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kc3-lang/angle/src/tests/test_utils/ANGLETest.cpp

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  • Author : Geoff Lang
    Date : 2015-07-23 21:29:33
    Hash : 7f8dc494
    Message : Revert "ANGLETest::SetUp: resize the window only if needed." Going to try reverting this as a potential fix to failures seen on the bots. Can re-land in the morning if the failures don't clear up. Failures seen on all windows bots now. This reverts commit 15ca829680f81b26dfbcb59e9d53554cb1b29395. Change-Id: Ic2904e00e8d53b2cc8939b36953f47f131c5e6c2 Reviewed-on: https://chromium-review.googlesource.com/287846 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>

  • src/tests/test_utils/ANGLETest.cpp
  • #include "ANGLETest.h"
    #include "EGLWindow.h"
    #include "OSWindow.h"
    
    ANGLETest::ANGLETest()
        : mEGLWindow(nullptr),
          mWidth(0),
          mHeight(0)
    {
        mEGLWindow = new EGLWindow(GetParam().majorVersion, GetParam().eglParameters);
    }
    
    ANGLETest::~ANGLETest()
    {
        SafeDelete(mEGLWindow);
    }
    
    void ANGLETest::SetUp()
    {
        if (!ResizeWindow(mWidth, mHeight))
        {
            FAIL() << "Failed to resize ANGLE test window.";
        }
    
        if (!createEGLContext())
        {
            FAIL() << "egl context creation failed.";
        }
    
        // Swap the buffers so that the default framebuffer picks up the resize
        // which will allow follow-up test code to assume the framebuffer covers
        // the whole window.
        swapBuffers();
    
        // This Viewport command is not strictly necessary but we add it so that programs
        // taking OpenGL traces can guess the size of the default framebuffer and show it
        // in their UIs
        glViewport(0, 0, mWidth, mHeight);
    }
    
    void ANGLETest::TearDown()
    {
        swapBuffers();
        mOSWindow->messageLoop();
    
        if (!destroyEGLContext())
        {
            FAIL() << "egl context destruction failed.";
        }
    
        // Check for quit message
        Event myEvent;
        while (mOSWindow->popEvent(&myEvent))
        {
            if (myEvent.Type == Event::EVENT_CLOSED)
            {
                exit(0);
            }
        }
    }
    
    void ANGLETest::swapBuffers()
    {
        if (mEGLWindow->isGLInitialized())
        {
            mEGLWindow->swap();
        }
    }
    
    void ANGLETest::drawQuad(GLuint program, const std::string& positionAttribName, GLfloat quadDepth, GLfloat quadScale)
    {
        GLint positionLocation = glGetAttribLocation(program, positionAttribName.c_str());
    
        glUseProgram(program);
    
        const GLfloat vertices[] =
        {
            -1.0f * quadScale,  1.0f * quadScale, quadDepth,
            -1.0f * quadScale, -1.0f * quadScale, quadDepth,
             1.0f * quadScale, -1.0f * quadScale, quadDepth,
    
            -1.0f * quadScale,  1.0f * quadScale, quadDepth,
             1.0f * quadScale, -1.0f * quadScale, quadDepth,
             1.0f * quadScale,  1.0f * quadScale, quadDepth,
        };
    
        glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, vertices);
        glEnableVertexAttribArray(positionLocation);
    
        glDrawArrays(GL_TRIANGLES, 0, 6);
    
        glDisableVertexAttribArray(positionLocation);
        glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, NULL);
    
        glUseProgram(0);
    }
    
    GLuint ANGLETest::compileShader(GLenum type, const std::string &source)
    {
        GLuint shader = glCreateShader(type);
    
        const char *sourceArray[1] = { source.c_str() };
        glShaderSource(shader, 1, sourceArray, NULL);
        glCompileShader(shader);
    
        GLint compileResult;
        glGetShaderiv(shader, GL_COMPILE_STATUS, &compileResult);
    
        if (compileResult == 0)
        {
            GLint infoLogLength;
            glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLogLength);
    
            std::vector<GLchar> infoLog(infoLogLength);
            glGetShaderInfoLog(shader, infoLog.size(), NULL, &infoLog[0]);
    
            std::cerr << "shader compilation failed: " << &infoLog[0];
    
            glDeleteShader(shader);
            shader = 0;
        }
    
        return shader;
    }
    
    static bool checkExtensionExists(const char *allExtensions, const std::string &extName)
    {
        return strstr(allExtensions, extName.c_str()) != nullptr;
    }
    
    bool ANGLETest::extensionEnabled(const std::string &extName)
    {
        return checkExtensionExists(reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS)),
                                    extName);
    }
    
    bool ANGLETest::eglDisplayExtensionEnabled(EGLDisplay display, const std::string &extName)
    {
        return checkExtensionExists(eglQueryString(display, EGL_EXTENSIONS), extName);
    }
    
    bool ANGLETest::eglClientExtensionEnabled(const std::string &extName)
    {
        return checkExtensionExists(eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS), extName);
    }
    
    void ANGLETest::setWindowWidth(int width)
    {
        mWidth = width;
    }
    
    void ANGLETest::setWindowHeight(int height)
    {
        mHeight = height;
    }
    
    void ANGLETest::setConfigRedBits(int bits)
    {
        mEGLWindow->setConfigRedBits(bits);
    }
    
    void ANGLETest::setConfigGreenBits(int bits)
    {
        mEGLWindow->setConfigGreenBits(bits);
    }
    
    void ANGLETest::setConfigBlueBits(int bits)
    {
        mEGLWindow->setConfigBlueBits(bits);
    }
    
    void ANGLETest::setConfigAlphaBits(int bits)
    {
        mEGLWindow->setConfigAlphaBits(bits);
    }
    
    void ANGLETest::setConfigDepthBits(int bits)
    {
        mEGLWindow->setConfigDepthBits(bits);
    }
    
    void ANGLETest::setConfigStencilBits(int bits)
    {
        mEGLWindow->setConfigStencilBits(bits);
    }
    
    void ANGLETest::setMultisampleEnabled(bool enabled)
    {
        mEGLWindow->setMultisample(enabled);
    }
    
    int ANGLETest::getClientVersion() const
    {
        return mEGLWindow->getClientVersion();
    }
    
    EGLWindow *ANGLETest::getEGLWindow() const
    {
        return mEGLWindow;
    }
    
    int ANGLETest::getWindowWidth() const
    {
        return mWidth;
    }
    
    int ANGLETest::getWindowHeight() const
    {
        return mHeight;
    }
    
    bool ANGLETest::isMultisampleEnabled() const
    {
        return mEGLWindow->isMultisample();
    }
    
    bool ANGLETest::createEGLContext()
    {
        return mEGLWindow->initializeGL(mOSWindow);
    }
    
    bool ANGLETest::destroyEGLContext()
    {
        mEGLWindow->destroyGL();
        return true;
    }
    
    bool ANGLETest::InitTestWindow()
    {
        mOSWindow = CreateOSWindow();
        if (!mOSWindow->initialize("ANGLE_TEST", 128, 128))
        {
            return false;
        }
    
        mOSWindow->setVisible(true);
    
        return true;
    }
    
    bool ANGLETest::DestroyTestWindow()
    {
        if (mOSWindow)
        {
            mOSWindow->destroy();
            delete mOSWindow;
            mOSWindow = NULL;
        }
    
        return true;
    }
    
    bool ANGLETest::ResizeWindow(int width, int height)
    {
        return mOSWindow->resize(width, height);
    }
    
    void ANGLETest::SetWindowVisible(bool isVisible)
    {
        mOSWindow->setVisible(isVisible);
    }
    
    bool ANGLETest::isIntel() const
    {
        std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER)));
        return (rendererString.find("Intel") != std::string::npos);
    }
    
    bool ANGLETest::isAMD() const
    {
        std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER)));
        return (rendererString.find("AMD") != std::string::npos) ||
               (rendererString.find("ATI") != std::string::npos);
    }
    
    bool ANGLETest::isNVidia() const
    {
        std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER)));
        return (rendererString.find("NVIDIA") != std::string::npos);
    }
    
    EGLint ANGLETest::getPlatformRenderer() const
    {
        assert(mEGLWindow);
        return mEGLWindow->getPlatform().renderer;
    }
    
    OSWindow *ANGLETest::mOSWindow = NULL;
    
    void ANGLETestEnvironment::SetUp()
    {
        if (!ANGLETest::InitTestWindow())
        {
            FAIL() << "Failed to create ANGLE test window.";
        }
    }
    
    void ANGLETestEnvironment::TearDown()
    {
        ANGLETest::DestroyTestWindow();
    }