Size and format immutable  2.6
    
    New Implementation Dependent State
    
        None
    
    Issues
    
        1. What should this extension be called?
    
        RESOLVED: EXT_texture_storage is chosen for consistency with the
        glRenderbufferStorage entry point.
    
        2. Should TexStorage* accept a border parameter?
    
        RESOLVED: no.
    
        DISCUSSION: Currently it does not, since borders are a deprecated
        feature which is not supported by all hardware. Users of the
        compatibility profile can continue to use the existing texture
        specification functions, but there is an argument that users of
        compatibility profile may also want to use this extension.
    
        3. What is the correct error when <levels> specifies a partial
        mipmap pyramid for OpenGL ES?
    
        RESOLVED: INVALID_OPERATION, since it is an interaction between
        parameters rather than a single value being invalid. It also makes
        sense to relax this condition for desktop GL where it makes sense to
        use a truncated pyramid with TEXTURE_MAX_LEVEL.
    
        4. Should use of these entry-points make the metadata (format and
        dimensions) immutable?
    
        RESOLVED: Yes.
    
        DISCUSSION: The benefits of knowing metadata can't change will
        probably outweigh the extra cost of checking the
        TEXTURE_IMMUTABLE_FORMAT_EXT flag on each texture specification
        call.
    
        5. Should it be legal to completely replace the texture using a new call
        to TexStorage*?
    
        RESOLVED. It will not be allowed.
    
        DISCUSSION: This is useful to invalidate all levels of a texture.
        Allowing the metadata to be changed here seems easier than trying to
        define a portable definition of what it means to change the metadata
        (e.g. what if you used an unsized internal format the first time and
        the corresponding sized internal format the second time, or vice
        versa)?
    
        However, while this is largely similar to deleting the old texture
        object and replacing it with a new one, it does lose some of the
        advantages of immutability. Specifically, because doing so does not
        reset bindings, it doesn't allow a migration path to an API that
        validates the texture format at bind time.
    
        6. Should it be legal to use TexImage* after TexStorage* if it doesn't
        affect the metadata?
    
        RESOLVED: No.
    
        DISCUSSION: A potential use case is to allow a single level of a
        texture to be invalidated using a NULL pointer. However, as noted
        above it is non-trivial to determine what constitutes a change.
    
        7. How does this extension interact with APPLE_texture_2D_limited_npot?
    
        RESOLVED. APPLE_texture_2D_limited_npot is equivalent to the NPOT
        support in OpenGL ES 2.0.
    
        8. Should this extension be written to work with desktop OpenGL?
    
        RESOLVED: Yes.
    
        DISCUSSION: There has been been interest and it will future-proof it
        against further additions to OpenGL ES.
    
        9. Which texture targets should be supported?
    
        RESOLVED. All targets except multisample and buffer textures are
        supported.
    
        Initially all targets except TEXTURE_BUFFER were supported. It was
        noted that the entrypoints for multisample targets added no useful
        functionality, since multisample textures have no completeness
        checks beyond being non-empty.
    
        Rectangle textures have completeness checks to prevent filtering of
        integer textures. However, since we decided to only force mipmap
        completeness, this becomes less useful.
    
        10. Should this extension support proxy textures?
    
        RESOLVED: Yes.
    
        DISCUSSION: It should be orthogonal.
    
        11. Are the <format> and <type> parameters necessary?
    
        RESOLVED. No, they will be removed.
    
        DISCUSSION: For OpenGL ES the type parameter was necessary to
        determine the precision of the texture, but this can be solved by
        having these functions accept sized internal formats (which are
        already accepted by renderbuffers).
    
        12. Should it be legal to make the default texture (id 0)
        immutable-format?
    
        RESOLVED: No.
    
        DISCUSSION: This would make it impossible to restore the context to
        it's default state, which is deemed undesirable. There is no good
        reason not to use named texture objects.
    
        13. Should we try to guarantee that textures made through this path
        will always be complete?
    
        RESOLVED: It should be guaranteed that the texture will be mipmap
        complete.
    
        DISCUSSION: Future separation between images and samplers will still
        allow users to create combinations that are invalid, but
        constraining the simple cases will make these APIs easier to use for
        beginners.
    
        14. Should these functions use a EXT_direct_state_access approach to
        specifying the texture objects?
    
        UNRESOLVED.
    
        DISCUSSION: as a standalone extension, no DSA-like functions will be
        added. However, interactions with EXT_direct_state_access and
        ARB_direct_state_access need to be resolved.
    
        15. Should these functions accept generic compressed formats?
    
        RESOLVED: Yes. Note that the spec language will need to be modified
        to allow this for ES, since the pseudocode is written in terms of
        TexImage2D, which does not allow compressed texture formats in ES.
        See also issues 23 and 27.
    
        16. How should completeness be forced when TEXTURE_MAX_LEVEL is not
        present?
    
        RESOLVED. The maximum level q will be redefined to clamp to the
        highest level available.
    
        DISCUSSION: A single-level texture can be made complete either by
        making it mipmap complete (by setting TEXTURE_MAX_LEVEL to 0) or by
        turning off mipmapping (by choose an appropriate minification
        filter).
    
        Some options:
    
        A: Specify that TexStorage* changes the default minification filter
        for OpenGL ES. This makes it awkward to add TEXTURE_MAX_LEVEL
        support to OpenGL ES later, since switching to match GL would break
        compatibility. The two mechanisms also do not give identical
        results, since the magnification threshold depends on the
        minification filter.
    
        B: Specify that the texture behaves as though TEXTURE_MAX_LEVEL were
        zero. To specify this properly probably requires fairly intrusive
        changes to the OpenGL ES full specification to add back all the
        language relating to the max level. It also does not solve the
        similar problem of what to do with NPOT textures; and it may have
        hardware impacts due to the change in the min/mag crossover.
    
        C: Specify that TexStorage* changes the default minification filter
        for all implementations when a single-level texture is specified.
        This may be slightly counter-intuitive to desktop GL users, but will
        give consistent behaviour across variants of GL and avoids changing
        the functional behaviour of this extension based on the presence or
        absence of some other feature.
    
        Currently B is specified. This has potential hardware implications
        for OpenGL ES because of the effect of the minification filter on
        the min/mag crossover. However, C has potential hardware implications
        for OpenGL due to the separation of texture and sampler state.
    
        17. How should completeness be forced when only ES2-style NPOT is
        available?
    
        RESOLVED. It is not worth trying to do this, in light of issue 13.
    
        Previous revisions of this extension overrode the minification
        filter and wrap modes, but that is no longer the case. Since
        OES_texture_npot removes the caveats on NPOT textures anyway, it
        might not be worth trying to "fix" this.
    
        18. For OpenGL ES, how do the new sized internal formats interact
        with OES_required_internal_format?
    
        RESOLVED.
    
        If OES_required_internal_format is not present, then the
        <internalformat> parameter is intended merely to indicate what the
        corresponding <format> and <type> would have been, had TexImage*
        been used instead. If OES_required_internal_format is present, then
        it is intended that the <internalformat> will be interpreted as if
        it had been passed directly to TexImage*.
    
        19. Should there be some hinting mechanism to indicate whether data
        is coming immediately or later?
    
        RESOLVED. No parameter is needed. An extension can be added to provide
        a TexParameter value which is latched at TexStorage time.
    
        DISCUSSION: Some members felt that this would be useful so that they
        could defer allocation when suitable, particularly if higher-
        resolution images will be streamed in later; or to choose a memory
        type or layout appropriate to the usage. However, implementation
        experience with BufferData is that developers frequently provide
        wrong values and implementations have to guess anyway.
    
        One option suggested was the <usage> parameter currently passed to
        BufferData. Another option was to set it with TexParameter.
    
        20. How should this extension interact with
        EGLImageTargetTexture2DOES, eglBindTexImage, glXBindTexImage and
        wglBindTexImage?
    
        RESOLVED. These functions will not be permitted after glTexStorage*.
    
        Several options are possible:
    
        A) Disallow these functions.
        B) Allow them, but have them reset the TEXTURE_IMMUTABLE_FORMAT_EXT
           flag.
        C) Allow them unconditionally.
    
        C would violate the design principle that the dimensions and format
        of the mipmap array are immutable. B does not so much modify the
        dimension and formats as replace them with an entirely different
        set.
    
        21. Should there be a single function for specifying 1D, 2D and 3D
        targets?
    
        RESOLVED. No, we will stick with existing precedent.
    
        22. Is it possible to use GenerateMipmap with an incomplete mipmap
        pyramid?
    
        RESOLVED. Yes, because the effective max level is limited to the
        levels that were specified, and so GenerateMipmap does not generate
        any new levels.
    
        However, to make automatic mipmap generation work, it is necessary
        to redefine p rather than q, since automatic mipmap generation
        ignores the max level.
    
        23. How should this extension interact with
        OES_compressed_paletted_texture?
    
        RESOLVED. Paletted textures will not be permitted, and will
        generate INVALID_ENUM.
    
        DISCUSSION: OES_compressed_paletted_texture supplies all the mipmaps
        in a single function call, with the palette specified once. That's
        incompatible with the upload model in this extension.
    
        24. How can ETC1 textures be used with this extension?
    
        RESOLVED. Add language in this extension to allow subregion uploads
        for ETC1.
    
        DISCUSSION: GL_OES_compressed_ETC1_RGB8_texture doesn't allow
        CompressedTexSubImage*, so it would be impossible to use this
        extension with ETC1. This is seen as an oversight in the ETC1
        extension. While it cannot be fixed in that extension (since it is
        already shipping), this extension can add that capability.
    
        25. Should any other compressed formats be similarly modified?
    
        RESOLVED. Yes, AMD_compressed_ATC_texture and
        AMD_compressed_3DC_texture can be modified similarly to ETC1
        (Maurice Ribble indicated that both formats use 4x4 blocks). Desktop
        OpenGL requires that whole-image replacement is supported for any
        compressed texture format, and the OpenGL ES extensions
        EXT_texture_compression_dxt1 and IMG_texture_compression_pvrtc
        already allow whole-image replacement, so it is not necessary to
        modify them to be used with this extension.
    
        26. Should these commands be permitted in display lists?
    
        RESOLVED. No.
    
        DISCUSSION: Display lists are most useful for repeating commands,
        and TexStorage* commands cannot be repeated because the first call
        makes the format immutable.
    
        27. Should these commands accept unsized internal formats?
    
        RESOLVED: No, for both OpenGL and OpenGL ES.
    
        DISCUSSION: normally the <type> parameter to TexImage* can serve as
        a hint to select a sized format (and in OpenGL ES, this is the only
        mechanism available); since TexStorage* does not have a <type>
        parameter, the implementation has no information on which to base a
        decision.
    
    Revision History
    
        Revision 24, 2011/11/11 (dgkoch)
          - Mark complete. Clarify ES clarifications.
    
        Revision 23, 2011/11/10 (dgkoch)
          - Add GLES clarifcations and interactions with more GLES extensions
    
        Revision 22, 2011/11/10 (bmerry)
          - Update my contact details
    
        Revision 21, 2011/07/25 (bmerry)
          - Remove dangling references to MultiTexStorage in Errors section
    
        Revision 20, 2011/07/21 (bmerry)
          - Remove dangling reference to <samples> in Errors section
    
        Revision 19, 2011/05/02 (Jon Leech)
          - Assign enum value
    
        Revision 18, 2011/01/24 (bmerry)
          - Disallow unsized internal formats (oversight in revision 17).
    
        Revision 17, 2011/01/24 (bmerry)
          - Added and resolved issue 26.
          - Split issue 27 out from issue 15.
          - Disallow TexStorage* in display lists.
          - Use the term "immutable-format" consistently (bug 7281).
    
        Revision 16, 2010/11/23 (bmerry)
          - Disallowed TexStorage on an immutable-format texture
            (resolves issue 5).
          - Deleted MultiTexStorage* commands (other DSA functions still
            unresolved).
          - Some minor wording changes suggested by Pat Brown (bug 7002).
    
        Revision 15, 2010/11/09 (bmerry)
          - Reopened issue 5.
          - Reopened issue 14, pending stabilisation of
            ARB_direct_state_access.
          - Marked issue 9 resolved, pending any objections.
          - Fix references to no object being bound (was meant to refer to
            the default object).
          - Adding missing pseudocode for TEXTURE_1D_ARRAY.
          - Corrected TEXTURE_2D_ARRAY -> TEXTURE_1D_ARRAY in error checks.
          - Changed "levels... are removed" to "levels... are reset to their
            init state", since desktop GL has per-level state apart from the
            texels.
          - Miscellaneous wording fixes.
    
        Revision 14, 2010/09/25 (bmerry)
          - Add issues 24-25 and alterations to
            OES_compressed_ETC1_RGB8_texture, AMD_compressed_ATC_texture and
            AMD_compressed_3DC_texture.
    
        Revision 13, 2010/09/19 (bmerry)
          - Two typo fixes from Daniel Koch
    
        Revision 12, 2010/09/18 (bmerry)
          - Changed resolution to issue 20
          - Added and resolved issue 23
          - Added explanation of how to upload data (in overview)
          - Added spec language to implement resolution to issue 15
    
        Revision 11, 2010/07/21 (bmerry)
          - Resolved issue 16
          - Reopen issue 20
          - Fix some typos
    
        Revision 10, 2010/07/15 (bmerry)
          - Update some issues to match core text
          - Resolved issue 17
    
        Revision 9, 2010/05/24 (bmerry)
          - Marked issue 2 as resolved
          - Resolved issue 19 (as no change)
          - Resolved issue 20
          - Add issues 21-22
          - Add in spec language to forbid use on default textures
          - Redefine level_base, level_max to be clamped forms of
            TEXTURE_BASE_LEVEL/TEXTURE_MAX_LEVEL when using immutable
            textures
          - Redefine p to also be clamped to the provided levels for
            immutable textures, to support automatic mipmap generation
          - Removed multisample functions
          - Removed language stating that texture parameters were reset to
            defaults
    
        Revision 8, 2010/05/18 (bmerry)
          - Added issue about EGLimage
          - Marked issue 14 as resolved
    
        Revision 7, 2010/05/04 (bmerry)
          - Removed some lingering <format>, <type> parameters to the new
            functions that should have been removed in revision 4
          - Trivial typo fixes
    
        Revision 6, 2010/02/18 (bmerry)
          - Resolved issues 5, 6 and 18
          - Added MultiTexStorage* functions for DSA interaction
          - Added error for texture-target mismatch in DSA
          - Allowed TexStorage* to be called again
    
        Revision 5, 2010/01/25 (bmerry)
          - Added to contributors list
          - Require OpenGL 1.2, to simplify interactions with
            TEXTURE_BASE_LEVEL/TEXTURE_MAX_LEVEL and CLAMP_TO_EDGE
          - Change default wrap modes to always be CLAMP_TO_EDGE
          - Change default filters to always be NEAREST
          - Moved language about generating new levels into an interaction,
            since it can only happen on OpenGL ES
          - Added interaction with EXT_direct_state_access
          - Added extra <internalformats> for GL ES when OES_depth_texture,
            OES_packed_depth_stencil and EXT_texture_type_2_10_10_10_REV are
            present.
          - Minor non-functional wording fixes and typos
          - Resolved issue 16
          - Added issues 17-19
    
        Revision 4, 2010/01/13 (bmerry)
          - Changed suffix from ARM to EXT
          - Added list of contributors
          - Added language to force the texture to always be complete
          - Removed <format> and <type> arguments
          - Added issues 14-16
          - Reopened issue 2
          - Reformatted issues to separate resolution and discussion
          - Resolved issues 1, 9 and 11-13
          - Fixed the max number of levels in a cube map array
    
        Revision 3, 2009/12/17 (bmerry)
          - Added missing vendor suffix to TEXTURE_IMMUTABLE_FORMAT_ARM
          - Rewritten to against desktop OpenGL
          - Added prototypes for 1D and multisample storage functions
          - Added issues 8-13
    
        Revision 2, 2009/08/20 (bmerry)
          - Resolved issue 2 (no border parameter)
          - Resolved issue 4 (metadata becomes immutable)
          - Added interaction with OES_texture_cube_map
          - Added error if width != height in a cube map
          - Added issues 5-7
    
        Revision 1, 2009/05/06 (bmerry)
          - First draft